Villedt

Vegepygmy warrior's page

39 posts. Alias of Michael Johnson 66.


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The remaining three vegepygmies withdraw from combat and dash toward the exit to the east....


Saissha wrote:

Saissha lashes out with her water blast again at the nearest vegepygmy

[dice=attack]1d20+3
[dice=damage]1d6+4

The nimble vegepygmy dodges the watery blast!


Zed Nexus wrote:

Zed rushes forward and swings his morningstar into one of the creatures.

[Dice=Morningstar] 1d20+6
[Dice=Damage] 1d8+3

Zed's strike lays another vegepygmy low!


Gnaarrg wrote:

Having been caught off guard by the attack and injured, Gnaarrg retaliates by throwing a bomb at the center target of the cluster of enemies before moving out of sight to take cover.

[dice=Bomb's Away!]1d20+5
[dice=Fire damage]1d6+4
5 points of splash damage to every enemy adjacent to the primary target.

Where did I put that healing potion?!

The three vegepygmies in the middle of the line hiss and shriek as they erupt in alchemical flames before falling to the floor and blackening....

4 still standing....


Lady Zal -Azra Qlin-Zra wrote:

Zal pops up and shoots at a Veggy.

Light cross bow 1d20+2 DMG 1d6

The bolt seems to fly right through the plant creature, barely hurting it! 1 nonlethal after DR....


Geirmur Breeland wrote:

"Attack my ox, will you? Uncivilized creatures!"

Geirmur shouts angrily, and fires off a shot at the vegepygmy attacking the ox.

[dice=Musket]1d20+5

[dice=Damage]1d12

The musket roars, belching smoke, and a vegepygmy drops!

POW!!!! *THUMP!!*


Nalket of the Ghost Wolves wrote:

Nalket stabs out with her longspear past the forward line.

[dice=Nalket: Longspear attack]1d20 (includes -4 for attacking past soft cover)
[dice=Longspear damage]1d8+1

Nalket stabs one of the monsters, but her longspear doesn't seem to hurt it as much as Zed's morningstar, Sasshia's waves, Geirmur's musket balls, or Gnaarrg's fire.... It takes 1 piercing after DR....


Round 1:

The remaining 8 vegepygmies advance in phalanx formation, spears lowered to impale their targets!

Vs Geirmur 1d20 + 1 ⇒ (9) + 1 = 10, a miss....

Vs Geirmur 1d20 + 1 ⇒ (4) + 1 = 5, a miss....

Vs the ox 1d20 + 1 ⇒ (12) + 1 = 13 for 1d6 ⇒ 3 piercing.... MOOOOO!!!

Vs Maagun 1d20 + 1 ⇒ (8) + 1 = 9, a miss....

Vs Maagun 1d20 + 1 ⇒ (1) + 1 = 2, a clumsy miss....

Vs Gnaarrg 1d20 + 1 ⇒ (18) + 1 = 19 for 1d6 ⇒ 5 piercing....

Vs Zed 1d20 + 1 ⇒ (7) + 1 = 8, a miss....

Vs Saissha 1d20 + 1 ⇒ (1) + 1 = 2, a miss....


Saissha wrote:

Saissha blasts the first vegepygmy in the line.

[dice=blast attack]1d20+3
[dice=blast damage]1d6+4

The water crashes into the vegepygmy at the right end of the line, bowling it backward! It lies motionless on the floor....


Nine vegepygmies (including one that fled from the reception area) wait here in a line facing the airlock door, primitive longspears pointed threateningly at the adventurers!

Inititative 1d20 + 2 ⇒ (19) + 2 = 21


Gnaarrg wrote:

Dang. Cybernetic Star-Zombie Horse has a certain ring to it lol!

"Our bosses are outside!" Gnaarrg exclaims. She cranks the cord back on her crossbow, drops a bolt in and fires at the vegepygmy.

[dice=attack]1d20+3
[dice=damage]1d8

The vegepygmy falls motionless in the doorway to the airlock.


Round 3:

The last vegepygmy standing follows the akata out, holding its longspear in a shaky defense position!

Complete withdraw, double move toward exit.


Saissha wrote:

I realized I've been forgotting to add in the Point Blank Shot bonus for my blasts oops

Saissha takes a moment to gather energy before unleashing a particularly forceful blast at the pygmy attacking Zed

Using Gather Power, then Pushing Infusion to try to knock the pygmy back

[dice=attack roll]1d20+4
[dice=damage roll]1d6+4
[dice=Bull rush]1d20+3

The wave of water smashes with deadly force into the vegepygmy facing Zed, and it is hurtled backward to fall lifeless to the floor of the chamber it came out of!

1 vegepygmy and 1 akata left....


Round 2:

The two vegepygmies still standing rush out of the chamber into the reception area....

One thrusts its longspear at Geirmur 1d20 + 1 ⇒ (3) + 1 = 4 clumsily, but Geirmur easily parries the thrust with the barrel of his musket! *CLANK!!*

The other thrusts its longspear at Zed 1d20 + 1 ⇒ (20) + 1 = 21, dealing 1d6 ⇒ 3 piercing damage!

Critical confirm 1d20 + 1 ⇒ (16) + 1 = 17 confirms, for an extra 1d6 ⇒ 1 damage, or 4 total piercing damage to Zed....


Saissha wrote:

Saissha aims a blast at one of the pygmys

[dice=attack roll]1d20+3
[dice=damage roll]1d6+4

With the force of a miniature tsunami, Saissha's hydrokinetic blast crashes into a vegepygmy, knocking it senseless!

1 down, 2 to go....


Gnaarrg wrote:

Gnaarrg will curse in goblin and chuck her firebomb at the center of the Vegepygmies.

Splash Damage 5

Well, THAT's gonna scorch the paint

[ooc]Reflex 1d20 + 2 ⇒ (14) + 2 = 16 succeeds and takes 2 points of fire damage....

Reflex 1d20 + 2 ⇒ (20) + 2 = 22 succeeds and takes 2 points of fire damage....

Reflex 1d20 + 2 ⇒ (5) + 2 = 7 fails and takes 5 points of fire damage!

One of the three vegepygmies takes the brunt of the splash, withering its green hide to a toasty brown! It hisses in agony!


The vegepygmies hurl a volley of javelins!

One at Nalket 1d20 + 2 ⇒ (4) + 2 = 6 clatters at her feet....

One at Maagun 1d20 + 2 ⇒ (13) + 2 = 15 deals 1d4 ⇒ 3 piercing if it hits....

One at Gnaarrg 1d20 + 2 ⇒ (11) + 2 = 13 sails over her left shoulder and skids under the desk!


Initiative 1d20 + 2 ⇒ (14) + 2 = 16


The lone vegepygmy at the port-side airlock door hastily opens it and disappears inside....


Glancing at the quartet of lifeless vegepygmies on the waiting room floor south of the starboard airlock, another reeled into the airlock by Gnaarrg with her barbed bolt and rope, and a few more lying motionless by the easternmost reception desk (10 down altogether), the remaining vegepygmies (1 in the reception area and 3 in the starboard airlock) suddenly seem to realize as one that they are outmatched by these interlopers!

The single vegepygmy in the reception area withdraws to the west, darting to the port-side airlock door between another pair of weapon-detectors.... The booming feminine voice repeats its alien warning, and an image of the vegepygmy's primitive spear, barely recognized as a weapon by the advanced standards of this place's "warding spirit", appears briefly rotating on the sleek screens behind the curved desks....

The three vegepygmies in the starboard airlock abandon the futile fight, withdrawing from their erstwhile targets to leap out the open entrance door into the great crater and scramble away into the wilderness, observed with some satisfaction by Captain Zophal and his hirelings and gearsmen....

The battle is won by the Artifact Miners!


Lady Zal -Azra Qlin-Zra wrote:

As they come into the air lock, Zal lest lose another shot,

note 100% on the init of this, but she will shoot, of at them -> TH 1d20+2 DMG1d6

The vegepygmy jerks, hissing in pain, as the bolt catches it in the shoulder.... but it remains on its feet, glaring with pupilless yellow eyes at Lady Zal-Azra!


Nalket of the Ghost Wolves wrote:

Nalket brings her spear down, ready to stab at any vegepygmy that closes with the party.

Round 3:

As the last vegepygmy standing in the reception area lunges at Zed with its spear, Nalket's readied thrust with her own longspear catches it in the shoulder, and it hisses in pain....

HHIIIISSSS!!!!

....but continues its stab at Zed.... spear 1d20 + 1 ⇒ (17) + 1 = 18.... piercing Zed for 1d6 + 1 ⇒ (1) + 1 = 2 damage!

The three remaining vegepygmies in the waiting area chase the body of the barbed vegepygmy as Gnaarrg draws it into the airlock, making it into the airlock before the artifact miners have a chance to close and lock the airlock door!

One thrusts its spear at Gnaarrg's cyborg horse, Maagun.... 1d20 + 1 ⇒ (19) + 1 = 20, dealing 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage!

Another stabs at Geirmur's ox.... 1d20 + 1 ⇒ (3) + 1 = 4, somehow missing the great beast....

The third stabs at Gnaarrg.... 1d20 + 1 ⇒ (2) + 1 = 3, but the hobgoblin dodges the spear thrust!


Saissha wrote:

While this is going on Saissha sends another blast of water at one of the vegepygmies in the reception area

[dice=ranged attack roll]1d20+3
[dice=damage roll]1d6+4

"Dodge THAT you vegetable nuisance!"

Saissha's hydrokinetic blast slams into the south-most vegepygmy with the force of a sledgehammer, and it falls lifeless to the floor in a quickly-evaporating puddle!

1 vegepygmy still up in the reception area, and 3 left in the waiting area.


Gnaarrg wrote:

"Got it."

Gnaarrg reloads her crossbow, fitting it with a barbed bolt affixed to her rope and opens fire on the vegepygmy lady Zal-Azra pointed out.

[dice=Attack]1d20+6
[dice=damage]1d8

Once the bolt has impaled the body, she lets go of the crossbow and starts pulling the body over to her position where she can get to cover if needed.

The rope-trailing barbed bolt flies true, hooking the fallen vegepygmy in the pit of its right arm.... The little body is light, and Gnaarrg drags it across the floor toward her quickly and with ease!


Lady Zal -Azra Qlin-Zra wrote:

She takes her time and points her light cross bow at the green critter with the card, then lets lose a shot.

TH 1d20+2 DMG1d6

"Grab the brown flat playing card thing from the thing I just shots belt. It can lock the south door."

She reloads.

The bolt sinks into the vegepygmy's chest, and it falls motionless, emitting a gurgling rattle before it falls silent!


There are now 6 vegepygmies on two fronts: 2 in the reception area south of the elevator shaft, and 4 in the easternmost waiting room occupying a 10-foot-square just south of the round table. The adventurers have defeated 8 in total so far....


Zed Nexus wrote:

Zed rushes forward to engage the middle plant creature of the trio holding the line.

Zed charges the middle plant creature and swings his morningstar.

[dice=Attack]1d20+7
[dice=Damage]1d8+3

Dashing a few feet ahead of Geirmur and Nalket, Zed cracks the gourd-like skull of the middlemost vegepygmy with a mighty wallop of his morningstar!

CRUUUUNNCCCHHH!!!

The middle vegepygmy collapses in a squishy green pile on the floor between its fellows!


Saissha wrote:

"Looks like there's an entire tribe of these little pests in here..."

Saissha summons a blast of water to buffet one of the vegepygmies in the airlock. taking a move action if necessary

[dice=ranged attack roll]1d20+3
[dice=damage roll]1d6+4

The quartet of vegepygmies in the waiting area south of the starboard airlock duck to either side of Saissha's water blast! The water splashes over the floor behind them before beginning to quickly evaporate....


Gnaarrg's incendiary alchemy blasts the central-most vegepygmy, completely incinerating the squat, green creature! The adjacent three vegepygmies are caught in the flaming splash, and quickly shrivel in the alchemist's fire!

SQUEEEEEEEEEEEE!!!!

HIIIISSSSS!!!

The four vegepygmies in the chamber just south of the airlock doorway collapse in a charred heap....

Four more vegepygmies take their place!

There had been 8 vegepygmies in the easternmost waiting area; now, there are 4.


Vegepygmies


Round 2:

The three vegepygmies behind the westernmost curved desk rush out from behind it and move to a position just south of the large central cylinder between the russet mold planters, javelins poised for a volley....

These 3 are now within a single move of Zed, Geirmur, and Nalket....

Simultaneously, a brief hissing of escaping air comes from the valve door in the south wall of the starboard airlock as it swings open, revealing a cluster of four more vegepygmies brandishing primitive spears!


Gnaarrg wrote:

Reloading, popping out of cover and shooting again.

[dice=shot]1d20+3
[dice=bolt]1d8

-Posted with Wayfinder

Gnaarrg's bolt takes the last standing vegepygmy behind the nearer desk in the eye, and it falls motionless with only a death gasp....

3 vegepygmies still in action behind the westernmost desk....


Geirmur Breeland wrote:

Round 1 actions

Geirmur will dash 30 ft across the room at a diagonals (ending near the left edge of the reception desk, about 5 ft away). He lifts his musket and lets fires a shot at the target of his challenge (the vegepygmy Zed is attacking). As he fires, Geirmur joins the sound of the shot with a war cry.

[dice=Musket]1d20+7
If that hits:
[dice=Damage]1d12+2

Geirmur's aim is true, and an explosion of green mist bursts from the hole blasted by his musket round in the vegepygmy's chest! It falls to the floor behind the desk, twitching and flopping momentarily before falling still in an ever-expanding pool of green fluid....


Zed Nexus wrote:

Round 1 Actions

Zed grips his morningstar as he quickly dashes towards the desk in front of the airlock.

Move Action: Zed moves forward 30ft to get adjacent to the desk; Standard Action: Attack with morningstar; Free Action: Nanite Strike; Immediate Action: Nanite Surge (Adds +4 to Attack roll)

He then brings down his morningstar in both hands in a low arc at a plant-creature. As he strikes out, a swarm of nanites flow down his arms, coating the morningstar. His circuitry-tattoos glow with light.

Nanite Surge causes light equal to a torch for 1 round.

[dice=Attack]1d20+1+4+4

[dice=Damage]1d8+3

Nanite Strike: Poison Fortitude DC 12: frequency 1/round for 6 rounds; effect 1 Str damage; cure 1 save

As soon as Zed dashes between the silvery poles, the booming feminine voice repeats the alien phrase that Lady Zal-Azra translated as "contraband detected".... On the screens behind the two curved desks, images of Zed's morning star rotate, rendered by some otherworldly magic....

The squat green creature barely dodges Zed's nanite-amplified swing.... Flat-footed AC 14....


Gnaarrg wrote:

On round 1:

Gnaarg will raise her crossbow and fire a bolt at the aggressive vegetable people as they ready to throw their spears. Her aim is spectacular.

[dice=Crossbow Shot]1d20+3+1 (If bless is active)
[dice=Crit Confirm]1d20+3+1 ... DOUBLE RAINBOW! :P
1d8
1d8

She'll then move behind the other side of the inside airlock door from Zal, so they have nothing to shoot at while she reloads.

Just as one of the vegepygmies is about to hurl its javelin at Geirmur, Gnaarrg fires a bolt that sinks deep in its chest! It drops to the floor behind the desk, a pool of greenish fluid expanding beneath it....


On their turn in the first normal round of combat:

The six vegepygmies (three behind each desk) rise from their seats in the high-backed chairs and pluck primitive-looking javelins from buckets behind the desks, prepared to hurl them at the intruders!


Surprise round: The vegepygmies behind both curved desks turn their heads to hiss menacingly at the adventurers emerging from the starboard airlock....


Zed Nexus wrote:

Zed raises his hand and begins casting a spell. His blank stare falling upon one of the creatures before him.

Zed casts Acid Splash at the closest creature.

[dice=Acid Splash (Ranged Touch)]1d20+3

[dice=Acid Splash Damage]1d3 Acid

Zed's acid splash strikes true, searing the green flesh of one of the three vegepygmies behind the easternmost of the two curved desks....

HIIISSSSS!!!!

The vegepygmies turn in their high-backed chairs to glower in alarm at the intruders!


In each of the three high-backed chairs behind each of the two curved desks (6 total in the area) sits a small, squat, grotesque humanoid that seems more vegetable in nature than mammalian! These vegetable-folk are seemingly entranced by images appearing as if by some illusionist's art on glossy screens projected from the walls behind the desks when the adventurers first open the door, and for the moment, they pay the intruders no mind....

Go ahead and roll initiative, please. The party has the option of taking a surprise round before the vegepygmies can act in the first normal round, on initiative 1d20 + 2 ⇒ (6) + 2 = 8.

Note that the vegepygmies all have cover against ranged attacks from the desks they are seated behind.