Gnaarrg wrote:
The three vegepygmies in the middle of the line hiss and shriek as they erupt in alchemical flames before falling to the floor and blackening.... 4 still standing....
Nalket of the Ghost Wolves wrote:
Nalket stabs one of the monsters, but her longspear doesn't seem to hurt it as much as Zed's morningstar, Sasshia's waves, Geirmur's musket balls, or Gnaarrg's fire.... It takes 1 piercing after DR....
Round 1: The remaining 8 vegepygmies advance in phalanx formation, spears lowered to impale their targets! Vs Geirmur 1d20 + 1 ⇒ (9) + 1 = 10, a miss.... Vs Geirmur 1d20 + 1 ⇒ (4) + 1 = 5, a miss.... Vs the ox 1d20 + 1 ⇒ (12) + 1 = 13 for 1d6 ⇒ 3 piercing.... MOOOOO!!! Vs Maagun 1d20 + 1 ⇒ (8) + 1 = 9, a miss.... Vs Maagun 1d20 + 1 ⇒ (1) + 1 = 2, a clumsy miss.... Vs Gnaarrg 1d20 + 1 ⇒ (18) + 1 = 19 for 1d6 ⇒ 5 piercing.... Vs Zed 1d20 + 1 ⇒ (7) + 1 = 8, a miss.... Vs Saissha 1d20 + 1 ⇒ (1) + 1 = 2, a miss....
Gnaarrg wrote:
The vegepygmy falls motionless in the doorway to the airlock.
Saissha wrote:
The wave of water smashes with deadly force into the vegepygmy facing Zed, and it is hurtled backward to fall lifeless to the floor of the chamber it came out of! 1 vegepygmy and 1 akata left....
Round 2: The two vegepygmies still standing rush out of the chamber into the reception area.... One thrusts its longspear at Geirmur 1d20 + 1 ⇒ (3) + 1 = 4 clumsily, but Geirmur easily parries the thrust with the barrel of his musket! *CLANK!!* The other thrusts its longspear at Zed 1d20 + 1 ⇒ (20) + 1 = 21, dealing 1d6 ⇒ 3 piercing damage! Critical confirm 1d20 + 1 ⇒ (16) + 1 = 17 confirms, for an extra 1d6 ⇒ 1 damage, or 4 total piercing damage to Zed....
Gnaarrg wrote:
[ooc]Reflex 1d20 + 2 ⇒ (14) + 2 = 16 succeeds and takes 2 points of fire damage.... Reflex 1d20 + 2 ⇒ (20) + 2 = 22 succeeds and takes 2 points of fire damage.... Reflex 1d20 + 2 ⇒ (5) + 2 = 7 fails and takes 5 points of fire damage! One of the three vegepygmies takes the brunt of the splash, withering its green hide to a toasty brown! It hisses in agony!
Glancing at the quartet of lifeless vegepygmies on the waiting room floor south of the starboard airlock, another reeled into the airlock by Gnaarrg with her barbed bolt and rope, and a few more lying motionless by the easternmost reception desk (10 down altogether), the remaining vegepygmies (1 in the reception area and 3 in the starboard airlock) suddenly seem to realize as one that they are outmatched by these interlopers! The single vegepygmy in the reception area withdraws to the west, darting to the port-side airlock door between another pair of weapon-detectors.... The booming feminine voice repeats its alien warning, and an image of the vegepygmy's primitive spear, barely recognized as a weapon by the advanced standards of this place's "warding spirit", appears briefly rotating on the sleek screens behind the curved desks.... The three vegepygmies in the starboard airlock abandon the futile fight, withdrawing from their erstwhile targets to leap out the open entrance door into the great crater and scramble away into the wilderness, observed with some satisfaction by Captain Zophal and his hirelings and gearsmen.... The battle is won by the Artifact Miners!
Lady Zal -Azra Qlin-Zra wrote:
The vegepygmy jerks, hissing in pain, as the bolt catches it in the shoulder.... but it remains on its feet, glaring with pupilless yellow eyes at Lady Zal-Azra!
Nalket of the Ghost Wolves wrote:
Round 3: As the last vegepygmy standing in the reception area lunges at Zed with its spear, Nalket's readied thrust with her own longspear catches it in the shoulder, and it hisses in pain.... HHIIIISSSS!!!! ....but continues its stab at Zed.... spear 1d20 + 1 ⇒ (17) + 1 = 18.... piercing Zed for 1d6 + 1 ⇒ (1) + 1 = 2 damage! The three remaining vegepygmies in the waiting area chase the body of the barbed vegepygmy as Gnaarrg draws it into the airlock, making it into the airlock before the artifact miners have a chance to close and lock the airlock door! One thrusts its spear at Gnaarrg's cyborg horse, Maagun.... 1d20 + 1 ⇒ (19) + 1 = 20, dealing 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage! Another stabs at Geirmur's ox.... 1d20 + 1 ⇒ (3) + 1 = 4, somehow missing the great beast.... The third stabs at Gnaarrg.... 1d20 + 1 ⇒ (2) + 1 = 3, but the hobgoblin dodges the spear thrust!
Saissha wrote:
Saissha's hydrokinetic blast slams into the south-most vegepygmy with the force of a sledgehammer, and it falls lifeless to the floor in a quickly-evaporating puddle! 1 vegepygmy still up in the reception area, and 3 left in the waiting area.
Gnaarrg wrote:
The rope-trailing barbed bolt flies true, hooking the fallen vegepygmy in the pit of its right arm.... The little body is light, and Gnaarrg drags it across the floor toward her quickly and with ease!
Lady Zal -Azra Qlin-Zra wrote:
The bolt sinks into the vegepygmy's chest, and it falls motionless, emitting a gurgling rattle before it falls silent!
Zed Nexus wrote:
Dashing a few feet ahead of Geirmur and Nalket, Zed cracks the gourd-like skull of the middlemost vegepygmy with a mighty wallop of his morningstar! CRUUUUNNCCCHHH!!! The middle vegepygmy collapses in a squishy green pile on the floor between its fellows!
Saissha wrote:
The quartet of vegepygmies in the waiting area south of the starboard airlock duck to either side of Saissha's water blast! The water splashes over the floor behind them before beginning to quickly evaporate....
Gnaarrg's incendiary alchemy blasts the central-most vegepygmy, completely incinerating the squat, green creature! The adjacent three vegepygmies are caught in the flaming splash, and quickly shrivel in the alchemist's fire! SQUEEEEEEEEEEEE!!!! HIIIISSSSS!!! The four vegepygmies in the chamber just south of the airlock doorway collapse in a charred heap.... Four more vegepygmies take their place! There had been 8 vegepygmies in the easternmost waiting area; now, there are 4.
Round 2: The three vegepygmies behind the westernmost curved desk rush out from behind it and move to a position just south of the large central cylinder between the russet mold planters, javelins poised for a volley.... These 3 are now within a single move of Zed, Geirmur, and Nalket.... Simultaneously, a brief hissing of escaping air comes from the valve door in the south wall of the starboard airlock as it swings open, revealing a cluster of four more vegepygmies brandishing primitive spears!
Gnaarrg wrote:
Gnaarrg's bolt takes the last standing vegepygmy behind the nearer desk in the eye, and it falls motionless with only a death gasp.... 3 vegepygmies still in action behind the westernmost desk....
Geirmur Breeland wrote:
Geirmur's aim is true, and an explosion of green mist bursts from the hole blasted by his musket round in the vegepygmy's chest! It falls to the floor behind the desk, twitching and flopping momentarily before falling still in an ever-expanding pool of green fluid....
Zed Nexus wrote:
As soon as Zed dashes between the silvery poles, the booming feminine voice repeats the alien phrase that Lady Zal-Azra translated as "contraband detected".... On the screens behind the two curved desks, images of Zed's morning star rotate, rendered by some otherworldly magic.... The squat green creature barely dodges Zed's nanite-amplified swing.... Flat-footed AC 14....
Gnaarrg wrote:
Just as one of the vegepygmies is about to hurl its javelin at Geirmur, Gnaarrg fires a bolt that sinks deep in its chest! It drops to the floor behind the desk, a pool of greenish fluid expanding beneath it....
Zed Nexus wrote:
Zed's acid splash strikes true, searing the green flesh of one of the three vegepygmies behind the easternmost of the two curved desks.... HIIISSSSS!!!! The vegepygmies turn in their high-backed chairs to glower in alarm at the intruders!
In each of the three high-backed chairs behind each of the two curved desks (6 total in the area) sits a small, squat, grotesque humanoid that seems more vegetable in nature than mammalian! These vegetable-folk are seemingly entranced by images appearing as if by some illusionist's art on glossy screens projected from the walls behind the desks when the adventurers first open the door, and for the moment, they pay the intruders no mind.... Go ahead and roll initiative, please. The party has the option of taking a surprise round before the vegepygmies can act in the first normal round, on initiative 1d20 + 2 ⇒ (6) + 2 = 8. Note that the vegepygmies all have cover against ranged attacks from the desks they are seated behind. |