
Joneth Revane |

Wasting no time with tucking away the wand, Joneth instead lets it fall to the floor and draws his curved sword, its black blade almost drinking in whatever light still remains immediately around it. Immediately he strikes at the tiefling in front of him, the opening attack a horizontal slash aimed at his opponent's left side.
Round 2, Initiative 10
Hit Points 35/35
Arcane Pool 4/4
AC 18/T 18/FF 11, CMD 21
Fort +7/Ref +5/Will +6; +1 vs. fear
Effects: Power of Faith (+1 on AC, attack and damage rolls, and saves vs. fear)
Free Action: Drop the wand on the floor.
Move Action: Draw weapon.
Standard Action: Attack the tiefling at H9.
Melee attack (+1 cold iron katana): 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14
Damage (slashing): 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Not sure if a miss chance roll is required between Joneth's sucky attack roll and/or Gregori's daylight, but here it is just in case.
Miss chance: 1d100 ⇒ 4

DM - Voice of the Voiceless |

Eudocia attempts to press the advantage, but her blade is turned. Gregori withdraws a step to call upon the power of his heritage and banishes the globe of darkness.
Theodric wades through the melee and sends another volley of magical missiles, putting down the injured tiefling and bloodying another as Harrol repositions to assist Joneth.
Unfortunately Joneth is unable to take advantage and his slash is caught sufficiently by the tiefling's armor to be turned.
The tieflings take advantage of the momentary clearing in the fray to sidle towards Theodric and attempt to put down the mage with the damaging wand - while the third focuses upon the small and faithful...
Short Sword at Theodric: 1d20 + 5 ⇒ (13) + 5 = 18 for 1d6 + 3 ⇒ (6) + 3 = 9
Short Sword at Theodric: 1d20 + 5 ⇒ (18) + 5 = 23 for 1d6 + 3 ⇒ (5) + 3 = 8
Short Sword at Harrol: 1d20 + 5 ⇒ (19) + 5 = 24 - confirm: 1d20 + 5 ⇒ (17) + 5 = 22
for 2d6 + 6 ⇒ (6, 5) + 6 = 17
...the companions paying for it with an outpouring of blood as all three blades sink deep. Harrol in particular taking a wicked cut that slides between his ribs.
Action Tracker (Round 3): Tieflings, Eudocia, Gregori, Theodric, Harrol, Joneth

Joneth Revane |

"Leave him alone, fiendspawn," Joneth veritably commands the tiefling that struck Harrol, the cold steely tone behind the words unmistakeable. Taking care not to allow his foe any openings, the magus utters a brief incantation, once again awakening his sword's sleeping power as the markings on the black blade glow silvery blue before also appearing on his enemy's chest. The strange weapon, guided as much by its wielder's hand and skill as by its own magic and the sentience behind it, slashes at its target twice in quick succession.
Round 3, Initiative 10
Hit Points 35/35
Arcane Pool 4/4
AC 18/T 18/FF 11, CMD 21
Fort +7/Ref +5/Will +6; +1 vs. fear
Effects: Power of Faith (+1 on AC, attack and damage rolls, and saves vs. fear)
Full-Round Action: Attack the tiefling at H9 using Spell Combat with the spell being arcane mark (via Spellstrike).
Concentration (Casting on the Defensive): 1d20 + 8 ⇒ (13) + 8 = 21
Spellstrike (+1 cold iron katana with arcane mark): 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 20
Damage (slashing): 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Melee attack (+1 cold iron katana): 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Damage (slashing): 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Eudocia Fairday |

As the tiefling obliges Eudocia by presenting its flank to her rapier, she doesn't miss the opportunity. Although the damage inflicted is minimal, perhaps she at least got its attention. "Come on," she urges it, gesturing with the blade still painted with its blood as she steps back once more. "Afraid to fight a girl?"
Attack tiefling in I11 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 damage 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3; 5-foot-step to I13

Harrol the Pilgrim |

Harrol lets out a cry of pain, nearly folding under the blow. He pales as he watches his lifeblood spilling by his feet, reeling for a moment. The weight of the holy symbol around his neck is enough to remind him of the stakes. He plucks himself up and drives his dagger into one of the fiendspawn.
Dagger: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Theodric Abernathy |

Theodric stumbles back, clutching his wounds. He realizes in all of their haste that he forgot to erect his magical defenses.
How careless of me... he mutters to himself woozily, struggling to stand as he draws a parchment from his bag and reads the incantation written there.
5 ft move to K9. Draw mage armor scroll. Cast Mage Armor.
Status: 4 hp remaining

DM - Voice of the Voiceless |

The grievous wounds suffered by both Theodric and Harrol serve to stir a vengeance within the hearts of the companions as the action is reversed. Eudocia's point slides through muscle, before Gregori's heavier slash cuts deeper. Theodric shifts backwards, clearing the way for Harrol's dagger and Joneth's assault to cut down the last of the tieflings. You suck in breath as you take stock of the new rooms that have been opened to you.
The room from which the tiefling's sprang looked to be a meeting room of some kind. Upon the table is a half-finished card game... that was using still decaying finger segments as some kind of gambling chip. The faces of the portraits that hang on the walls of this room have been slashed. Two marble planters lie smashed in pieces on the ground, and mud streaks across the white stone floor.
The room where the solitary tiefling was attempting to flee for assistance was once a shrine. A bracket shows where a longsword once hung over a stylized gold sunburst affixed to the south wall. Lines of strange runes are carved into the walls on both sides of the sunburst. Dried blood and excrement have been smeared across the sunburst and a short bench for kneeling that sits on the floor. There are celestial runes written also that are prayers to Iomedae that are unusually florid and complex.
The fallen tieflings have little of interest upon them - bearing leather armor studded with pig-iron and shortswords. A scattering of 65gp can be put together from the all of them.

Eudocia Fairday |

Knowledge (religion) 1d20 + 8 ⇒ (20) + 8 = 28
Perception 1d20 + 5 ⇒ (4) + 5 = 9
"A shrine for the faithful to pray before proceeding," Eudocia muses. "I don't suppose there's any proscription on the non-faithful, though, or the cultists wouldn't have been able to take the Garrison. Master Harrol, can you see to your health and Mr. Abernathy's? Mister Shadowbane, are you well? Shall we pile the bodies in the card room for now? We can add the remains of Lord Hulrun and Mr. Nyserian as well, to get them out of the way. It's a shame to leave them within the walls, but demonic corpses piled on the doorstep are apt to attract attention we don't need right now. Fortunately, the new occupants have done such a bang-up job of vandalizing the place," she sniffs, "the marks of violence and bloodshed we leave behind will blend right in."

Eudocia Fairday |

"We have to presume there are more enemies somewhere through that door," she goes on, ludicrously keeping her voice low, as if anyone who might hear it didn't just hear the sounds of battle. "That's where their runner was headed before Master Harrol stopped him from sounding the alarm." She smiles at the halfling.

Harrol the Pilgrim |

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Harrol responds to the desecration of his goddesses shrine with a sharp kick to the dead tiefling in the chamber. Fuming and tears in his eyes, he sees to piling up the bodies as best as his small frame can, channeling his goddesses light when he's well clear of the bodies.
Channel Energy: 2d6 ⇒ (5, 4) = 9
Channel Energy: 2d6 ⇒ (1, 2) = 3
Channel Energy: 2d6 ⇒ (3, 4) = 7
"Let's be movin' on now so. I want to be havin' a few choice words with these demons."

DM - Voice of the Voiceless |

The fallen vermleks are easily hefted inside to join the tieflings in repose. Before the door to the Garrison is drawn closed, you can hear battle sounds in the middle distance... most likely the Crusader's continued diversionary attempts.
There are two exits from the east-most room:
North - the way the tiefling was headed.
East

DM - Voice of the Voiceless |

No keys
The Northern door opens into a 20' deep and 12' wide windowless room that has little of interest apart from the two doors that lead further onwards - one to the North, and the other Westwards.
A cautious attempt on the Western door finds it locked, while the Northern one appears to be unlocked.
You can also repeat a Perception check for the previous spoiler (DC 15)

Theodric Abernathy |

Knowledge Religion: 1d20 + 10 ⇒ (12) + 10 = 22
Perception, 1st: 1d20 + 1 ⇒ (11) + 1 = 12
Perception, 2nd: 1d20 + 1 ⇒ (6) + 1 = 7
Theodric pulls a potion out, drinking the contents but thinking better of imparting his knowledge of the desecrated shrine to the others.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Allow me a moment to better prepare myself before we continue.
Cast Mirror Image
Mirror Image: 1d4 + 1 ⇒ (3) + 1 = 4
The mage intones a spell and, in an instant, there are 5 identical images of his form.
Mr. Shadowbane--by all means, after you.

Eudocia Fairday |

Perception 1d20 + 5 ⇒ (20) + 5 = 25 Should be a penalty due to being further away, but another unnecessary 20 I won't see in combat ought to do it. :P
"Wait," Eudocia urges them, holding up her hand. "Do you hear that?" She moves back into the desecrated shrine and inclines her ear toward the eastern door. "There's something in there. Screeching. I don't understand what it's saying." She shakes her head.

Harrol the Pilgrim |

As Theodric casts his defensive spell, Harrol will follow suit, warding Gregori and Joneth with shield of faith. (4 mins) "Take, ye, the shield of faith, wherewith ye shall be able to quench all the fiery darts of the wicked."

DM - Voice of the Voiceless |
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Harrol: 1d20 + 4 ⇒ (4) + 4 = 8
Eudocia: 1d20 + 2 ⇒ (5) + 2 = 7
Joneth: 1d20 + 4 ⇒ (17) + 4 = 21
Gregori: 1d20 + 1 ⇒ (11) + 1 = 12
Theodric: 1d20 + 7 ⇒ (1) + 7 = 8
Stoicism and dainty fury at his command, Gregori swings to door open... unto a scene confusing at first, though the evident depravity deepens as you take it in.
The room was once some sort of museum, but its contents have been smashed and scattered across the room even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins.
The source of the celestial screeching is now evident... two demonic figures - ratlike abrikandilu demons (or wrecker demons) are conducting a macabre puppetry show. Holding the severed heads of the knights in their hands they are making their mouths move in a mockery of speech as they screech the holy tongue of the celestials with crudity. However the fresh arrival of yourselves cause them to drop the skulls... and the screeches turn instead to delight...
Action Tracker (Round 1): Joneth, Abrikandilu, Gregori, Theodric, Harrol, Eudocia

Eudocia Fairday |

The door is open, and you can move through an ally's space without penalty. If you want Gregori to go in first, that's your prerogative, but he's not blocking your way.

Joneth Revane |

"Hope you do not mind," Joneth quickly remarks as he moves past the paladin and into the room, keeping his eyes on the demons and trying to remember anything he might know about such creatures. Regardless of the stirring of memory or not, however, the magus is not one to waste the opportunity to strike at such foes, a decision that finds Morathil in complete agreement; the sentient sword's whispering 'voice' in his mind urges him on, eager to feel demonflesh part beneath its sharp edge.
Round 1, Initiative 21
Hit Points 35/35
Arcane Pool 4/4
AC 17/T 17/FF 10, CMD 20
Fort +7/Ref +5/Will +6
Effects: None
Knowledge (Planes): 1d20 + 8 ⇒ (10) + 8 = 18
Move Action: Move to Q9.
Standard Action: Attack the abrikandilu at R8.
Melee attack (+1 cold iron katana): 1d20 + 8 ⇒ (12) + 8 = 20
Damage (slashing): 1d8 + 4 ⇒ (5) + 4 = 9

DM - Voice of the Voiceless |

Joneth's blade cuts into the demon's flesh, but if anything the creature relishes in the pain as it turns defense into assault.
As the demons converge around him Joneth begins to have a sinking feeling develop in his gullet... as claws and teeth thrash and rend...
Claw: 1d20 + 7 ⇒ (10) + 7 = 17 for 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 7 ⇒ (11) + 7 = 18 for 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 7 ⇒ (5) + 7 = 12
Flanking Claw: 1d20 + 9 ⇒ (18) + 9 = 27 for 1d4 + 2 ⇒ (2) + 2 = 4
Flanking Claw: 1d20 + 9 ⇒ (18) + 9 = 27 for 1d4 + 2 ⇒ (3) + 2 = 5
Flanking Bite: 1d20 + 9 ⇒ (13) + 9 = 22 for 1d6 + 2 ⇒ (1) + 2 = 3
And a DC 13 Fort save or you suffer a deep scar that saps at your self-worth, causing a -1 penalty on Charisma based tests.
...both of the demonic beasts gleefully exchanging their severed crusader heads for a new plaything. Filthy nails rake deep gouges across Joneth's chest and in the act of fending away one creature, the other sinks it's ratlike maw into his shoulder. Wrenching it free from the abrikandilu's jaws he looks down to see a bloody mass of ruined tissue.
And the typical demonic strength / weaknesses
Action Tracker (Round 1): Joneth, Abrikandilu, Gregori, Theodric, Harrol, Eudocia

Harrol the Pilgrim |

Joneth should be spared the first two of those claw attacks thanks to Harrol's shield of faith.
"Mister Joneth! I don't think you should-" Harrol starts, as the magus breaks ranks and is harried by a vicious counterattack.

DM - Voice of the Voiceless |

Gregori's blade fuelled by divine fury carves easily through the resistant flesh of the demon before him, cruelling it with a foul wound - but not sufficient to drop the creature.
Theodric presents his mirror and calls out to attract the abrikandilu's ire...
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
...and though his gesture is blocked by the fray of battle and the wall, it still causes the demon to hiss and sputter incoherently with rage and fear.
Since the Northern one is out of LoS of the mirror - it's unaffected
Action Tracker (Round 1): Joneth, Abrikandilu, Gregori, Theodric, Harrol, Eudocia
Action Tracker (Round 2): Joneth, Abrikandilu

Harrol the Pilgrim |

Slingstone (soft cover + adaptable luck): 1d20 + 10 - 4 + 2 ⇒ (10) + 10 - 4 + 2 = 18
Damage: 1d3 + 2 ⇒ (2) + 2 = 4

Harrol the Pilgrim |

Cold Iron, until I run out. I'll start keeping track. I've fired 5 so far I believe.

Joneth Revane |

Despite his wounds or perhaps even because of them, Joneth's resolve is not diminished. Taking a step to better position himself and perhaps allow the rest of his companions to join the fight, the magus slashes at the closest fiend twice in quick succession or at the very least attempts to, his sword's markings once again glowing as if in response to the demons' savagery.
Round 2, Initiative 21
Hit Points 23/35
Arcane Pool 4/4
AC 19/T 19/FF 12, CMD 22
Fort +7/Ref +5/Will +6
Effects: Shield of faith (+2 on AC)
No Action: Take 5-foot step to R10.
Full-Round Action: Attack the abrikandilu at Q10 using Spell Combat with the spell being arcane mark (via Spellstrike).
Concentration (Casting on the Defensive): 1d20 + 8 ⇒ (8) + 8 = 16
Spellstrike (+1 cold iron katana with arcane mark): 1d20 + 8 + 1 + 2 - 2 ⇒ (20) + 8 + 1 + 2 - 2 = 29 [Critical Threat]
Damage (slashing): 1d8 + 4 ⇒ (2) + 4 = 6
Spellstrike (+1 cold iron katana with arcane mark): 1d20 + 8 + 1 + 2 - 2 ⇒ (7) + 8 + 1 + 2 - 2 = 16 [Critical Hit Confirmation Roll]
Damage (slashing): 1d8 + 4 ⇒ (4) + 4 = 8
Melee attack (+1 cold iron katana): 1d20 + 8 + 1 + 2 - 2 ⇒ (1) + 8 + 1 + 2 - 2 = 10
Damage (slashing): 1d8 + 4 ⇒ (4) + 4 = 8
Going by Gregori's attack roll a little earlier, I guess the 16 is enough to confirm the critical. Please let me know if it is enough to drop the beastie, otherwise Joneth will be expending 2 arcane pool points to increase the katana's critical multiplier by 1, thus adding an additional 1d8 + 4 ⇒ (2) + 4 = 6 points of slashing damage to the other 14 points (for a total of 20 points).
Edit: Thanks to Joana/Eudocia reminding me in the post below this one, I have now added the +2 flanking bonus in the above rolls. :-)

Joneth Revane |

Sigh... My brain is tired. Ok, subtract 1 from each of the three attack rolls in my last post. It is a remnant of copy/pasting from a previous post for expediency's sake. Thus, the confirmation attack roll becomes 15.
If it is not enough to confirm and the demon survives the normal hit, expend 1 arcane pool point to maximize its damage via Perfect Strike, increasing it from 6 to 12.
If it is enough to confirm but the demon survives despite the critical hit, expend 2 arcane pool points to increase critical modifier from x2 to x3 via Perfect Strike, increasing the damage dealt from 14 to 20 (as per my last post and the necessary damage roll included in it).

DM - Voice of the Voiceless |

...Harrol's choice of cold iron proves correct as the slingstone leaves tangible damage upon the beast.
Joneth - the choice of using Perfect Strike to up the damage I'm going to have to rule will have to be made before you learn the final result of the strike. The wording in the ability is when a kensai hits with his chosen weapon so it's dependent on first hitting, but you'll need to make the choice prior to knowing what effect the damage had.
In this case to avoid waiting, I'm assuming you're going with expending 1 point to max the damage - as it's the middle road.
Joneth's first strike is the only to land, but he makes it pay - his sword cutting through demonflesh like it were syrup and adding a second brutal wound to Gregori's first. Remarkably despite the two near mortal injuries the foul beast fights on.
The heavily damaged beast sees no way to move to strike at the hated mirror, so instead focuses on trying to force the paladin to give way...
Shaken Claw at Gregori: 1d20 + 5 ⇒ (9) + 5 = 14
Shaken Claw at Gregori: 1d20 + 5 ⇒ (4) + 5 = 9
Shaken Bite at Gregori: 1d20 + 5 ⇒ (17) + 5 = 22
...though it's frenzied assault fails to defeat the Paladin's defences.
While the second follows Joneth's movements and continues it's own bloody assault - claws and maw tearing...
Claw at Joneth: 1d20 + 7 ⇒ (7) + 7 = 14
Claw at Joneth: 1d20 + 7 ⇒ (15) + 7 = 22 for 1d4 + 2 ⇒ (3) + 2 = 5
Bite at Joneth: 1d20 + 7 ⇒ (17) + 7 = 24 for 1d4 + 2 ⇒ (1) + 2 = 3 and Fort save DC 13
...managing two more open wounds upon the magus.
Action Tracker (Round 2): Joneth, Abrikandilu, Gregori, Theodric, Harrol, Eudocia
Action Tracker (Round 3): Joneth, Abrikandilu