| DM - Voice of the Voiceless |
Gregori cuts into the mongrel and puts him bloodied and on the floor, out of the fight.
Liberty taken:
Nessa hacks at the remaining foe...
Little Greatsword: 1d20 + 5 ⇒ (13) + 5 = 18 for 1d10 + 3 ⇒ (3) + 3 = 6
...putting him at similar condition. With both of the immediate threats dealt with, you have a few moments to compose yourselves.
Lann pads forward to see the mongrels relieved of weapons as you look to the closed door before you.
Combat over for now...
| Eudocia Fairday |
Perception 1d20 + 5 ⇒ (3) + 5 = 8
Too far in the back to pick up on any details of the battle, Docia moves up to the barricade with a smile. "Well, that was tidy. No one hurt? Oh, Miss Glenbrook, is your arm all right?"
Looks like Nessa's our sole casualty at 16/24.
| Harrol the Pilgrim |
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
"Oh, I'm sure she's fine, now. I'm a halfling too, so I am, and we're made of tougher stuff than you big folk expect!" he says, with a grin at Nessa. "But all the same, let's get you foightin' fit again..."
Converting Bless to CLW: 1d8 + 2 ⇒ (4) + 2 = 6
| Eudocia Fairday |
"Shall we send in Squire Lightman first to even the odds?" Eudocia murmurs, referring to recasting her dancing lights cantrip. "They're sure to see us coming anyway; at least the first man through will be able to see them as well."
Suggest using open/close to open the makeshift door if it's not locked and it's doorlike enough that the DM will allow it.
| Eudocia Fairday |
Okay, plan is open/close on the door if possible, send in lightguy, followed by Gregori (under Theodric's guidance), then Nessa, then Lann (since he seems to be a melee combatant who enjoys slaughtering his own kind). If there's room, then Harrol, Docia and Theodric bring up the rear and hope to stay out of melee.
| DM - Voice of the Voiceless |
The group sets up swiftly and sees the door opened through force of cantrip. The lingering smells of cooked meat and rank bodies waft in through the opened portal. Ten bedrolls, each piled with coarse blankets and animal furs, surround a fire pit filled with glowing coals. Tanned hides hang stretched on the walls, each crudely painted with scenes of deformed humanoids hunting giant vermin in caves.
Two more of the deformed mongrelmen stand near to the bedrolls, with the look of the recently awakened upon them... but they still hold weapons ready. Initially driven to pause as the light-squire floats through the door towards them, the initiative is yours to take.
In essence they're surprised - giving you a surprise round
Harrol: 1d20 + 4 ⇒ (19) + 4 = 23
Eudocia: 1d20 + 2 ⇒ (11) + 2 = 13
Nessa: 1d20 + 3 ⇒ (14) + 3 = 17
Gregori: 1d20 + 1 ⇒ (5) + 1 = 6
Theodric: 1d20 + 7 ⇒ (13) + 7 = 20
Lann: 1d20 + 1 ⇒ (20) + 1 = 21
Action Tracker (Surprise): Harrol, Lann, Theodric, Nessa, Eudocia, Gregori
| Harrol the Pilgrim |
Harrol will five-foot step to C13 and hurl a stone at the shadowy shape in the room.
Point Blank Shot @F9: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
| DM - Voice of the Voiceless |
Theodric's bolt is well aimed, scoring a glancing blow upon one of the mongrelfolk. Nessa advances through the doorway, sword in hand, with Eudocia at her side.
Action Tracker (Surprise): Harrol, Lann, Theodric, Nessa, Eudocia, Gregori
Action Tracker (Round 1): Harrol, Lann, Theodric, Mongrels, Nessa, Eudocia, Gregori
Nessa to E,10
| DM - Voice of the Voiceless |
Gregori's charge is finished with a heavy handed strike that the mongrelman is able to avoid.
As you move into the room you are olfactorially assaulted with the stench of old sweat and musty bedding. The mongrelfolk are slowly stamping down their shock at your entrance and look to be fighting back shortly...
Action Tracker (Round 1): Harrol, Lann, Theodric, Mongrels, Nessa, Eudocia, Gregori
On Lann's turn he plans to move to H,11 and attack.
| Harrol the Pilgrim |
Harrol will move to H12, and send his final magic stone soaring far over the mongrelman's sword. "By her shoinin' sword," he mutters. "I t'ink I'll stick to healing..."
Point Blank, Into Melee: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
| DM - Voice of the Voiceless |
As Harrol's stone flies wide and does not mark flesh, Lann stalks forward morning star in hand...
Move to H11, Atttack: 1d20 + 6 ⇒ (19) + 6 = 25 for 1d8 + 4 ⇒ (1) + 4 = 5
...striking with a well aimed blow that the traitor rolls with to avoid much of the force.
Action Tracker (Round 1): Harrol, Lann, Theodric, Mongrels, Nessa, Eudocia, Gregori
| DM - Voice of the Voiceless |
A mental haze descends upon one of the mongrelfolk...
Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
...but is does not succumb.
Nessa is forced to back away as a club is swung workmanlike and brutal...
Club: 1d20 + 4 ⇒ (13) + 4 = 17
...her armor barely deflecting it from causing more significant harm than a likely burgeoning bruise.
The injured mongrelman backs away from both Gregori and Lann, eyes spitting hate at Lann in particular... before he draws open the door beside him. The small room that is opened has a rack of hooks hanging from the ceiling, all with cured slabs of meat dangling from them. The stale scent of sweat in the room is mixed with a smoky flavor coming from the pantry. A group of barrels appears to hold other preserved foodstuffs.
However among the stores is also a stockily built lizard that rears up at the intrusion and looks agressively towards you.
Action Tracker (Round 1): Harrol, Lann, Theodric, Mongrels, Nessa, Eudocia, Gregori
Action Tracker (Round 2): Harrol, Lann, Theodric, Mongrels, Nessa, Eudocia, Gregori
| Eudocia Fairday |
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"No, I don't think so," Docia cautions the mongrelmen. "This dance floor is crowded enough as it is." Retrieving a brass key from a belt pouch, she points it toward the newly-opened door and turns it, speaking a command, and the door closes again in the lizard's face.
cast open/close
| Harrol the Pilgrim |
Aid Another for Nessa (+2 to hit): 1d20 + 3 ⇒ (12) + 3 = 15
As Gregori advances, Harrol clutches at the dagger at his belt and moves alongside him, driving he mongrelman back a few paces with a series of wild jabs.
| DM - Voice of the Voiceless |
The mongrelman looks surprised as Eudocia's trick sees the portal just opened slammed shut once more. The lizard disappears from view as Lann steps forward with the chief's gift...
Morningstar: 1d20 + 6 ⇒ (12) + 6 = 18 for 1d8 + 4 ⇒ (1) + 4 = 5
...the ball of steel striking it in the chest and blasting all air from it's lungs... it is hurting, but yet still standing.
Nessa waits until her position is strengthened by the arrival of Harrol and Gregori, then lashes out with her blade...
Little Bastard Sword: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 for 1d10 + 3 ⇒ (7) + 3 = 10
...though despite the aid, she strikes naught but the floor.
Action Tracker (Round 2): Harrol, Nessa, Lann, Theodric, Mongrels, Eudocia, Gregori
Door is shut, Gregori at G,10 Harrol at F,10, Lann at H,10
| DM - Voice of the Voiceless |
Will Save: 1d20 + 4 ⇒ (17) + 4 = 21
The mongrelman again resists Theodric's attempt to subdue it's mind, as the door beside it shakes from impact...
Strength Check: 1d20 + 3 ⇒ (3) + 3 = 6
...though the lizard is unable to force it's way through.
The mongrelfolk fight back with knotted clubs...
Club at Lann: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d6 + 3 ⇒ (4) + 3 = 7
Club at Nessa: 1d20 + 4 ⇒ (14) + 4 = 18
...Lann suffering a solid blow to the face that gives him a bloodied lip and likely what will be an impressive bruise later; though Nessa is luckier and just weaves out of the way of her opponent's blow.
Action Tracker (Round 2): Harrol, Nessa, Lann, Theodric, Mongrels, Eudocia, Gregori
Action Tracker (Round 3): Harrol, Nessa, Lann, Theodric, Mongrels, Eudocia, Gregori
No map update as am at work
| Harrol the Pilgrim |
Aid Another: 1d20 + 3 ⇒ (9) + 3 = 12
Harrol continues his assault.
| DM - Voice of the Voiceless |
With the aid of Harrol's harrying, Nessa's sword is arced forth...
Little Bastard Sword: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for 1d10 + 3 ⇒ (4) + 3 = 7
...though again it does not meet flesh.
Lann looks to brace the door against the lizard that is attempting to batter through it.
Action Tracker (Round 3): Harrol, Nessa, Lann, Theodric, Mongrels, Eudocia, Gregori
| Theodric Abernathy |
Theodric again casts his spell, not waiting to see if it works this time before he addresses the remaining enemy.
We are not here for war, merely to reach the surface. Surrender and call off the beast and you can keep your life after we leave.
Daze on the remaining guy.
We might need to barricade the door, if possible.
| DM - Voice of the Voiceless |
Will: 1d20 + 4 ⇒ (20) + 4 = 24 Wow... these are some strong willed mongrels.
Strength: 1d20 + 3 ⇒ (5) + 3 = 8
The mongrelman sneers and snarls as he resists Theodric's mind fog "Hosilla will gut you surface scum." before lashing out again though this time at Harrol...
Club at Harrol: 1d20 + 4 ⇒ (9) + 4 = 13 for 1d6 + 3 ⇒ (6) + 3 = 9
...though it's rage fuelled swipe is ill-aimed.
The lizard continues to batter at the door Lann holds closed - but it as yet withstands it's ministrations.
Action Tracker (Round 3): Harrol, Nessa, Lann, Theodric, Mongrel, Eudocia, Gregori
Action Tracker (Round 4): Harrol, Nessa, Lann, Theodric, Mongrel, Eudocia, Gregori
| Harrol the Pilgrim |
Dagger: 1d20 + 3 ⇒ (2) + 3 = 5
Seeing the creature reeling, Harrol leaps at his throat, trying to land a killing blow and missing his mark by several inches, stumbling on his robe as he lands. "Gods blind me, he's too bloody quick fer me!"
| DM - Voice of the Voiceless |
Harrol's dagger blow is well wide, though Nessa uses his slight distraction to lash out...
Little Bastard Sword: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d10 + 3 ⇒ (5) + 3 = 8
...but the sword tip catches on the ground and she is unable to back up Gregori's blow.
Will Save: 1d20 + 4 ⇒ (15) + 4 = 19
The mongrel proves his resilience, once more dispelling the mind fog that Theodric attempt to foist upon him and gritting teeth as his club is swung...
Club at Harrol: 1d20 + 4 ⇒ (6) + 4 = 10
...though his aim is as good as Nessa's. The door that Lann holds closed bulges and rattles with repeated blows again...
Strength: 1d20 + 3 ⇒ (13) + 3 = 16
...beginning to bend and splinter at the base - but as yet still holding.
You can reattempt the Perception spoilers above for the same results if you like.
Action Tracker (Round 4): Harrol, Nessa, Lann, Theodric, Mongrel, Eudocia, Gregori
Action Tracker (Round 5): Harrol, Nessa, Lann, Theodric, Mongrel, Eudocia, Gregori
Map
Mongrel is carrying 8 damage.
| Eudocia Fairday |
Perception 1d20 + 5 ⇒ (19) + 5 = 24
"There's something behind both the other doors," Eudocia calls out a warning. "Whatever's behind that northern door is chanting: That's rarely a good sign. Mr. Abernathy, we may be about to have company from across the way. I suggest moving back into the doorway by which we came in." Hoping that the wall of soldiers along the north end of the room can hold, she shifts her attention to the door directly across the chamber from the two casters, readying to shut it if it opens.
Ready open/close to shut the southeastern door if it opens.
| Harrol the Pilgrim |
Dagger: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Harrol closes his eyes and rushes forward, driving his dagger home.