Starfinder: Nomad Section (Inactive)

Game Master nomadicc


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Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Lasereater.diverts power to the engines, "Fly faster half shanks!"

Enginrrr: 1d20 + 9 ⇒ (9) + 9 = 18


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

I think since I made pretty good computer check there (31) for Science Station check. Can you give us some info about the Pirate ship?


Android Mechanic Level 1

Are they in a Klingon ship cause they are not on the map?


In space, no one can hear you scream

Crap, sorry... added a temp token. Also added pic of the Lawblight to the journal.

Lasereater boosts power to the engines. (+2 speed this round)

Round One - Helm

Val'nor finishes a diagnostic scan of the pirate ship. His screen reads out a long list of schematics and information.

Lawblight Stats:

Medium transport class
Crew: 6
AC: 13, TL: 13, currently 70 hull points
Shields: 3 fwd, 5 aft, 5 starboard, 5 port
Power Core: Arcus Heavy (130 PCU)
Weapons: coilgun, heavy torpedo launcher
...

Bast Initiative: 1d20 + 8 ⇒ (14) + 8 = 22
Lawblight pilot: 1d20 + 9 ⇒ (10) + 9 = 19

The Lawblight's thrusters flare and it charges forward, closing the distance.

At Bast for maneuver/movement! Please mark your path on the map, like before.


Android Mechanic Level 1

Pilot - 1d20 + 9 ⇒ (16) + 9 = 25

Not sure what I am doing yet, are we able to determine what arcs they have guns?


In space, no one can hear you scream

The two you scanned are turret and forward arc.


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

Computers: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 <- Science Station - Lock onto pirate vessels Weapon systems. Next attack is a Crit on 19 to 20 Will damage the targeted system.


Android Mechanic Level 1

Pilot Check in case you want me to reroll from above - 1d20 + 9 ⇒ (13) + 9 = 22 - DC 15 Evade

Bast, pushing the engines as hard as he can accelerates hard to fly past the Lawblight to get us in position to light it up from behind


In space, no one can hear you scream

Hope you guys had an awesome Christmas break!

Bast fires the boosted thrusters and shoots right past the Lawblight.

Round One - Gunnery

The pirate ship is slow to react to your movement, but it's coilgun turret swings around and fires. A gyrolaser hidden in the Lawblight's tail also fires! The two weapons cut through your portside shields and rip into the outer hull.

Lawblight coilgun: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 4d4 ⇒ (4, 3, 1, 3) = 11
Lawblight gyrolaser: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 ⇒ 8
... 19 total, port shields down and 9 hull damage!

At Blax-9 for guns!


Male Android Soldier 4; SP 32/32; EAC/KAC 0/15; HP 29/36; rp 5/5; Perception +4; Init +8; Ref +5, Fort+5, Will+4 Azimuth Rifle +9 (0 charges used)

Blax-9 fires again on the ship.

Gunnery Check: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 4d4 ⇒ (4, 2, 1, 1) = 8


In space, no one can hear you scream

Blax-9's gunnery modifier should be Piloting ranks + Dex + ship computer bonus (+2 for the Loreseeker)

Blax-9 tries to focus aim but pulls the trigger a split-second late. The enemy's return fire rocks the Loreseeker and bucks his shot wide.

Round Two - Engineering

The Lawblight's thrusters cough and power across the pirate ship blinks momentarily as their engineer fails to divert power.

Lawblight engineer Divert to engines (DC 13): 1d20 + 8 ⇒ (3) + 8 = 11

At Lasereater...


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

On his turn -
Val'nor balances the Shields:
Computers: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

Current Shields: 30 ; forward 10 port 8 starboard 8 aft 4

Val'nor yells "Keep them off our tail, please."


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Divert to Shield: 1d20 + 9 ⇒ (19) + 9 = 28

"Shoot better!"


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

"Yay! Thank you Laser!"

Current Shields: 37 ; Forward 10, Port 10, Starboard 10, Aft 7.


In space, no one can hear you scream

Lasereater redirects some power to help restore shields...

Round Two - Helm

... and Val'nor quickly uses that boost to balance the shield quadrants.

Bast Init: 1d20 + 9 ⇒ (20) + 9 = 29 vs Lawblight Init: 1d20 + 9 ⇒ (7) + 9 = 16

The Lawblight makes a hard right turn, taking cover behind a dense field of debris.

They are LoS blocked currently. At Bast for movement/maneuver!


Android Mechanic Level 1

I will get a post up as soon as I am home tonight, sorry for the delay


Android Mechanic Level 1

Is the map 3d or only 2d? Can I fly over or under the debris or only around?


Android Mechanic Level 1

Is the map 3d or only 2d? Can I fly over or under the debris or only around?


In space, no one can hear you scream

Its a 2D abstraction. Over/under = around.


Android Mechanic Level 1

Jesus these boards suck ass sometime, ate a post, reposted, it showed up....GD

Pilot Check for Evade - DC 15 1d20 + 9 ⇒ (20) + 9 = 29


In space, no one can hear you scream

Bast pulls the Loreseeker around in a hard left turn, driving you all into your seats with the high-G maneuver, and sticks into the Lawblight's trail. He follows it around the debris field, jinking left and right to evade incoming shots.

Round Two - Gunnery

The Lawblight obliges, firing the aft laser and coilgun again. Despite Bast's jinking, they cut through your shields once again. The second shot hits your portside fire control, and that weapon starts glitching.

Lawblight coilgun: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 4d4 ⇒ (2, 3, 1, 3) = 9
Lawblight gyrolaser: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 ⇒ 4
Critical System: 1d100 ⇒ 58 ... Weapon... 1d4 ⇒ 2 = port laser

10 points to forward shields and 3 to hull.

At Blax-9 for guns!


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Lasereater will fire a gun this round ... forward arc most likely.

Gunnery Check: 1d20 + 8 ⇒ (3) + 8 = 11


In space, no one can hear you scream
Lasereater wrote:
Lasereater will fire a gun this round ... forward arc most likely.

You already acted this round, diverting to shields. You can shift for next round, if you desire.

Still at Blax-9 for guns...


Male Android Soldier 4; SP 32/32; EAC/KAC 0/15; HP 29/36; rp 5/5; Perception +4; Init +8; Ref +5, Fort+5, Will+4 Azimuth Rifle +9 (0 charges used)

Blax-9 fires the coil gun again at the Lawblight.

Gunnery Check: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 4d4 ⇒ (4, 1, 1, 1) = 7


In space, no one can hear you scream

Oof...

Bast flies your ship close in behind the pirate ship, but Blax-9 has a hard time tracking the evading target. He leads left when the Lawblight jinks right, and the shot flies wide.

Round Three - Engineering

The Lawblight thrusters kick into overdrive.

Lawblight engineer Divert to engines (DC 13): 1d20 + 8 ⇒ (18) + 8 = 26

Lasereater moving to guns?


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Yes, since I've already seen the roll, it would he disingenuous to change now


In space, no one can hear you scream

Lasereater jumps from engineering to a gunnery station.

Round Three - Helm

Bast Init: 1d20 + 9 ⇒ (15) + 9 = 24 vs Lawblight Init: 1d20 + 9 ⇒ (11) + 9 = 20

The Lawblight pilot boldly attempts a flip and burn, spinning the pirate ship around to face you head-on.

Lawblight stunt (DC 19): 1d20 + 9 ⇒ (16) + 9 = 25

At Bast for piloting. Also Val'nor for science!


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

So, shields are still good, so going to try to scan for more details.

Computer: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 <- Is there anything else to learn?


In space, no one can hear you scream

Your forward shields are currently down.


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

Oh s!~+! How did I miss that? OK, use that roll to balance shields, please.

Current Shields 27, 10 Foreward, 6 Port, 6 Starboard, 5 Aft

Hull 27


Android Mechanic Level 1

Evade - 1d20 + 9 ⇒ (17) + 9 = 26

Bast moves the ship out of their forward arc while attempting to evade

"Can someone please hit them? We can't take much more of this!"


In space, no one can hear you scream

Bast drives your ship into a hard break to the right, getting quickly out of the Lawblight's forward firing arc, but only just. He turns the ship back enough for you to fire forward.

Val'nor redistributes the shields again, but they are weakening across the board.

Round Three - Gunnery

The Lawblight hits you with its turreted coilgun again, but it apparently has no other portside weapons.

Lawblight coilgun: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 4d4 ⇒ (3, 2, 3, 3) = 11
10 to forward shields, 1 to hull!

Blax-9 and Lasereater up for guns!


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Forward Light Laser Cannon: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d4 ⇒ (2, 4) = 6

Can you add a link to the Loreseeker stats in the Campaign Tab? Took me a while to find it


Male Android Soldier 4; SP 32/32; EAC/KAC 0/15; HP 29/36; rp 5/5; Perception +4; Init +8; Ref +5, Fort+5, Will+4 Azimuth Rifle +9 (0 charges used)

Blax-9 again fires the coil gun.

Gunnery Check: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 4d4 ⇒ (1, 1, 3, 3) = 8


Android Mechanic Level 1

We have to run, we haven't hit this thing one time and we are damn near dead


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Let them board us, come on ... it will be fun.


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

Current Shields 17, 0 Foreward, 6 Port, 6 Starboard, 5 Aft

Hull 26

Will attempt to re-balance Shields again next round. We need to finish this soon-ish


In space, no one can hear you scream

Remember, you hit them pretty good with the opening salvo!

@ Laser: the Loreseeker stats are also on Roll20. The ship is listed as a 'character'.

Blax-9 and Lasereater fire forward as Bast brings your ship about. The two shots cut through the pirates' shields and ripple the hull. Arcs of electricity shoot out of the hull, indicating a breach in their power system.

Port shields down, 9 damage to hull!

Critical System: 1d100 ⇒ 88 = Power core!

Round Four - Engineering

Lawblight engineer Patch power core (DC 14): 1d20 + 8 ⇒ (7) + 8 = 15

The arcing subsides as the Lawblight's engineer adjusts the power distribution.

Assuming Laser is staying on guns...

Round Four - Helm

Bast Init: 1d20 + 9 ⇒ (11) + 9 = 20 vs Lawblight Init: 1d20 + 9 ⇒ (4) + 9 = 13

Once again, Bast's keen skills keep him a second ahead of the pirate ship's pilot. The Lawblight flies back between the debris fields, trying to use the tight quarters to its advantage.

At Bast for pilot stuff, and Val'nor for science!


Male Human Val'nor Male human spacefarer operative 2, Starfinder Forerunner, CG Init +7; Senses Perception +5; EAC 13; KAC 14 SP 14 HP 15 RP 3 Fort +1, Ref +5, Will +3

Computer: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21<- re-balance shields (vs. DC 13)

Ok, current shields 17, 5 Forward, 4 Port, 4 Starboard, 4 Aft


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

No, moving to shields in engineering.

Engineering: 1d20 + 11 ⇒ (1) + 11 = 12


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

Ffs


In space, no one can hear you scream

Lasereater leaves the gunnery station, running back to engineering, but he trips on the hatch and lands sprawling into a bin of UPBs.

Bast...


Android Mechanic Level 1

Evade - 1d20 + 9 ⇒ (20) + 9 = 29


In space, no one can hear you scream

You moved into their aft firing arc, exposing you to 2 weapons, vs the port arc, which you learned last round only has the turret. Do you want to revise your line?

Bast keeps up his evasive maneuvers, doing his best to avoid being hit.

Round Four - Gunnery

The Lawblight's coilgun turret swivels to track and fire, but Bast's unpredictable jinking makes the shot fly wide.

Lawblight coilgun: 1d20 + 8 ⇒ (5) + 8 = 13

Blax-9 for guns!


Android Mechanic Level 1

Yeah, sorry was thinking it was the last ship we fought where the rear was good and the sides were bad. Adjusted in Red


Male Android Soldier 4; SP 32/32; EAC/KAC 0/15; HP 29/36; rp 5/5; Perception +4; Init +8; Ref +5, Fort+5, Will+4 Azimuth Rifle +9 (0 charges used)

Hmmm, my post must have been eaten - annoying.

Blax-9 again fires the coil gun.

Gunnery Check: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 4d4 ⇒ (2, 1, 2, 2) = 7


This is ridiculous


In space, no one can hear you scream

Round Five - Engineering

Lawblight engineer Divert to engines (DC 13): 1d20 + 8 ⇒ (10) + 8 = 18

The pirate ship's engines once again kick into a speed boost.

Laser? And Val'nor for next phase?


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

sHIELDS!: 1d20 + 11 ⇒ (2) + 11 = 13


Male Space Goblin Xenoarchaelogist Starwright 4 (Init: +3 // Per: +1 // KAC: 16 // EAC: 17 // F/R/W: 2/4/4)
Resources:
  • Stamina: 16/24
  • Hit Points: 22/22
  • Resolve:5/5
  • Petrol: 11/20 (1 extra can)
  • Arc Pistol Battery: 20/20
  • Smoke Grenades: 1
  • Level 1 Spells: 5/5
  • Level 2 Spells: 3/3
  • Spell Cache: 1/1

WTF is going on?

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