Starfinder: Across the stars

Game Master Kemsha

New campaign introducing the world of Starfinder

Spaceships, magic, aliens, oh my!

Spaceship combat rules


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a.k.a. 'Odo'

"Undead survivals...?" - Odo chuckles, and waits for the scout.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Wait a second Navasi my good man. It's quite dark and we don't want to give away our location too soon.
Let me go on ahead as I can see just fine in the dark. You and the others follow me at a distance with a light source, yes?

I start moving down the central hallway in the direction of the noises, using stealth and trying to hear more.


Campaign log

You advance slowly and begin to see a strange glow emanating from somewhere ahead.

Coming a little bit closer you see that the glow comes from one of the walls. It appears to be emanating from some kong of broken reactor.
Oposite of that wall another reactor exists but it appears offline.
Wandering around dragging their feet, apparently drawn to the light like a moth to the flame, are three ghastly figures.
Their clothes torn and ragged show a skeletal body underneath and you see the light reflecting on skinned skulls .

The shock of this sight startles you and you unintentionally break the section of the wall you were leaning into.

As one, six eyes of utter blackness turn to you!

Roll init everybody

rolls:

stealth: 1d20 + 5 ⇒ (5) + 5 = 10
perception: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (8) + 3 = 11


a.k.a. 'Odo'

Initiative: 1d20 + 7 ⇒ (2) + 7 = 9

"There are the bastards..." - Odo hisses.

Wait, the scout went on ahead right? how far are we?


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Do we have an intercom system in our suits?
I didn't read anything like that in the gear description but it makes sense we would have something like that.

Acquisitives

female human envoy 1

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

I'll probably be one of the 1st, so assuming the wall breaking made a significant amount of noise, I move in and if the light is not enough, I turn on the flashlight.

If the noise was "small" I wait for some communication.

My idea is to draw some fire from Quigonius until Oderon arrives ...

If nothing special happens I'll fire on the 1st undead I see.


Campaign log

Only Quig sees the undead for now.
You have comms to communicate if you like.

Map updated


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Speaking to the intercom...
There's some undead over here guys. Three of them. Come on over.

I want to understand what is that device still emitting some light, and maybe why the undead are drawn to it.
Engineering: 1d20 + 10 ⇒ (4) + 10 = 14

My next action depends on what I know and whether or not they start moving towards me.


Campaign log

The creatures advance towards the mechanic opening their mouths as if wailing, but no sound exists in the dead of vacuum
They attack him with their sharp claws like THIS!

Laking muscles appears to be a liability though, and they both miss

Quigonius:
You have no ideia what the generators do

Everyone's turn, GO!

rolls:

init: 1d20 + 7 ⇒ (4) + 7 = 11
attack: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 1 ⇒ (4) + 1 = 5
attack: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 1 ⇒ (5) + 1 = 6


a.k.a. 'Odo'

Odo wades in, his breathing heavy inside the vacuum sealed ceremonial plate - "So these are dead but not dead or what?" - he grunts - "Hey! Get away from the boy! We still need him!" - then swings his doshko hard in an overhead chop.

Want to move to stand next to Quig, and attack the one in front of me (the green one).

Tactical Doshko: 1d20 + 4 ⇒ (15) + 4 = 19
Damage if it hits: 1d12 + 3 ⇒ (6) + 3 = 9

Acquisitives

female human envoy 1

I believe I act before Oderon so I can fire without the danger of hitting him:
miss change 20%: 1d100 ⇒ 27
Ranged azimuth laser pistol attack: 1d20 + 2 ⇒ (11) + 2 = 13
Ranged azimuth laser pistol damage: 1d4 ⇒ 2


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

I attack the one in front of me with my club.
Att/Dmg: 1d20 ⇒ 191d6 - 1 ⇒ (1) - 1 = 0

Scout attacks the one behind with his gun.
Att/Dmg: 1d20 + 5 ⇒ (19) + 5 = 241d6 ⇒ 1


Campaign log

As Oderon begins to move, Navasi fires her laser pistol on one of the undead grasing him. Then the vesk finishes him off with a blow of her doshko

Quigonius feeling himself preassured barely connects with his club trusting on his faithful companion to fare a bit better. It does and it scores a minor hit.

Keskodai advances a bit and fires his pistol too scoring a minor hit

Keskodai shot: 1d20 + 1 ⇒ (15) + 1 = 161d4 ⇒ 2

If the creatures felt the loss of one of them, they don't show it; they advance and keep atacking

Their fury seems to be increasing and they both score vicious hits on Quigonius!

Quig takes 7 points of damage

Altough focused on the fight, the two heroes on the back stay alert and see new foes appearing to flank them!

rolls:

attack: 1d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (4) + 1 = 5

stealth: 1d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (8) + 3 = 11
perception: 1d20 + 8 ⇒ (7) + 8 = 151d20 + 4 ⇒ (15) + 4 = 19


a.k.a. 'Odo'

Odo growls, and swings again.

Attacking Red.

Tactical Doshko: 1d20 + 4 ⇒ (4) + 4 = 8
Damage if it hits: 1d12 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Storm Blackfeather - Male Human Barbarian 5 - Hp:58 AC: 21 Fort:+9 Ref:+4 Will:+2

There are more two here coming our way guys

I fire at the purple undead

attack: 1d20 + 1 ⇒ (11) + 1 = 12 Damage: 1d4 ⇒ 2

Acquisitives

female human envoy 1

I move 1 "South" to get a clear view to the purple undead and focus fire on the purple.

Ranged azimuth laser pistol attack: 1d20 + 2 ⇒ (18) + 2 = 20
Ranged azimuth laser pistol damage: 1d4 ⇒ 2

Undeads ... Uggg!! Disgusting!


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

I retreat and drink a Serum of Healing.
Healing: 1d8 ⇒ 3

Scout fires again, this time at the undead which used to be in front of me.
Att/Dmg: 1d20 + 5 ⇒ (5) + 5 = 101d6 ⇒ 3


Campaign log

The vesk swings and fails miserably

The rear guard focuses their fire on one of the skeletons and both hit but the creatures keeps advancing!

Quigonis exchanges places with his robot and heals himself a bit

You can only move 5' to avoid AoO so I assumed you exchanged places

Quigonius:

As you are retreating, you notice that, as the generator pulses, the skeleton near it seems to repair itself a bit

The creatures advance and attack without hesitating
The two in the front focuses on Oderon and one of them manages to score a hit
Oderon takes 2 points of damage

Keskodai and Navasi are also hit by the sharp claws of their opponents
Keskodai takes 7 points of damage
Navasi takes 3 points of damage

Everyone's turn, GO!

rolls:

perception: 1d20 + 5 ⇒ (14) + 5 = 191d20 ⇒ 3

attacks: 1d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (11) + 4 = 15
damage: 1d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (1) + 1 = 21d6 + 1 ⇒ (6) + 1 = 71d6 + 1 ⇒ (2) + 1 = 3


a.k.a. 'Odo'

"Finally!" - Oderon hisses as he is hit - "Could you be a worthy opponent?!" - then swings his doshko in an overhead chop.

Attacking Red.

Tactical Doshko: 1d20 + 4 ⇒ (1) + 4 = 5
Damage if it hits: 1d12 + 3 ⇒ (6) + 3 = 9

Then seems befuddled, as certainly there is a malfunction with his weapon.

Acquisitives

female human envoy 1

as a swift action I place my gun on my left hand.
It seems drawing a weapon is a move action, so I draw my survival knife
Since I can't move anymore, I attack the green guy.

attack: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 ⇒ 3


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

I shoot at Blue, and get Scout to shoot at him too.

My att/dmg: 1d20 + 2 ⇒ (10) + 2 = 121d6 ⇒ 2

Scout's att/dmg: 1d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1


Campaign log

The group does not appear ready for combat and miss many attacks.
Only Quig and his drone manage small hits

Keshkodai makes a chirping sound and fires his weapon at his opponent nimbly dodging the counter attack and manages a small hit as well

The creatures make no sound as they press on, scoring many hits

Scout takes 6 pts of dmg, Oderon takes 5, Nevasi 4 and Kesh 6

rolls:

perception: 1d20 ⇒ 2
attack: 1d20 + 4 ⇒ (19) + 4 = 231d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (15) + 4 = 19
dmg: 1d6 + 1 ⇒ (5) + 1 = 61d6 + 1 ⇒ (4) + 1 = 51d6 + 1 ⇒ (3) + 1 = 41d6 + 1 ⇒ (5) + 1 = 6

attack: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d4 ⇒ 1
attack opp: 1d20 + 4 ⇒ (6) + 4 = 101d6 + 1 ⇒ (2) + 1 = 3

EDIT: changed Quig to Scout


a.k.a. 'Odo'

Oderon grunts and attacks.

Attacking Red.

Tactical Doshko: 1d20 + 4 ⇒ (9) + 4 = 13
Damage if it hits: 1d12 + 3 ⇒ (11) + 3 = 14


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

I rinse and repeat, taking a 5' step back.

My att/dmg: 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 4

Scout's att/dmg: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 1


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

Still in my last round, I drink a serum of healing which means, I think, that I don't take any actions to control Scout, so he only gets a standard action (in which he shoots)

Serum of healing: 1d8 ⇒ 1

Hey team, I think that glowing generator is healing the undead. Can somebody take it out?


a.k.a. 'Odo'

"Kinda busy over here pal!" - Oderon hisses - "Can't you take it out?"

Acquisitives

female human envoy 1

I move 5 feets to the left and focus on the purple one:
Kesh let's kill 1 at a time, let's focus on this first. Go a bit north so that they can't flank you. Let's send him to his final rest ...
I use Get'em (move action) on the purple one "Navasi and her allies gain a +1 morale bonus to attack rolls against that foe until the end of her next turn."

Then I attack the purple.
attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 ⇒ 4


Campaign log

Kesh follows your lead and fires on the purple as well

Even though it is just a graze, it's enough to destroy the creature

Quig and Scout finnaly manage to take down their opponent too as did Oberon

shoot: 1d20 + 1 ⇒ (14) + 1 = 151d4 ⇒ 1

The remaning undead don't slow down and keep attacking but they both miss

Good turn, your move, GO!

rolls:

attacks: 1d20 + 4 ⇒ (5) + 4 = 91d20 + 4 ⇒ (2) + 4 = 61d6 + 1 ⇒ (2) + 1 = 31d6 + 1 ⇒ (1) + 1 = 2


a.k.a. 'Odo'

"Hah! Much better" - Odo chuckles, and moves off to wherever he can face another opponent, finding one still battling his companions.

Going between Keshkodai and Navasi. Attacking Green.

Tactical Doshko: 1d20 + 4 ⇒ (14) + 4 = 18
Damage if it hits: 1d12 + 3 ⇒ (9) + 3 = 12


Campaign log

Goig to resolve this now because the fight is over

The vesk moves confidant and finishes the last skeleton with an overhead chop

The undead crumbles to the ground, the fight is over!

Just a quick reminder:
You replenish your Stamina Points by spending 1 Resolve Point and taking 10 uninterrupted minutes to rest and catch your breath. Up to once per day, you can regain some Hit Points and all of your Stamina Points after 8 full hours of uninterrupted rest (see Regaining Daily-Use Abilities and Spells; an 8-hour rest counts as a 10-minute rest to regain SP), but you can also regain them through the use of magic or technology. Sources of magical and technological healing state in their descriptions whether they restore Hit Points or Stamina Points.


a.k.a. 'Odo'

"What now boys?" - Oderon asks.

If we pause, I'm gonna spend 1 resolve to get Stamina back to max.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

I say we push on, let's get this over with.
We need to find the bridge and traces of the Starfinder ship, so let's keep heading down the hall.


a.k.a. 'Odo'

"Anyone want to scout or shall I?" - Odo grins.

Acquisitives

female human envoy 1

without lights ... feel free to scout my frieds


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

That would be me. Right you are Oderon!

I walk down the corridor with Scout at my side while it's dark.
If we come to a brighter area I send Scout ahead.


Campaign log

Oderon advances just a bit until he runs into a closed door


a.k.a. 'Odo'

Oderon listens at the door, and checks it for traps even if it is not his specialty.

Perception?: 1d20 + 0 ⇒ (20) + 0 = 20


Campaign log

Oderon examines the door but he doesn't see anything resembling a trap


a.k.a. 'Odo'

So I want to do a point of the situation - are we all together?


Campaign log

I'm thinking you're all together next to the door


a.k.a. 'Odo'

Since we didn't rest, I corrected my header - so my SP should be at 1/8 and HP at 13/13, correct?

"Meh" - Odo shrugs and pushes the door open.


Campaign log

Nobody said they would rest so... no resting

Oderon casually opens the door and is greeted with the ship's bridge, located behind the enormous crimson eye at the front of the ship, bathed in a blood-red glow.
The crew stations are fabricated from bone and steel, apparently grown from the floor and walls of this room. Battle damage is evident throughout the bridge, but it is now empty and utterly silent—truly a ghost ship.


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

I walk inside and do a survey of the room. I'm looking at first for dangerous stuff, like anything I would suspect it's a booby trap.

Once I'm confident there's no danger (or as confident as I can be with this alien tech) I start looking for something like the main computer or the captain's console.

Engineering: 1d20 + 10 ⇒ (14) + 10 = 24


Campaign log

You identify what you think it's the main computer.

It resembles the one you saw on the docking bay in that it doesn't appear to work on electricity or anything that you know

Computers or Mysticism to access the computers

Grand Lodge

Storm Blackfeather - Male Human Barbarian 5 - Hp:58 AC: 21 Fort:+9 Ref:+4 Will:+2

Quigonius, let me give it a try at the computer.

Misticism: 1d20 + 9 ⇒ (15) + 9 = 24


Campaign log

Altough Keshkodai's knowledge of computers isn't that good, he understands that there's more than science operating here.

Using his mystical knowledge he accesses the computer almost "asking" for the information, rather than program it.
He manages to bypass the systems security and deciphers the ship's movements in the last weeks.

Analysing the data he detects an event with the descriptor "Unbounded Wayfarer" and pinpoints the location of the encounter

Apparently there's more information relating that event, probably explaining the damage taken by this ship but it is not readly available as it is in the captain's log

Unbounded Wayfarer is the name of the Society ship you were searching.
To get more information I will need another roll. Remember the "aid another" rule

Acquisitives

female human envoy 1

I can't help with mysticism but I can try to help with computers
Computers: 1d20 + 6 ⇒ (3) + 6 = 9


Male Ysoki Bounty Hunter Mechanic 1 - HP: 10/14, SP 14/14, RP 4/4; Scout HP 10/10

I can try to help with computers as well...

Computers: 1d20 + 8 ⇒ (10) + 8 = 18


a.k.a. 'Odo'

Oderon keeps watch and circles the room looking for anything suspicious as his companions try to gather intel on the 'Unbounded Wayfarer'

Perception: 1d20 ⇒ 14


Campaign log

You manage to access the ships log and discover that this ship did find the Unbounded Wayfarer and managed to plunder some of it.

On their way out they were attacked by a pirate ship called Lawblight, thats what caused the damaged displayed by the undead ship.
This ship managed to scan its enemies and you find some information about the pirates

You now have the clue "Lawblight Data", it can be useful later on

Apparently there's nothing more of value on this ship

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