Star Wars The Broken Empire

Game Master Shanosuke

Our group of "Heroes" are attempting to aid The Emperor's Daughter Mirianna Palpetine in rebuilding the broken empire to it's former glory.


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Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

We do have the allies at the space station; we should probably bring them into this sooner rather than later.


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

I agree that building our forces and waiting for recon are good plans, but I also think that the longer we wait, the longer the enemy have to conquer Malakai and entrench themselves. Of course, they may have already done so, which is why recon is important.

From what's been said so far, Janitor put forward a plan to lead a small squad of fighters into orbit so as to inflict casualties to the Imperial forces, mainly focusing on disrupting their spider walkers, so that attempts at invading Malakai territory in the mountains will be a long, arduous, and essentially suicidal affair on their part. Of course, if there are many enemy spacecraft in the region, that plan is itself essentially suicidal.

Nobody objected to that, as far as I can tell, but if you guys think it's a bad idea OOC, by all means let me know.


Male Mandolorean Soldier

Nope, it's not really a bad idea. In fact it's brilliant if we are to bring more troops to bear - we need to get the ground troops more time.

It's just I'm hoping that it's possible. It should be, but I don't want to lose Janitor. We've already lost Nichos. :(


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

The loss of Nichos was unfortunate, but he would not want it to inhibit other actions that need to be taken. A quick strike sortie, even against high odds, is still better than doing nothing. We don't have time to fully gather our resources before striking, and once we have a better idea of the situation via recon, we need to act, and quickly.


Agreed. Jumping in without knowing how deep the water is...isn't smart, Arana's youthful enthusiasm notwithstanding.


Both Martian Level 20 invader

Sorry for the delay. That's all you can get from the scout fighters. Is there anything else you need to know before moving on?


Judging by what we have learned so far, I believe we need to retreat to Danaten station and present our evidence of Darth Night's war crimes to the Chiss Aristocracy. Even with the end of the cease-fire, I believe Malaki is a lost cause here (at least for the moment). Another option is to present our information to the Chiss Forces here. I don't like that idea though, since if we make ourselves known to them we could get wiped out if they don't believe the evidence.

Shanosuke, the Chiss forces were there any indications they are allied with the Chiss rebels?


Both Martian Level 20 invader

Recap

This information was given back at Danaten Station. Either I told it to Nichos and he forgot to mention it, or you have simply forgotten.

At Danaten Station you were told the Chiss Aristocracy left the empire and were not friendly with imperials. The Chiss of Danaten Station are still loyal to the empire, thats why they helped you.

The Rebel Chiss of Danaten Station are outlaws of the Aristocracy. The Danaten Chiss have told you that the Aristocracy want control of Malakai and have sent their fleets out to take it from Zedora and the Empire.

Danaten Chiss state that if the Aristocracy wins the planet, they will come to wipe out the Imperial Chiss at Danaten Station next. This will in turn solidify the Aristocracy's hold on this space.

The Danaten Chiss have given you a base of operations but refuse to aid the Empress unless she can protect them from the Aristocracy. You will get no help from them unless you "defeat" or offer a sound strategy to defeat the Aristocracy.

So, go to Danaten. Unless you have a tactical plan that involves getting rid of the Aristocracy, they won't help you.

The Chiss attacking Malakai are from the Aristocracy and sworn enemies of Danaten.

This is information you should already have so feel free to use it to your leisure.


Male Mandolorean Soldier

Sworn enemy, makes this sound very tricky. The Aristocracy are our enemies, but as they are the strongest faction and at odds with Nights' forces - we have to weaken both of them. Along with the Aristocracy's resolve.

Which might enable us as a 'neutral' party to broker a peace deal for the Aristocracy with the Imperial Chiss. (as well as one with the Malakai)


Both Martian Level 20 invader

To explain the situation further cause it seems some details were missed.

The empire has been present in the system since the rule of the emperor.

When the emperor died, the Chiss began to spend the next several months reorganizing their forces and government and then begun a campaign to boot imperial loyalists and other non Chiss groups from what they consider Chiss space.

The Battle for Malakai has gone on for months but only recently, about two weeks ago to be exact, the Chiss and imperials of Malakai had decided to negotiate a deal rather than fight. Thus a cease-fire was arranged.

Now, it is important to note, the Empire, Night's Empire anyways, control the planet Malakai. They have promised to cease activity on the planet but without a foothold on the world, the Chiss cannot see minor activity. While it is true that Night's forces broke the cease-fire, the Chiss have no scanners in place to help them see that. The only thing the scanners detect is the presence of life and technology. They are not near that sophisticated.

Once ship would not come up on the Chiss's radar and would also not be enough to properly deal with the Malakai. That is where Zedora comes in. The most probable arguement Night would have for any of Zedora's actions would simply be "Not associated, not responsible." With no evidence to the contrary, this would allow Night's forces to collect the Malaki whether or not negotiations succeed.

The Chiss have no way of knowing if the cease-fire has been broken. They cannot see the activities of life on the planet.


Male Mandolorean Soldier

Whoops, completely forgot that space stations can move. That's a brilliant plan; sunshadow21.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

I hadn't even thought about moving the space station; I suppose that is a possibility worth exploring as some do have that capability.


Both Martian Level 20 invader

Okay I can see you guys are getting stuck. This can only be because you don't know what to do. So to help you out, I am going to spell out your mission, your achievements, and possible courses of action. These are things you can use if it will help the game along.

So, your mission as assigned by Tavoes is as follows:
Liberate Malakai from Darth Night and the Aristocracy and gain the allegiance of the Malaki people for Mirianna's war effort.

Achievements:
You have successfully defeated Darth Night's forces by turning the Chiss against them. Darth Night and Makabe are no longer a threat to the Malaki people at the moment. They will lose to the Chiss and retreat from the world.

Remaining objectives:
Liberate the Planet from the Chiss Aristocracy.

-The Aristocracy still poses a threat to the Malaki people in the form of industry. They will consume the world, oust the Trandoshans and strip mine the planet unless you get rid of them.

Possible Actions to assist in this:

1st You can use the Malaki people as shock troops against the Chiss fleet and use the destroyers you possess to ferry these troops around. You can proceed to destroy each remaining Chiss ship much in the same way you took the Destroyer you have now. You can also battle them ship to ship relying on the skills of your pilots and gunners and other tactics to take the fleet remains down.

Hitting the Chiss WHILE they are fighting Darth Night is another good way to battle their fleet. It keeps their forces divided and allows you to pick off a few ships. Hit and Run

You could also return to Danaten Station and try and get them to send ships to attack the Aristocracy at Malakai. It is the perfect opportunity for the Danaten Chiss to thin the odds of their adversary. You can then begin working with the Danaten Chiss to start a campaign that MAY ultimately put Mirianna in control of Chiss space.

Important Notes Please make sure you understand these:

1st: The shuttle you are in is unarmed.

2nd: With Darth Night fighting the Chiss, no more Malaki are going to be collected.

3rd: The Starports on the planet belong to Zedora

4th: The Imperial Forces still remaining on the planet are stranded.

5th: You left your tank and the droids on the far side of the mountain Range

6th: It does hold true that Zedora will continue to harvest slaves from the planet but no where near the same volume.

7th: The Aristocracy is unnegociable. They can be staved by diplomacy but they will never join another Empire. The only solution is to squash them or let them live on the Empresses flank and grow stronger and more threatening.

I hope this stuff helps. You all just seem a bit at a loss as to what to do so I needed to refresh this information.

Are there any questions about what to do?


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

On my part, it's more that I simply haven't been able to post much lately due to real life. Na'soth figures that the Aristocracy is going to have to be accepted as necessary evil on her flank, at least for now, and will have to be made the best of. If we can keep them non-hostile, we will have won that battle, and I think if we can remove the burr that is currently Danatan Station (again, removing the station itself is not strictly required; a transfer of it's current inhabitants and their fleet and other resources would be sufficient, even if getting the station itself would also be nice), we have a decent chance of that; they don't like us, but don't seem overly likely to go on the offensive outside of their own territory in the immediate future, giving the empress time to develop a long term strategy to deal with them. As for the situation on the planet, we need the starports, both to weaken Zedora and to give the dissenters a base of operations.


Male Mandolorean Soldier

The problem is that in the grand scheme it doesn't matter if we leave Malakai to be destroyed by the Aristocracy. However, this means that the Imperial Chiss will be eroded and destroyed.

Now, might be the time to stop the Aristocracy's machinations - although like everyone they are stronger than us and will continue to get more so.

So, if we were to get the Starports and manage to deny both Zedora & the Chiss Aristocracy the planet we might be able to hold firm.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

The empress will have to get real good at playing the spider spinning a web of intrigue real quick, but we can buy her time, and convince the Aristocracy there are bigger threats and problems than her, at least right now.


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

So, do we stall them with diplomacy, or take them out now? I'm good either way.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

1.Immediate concerns we need to deal with in game right now:
Mop up remaining imperials
Capture starports and remove as many trandoshan as possible from circulation

2.Once that is done:
Contact Danatan Station
Get the dissenters and as many of their resources as possible to Malakai (the station itself would be nice as an effective countermeasure against anything the Aristocracy can throw at the planet, but isn't essential if we can get everybody and everything else)

3.After all of that:
Contact the Aristocracy
Get information on Cortel's location
Get them to back off of Malakai and the empress; it's too hard to tell right now if they are outright hostile toward her or simply defending their turf, and we need to get that point clear now; if they are hostile, we may need to take further military action, if not, simply getting a cease fire should be sufficient for the time being

4.Chase down Cortel and his information


Hmmm...Zaelos is inclined to stall them with diplomacy, so I like the idea of recruiting the Chiss rebels to attack the Aristocracy. While we could most likely defeat the Aristocracy ships on our own, it would take some time. I don't know what time pressure we are under.

As for an immediate goal, I suggest we pick up the tank and droids. We could also try to reinforce the Jedi Temple, since they do have a functioning star port. With the tanks weapons we can go after the Imperial remnants.


Both Martian Level 20 invader

Alright then answer the following for me.

1st: Are you going to the temple or a Civilized starport?

2nd: If you are going civilized, which are you going too, the nearest or the biggest?

Answer these questions please and I will move the game along.


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Hey, just a check-in to let people know that I'm going to be traveling for the next few days--I won't be home until Wednesday night, most likely (EDT). I'm hoping to have some access to the internet during my travels, but I may not, so bot me as needed, or find a reason for me to fall into the background for the time being as needed! Thanks.


Male Mandolorean Soldier

Have a lovely time.


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Thanks, I hope to. It's the final run of visits before I select a college. Oi...


Male Mandolorean Soldier

Always tough, I remember picking out some random prospectuses and trying to find any suitable.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

A few questions for the DM:

How badly beat up is the Chiss fleet at this point?

Do we know what the dissenters at Danaten Station have in the way of a fleet and how long it would take them to get here?

How long would it take for the empress to get a fleet here?

Overall, I have to say that we lose no matter what we do. The only hope I can see is having the dissenters show up asap and finish off what Night's forces started. Anything else is going to take too much time to put together and the suicidal Chiss aren't going to give us that.


Yeah I was wracking my brain to figure out how to avoid hostilities here but I don't think it is possible. If we can't get an immediate response from either the Danaten station or the Empress, then I suggest we cut our losses here. I do think it will take time for the Chiss Aristocracy to consolidate their gains, so we do have time to regroup here.


Both Martian Level 20 invader

I'll fill you in on a few spoilers.

I am following a strict storyline that can be altered by the players.

This whole encounter with Malakai is part of a later story and the event's in Chiss space are only glossed over. You came here looking for Cortel initially and that was one of three choices.

The Lead of Seth Segariss may have also led you here. Looking into Taintus would not have led you here.

Helping the Malaki was definitely not to script that was something you chose to do yourselves. And you have in fact affected the story with your actions in this system. However, this system is not crucial to the main plot.

The happenings in Chiss space presents an opportunity for players to make a MAJOR change to the main script altering event's for acts to come. Therefore, accomplishing anything in this arc will be extremely difficult and failure is definitely an option.

The game won't end if you step back from Chiss space. You did some damage and had an impact. Without you, Night would still be taking Malaki and would play a significant role in future acts. You altered that by driving him off. Things will change as a result.

So what I am saying is this. If this scenario feels impossible, well, that's because your trying to make a meaningful impact on the script and it is going to be a very difficult challenge. Chances are highly likely you will fail. This setup will require battle, strategy, and luck to surpass and really creative and well throughout ideas. Dice favor will also be important. If you succeed here, and it is possible but the method's are a secret and difficult to find, you have made a major impact.

Again, victory here is not essential and the game won't end because you can't do anything.

I will say this, you could have defeated the Chiss fleet if you had attacked them while they were battling Darth night. If you had waited until the battle seem to be nearing a conclusion, a quick surprise attack from the rear would have caught the Chiss completely off guard and you wouldn't have to worry about Night's forces.

You could have then offered the world of Malakai to the Danaten Chiss and gained their allegiance. You could have even convinced them to ally with and use the Malaki people as foot soldiers to do land battles. Fifty soldiers taking a Star Destroyer is an incredible feat in and of itself but they were primitives, that makes them all the more impressive. With the Malaki helping the the Danaten Chiss as soldiers, your two Star Destroyers, and whatever clever tactics you come up with, you could potentially defeat the whole Aristocracy. Potentially, depends on the dice and the tactics you come up with.

You attacking the Chiss's rear would have been dangerous challenge because it is off script and could have been devastating, that's what you face if you wish to break script, but the rewards are most gratifying.

---------------------

Now, the situation and opportunity is not completely lost. Here is the bright side of the scenario:

1. Darth Night's fleet has been completely defeated. This was not scripted

2. The Chiss in the system of Malakai has also sustained losses they would otherwise have not. Again, not scripted.

3. You have two fully functional and fully armed Star Destroyers in Malakai space, this again was not Script

4. The Chiss would have received aid from Darth Night's forces in taking Danaten Station, this obviously cannot happen now. Again not to Script.

You all have had a good impact so far and you can still do more if your clever.

Now, the current Scenario and answering your questions. The remaining Chiss warships are rough up a good bit but they have their guns trained on you. To battle them now would be very difficult but not impossible. Two healthy star destroyers vs four exhausted warships would be almost an even fight and a lot would depend on tactics.

The Aristocracy CANNOT be diplomacized (I made that word up) If you haven't figured it out by now, their arrogance and stubbornness supersedes logic and reason. Script-wise this WILL lead to their demise in this galactic struggle but they cannot see that and they won't. Again, they are just too arrogant and stubborn. The only way to get rid of them is to war with them.

Now, Danaten may send ships if they see an opportunity but it will take them a good several hours to arrive. The Chiss want you out of the system now. You'd have to get clever if you want to hold off until Danaten can send reinforcements. Though Danaten itself has a good number of imperial and Chiss warships. Enough to be a challenge for sure. The are obviously a threat to the Aristocracy and could potentially win a few battles. It's just, they are still outnumbered and out financed. Danaten and it's rebels need more funds *hint hint*

Mirianna cannot send reinforcements. The Battle of Bakura, the first major act of this episode, is about to begin. It is a critical scripted battle. Mirianna is currently preparing for it and won't be able to send any aid. What you have is what they could spare. If anything, she will need your help soon.

Now, again, the situation is still salvageable but it is going to be hard and risky to try and gain an advantage from it. It is also not necessary for the game to go on.

So, your choice is this, and I want a solid choice please and then some action, you can either leave the system and abort this mission. You lose nothing other than an opportunity to do more, but in the long run it won't affect your game. Or, you take take a risk and try to gain this system. To save Malakai, you are going to have to take the system as a whole if you can.

Script warning: Trying to take the system could be very costly. Not only are you playing the game on HARD difficulty at this point, but there is a good chance you could miss the battle of Bakura completely. The benefit of success however, is Mirianna would gain a lot from a solid win over Chiss space, resources, worlds, and allies. Enough to make a difference.

Do you have any further Questons?


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

Yeah: What does everyone else think?

I personally, as a player, like hearing this and knowing we can step back if we need to do so. Shanosuke, you've reassured me that we've done a lot of hard things already, and that if we need to opt out on this, it's okay, and I thank you for that.

However, in Janitor's eyes, he doesn't want to leave the Malakai to be enslaved, and I'm not sure many of the others do, either. IC, I'd be up for an attack on the Chiss here. Of course, that may be suicidal--it's definitely very dangerous--but I'm up for it; I think that with proper planning, we could take them.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

The problem from Na'soth's point of view isn't taking the system, it's getting the Aristocracy to back off long enough to give the dissidents and the Malaki time to get together and establish some kind of arrangement that will keep the Aristocracy from getting trigger happy. The fact that they are insisting on absolute war or capitulation immediately is extremely problematic. He's not trying to win them over, he's trying to give the Malaki and Danaten Station breathing room to save themselves. He is fairly certain that the Aristocracy will crumble; he would prefer that they don't take precious allies of the empress with them. Leaving an completely unstable sector behind them is not going to help the empress, even if it isn't crucial to the overall effort.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

Sorry if this feels like nagging, but the fact that we can't use diplomacy at all for anything on the Aristocracy leaves me very concerned as a player for several reasons.

1st, it means that we literally have no means of doing anything at all to help our allies, and that is a big, big, big problem if we are going to try to get allies in the future. Turning tail and running will have an impact on anything that we as a party might try in the future because if anyone we deal with hears anything at all about this scene, it's going to that much harder to use diplomacy with them, and without being able to rely on diplomacy, our ability to act is going to be severely limited, as we can't rely on a show of force. I understand that we can't resolve the situation entirely, but if we can't at least talk the Chiss away from the cliff here, I'm forced to question our ability to successfully deal with anybody and get even a neutral result.

2nd, the fact that that we are basically being asked to leave behind a school yard bully yielding a machine gun with no safety just because they aren't a threat to us personally right now and probably not in the future because they will find a way to shoot themselves along with anyone else near them bothers me. I understand that we can't take the machine gun away, but there has to be some way to activate the safety long enough for everyone else in the area to find cover.


Male Mandolorean Soldier

Janitor, I'm sure even with the proper planning we wouldn't be able to take the Chiss. It would also open the Empress up to greater reprisals and another war, which would be extra fatal to her (our) ambitions.

As it is, it looks like the Malakai and then Danaten will fall.

Our primary mission of getting information about Cortels' base from the Aristocracy is impossible without any diplomacy.

Na'Soth, well hopefully anyone we meet won't have heard of us. As so far we've had a failed raid, given away a planet to the rebels and now let another planet fall to be strip-mined & the people destroyed.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

Giving the planet away to the alliance was actually not a bad move, as it provided openings for future positive developments and saved valuable resources. There is a difference between a tactical retreat and an all out rout, which is what this is looking to be. A tactical retreat like the end of our last mission leaves openings for future victory. This is just pissing two valuable allies into the wind for no good reason, and that leaves me very concerned. If we were able to walk away with something, anything that would indicate that our presence here had been of any use to either our allies or the empress, I would be a lot happier, but as it is, we don't even have a silver lining.


Male Mandolorean Soldier

Of course, the information and campaign is brilliantly done Shanosuke. I get the feel of how much effort and rich background is crafted into the game.

Personally, I think we'll have to cut our losses. The Malakai are strong people, hopefully they will survive and not be sold off to Zedora (& therefore Night or Taintus). And we can help the tribes develop their knowledge, maybe in a few years the few left will be technologically proficient.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

I think a lot of the problem is that there isn't anything in game to suggest to our characters that cutting our losses would be of any benefit. All we know in character is that we are dealing with a a bunch of stubborn idiots wielding a loaded machine gun with a broken trigger that will likely go after their next door neighbors as soon as they mop their "their" space. Na'soth simply can't walk away without some assurance that he isn't just sacrificing two allies and setting up a hostile flank for the empress to deal with later.


Male Mandolorean Soldier
Na'Soth Ma'lak wrote:
Giving the planet away to the alliance was actually not a bad move, as it provided openings for future positive developments and saved valuable resources. There is a difference between a tactical retreat and an all out rout, which is what this is looking to be. A tactical retreat like the end of our last mission leaves openings for future victory. This is just pissing two valuable allies into the wind for no good reason, and that leaves me very concerned.

I know, it was a good move. Just funny how we have few outright successes.

But yeah, Danaten station concerns me more than the Malakai. Hopefully the Malakai can survive if they are not too forth-right in the defence of the planet. (IE. they run and hide whilst the planet is destroyed).

Whereas Danaten station was the last remaining place holding out from the Aristocracy. Now these half dozen ships can just roll straight over them.

:(


Male Mandolorean Soldier
Na'Soth Ma'lak wrote:
I think a lot of the problem is that there isn't anything in game to suggest to our characters that cutting our losses would be of any benefit. All we know in character is that we are dealing with a a bunch of stubborn idiots wielding a loaded machine gun with a broken trigger that will likely go after their next door neighbors as soon as they mop their "their" space. Na'soth simply can't walk away without some assurance that he isn't just sacrificing two allies and setting up a hostile flank for the empress to deal with later.

True, it's suicide to confront them. And slow suicide to leave them, as well as cowardly and dishonourable to let our friends and blood be slaughtered...

Hence why Karval has been more emotional and less stoic than he should be. Leaving breaks the very tenants of his code of honour/valour.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

We aren't going to have very many outright successes at first. The trick is getting enough success to justify the apparent losses, and the only tool we have to do that with is diplomacy. I understand that we backed ourselves into this corner, but if our only choice out of any such corner is force, we are already lost, because we will never be able to rely on force for anything, and I guarantee we will be backed into a corner like this again and again until the empress starts to actually win the war, and not just minor battles.


Male Mandolorean Soldier

Now I just want to play some wargames with you sunshadow, I'm sure I'd have a lot of fun.

:)


Male Mandolorean Soldier
Shanosuke wrote:
You could have then offered the world of Malakai to the Danaten Chiss and gained their allegiance. You could have even convinced them to ally with and use the Malaki people as foot soldiers to do land battles.

We did try to do this, we even asked if Danaten could be moved to orbit the world; but had no response. Although it might have just been us plotting and not acting.


Both Martian Level 20 invader
Karval de Longinous wrote:
Shanosuke wrote:
You could have then offered the world of Malakai to the Danaten Chiss and gained their allegiance. You could have even convinced them to ally with and use the Malaki people as foot soldiers to do land battles.
We did try to do this, we even asked if Danaten could be moved to orbit the world; but had no response. Although it might have just been us plotting and not acting.

You had no response because you never actually contacted or revisited the station. I never saw that part. No one seemed to be taking any actions so I took the liberty of doing some pushing.

As far as diplomacy goes, this scenario has a lot working against you at the moment. As a result I set the diplo DC really higher for many areas and as I can tell, none of you, with force points and all assists could meet the number required for the Chiss to leave Malakai alone. To much working against you in this scenario.

That said, you have had a good number of diplomatic successes in the past, it's just not going to work here.

Karval, your comments about suicide fighting the Chiss are missplaced it IS about a 50/50 shot right now to remove the Chiss from the planet. Given clever ideas and tactics, you could shift that more in your favor.

I don't mind if you feel you need to cut your losses, just don't say its hopeless to stay.


Yeah its a bit of a bind. Thanks to Shanosuke for not making it easy on us :) I agree, its nice to know that we've made some unforeseen alteration to the script.

Arana's all for every effort to assist and protect the Malakai. She's not one, yet, to see the big picture. Retreating now will definitely affect her a great deal, but even she can see that the Chiss can't be swayed.

The Chiss opinion that the planet was the richest in the region seems to be focused on mineral and materiel riches; they don't seem to get that the Malakai are the great prize, Night certainly did. But as the Chiss just see them as primitives, barely worth their notice....


Male Mandolorean Soldier

Yeah, we should offer to take them off their hands :P

Like Night offered or Zedora did. In fact since we've already helped them out, hopefully they'd be more amenable to us than the were to Makabe & Night's forces. (It'll save them some money of bombs)


Both Martian Level 20 invader

That's not a bad idea Karval, it could at the very least buy you some time


Male Mandolorean Soldier

Sorry, if it came off grumpy before. But 6 ships, Vs. our 2 undermanned ones seem like a suicide mission.

We could also offer to give aid to those stranded & marooned by their ships exploding. Although the Aristocracy's pride will probably not let them accept the help.


Both Martian Level 20 invader

Did I have an error? I thought I said 4 ships not 6, my notes say 4.


Male Mandolorean Soldier

I thought it was 12 Aristocracy ships and half of them were destroyed by Night. But I was going from memory, not your excellent notes.


Both Martian Level 20 invader

Okay, in both my notes and on the previous page of the gameplay thread it specifically says: "Out of TEN warships, only FOUR remain" so, it looks like everything is correct.

How do you feel about the odds now?


Male Azlanti Human Mercenary Soldier 6 | HP 46/46, SP 66/66 | EAC 23, KAC 26 | Fort +9, Ref +5, Will +7 | Init +11, Perception +2

I still think, both OOC and IC, that we could take those ships. Janitor's not about to leave these men (and women) behind to suffer whatever might happen.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]

Na'soth would certainly be willing to entertain the idea of removing the Malakai to somewhere else, assuming that the Chiss would be willing to wait the time it would take to do so. That doesn't really provide an answer for Danaten Station though, and getting the dissenters to relocate to non-Chiss space is likely to be impossible.


Male Givin Outlaw Tech (Scoundrel 2/Tech Specialist 3) [ Vit: 9/9; WP 14 | AC: 13 T: 11 FF: 13 | F: +3 R: +0 W: +4 | Init: +1 Perc: +2 | FP: 0 | Effects]
Trooper A-337, "Janitor" wrote:
I still think, both OOC and IC, that we could take those ships. Janitor's not about to leave these men (and women) behind to suffer whatever might happen.

If we had the standard compliment of marines and could force the battle onto their decks, we could probably win; they seem to have quantity on us, not quality, but since we are expecting to use the Malaki as marines, we don't have that, so that hurts our chances significantly in that arena.

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