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Zaleos Buerlon's page

577 posts. Alias of Eric Swanson.


About Zaleos Buerlon

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NEW STATS FOR EDGE OF THE EMPIRE
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Career: Commander
Specialization: Tactician
Wounds Threshold: 16
--Current Wounds: 0
Strain Threshold: 12
--Current Strain: 2
Defense: Melee 1, Ranged 1
Soak: 2

ATTACKS
Blaster Pistol--Range: Medium--Damage: 10--Critical: 3--Dice Pool: 2d8--Special: Stun Setting
Vibroknife--Range: Engaged--Damage: 4--Critical: 2--Dice Pool: 2d8--Special: Pierce 2, Vicious 1
Unarmed--Range: Engaged--Damage: 3--Critical: 5--Dice Pool: 2d8--Special: Disorient 1, Knockdown

CHARACTERISTICS
Brawn 2, Agility 2, Intellect 3, Cunning 2, Willpower 2, Presence 4

Skills:
Skill dice listed as 8-sided dice+12-sided dice
Astrogation: 3d8
Athletics: 2d8
Brawl: 2d8
Charm: 4d8
Coercion: 1d8+1d12
Computers: 2d8+1d12
Cool: 2d8+2d12
Coordination: 2d8
Core Worlds: 3d8
Deception: 2d8
Discipline: 2d12
Education: 3d8
Gunnery: 2d8
Leadership: 2d8+2d12
Lightsaber: 2d8
Lore: 3d8
Mechanics: 3d8
Medicine: 3d8
Melee: 2d8
Negotiation: 3d8+1d12
Outer Rim: 3d8
Perception: 2d12
Piloting (Planetary): 2d8
Piloting (Space): 2d8
Ranged (Heavy): 2d8
Ranged (Light): 2d8
Resilience: 2d8
Skullduggery: 2d8
Stealth: 1d8+2d12
Streetwise: 2d8
Survival: 2d8
Underworld: 3d8
Vigilance: 1d8+2d12
Warfare: 3d8
Xenology: 3d8

Talents:
Force Born: Miraluka start with a force rating of 1 and the force power sense and automatically have acess to the Force sensitive tree.
Force Sight: Because Miraluka use the force for vision, they can see clearly in any environment where the force is present or uncorrupted. In areas where the force is weak or horribly corrupted, they suffer setback depending on the difficulty of the area with the highest being 5.

Equipment:
Weapons
Blaster pistol
Vibroknife
Malaki Armor
--Multi-band commlink

Gear:

*Stormtrooper Rifle Specs: Cost BM = 1000; Damage 3d8; Crit 19-20; Range 20m; Weight 2Kg; Stun DC 18; Type Energy; Multifire/Autofire: Both; Size: Medium; Group: Blaster Rifles
*D17 Blaster pistol Specs: Cost=750; Damage 3d8; Crit: 19-20; Range = 8m; 1.5 kg; Stun DC 15; Energy; Multifire; Medium; Group: Blaster Pistols
*Hold out Blaster
*Comlink
*Minimal Data pad
*Two power packs
*Two Energy cells
*Knife
*Medipac
*Electrobinoculars
*Aquata Breather
*Helmet and Vest Specs: DR 2; 3 Kg.; ACP -1
*Lightsaber (blue) [stored]
*R2-L7 (R2 Astromech Droid)
*11,950 Credits (pay)

Background:

Zaleos grew up the eldest son of one member of the planet's ruling council. He had never really shown much interest in politics though, preferring to enjoy the finer things in life. As the Empire came into power, he felt himself swayed by the promises of the New Order and curbed his immature tendencies and applied himself to his studies with more diligence.

As he matured, he noticed the strange visions he would have of things he could not explain. Strange faces and places which were unfamiliar to him. He never told anyone of these visions, not wanting to be branded a sick person.

One crowning achievement in his life was a chance meeting with the Emperors right hand, Lord Vader. The meeting left a lasting impression on the youth, and there was a part of him who wanted to emulate his presence.

Now with the fall of the Empire, he found himself adrift, until the self styled Empress Mirianna. He was struck by her presence and awed by her charisma. When she requested his assistance, how could he say no?

During the course of his initial missions with his current teammates, he has discovered much of himself, not all for the better. First, it was the Zeltron Yallie Norson who managed to pluck his heart from him without even a second thought. Rarely a minute goes by when she doesn't intrude in his mind. Now he feels the pull of the Force in his mind...and he is unsure how to proceed. For if he decides to embrace the Force, what will that do to his belief the Empire is just and good?

Imperial Interceptor Gunship :

Class: Capital Ship
Size: Large (120 Meters Long)
Hyperdrive: x2 (Backup X6)
Passengers: 50
Cargo Capacity 500 tons
Consumables: 3 Months
Maximum Speed in Space: Attack (6 squares/action)
Atmospheric Speed: 900 km/h (15 squares per action)
Crew: 8 - Minimum 4
Initiative: +1 (-1 size +2 crew)
Maneuver: +1 (-1, +2 crew)
Defense: 19 (-1 size +10 Armor)
Shield points: 180 (DR 40)
Hull Points: 220 (DR 40)

Attack Specs
6 Turbolasers: 3 from each arc. Damage: 5d10X5
Attack Bonus is +3 (-1 Size +4 Computer)

Bonus can be increased by +2 from the commander with a successful Charisma check DC 10.

Malaki Bone/Hide armor:
Malaki armor is strategically placed to gain the most optimal benifits. It is made from bone and hide and when custom made for the wearer, it offers full benefits.

Your fitted armor offers 3 DR +5 Dex bonus -2 armor check penalty and a +5 to resist grapple attempts. The benefits are cut in half(rounded down) and the penalties are doubled if it is not fitted with you.
The armor, despite it's coverage is revealing and very crude looking. It is fitted tight and is very primitive looking. It can be improved by abdominal coverage. This will result in a 5 DR +3 dex bonus and -4. These bonuses can be added with a craft armor check and a weeks worth of work.

D20 Stats

Mirikulian male Noble 5
Age 26
Home planet Alpheridies
Force Points: 0/5
Reputation: +2 (+4 w/feat)

Stats: STR 13 (+1); DEX 16 (+3); CON 12 (+1); INT 17 (+3); WIS 12 (+1); CHA 17 (+3)

Defense:
AC: 17 [Class +4, Dex +3]; DR 2
Vitality: 42 (7d6+7, max) Current: 42
Wounds: 12, Current: 12
Fort +2 (+1 base, +1 Con)
Refl +6 (+3 base, +3 dex)
Will +5 (+4 base, +1 wis)

Offense:
Init +5; Speed 30'
BAB +3
Blaster Rifle +6 to hit, DAM 3d8
Blaster Pistol +7 to hit, DAM 3d8
Knife +4 to hit, DAM 1d4+1

Skills/Feats:
TOTAL:(6+3 int) x8 = 72 sp
+9 Appraise (6 ranks 3 int)
+6 Bluff (1 ranks, 3 cha, 2 feat)
+2 Climb (1 rank, 1 str, CC)
+11 Computer Use (8 ranks 3 int)
+4 Craft (Computer) (1 ranks 3 int)
+11 Diplomacy (8 ranks 3 int)
+10 Disguise (7 ranks 3 int)
+7 Entertain (drama) (4 ranks 3 int)
+6 Intimidate (1 ranks, 3 cha, 2 feat)
+5 Knowledge, Beauracracy (2 rank, 3 int)
+4 Knowledge, Business (1 rank, 3 int)
+4 Knowledge, Politics (1 rank, 3 int)
+8 Knowledge, Jedi Lore (5 rank, 3 int)
+9 Perception (8 rank, 1 wis)
+4 Pilot (1 rank, 3 dex, CC)
+9 Profession, Officer (8 ranks, 1 wis)
+7 Ride (4 ranks, 3 dex)
+9 Sense Motive (8 ranks, 1 wis)
Comprhend/Fluent Mirikulese
Comprehend/Fluent Basic
Comprehend Mandalorian

Light Armor proficiency
Exotic Armor proficiency (Malaki hide/bone armor .
Weapon group - Blaster Pistols
Weapon group - Blaster Rifles
Weapon group - Simple weapons
Weapon Focus - Blaster Pistol
Persuasive
Influence

Noble Class:

= Bonus Class skill (Perception)
= Favor +2 (+4 w/feat)
=Inspire Confidence (2 allies gain +2 morale bonus to saves and +1 morale to hit and weapon damage rolls; 1/day)
=Resource Access
=Coordinate +1

Miraluka Race:

Bonus feats: Force Sensitive, Sense.
Species Traits: -2 dex, +2 Int; +2 species bonus on initiative checks; force sight.
Force Sight: force sight allows them to use the sense surroundings technique of the Sense feat as a free action (rather than a move action) and without paying the vitality point cost. they use this ability to compensate for their natural blindess. this ability is effective out to a range of 1 kilometer.
Automatic Languages: Basic, Miralukese.

Sense Surroundings technique: Any character with the Sense feat can extend his/her senses through the force to gain an awareness of his surroundings. such awareness allows the character to fight and make skill checks (including listen and spot checks) without taking any penalties for darkness or lack of line of sight. this ability does not duplicate the enhance senes skill but rather allows a character to perceive normally through the force instead of through a normal sense, thus compensating for blindness or deafness.
Activiating this awareness requires a movement action. Using it costs 2 vitality points, and the ability compensates for only one sense at a time. if a force user wishes to use this ability to overcome both blindness and deafness in the same round, for example, he would need to spend 4 vitality and one movement action to do so.