Spooky's Wrath of the Righteous group 1

Game Master Nidoran Duran


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Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

I think that over all the Exalted has a better first third boon, the second would be better if it where more than once per day. The Evangelist first is rather meh, the third is unbelievably good for this campaign, and the third is much less interesting due to your class.

I almost think that the Evangelist would be the more powerful choice, but I have to say that personally I like exalted better, especially the level 10 power.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

I'd prefer to take Exalted, if only because it would be a lot more flavorful with the campaign trait from what I read in the player's guide. The name "Touched By Divinity" does seem to lend itself nicely to growing an aspect of your deity, you know?

The problem is that I seem to lose everything but my spellcasting levels, curse progression, and...I think that's it, actually. I don't know if the spirits progress. If they do, I'd be much more likely to take it, honestly. Losing the revelations isn't a huge deal since I can take Extra Revelation a few times to make up for it, and while the capstone is nice, it's not a necessity, especially with that amazing Miracle Exalted can use 1/day. I think in this case, I'd ask Spooky if I lose my spirit progression from Aetherurgist, or ask if I can keep some of it regardless. The main thing here is flavor vs. usefulness, Rollplay vs. Roleplay. I want to be useful, but I always want to take things that "agree" with my character's backstory.

Edit: Also, something occurs to me about the Aetherurgist. The first language they take as part of their tongues curse has to be Aklo, but shouldn't it be Necril, instead? Aklo is the abberation language, while Necril is the language of the dead/spirits, and the archetype focuses on spirits. So I wanna ask if you want me to change it to be Necril to actually make sense? Also, asking about the spirit progression stuff and if you'd allow them to go up a bit or if they stop progressing entirely.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Asmodea, you might need to change your campaign trait to Child of the Crusades if you are going for Marshall instead. If Spooky is OK with two champions, though, not a big deal.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Just picked up the Inner Sea Gods PDF, and...it's good. Like, REALLY good. There's stuff for the armor of the deities and all, and now I'm hoping to see an appearance for the Inheritor's gear. @_@;


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,
Sergeant Jackram Hughes wrote:
Asmodea, you might need to change your campaign trait to Child of the Crusades if you are going for Marshall instead. If Spooky is OK with two champions, though, not a big deal.

I will wait and see what he wants to do.


Female Pitborn Tiefling Bloodrager (Abyssal Bloodline) 1
Asmodea Jaegarre wrote:
Sergeant Jackram Hughes wrote:
Asmodea, you might need to change your campaign trait to Child of the Crusades if you are going for Marshall instead. If Spooky is OK with two champions, though, not a big deal.
I will wait and see what he wants to do.

I think Sarge can take the Dual Mystic Path and become a Marshall/Guardian easily, given his backstory. It should be fine if we're both Champions!


Well, I was recruiting based on filling every path, but I slipped you into Marshal by total mistake, so I won't force you to play it. It's entirely your call how you want to proceed. Problem is, there is some plot-based advancement on the campaign feats, and there may need to be some retooling on it because the book advises both players have been in the same ritual to allow for that advancement.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Okay, so this is the decision I need to make. If I go Exalted at 10, I basically go full-support since I'd still get spellcasting/oracle curses, and I'd get neat Exalted boons, which I now know of, since I have the PDF. I'd be taking mostly Extra Revelations to make up for what I don't have, along with some longsword feats and metamagic stuff to buff up my healing/support abilities. If I don't take it, I'd still be supporty, but I'd give a pretty nice deflection bonus (up to 50 ft-wide at level 9, I believe? 40 or 50, one of the two) and I could do some decent ranged damage as a ranged touch attack, which is nice, not to mention some neat revelation tricks with them.

I like the flavor of Exalted, but I don't want to mess over the group, either. A lot of this is riding on whether the spirits would keep scaling, but the feature is worded oddly, and I'm not an expert on rules, either. If they don't, I need to make the decision. If they do, I'm definitely going Exalted.

This is the feature:

Spirit Mastery (Su)

At 1st level, the aetherurgist gains a spirit mastery score and the ability to summon spirits of the dead to aid her and her allies. At 1st level, her spirit mastery score is 1. At 3rd level, and every other level thereafter (5th, 7th, 9th, etc), her spirit mastery score increases by +1. Spirits last for one minute per oracle level. At 1st level, the aetherurgist may only have one spirit out at any given time. At 5th level, and every 5 levels thereafter (10th, 15th, and 20th), the number of spirits they may have out increases by 1.

Summoning a spirit is a standard action that provokes attacks of opportunities. They appear in a square adjacent to the aetherurgist, chosen at the time of summoning. At 11th level, the aetherurgist may summon a spirit as a move action. She may only summon one spirit per round. The spirits act during your turn. Dismissing a spirit is a swift action that requires you to be adjacent to them.

The form the spirits take varies from aetherurgist to aetherurgist, but a common form is of a faceless hooded figure in a praying stance.

This ability replaces the revelation gained at 1st level and medium armor proficiency.

I also changed the Spirit Guide trait for A Shining Beacon. Spirit Guide is a trait for Pharasma, A Shining Beacon is for Iomedae. I'll be editing that, obviously.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Okay, figured it out. I'd be switching to Lawful Good, taking Oracle 10/Exalted 10, so I'd keep my Oracle spellcasting, get the capstone on Exalted, taking Extra Revelation for the Revelations I want (and can still reach), I'd still get my mystery spells...Not bad. And it'd end on a high note with my defensive spirits doing preeeetty well. Sound good?

Though, question for you, Spooky. For Exalted's level 7 ability:

At 7th level, the exalted gains a physical trait that reflects her faith. These physical traits vary by individual and deity; examples include hair with the appearance of fire or water, scaled or metallic flesh, talons, reptilian or glowing eyes, or a faint and colorful aura. The traits may be obvious or subtle, but in any case they confer no special attacks or abilities and impose a – 4 penalty on Disguise checks.

What kind of physical trait would you recommend for Iomedae? Well, this goes for all of you, really.


Hm. I tried looking up her official art, but her avatar is actually really normal and basic, so there's nothing that particularly stands out from her appearance to take. Thankfully, that'll be level 12-17, so there's plentyo f time to figure something out.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Well, she has a thing for swords, so perhaps a halo of shining swords above the head? She has a white cloak that changes to red during a fight...Perhaps Kyra's wings could do something similar.

Also, I don't wanna ask, but someone who knows who they are wanted me to mention the possibility of gaining 1/2 spirit mastery progression for non-oracle levels. So instead of gaining +1 spirit mastery every 2 levels, it'd be every three or four-levels (DM's call) and I'd imagine I wouldn't qualify for any revelations past level 10.


Maybe. We'll visit it when we get there, since that's actual months down the line.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

As for the scales, I wouldn't mind taking the consecrate one.


Female Pitborn Tiefling Bloodrager (Abyssal Bloodline) 1

I'd like the Sacred Weaponry scale, though the Resistance scale would be fine if Asmodea wants the Sacred Weaponry scale.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

That would make sense to me.

I am open to suggestion, but the Disguise one seems the most useful to me, though Resistance, Align Weapon, and Cloudwalk have potential as well. I am open to suggestions.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Last question for now, I promise. Also, it's a tiny one. Aetherurgist has to take Aklo for the first language they get for their Tongues curse, but Aklo is the language of abberations, whereas Infernal is the language of the dead. Asssuming spirits count as undead, it confuses me as to why they would speak Aklo instead of Infernal. It doesn't change much mechanics-wise, but would you agree with that change, Spooky?


Female Pitborn Tiefling Bloodrager (Abyssal Bloodline) 1
Kyra Altreas wrote:
Last question for now, I promise. Also, it's a tiny one. Aetherurgist has to take Aklo for the first language they get for their Tongues curse, but Aklo is the language of abberations, whereas Infernal is the language of the dead. Asssuming spirits count as undead, it confuses me as to why they would speak Aklo instead of Infernal. It doesn't change much mechanics-wise, but would you agree with that change, Spooky?

I think the dead speak Necril.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Infernal is the language of hell and (I think) abbadon. Not.sure the dead have a language other than the standard for their destination, place of origin, or maybe celestial


Female Pitborn Tiefling Bloodrager (Abyssal Bloodline) 1
Iolana Torlinni wrote:
Infernal is the language of hell and (I think) abbadon. Not.sure the dead have a language other than the standard for their destination, place of origin, or maybe celestial

According to the Linguistics skill page on D20PFSRD, Necril is the language of the dead.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Hmm, did not know that


I'm going to have to side with the designers on this one because changing the language actually might do something, mechnically. Aklo will keep with the drawback of Tongues by not really giving you the chance to understand enemy communications, should they arise, and it feels a lot more curse-ey.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

*Er, that's what I meant, Necril. And okay, that still works.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Kyra ought to get the Shield other one. None of them are super useful for Sarge, so he'll take whatever nobody else takes.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2
Sergeant Jackram Hughes wrote:
Kyra ought to get the Shield other one. None of them are super useful for Sarge, so he'll take whatever nobody else takes.

Nah, my defensive spirits do half of that effect already. +1 deflection bonus to each ally within 10 ft.


Female Pitborn Tiefling Bloodrager (Abyssal Bloodline) 1
Kyra Altreas wrote:
Sergeant Jackram Hughes wrote:
Kyra ought to get the Shield other one. None of them are super useful for Sarge, so he'll take whatever nobody else takes.
Nah, my defensive spirits do half of that effect already. +1 deflection bonus to each ally within 10 ft.

And there's a revelation that allows you to get spirits that do the other part of the Shield Other spell.


Archon-Blooded Aasimar; Cleric 3 HP 25/25 Initiative +3 AC 17 (Touch 11 Flat Footed 16) Fort +9 Refl 3 Will +10 CMB +3 CMD 14 Vision Darkvision (60 ft.), Move Walk 30 ft.
Stats:
HP 25/25 AC 17 (Touch 11 FF 16) Perc +7 (11 for hidden objects/doors); Init +3; Fort +9; Refl 3; Will 10; CMB +3; CMD 14 || Radiance +6; 1d8+2; 19-20, x2
Skills::
Diplomacy +8 Perception +7 Sense Motive +7 Kn:Religion +7 Profession(Soldier) +7 Heal +3 Appraise+1 Stealth -1 Disguise +2 Bluff +2

Spirit of Communal Pain, yes. I intended to take that. I should probably type out where I intend to go with this character, so you all know what to expect, though.

Spirit of Communal Pain (Su)

When summoning a defensive spirit, you may instead choose to summon a spirit of communal pain. These spirits act just like defensive spirits, except as follows. The deflection bonus to AC from the warding spirit ability is equal to half of the spirit mastery score. In addition, whenever a non-spirit ally within 10 feet times your spirit mastery score takes 5 or more damage, the ally takes 5 less damage and the spirit takes 5 points of damage. This is a spirit modifying revelation. You must be at least 7th level to take this revelation.


Male Human Wizard

Alex will also take what no one wants.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

It might make sense for Alexander to take Cloudwalk; lets you cast levitate and get concealment -- would be useful for a wizard to be out of harm's way.

I get that you'll eventually get abilities that make Shield Other redundant, but for now it could be helpful, since you don't have lifelink available yet, and we're often going to be more than 10 ft away from you. Shield Other at CL 19 will function all day with a distance of up to 70 feet. Up to you.

I think that it would make the most sense for Iolana to have the disguise one, Amanda to have the Sacred Weaponry one since Asmodea can smite if something has DR/Good, Asmodea to have consecrate (since she's lawful good) or Resistance if she doesn't want it, Alexander to have cloudwalk, Kyra to have Burden Sharing at least until she gets lifelink and that pain spirit, and Jackram to have Resistance or Consecrate if Asmodea doesn't want Consecrate.

That's my vote, anyway.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

That sounds good to me Jackram


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Wow, 20 posts in one day, in the gameplay thread alone. I hope everyone is okay with my measly one. While I can occasionally make two, I don't think I'll ever be able to keep up with that volume.

I have a lot coming up in the next two weeks. I took step one of my medical licensing boards today, have a month's worth of assignments to do before the 7th and leave for Savannah on the 6th. I will be on the road until 12th or so and then will make an abrupt move to Staten Island from Florida on the 13th for my clinical rotations. I do still plan to make a post a day however.

With that said, please, never wait on me. I would be appalled if I knew the whole group was waiting for me just to say, "Uh, I take a five foot step and swing my sword." Please feel free to DM PC me whenever it's convenient, make any rolls you like and I will catch up at the first opportunity.

As to scales, Asmodea is happy with the Consecrate one. She will have no difficulty with saving throws next level and as Sarge has pointed out, has little problem with DR either.

I'm off to bed now. It was an eight hour test to determine if I get to continue in medical school, so between the stress and the exhaustion, I'm very frazzled right now. 8)


No worries, man. It'll likely start to ease down for a while once we enter into things requiring actions. I only asked for one post a day, and if you're making that, nothing will be held against you. That said, there's the above issue with paths and all that that I'd like your thoughts on, since it's your call.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Yeah, you're doing what was asked of ya, no problem with me if you have stuff going on, glad you do. I just had two days off in a row so I had little else to do than sit here and hit refresh every so often.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

Regarding Paths - I think Champion fits Asmodea's personality more than Marshall but I am certainly willing to fulfill the latter role if you'd like one of each represented. I have not allocated her ability scores to take advantage of channeling or spells, but they don't completely define Marshall.

I seem to remember the player's guide saying that we may find ourselves doubling up on some of them but I don't know if they meant only after we have them all covered.

I am very much a "go with the flow" player and so am not really worried about the paths issue other than bringing your attention to it. My preference is for Champion over Marshall, but it is simply a preference, nothing more. 8)


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

I've never played with Mythic, and I'm not sure what's optimal. I just think that Guardian fits the character -- "You are my little lads, and I will take care of you!" That's Sarge in a nutshell.


If you're okay with doing that, then yeah, I guess I'd prefer that. Sorry about all this.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

No worries on my part about the paths. It probably won't come up for a while and who knows what role Asmodea will be fulfilling at that point.

Sergeant Jackram Hughes wrote:
I've never played with Mythic, and I'm not sure what's optimal. I just think that Guardian fits the character -- "You are my little lads, and I will take care of you!" That's Sarge in a nutshell.

LOL, maybe you should look at Marshal then, because you've summed up the spirit of it. 8)


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Well maybe but a lot of the marshall seems to be about channelling energy or laying on hands. I dunno. Dual path could work.

Has anyone read Terry Pratchet's Monstrous Regiment, by the way?


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

I have not, but I think it was a continuation of Jingo?

I quit reading when I quit smoking. I didn't realize it at first, but it seems I usually did the two together and by the time I realized that I hadn't read a book in forever, I was in medical school and stuck reading books.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Doesn't that just figure


Male Human Wizard

That shield other scale sounds good for me then. And sorry for my slow posting as well.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Hello? This thing on? *taps the microphone*


Haven't said anything since most people aren't on consistently during the weekend anyway, but yeah, if your name begins with an A you're needed to make your turn.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

I am very sorry to have missed the last few days. I'm in the middle of my move to New York and a massive family emergency has arisen with my in-laws. I will do my best to catch up/post.


Male Human Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Yikes, hope things work out OK for you!


No worries.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

We are now in Staten Island and staying at the Hampton Inn. Yipee...ish.

We feel like two fish completely out of water. Both my wife and I have lived our entire lives in the South. I'm both excited and nervous as to how living in New York City will turn out.


Female Pitborn Tiefling Bloodrager (Abyssal Bloodline) 1

Sorry about the wait, I've just been going through a !@#$-ton of terrifying (to me) self-discovery and I've been kinda depressed lately.


Human Paladin, HP: 7/12, AC: 19/10/19, SV: 3/0/2, INIT: +0, CMB: +4, CMD: 14 ATT: falchion +4 (2d4+5), Perc +1,

I think self-discovery is always !@#$-ton terrifying, which is why I don't really recommend it. I certainly didn't make it to the ripe old age of !@#$ by engaging in any. Well, not since 30 or so.


Amanda, you haven't posted in a week. I'm sorry, but you have until tomorrow night to let me know if you can still be in this, or I'm going to have to get a replacement.


Female Human Bard 3; hp 21/21; Init +3; AC 17 (Touch 13, Flat Footed 14); Fort +2 Ref +6 Will +2; CMB +3 CMD 16 ; Move 30ft ; Perception +5; Diplomacy +9; Intimidate +9; Sense Motive -1; performance 9/11; chance encounter 1/1; Spells: 1st--4/4 per day

Was working on planning my build and realized I had my int score 2 short. This has been fixed and on skill was corrected. Just wanted to let you know.

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