Rogeif Yharloc

Sergeant Jackram Hughes's page

133 posts. Alias of Paladin of Baha-who?.


Full Name

Jackram Hughes

Race

Human

Classes/Levels

Ranger 3 | HP 30/30| AC 19 T 12 FF 17 | CMB+6 CMD 19 (17 Fl) | Ft +4 Rf +5 Wi +2 | Init +2 | Perc +7 | Exposed to Awfulness reroll: 1/1

Gender

Male

Size

Medium

Age

33

Alignment

CG

Location

Mendev

Languages

Common (Taldane), Hallit, Abyssal

Occupation

Sergeant

Strength 18
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 12
Charisma 8

About Sergeant Jackram Hughes

Sergeant Jackram Hughes
Male Human (Kellid) Ranger 3
CG Medium humanoid (human)
Init +2; Senses Perception +7
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 30 (3d10+8)
Fort +4, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee gauntlet +6 (1d3+6) and
. . masterwork cold iron falchion +7 (2d4+9/18-20) and
. . masterwork heavy mace +7 (1d8+6)
Ranged darkwood composite longbow +6 (1d8+2/×3)
Special Attacks favored enemy (evil outsiders +2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 13, Int 12, Wis 12, Cha 8
Base Atk +3; CMB +6; CMD 19
Feats Endurance, Power Attack, Quick Draw, Rapid Shot, Toughness
Traits cynic (mendev), exposed to awfulness, scholar of the great beyond
Skills Climb +5, Handle Animal +3, Heal +5, Intimidate +3, Knowledge (dungeoneering) +5 (+7 to navigate underground), Knowledge (geography) +5, Knowledge (local) +3, Knowledge (nature) +6, Knowledge (planes) +7, Perception +7, Profession (soldier) +5, Ride +3, Sense Motive +8, Stealth +5, Survival +5 (+6 to track, +7 to avoid becoming lost when using this), Swim +5
Languages Abyssal, Common, Hallit
SQ combat styles (archery), favored terrain (urban +2), track, wild empathy +2
Combat Gear cold iron arrows (20), healer's kit, holy water (4); Other Gear +1 breastplate, darkwood composite longbow, gauntlet, masterwork cold iron falchion, masterwork heavy mace, backpack, masterwork, bedroll, belt pouch, compass, flint and steel, mess kit, rope, torch (5), trail rations (5), waterskin, whetstone, 5 pp, 4 sp, 7 cp
--------------------
Special Abilities
--------------------
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Cynic (Mendev) +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Terrain (Urban +2) (Ex) +2 to rolls vs Favored Terrain (Urban).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Jackram grew up in Kenabres, child not of crusaders but of the native inhabitants of Mendev, and from a young age he has learned of the dark foes of that land, not much from books, but from listening wide-eyed to the tales told both by the idealistic paladins, and the jaded and world-wise mercenaries and low templars who fought alongside them.

To very close friends only, he sometimes tells a story of his childhood. Like a lot of kids, he didn't know when he was getting in over his head, see, and one night, sneaking around the outskirts of the city, he was set upon by a horrid Dretch that had somehow made it through the wards. He laughs at it now, but to a small kid the relatively weak demon was almost deadly. A passing patrol saved him before he was slain, but he was in a coma for weeks before reviving.

Soon enough he joined the army, and was made a Sergeant almost immediately. Since then, he's seen hundreds of bright-eyed paladins rushing off to fight the demonic hordes... and had to write so many "We regret to inform you" letters that the names just blur together over time. He's gruff and prickly, but takes great care in making sure his soldiers have the best chance they can have to survive.

"Life's short, enjoy it while you got it," is a philosophy he lives by. Cayden Cailean is the closest deity to his heart, though he says the prayers to Iomedae when the other soldiers say them. Sometimes he'll mutter "Nur, nur, nur" while they're singing the hymns, depending on how cynical he feels that day, but he knows that the fresh-faced recruits, the newly-minted lieutenants, have to see "Sarge" in prayer with them.

A weakness for women, wine, and song is a flaw he'll admit to. A haunting doubt that the Worldwound will stay contained is one he won't.