Bag of Holding and Murder


Advice


First, some context!

Last session ended on a sour note, with our rogue drinking the blood being used to to summon some horrifying monstrosity into our plane of existence. While my character doesn't know what it is, the boss, a high priestess to and undead god, died quoting Star Wars "Kill me and I shall become more powerful than you can possibly imagine!"

So now he lies dying, slowing becoming incorporeal and turning into whatever she was trying to summon. Good news is the portal she was attempting to open never got a chance, so only one baddy and we might have saved the world! Bad news is when the rogue found out (through DM intervention) what he was going to turn in to, he started screaming at us to run. We're currently barricaded in the temple surrounding by untold thousands of zombies smack dab in the center of city we are at war with, making his suggestion a slightly difficult.

My question is this: if I dumped him into our Bag of Holding, then stabbed it, would it get rid of the baddy?

Rules:
If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and all contents are lost forever.
Does "Lost Forever" constitute destroyed? Would a CN Mercenary do this to his brother in arms? Is it evil or am I saving him?

Silver Crusade

If character discovers that the rouge's going to turn into something evil and bad (not redundant), leaving no trace of himself, then that's saving the rogue from a worse fate! Good on character. Emphasis on the discovery of such though, else that's plain murder. Consensual euthanasia isn't murder, at least according to most societies.

As for the bag trick working- I'd say it should work, assuming its the poor rogue's body that was going to become the bad, evil thing.


"lost forever" usually refers to being shunted to a random plane.


Tiny Coffee Golem wrote:
"lost forever" usually refers to being shunted to a random plane.

So, in essence, we would make whatever it is someone else's problem?

Liberty's Edge

Alwaysafk wrote:
Tiny Coffee Golem wrote:
"lost forever" usually refers to being shunted to a random plane.
So, in essence, we would make whatever it is someone else's problem?

Unless (until) he comes back.

Sovereign Court

Remember, "Random Plane" could be the one your on, ten feet to the left just as much as it could be the City of Brass or Pandemonium.

Liberty's Edge

Morgen wrote:
Remember, "Random Plane" could be the one your on, ten feet to the left just as much as it could be the City of Brass or Pandemonium.

Any DM that does this doesn't deserve the title. There's plenty of planes and virtually (or literally) unlimited space across the prime material (and literally unlimited space across the abyss).


+1 for the bag of holding Epicness.

that's it really, i have no useful advice to contribute; i just found this post extremely hilarious.

PS. Is the rogue turning into something that doesn't need air? Remember you can't breathe while in a bag of holding, so keeping him there and closing the bag might be enough.


Your DM could just roll a d100 percentage die and give the evil monster a %1 chance to stay on the same plane. I would think thats fair and if it is the %1 then it was FATE!!


any time i see a post with "bag of holding" and "murder" I have to come take a look, i would rule it that the rogue is killed, but it would then make a sweet big bad evil guy who used to be rogue revenge scenario as he fights his way to your plane

like
So.


In what way is "lost forever" equivalent to "shunted to a random location on a random plane"?

A bag of holding creates an extradimensional space with the opening to the bag being the only way to access that space. Think of the planes as all being soap bubbles, and planar travel as slipping through the membranes between them. A bag of holding is like a tiny little bubble on the side of a big one. If you puncture the bag, what you are doing is releasing that bubble so it is no longer attached to anything and can never again be attached to anything.

It would get rid of him, and he would not appear in a random location. If he had means of planar teleportation then he could probably get out eventually, but seeing as he needed his lackey to make a portal and/or summoning blood-juice to get him onto the material plane, that seems unlikely.


Writer wrote:

+1 for the bag of holding Epicness.

that's it really, i have no useful advice to contribute; i just found this post extremely hilarious.

PS. Is the rogue turning into something that doesn't need air? Remember you can't breathe while in a bag of holding, so keeping him there and closing the bag might be enough.

He's already kinda undead, shows up on detect undead and is incorporeal. We tried slicing him up, but didn't quite work out. I plan to have my pet shadow drag his happy ass into the bag.

Grand Lodge

Totally awesome and totally bleeding with roleplaying/story potential... my only concern/question is this: How big is this Bag of Holding? Can you actually fit the rogue's body through the mouth of this bag? Is it duffel bag sized or change purse size?

While I understand that it's "bigger on the inside", you still have to be able to fit stuff into it in the first place, right? I might be fuzzy on that part...

Otherwise, I agree that it's saving your comrade from a fate worse than death, especially if he's shouting at you all to run!

And no, I don't believe that in this case it's an evil act for your CN character to "grant mercy" to your friend... CN folks still have feelings and loyalties and such, they're just more individualised.... case by case basis kind of thing... I'd say it's an excellent opportunity for an epic, emotion filled moment in your campaign... and sets up all kinds of story arcs down the road...


Bascaria wrote:

In what way is "lost forever" equivalent to "shunted to a random location on a random plane"?

A bag of holding creates an extradimensional space with the opening to the bag being the only way to access that space. Think of the planes as all being soap bubbles, and planar travel as slipping through the membranes between them. A bag of holding is like a tiny little bubble on the side of a big one. If you puncture the bag, what you are doing is releasing that bubble so it is no longer attached to anything and can never again be attached to anything.

It would get rid of him, and he would not appear in a random location. If he had means of planar teleportation then he could probably get out eventually, but seeing as he needed his lackey to make a portal and/or summoning blood-juice to get him onto the material plane, that seems unlikely.

It's not a rule written somewhere. It's a generality. Can you think of a better way to Lose something forever?


Bascaria, just because something is being summoned doesn't mean it doesn't have the power to travel the planes on its own, it just means someone on that particular plane is pulling it through, so while I agree with your bag of holding being its own free floating demiplane at that point I disagree that it would necessarily stop BBEG from appearing 10 seconds later on where his new body formerly was.


Mr. Fox wrote:


Totally awesome and totally bleeding with roleplaying/story potential... my only concern/question is this: How big is this Bag of Holding? Can you actually fit the rogue's body through the mouth of this bag? Is it duffel bag sized or change purse size?

While I understand that it's "bigger on the inside", you still have to be able to fit stuff into it in the first place, right? I might be fuzzy on that part...

Otherwise, I agree that it's saving your comrade from a fate worse than death, especially if he's shouting at you all to run!

And no, I don't believe that in this case it's an evil act for your CN character to "grant mercy" to your friend... CN folks still have feelings and loyalties and such, they're just more individualized.... case by case basis kind of thing... I'd say it's an excellent opportunity for an epic, emotion filled moment in your campaign... and sets up all kinds of story arcs down the road...

We managed to fit a red dragon's head in there for our trophy room, so I don't think that'll be an issue. If it doesn't kill whatever is coming out I doubt it will be a mercy killing. We'll have to hunt it down. Whatever it is, he becomes it (or so the Cleric's Knowledge Religion check said) so we won't be able to revive him until then.


Alternatively, you can keep hold of the 'monster' (opening the bag occasionally to provide air) and, when you meet the next BBEG, throw the bag at it and run!!

:)


Ummm, all sorts of baddies seem to desperately want to get IN to whatever plane you're playing in, and have wanted to do so for untold aeons. The fact that as powerful as they are, they haven't already eaten the world, shows us that there is something (barrier, law, principle, spell, whatever) keeping them OUT. The ritual was what was needed to breach the barriers and get the entity here. If it could just as quickly get here no matter what, I'd say that's a major fail. Ripping up the bag of holding is hilarious, good thinking, and should work just fine.

But give it all a few more years, some more levels to the protagonists, and have them meet the entity somewhere on a planar jaunt...

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