| Bralla |
Bralla takes a swing, perhaps one last swing, at the massive horror.
Attack (Base +Flanking) 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage 2d4 + 4 + 2d6 ⇒ (4, 1) + 4 + (3, 6) = 18
Initiative: +3 Perception: +5
Current AC: 17 (14 Flat-footed / 13 Touch)
Current HP: 5 / 23 remaining
Current in Hand: MW Falchion, +6 for 2d4+4
Sneak Attack (2d6): Flanking Huge Horror with Bruce
Conditions in effect: n/a
Abilities: Sneak Attack, Improved Feint, Combat Expertise, Anatomist
Arrows used /20:
…since we are on a new page.
Aces
Bralla
Bruce
Horrors
The Rev
| Kip84 |
Aces has 13 HP remaining
Bruce has 15 HP remaining
Bralla has 5 HP remaining
Horror 1 dead
Horror 2 3 points taken. Has run 40 ft into the bush with two children.
Big bad horror, has taken 72 dmg.
You see a weak point in it's knee and cuting through the sickly white flesh you hear a satisfying crack.
| The Bruce |
Bruce roars with defiance as he swings at the abomination with all his might.
Hero Point = +1 standard action
Power Attack 1d20 + 10 ⇒ (8) + 10 = 18
Damage 2d6 + 10 ⇒ (1, 4) + 10 = 15
Power Attack 2 1d20 + 9 ⇒ (11) + 9 = 20
Damage 2 2d6 + 10 ⇒ (2, 1) + 10 = 13
| Kip84 |
Bruce swings at the beast with all his might scoring two hits on the beasts chest as it's knee fails from Brallas hit. It falls to the ground in a tumble of bodies as the spell that was fusing the corpses fails. The woman, Baby and another child that the beast was holding have fallen in that mess to.
THAT WAS AWESOME. Two Hero points for everyone. And level up your characters.
In the aftermath of the battle it you hear wailing mothers, husbands and children. You see Kimba walking amongst the huts tears streaming from her eyes.
Make perception checks.
| Roland "Rev" Graves |
The Rev wheels around, looking for the horror that escaped. At the same time, he mutters a prayer, another wave of golden light swirling about them.
Channel positive energy:
2d6 ⇒ (1, 3) = 4
Hopefully cast this to cover the whole party. Otherwise focus on Bralla/Bruce.
Perception:
1d20 + 7 ⇒ (3) + 7 = 10
| Kip84 |
The young woman gets up from amongst the corpses that made up the beast she picks up her baby and then walks over to Bruce she looks up at him through long lashes and then stumbles over some English Thank you big sword. You save me.
Aces has 17 HP remaining
Bruce has 19 HP remaining
Bralla has 9 HP remaining
| 'OldOne' Kimba |
Kimba moves up to Bralla This is a dark day for my tribe she says in the native tongue. the Oldone has been killed, and now we are leaderless! Howcan we survive this? How can I lead my people out of this? Why did he pick me?! she looks at you closer Your wounds! I am sorry she touches your arm and a spark jumps from her hand power washing though your body. cure light wounds1d8 + 3 ⇒ (8) + 3 = 11
| The Bruce |
Bruce looks up from the pile that was the abomination at the young lass who spoke to him.
Fort Save 1d20 + 7 ⇒ (20) + 7 = 27
He mumbles something incoherant and starts to giggle, then turns to his comrades. "Bruce see dead things run into trees, we follow now?"
| Bralla |
Kimba moves up to Bralla This is a dark day for my tribe she says in the native tongue. the Oldone has been killed, and now we are leaderless! How can we survive this? How can I lead my people out of this? Why did he pick me?!
Bralla replies to her in the native tongue, perhaps sounding a little too harsh and forcefull.
Diplomacy 1d20 + 9 ⇒ (18) + 9 = 27
He then relaxes his tone a lot, and speaking in Common, says, ”We need to go now. We want to end this problem by hunting down whatever is causing it. It is usually a person, a bad, bad person, causing trouble for his own profits. ”
”It would help us if you could lend us a Tracker. Someone who knows the area will have a better chance to find this person.”
Diplomacy 1d20 + 9 ⇒ (8) + 9 = 17
she looks at you closer Your wounds! I am sorry she touches your arm and a spark jumps from her hand power washing though your body. cure light wounds 1d8+3
”Thank you.”
He holds her shoulder and leans his forehead to hers - a traditional exchange offering his best wishes and advice again in the future, ”My thoughts will be with you.”Initiative: +3 Perception: +6
Current AC: Normal AC: 17 (14 Flat-footed / 13 Touch)
Dodge bonus from Combat Expertise: 18 (14 Flat-footed / 14 Touch)
Current HP: 9 / 30 remaining
Current in Hand: MW Falchion, +8 for 2d4+6
Sneak Attack (2d6): Flanking with Bruce? / Feint?
Conditions in effect: n/a
Abilities: Sneak Attack, Improved Feint, Combat Expertise, Anatomist, Befuddling Strike
Hero Points: 2
Arrows used /20:
When you click on the image of Bralla it will bring up his stats in more detail.
| Ruben "aces" Payne |
Aces scans around the camp looking for more danger as he reload his revolver and rifle.
Holstering the revolver and taking up the rifle he comments to the group.
'I thought that was about to be my last hand'
Then louder and more generaly ' So does anyone know what these things were and what might be causing this?'
| Roland "Rev" Graves |
The Rev walks up to Aces, wiping dirt off his newly retrieved revolver before loading them up with their new rounds.
"I've lost track of the last one. We should all make haste though, last I saw the horrible thing with a load of poor villagers."
| 'OldOne' Kimba |
Kimba's back straightens as Bralla talks to her in the native's language. She considers the question of a tracker and then says
| 'OldOne' Kimba |
Kimba comes back about ten Minutes later with another young Native girl (say 17 odd) trailing behind her
| Darri |
Darri stands to the side and behind Kimba, she looks a little surly and unhappy about having to help
| Roland "Rev" Graves |
Sense motive:
The Rev makes a show of spinning his pistols around and sliding them back into his holsters. He shoots Darri a sly sink. "I'll follow you anywhere, darlin'."
| Bralla |
Sense Motive 1d20 - 1 ⇒ (2) - 1 = 1. Typical... :(
"We needs must show a lot of support for the young OldOne. Your tribe will trust someone who is trusted, so we will show our trust. You, Darri, needs must do this too."
Diplomacy 1d20 + 9 ⇒ (17) + 9 = 26. That's better. :)
"Thank you for helping us. You will show us which way, and we will bring back your tribe's women and children, and if they are lucky, your men too."
Bralla sheaths his falchion for his bow, and is ready to leave.
Initiative: +3 Perception: +6
Current AC: Normal AC: 17 (14 Flat-footed / 13 Touch)
Dodge bonus from Combat Expertise: 18 (14 Flat-footed / 14 Touch)
Current HP: 9 / 30 remaining
Current in Hand: MW Comp Shortbow, +7 for 1d6+3
Sheathed: MW Falchion, +8 for 2d4+6
Sneak Attack (2d6): Flanking with Bruce? / Feint?
Conditions in effect: n/a
Abilities: Sneak Attack, Improved Feint, Combat Expertise, Anatomist, Befuddling Strike
Hero Points: 2
Arrows used /20:
| Bralla |
Bralla looks to the other three.
“Let’s go finish this then. Once and for always.”
[b]Initiative: +3 Perception: +6
Current AC: Normal AC: 17 (14 Flat-footed / 13 Touch)
Dodge bonus from Combat Expertise: 18 (14 Flat-footed / 14 Touch)
Current HP: 9 / 30 remaining
Current in Hand: MW Comp Shortbow, +7 for 1d6+3
MW Falchion, +8 for 2d4+6
Sneak Attack (2d6): Flanking with Bruce? / Feint?
Conditions in effect: n/a
Abilities: Sneak Attack, Improved Feint, Combat Expertise, Anatomist, Befuddling Strike
Hero Points: 2
Arrows used /20:
| Kip84 |
You follow Darri through the bush. She follows the trail left by the Horrors. After a few minutes she stops and inspects the area.
| Bralla |
must resist secret- oh, it hurts
Perception 1d20 + 6 ⇒ (19) + 6 = 25
"Crap! More dead things!"
Bralla's actions assuming surprise round
Initiative 1d20 + 3 ⇒ (19) + 3 = 22
Bralla charges the nearest skeleton, dropping his bow and pulling his falchion he moves.
Attack (Charging) 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Confirm Crit (with trait bonus) 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
WTF - I made a post on the ipad, then edited on the laptop - it changed the rolls. I didn't think that a 14 was going to confirm a crit anyway.
Damage 2d4 + 6 ⇒ (3, 2) + 6 = 11
Sneak Attack 2d6 ⇒ (1, 4) = 5
Befuddling Strike 1d4 ⇒ 4 rounds
Initiative: +3 Perception: +6
Current AC: 15 (-2 from Charge)
Normal AC: 17 (14 Flat-footed / 13 Touch)
Current HP: 9 / 30 remaining
Current in Hand: MW Falchion, +8 for 2d4+6
dropped: MW Comp Shortbow, +7 for 1d6+3
Sneak Attack (2d6): Surprise Round?
Conditions in effect: n/a
Abilities: Sneak Attack, Improved Feint, Combat Expertise, Anatomist, Befuddling Strike
Hero Points: 2
Arrows used /20:
| Kip84 |
It's cool I saw it before you edited but no 14 doesn't confirm.
Can I get initiative rolls?
Oh and also. I can't remember what I said to do with rolling Hp but have now decided I'd like everyone to take max Hp. Could everyone please apply this retroactively? And if you want to change a choice as in Hp or skill rank at a lvl because of this feel free
| OberonViking |
updated!
Initiative: +3 Perception: +6
Current AC: 15 (-2 from Charge)
Normal AC: 17 (14 Flat-footed / 13 Touch)
Current HP: 20 / 36 remaining
Current in Hand: MW Falchion, +8 for 2d4+6
dropped: MW Comp Shortbow, +7 for 1d6+3
Sneak Attack (2d6): Surprise Round?
Conditions in effect: n/a
Abilities: Sneak Attack, Improved Feint, Combat Expertise, Anatomist, Befuddling Strike
Hero Points: 2
Arrows used /20:
| Skeletal Warriors |
The rest of the Skeletal Warriors jump out of their hiding places strangly equiped with armour and longswords. Two attack Bruce
Attacks:1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 7 ⇒ (19) + 7 = 26
Dmg:1d8 + 3 ⇒ (5) + 3 = 8
1d8 + 3 ⇒ (8) + 3 = 11
One attacks Aces and one swings its longsword at The Rev.
Attack v Aces(Flat-footed): 1d20 + 7 ⇒ (11) + 7 = 18
Attack v The Rev(Flat-footed): 1d20 + 7 ⇒ (13) + 7 = 20
Dmg Aces: 1d8 + 3 ⇒ (1) + 3 = 4
Dmg The Rev: 1d8 + 3 ⇒ (6) + 3 = 9
The one that Bralla hit responds in like kind orbs of magical light flash in its eye sockets as it swings it's sword.
Attack v Bralla: 1d20 + 7 ⇒ (10) + 7 = 17
Dmg Bralla: 1d8 + 3 ⇒ (5) + 3 = 8
And the last one attacks Darri
Attack v Darri(Flat-footed): 1d20 + 7 ⇒ (3) + 7 = 10
Dmg Darri: 1d8 + 3 ⇒ (8) + 3 = 11
Bruce gets an action for the surprise round and then round one begins! Roll Initiative if you haven't already.
| Roland "Rev" Graves |
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The Rev stumbles backwards, looking at the slick of blood coming from his new wound. He gasped, never having been actually hit before, this was new and terrifying.
Iniative:1d20 + 3 ⇒ (10) + 3 = 13
Am I included in my own Channel Positive Energy?
| Ruben "aces" Payne |
Aces jumps back as he is hit...obviously caught in a dream before the ambush...
Perception 1d20 + 0 ⇒ (16) + 0 = 16
Initative 1d20 + 7 ⇒ (10) + 7 = 17
| The Bruce |
Bruce leaps to meet the skeletons attacking him.
Attack 1d20 + 11 ⇒ (11) + 11 = 22
Damage 2d6 + 9 ⇒ (1, 5) + 9 = 15
Cleave 1d20 + 11 ⇒ (10) + 11 = 21
Damage 2d6 + 9 ⇒ (3, 4) + 9 = 16
| Bralla |
Bralla, looks about and considers Bull Rushing skeleton 5, but instead he impatiently whacks at Skeleton One.
Attack 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
damage 2d4 + 6 ⇒ (3, 1) + 6 = 10
Combat Expertise: AC now 18
| Ruben "aces" Payne |
With a loud curse aces moves back toward rev...ducking out of the reach of the Skeleton (5 foot step).
Raising his rifle he lets fly trying to put a bullet through the skeletons skull.
Attack 1d20 + 9 ⇒ (2) + 9 = 11
Dammage 2d6 + 1 ⇒ (3, 4) + 1 = 8
| Roland "Rev" Graves |
Rev, looking forward as the Ambush unfolds around him and realises he has a chance to do something.
"Aces! I'm moving up.." Letting his old pal know he is leaving his side.
I will move up ten feet, to be standing next to Skeleton #3. If I am counting right, I should be able to cover almost every skeleton (except #5?) with this burst heal.
As Rev moves up, he drops his pistol, drawing his rapier as he moves up, hoping to dodge the skeletons as they lash out at him as he moves up. When in places, he begins muttering his prayer. The wave explodes out twice, bathing the area in two slightly different auras.
Free: Drop Revolver.
Movement: Move Forward 10ft, draw rapier.
Standard:
Channel Energy: 2d6 ⇒ (5, 6) = 11 to Damage the skeletons. Will Dc 14 for half.
Hero Point!
Standard:
Channel Energy: 2d6 ⇒ (5, 3) = 8 to heal the group (Should affect everyone, including me.)
| Kip84 |
As you step away from the skeleton and up beside the other one they swipe at you with their swords.
Skeleton 6 AoO : 1d20 + 7 ⇒ (15) + 7 = 22 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Skeleton 3 AoO: 1d20 + 7 ⇒ (6) + 7 = 13 Dmg: 1d8 + 3 ⇒ (8) + 3 = 11
Then your release two waves of energy Skeletons 1, 2, and 3 crumble into dust a wailing sound is emitted as the magical energies animating them is released and thier armour and swords fall clanging together into the dirt!
The other skeletons in the area tremble as your energy washes over them.
| Skeletal Warriors |
Skeleton 5 attacks Darri aiming for a shoulder
Atk: 1d20 + 7 ⇒ (2) + 7 = 9 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
Skeleton 6 takes a step to where The Rev was and slashes at Aces
Atk: 1d20 + 7 ⇒ (6) + 7 = 13 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
And Skeleton 4 steps up to The Rev and takes a swing.
Atk: 1d20 + 7 ⇒ (9) + 7 = 16 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
But everyone is on thier toes now and you all easily avoid thier attacks.
| The Bruce |
Bruce charges at no.5 (is alive(movie reference)) hoping to draw its attention from Darri. Roaring and sneezing through the cloud of skeleton dust, swinging madly.
Power Attack 1d20 + 11 ⇒ (4) + 11 = 15
Damage 2d6 + 15 ⇒ (4, 3) + 15 = 22
| Darri |
Aces 11 dmg
Bruce 18 dmg
Bralla 10 dmg
Skeleton 1, dead
Skeleton 2, dead
Skeleton 3, dead
Skeleton 4 will save 1d20 + 4 ⇒ (17) + 4 = 21 5 Dmg.
Skeleton 6 will save 1d20 + 4 ⇒ (4) + 4 = 8 11 Dmg.
Darri takes a step away from the skeleton and sending two arrows at its head she tries to shoot it.
Atk: 1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (3) + 7 = 10
Dmg:1d8 + 3 ⇒ (6) + 3 = 9
1d8 + 3 ⇒ (7) + 3 = 10
| Bralla |
Protect the Healer!
"I'm coming, Rev."
Attack 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
damage 2d4 + 6 ⇒ (2, 1) + 6 = 9
unfortunately I can't flank yet, for that sneak attack
Initiative: +3 Perception: +6
Current AC: 18 (+1 from Combat Expertise)
Normal AC: 17 (14 Flat-footed / 13 Touch)
Current HP: 31 / 36 remaining
Current in Hand: MW Falchion, +8 for 2d4+6
dropped: MW Comp Shortbow, +7 for 1d6+3
Sneak Attack (2d6): Surprise Round?
Conditions in effect: n/a
Abilities: Sneak Attack, Improved Feint, Combat Expertise, Anatomist, Befuddling Strike
Hero Points: 2
Arrows used /20: