Armour Expert: -1 penalty from armour.
Charming: +1 to bluff or diplomacy when they could be sexually attracted to me.
Dirty Fighter: +1 damage when flanking
Feats:
Spoiler:
Exotic Weapon Proficiency (Revolvers)
Two Weapon Fighting
Weapon Finesse
Channel Energy: 2d6 6 times a day, spent 5.
Sneak Attack: 1d6
Spells:
Spoiler:
Orisons:
Guidance
Light
Mending
Detect Magic
Lvl 1:
Bless - Spent as a CLW
Obscuring Mist - Spent as a CLW
Weapon of Awe. - Spent
Disguise Self
Lvl 2:
Bull's Strength - Spent
Invisibility - Spent as a CMW