SouthWelshland Bushrangers (Inactive)

Game Master Kip84

Put on a ship and transported to the new colony in the south a group of escaped convicts take on the law while making their way in this strange and dangerous land.
A campaign set in a version of colonial Australia
Current Map


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It's been a tough 26 years for the new colony of SouthWelshland. The magic that makes life so easy in Londinium does not seem to function the same way twice in this strange land. Continual flame street lamps blowing up and almost burning Sydinium to the ground in the first year. Teams of unseen servants set to work the land going wild and even attacking their masters. Even the great sky ships come crashing to the ground randomly without any known cause!

The solution was to build the colony on the back of prisoners, a solution that is also helping to clear out the streets of Londinium without the pressure of adding extra dementional space to the prisons!

In 1813 a path was found over the great mountain range in the west. Lush grasslands were found on the other side and Governess Maquarie ordered a road built to the other side and the first inland town called Bastion (Bass-Tee-on) to be founded. In 1814 thirty-four convicts set out to build the road under the whip, which brings us to our story...

Four convicts sit in the shadows of the great mountains watching the sun fall in the west. Caught for crimes real or imagined, chained together and forced to build a road, Bralla, Bruce, Roland, and Rueben.

Today is the anniversary of the founding of SouthWelshland and 8 of the guards are celebrating over by their own bonfire about 65ft away. Two guards are posted near you (about 15ft away) to watch over the convicts but they've snuck a bottle away from the party and as the darkness deepens you watch them drink themselves into a stupor. Perhaps tonight is the opportunity for a daring escape!

The four of you are chained together by the right ankle and the chain is bolted to a stake in the ground. You also don't have your gear, except for perhaps one secreted item as small or smaller than a dagger (slight of hand DC14)

The camp is surrounded by bushland except for the area you've been clearing for the road. Ghostly white trunks of gumtrees sprout out of the thick underbrush. A couple of miles to the south on a hill, you can see the lighted window from a house of some kind.


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Ruben..or Aces as he is know to his friends and sometimes adversaiers looks to his compainions.

"well it seems tonight might be the time we finaly get to roll the dice...whos up for a gamble?"


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev tugs his leg, testing the strength of the chain and how well it actually is driven into the ground.

"If I have to hear Bruce snoring for one more night, I might just flip out. Let us get the hell away from here."

Spoiler:
1d20 + 6 ⇒ (17) + 6 = 23 Sleight of Hand to see if I managed to hide a dagger in my boot.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Spoiler:
Thieve’s tools secreted into my boots. 1d20 + 7 ⇒ (7) + 7 = 14

"Hmph. Tools or arms? Help me pull this stake out. Then we kill guards, yes?"

Stength check 1d20 + 3 ⇒ (1) + 3 = 4

"Maybe tools then..." The half-orc takes off his boot, and spills the contents in front of him. He choose a few small tools and sets to work on the bolt containing him and his friends.

Disable Device 1d20 + 7 ⇒ (3) + 7 = 10

Squinting at the immobile chains, he says to the other three, "Maybe you do it."


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Slowly rising from the dirt with an absent grin, Bruce makes his way over to the stake. "Heh, I help" he says happily. Gripping the stake with both hands, he heaves.

Strength check 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

"Ah Bralla sorry I dont seem to have the skills for that but lets see if we all cant work together to try and pull out this stake...I have no plans on getting stuck here tonight"

Assists Bruce 1d20 + 0 ⇒ (2) + 0 = 2

Slight of hand 1d20 + 5 ⇒ (20) + 5 = 25 to find the blade hiden in belt

"we will have to go quite for the guards....and see if we can make them meet the great dealer in the Sky"


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev reaches over and takes the lock picks off of Bralla, giving him a quick nod of thanks.

Spoiler:
1d20 + 6 ⇒ (5) + 6 = 11Disable Device on the lock

"By Gods, what are these things made of?" He says, handing the tools back to Bralla and glaring at the lock around his ankle. Pulling the dagger out of his boot, Rev starts chipping away at the dirt at the base of the spike to help the others.

Spoiler:
1d20 + 1 ⇒ (11) + 1 = 12 Assist Bruce.


After a few minutes of hushed conversation and picking at the locks of your linked manacles, Bruce gives one last massive heave on the chain while Rev loosens the dirt around the stake with his dagger. The two foot long stake comes free all of a sudden and Bruce has to take a quick step back to steady himself. You can move about now as a group ( your all still linked together at the right ankles )

The two guards nearby are now slumped against a felled tree with their backs to you. You hear the loud snoring of one but the one on the right is humming softly and every so often breaks into a fit of giggles and murmuring. Maybe he's dreaming but you can't be sure without seeing his face.

60ft away you can see three guards still up, silhouetted against the fire but it looks like most of them have turned in.


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Roland deftly spins the knife in his hand after the stake is out of the ground, stopping it so he is holding the handle out towards Bruce.

"You'll put this to more use than I. I think our next step should be sneaking up on the two that are meant to be watching over us, and take them out quietly and brutally. Mayhaps they will have keys, or even more usefully a gun."

Spoiler:
If everyone goes with this plan, heres my stealth check. 1d20 + 8 ⇒ (2) + 8 = 10


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce takes the dagger, then puts on his sneaking expression.

Spoiler:
Seaking expression: 1d20 + 2 ⇒ (6) + 2 = 8


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla motions for the dagger from Ace.

He whispers “Yup, me and Bruce can make sure that they tell no more lies.”

Spoiler:
.
Stealth check 1d20 + 9 ⇒ (11) + 9 = 20
.
Attack roll 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d4 + 3 ⇒ (4) + 3 = 7
Sneak Attack 2d6 ⇒ (5, 4) = 9

OOC: hmm, 11 might be enough to hit a helpless person without armour.


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Aces hands the knife to bralla..."I hope your work is good, I will help the best I can"
To the group "Lets go quietly now, I will hold one quiet as you finish him"

Spoiler:
Sneak 1d20 + 5 ⇒ (11) + 5 = 16
Aid another , holding the guard quiet as Bralla strikes 1d20 + 4 ⇒ (19) + 4 = 23

"Make it quick, we dont know how long till we are delt another hand"


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Spoiler:
Power Attack 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d4 + 7 ⇒ (4) + 7 = 11
Cleave 1d20 + 8 ⇒ (7) + 8 = 15
Damage 1d4 + 5 ⇒ (2) + 5 = 7


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Spoiler:

Aiding Bruce with his attack.
1d20 + 2 ⇒ (4) + 2 = 6

The Rev deliberately scuffs his boot just as Bruce lunges at the Guard, hoping to draw his attention.


You all do your best to stay low and keep the chain still while you make your way over to the two guards. Guards perception

Spoiler:
1d20 - 13 ⇒ (19) - 13 = 6


Due to their alcohol induced stupor the two guards don't notice the low clink of the chain as you cross the empty space towards them nor do they notice the scuff of The Rev's boot as you go for the kill

Aces reaches over the log and grabs the humming guard over his mouth and pulls the chin back while also arresting his right arm, Bralla is then able to make short work of this guards jugular. coup de grace extra dmg 1d4 + 3 ⇒ (3) + 3 = 6

While Bruce makes easy work of the sleeping guard shoving his dagger through his eye with both hands up to the hilt! coup de grace extra dmg 1d4 + 7 ⇒ (2) + 7 = 9


Both guards were equipped with a Rifle and 20 shot, a truncheon (club) and a dagger.

The humming guard has a ring of about ten keys on his belt.

Perception check for the three guards over by the fire 60 ft away

Spoiler:
1d20 - 5 ⇒ (14) - 5 = 9

Looks like they are oblivious as to what you've done.


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Aces wipes his now blood staind hands on the guards uniform and begins to search the body for anything usful.

" nice work lads now lets see if we cant get free, but keep and eye out for any other guards"

Spoiler:
Perception 1d20 + 6 ⇒ (1) + 6 = 7

Aces takes one of the rifles and loads it handing the other to "Rev"

Aces wispers to Rev "shoot straight friend, just dont roll the devils eyes"


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla wipes the blood from the dagger on the ground and tucks it into his trousers. He is a deeply happy man at the moment.

He quietly takes the keys from the dead guard and begins going through them to find the right one. Eventually the half-orc unlocks the small group, and they murmur together debating what to do next.

Spoiler:
Auto-success on unlocking?
Otherwise: 1d20 ⇒ 19


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce quite happily starts stripping one of the guards, and donning the uniform. He also grabs one of the clubs. Turning to Rev, he whispers "Bruce guard now?" grinning inanely.


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev surveys Bruce, a wry smile as he watches him. He reaches across, straightening his tricone and doing up the buttons to make him look like an actual guard.

Spoiler:

Disguise Check if he needs one with the Uniform; 1d20 + 7 ⇒ (17) + 7 = 24

"My Gods man, you are the picture of a recruitment poster now."

Rev turns and secures himself a Knife from the other fallen guard, tucking it into his newly released boot.

Spoiler:

The Rev will also keep an eye out for the guards and any approaching noises.
1d20 + 8 ⇒ (16) + 8 = 24


Aces doesn't manage to find anything on the guard he thinks will be useful

Bralla has no trouble unlocking the chains around your ankles

Bruce looks spiffy in his slightly tight guards uniform

Guards perception:
1d20 - 5 ⇒ (8) - 5 = 3

Rev the three guards that are still awake are still drinking and laughing. They don't seem to have noticed your escape yet.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Picking his way carefully, Bralla heads to the left of the guard’s tent. He skirts round the long way to the side opposite those guards who are still awake. He stops to listen carefully at the tent before slicing a vertical line into it.

Stealth:
1d20 + 9 ⇒ (2) + 9 = 11

Perception:
1d20 + 5 ⇒ (18) + 5 = 23


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce settles a mean expression on his face as he picks his way noisily to the opposite side of the clearing to Bralla and Rev, keeping a surreptitious eye on the guards.

Perception:
1d20 + 4 ⇒ (17) + 4 = 21

Once he reaches the opposite side of the clearing, he begins urinating noisily on a tree and moaning gratefully


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

After a quick whisper about the plan aces takes the other rifle, slinging it onto his back loaded and ready..he tucks spare dagger into his belt.

Looking across to the camp Aces moves slowy to take up an overwatch position

Spoiler:
Sneak 1d20 + 5 ⇒ (19) + 5 = 24

Aces reaches into his pockets searching for his lucky charm a card an Ace of Diamonds, tattered and worn...he kisses it for luck and looks down the sights lining up one of the guards.

readied action:
If a guard looks to notice bralla and rev or bruce is overwhelmed. Attack with rifle 1d20 + 8 ⇒ (8) + 8 = 16
Damage 2d6 ⇒ (5, 2) = 7
Aces will then grab the other rifle readied for another shot.


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Roland follows behind Bralla, keeping close and quiet with his knife now in hand. He tenses himself, readying himself if he sees any movement in the tent to quickly strike out at them. (If there is none, he will charge through the new doorway and bring his knife down into the first guy he sees.)

Spoiler:

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27
Perception:1d20 + 8 ⇒ (10) + 8 = 18
Attack Roll:20 + 5 = 25

Confirming Crit:20 + 5 = 25
Damage: 2d4 + 1d6 + 1 ⇒ (4, 4) + (4) + 1 = 13


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Not going to be left behind, Bralla dashes into the tent too
(assuming we hadn’t heard anything).
He attacks anyone not asleep, otherwise plants his dagger into the nearest helpless one – preferably by kneeling over them and plunging the dagger into their chest with both hands.

attack:

Attack roll? 1d20 + 5 ⇒ (13) + 5 = 18
Standard Damage 1d4 + 3 ⇒ (4) + 3 = 7
Sneak Attack damage? 2d6 ⇒ (2, 4) = 6
Coup de Gras additional damage? 1d4 + 3 ⇒ (2) + 3 = 5


As you listen beside the tent Bralla you hear the sound of soft breathing, loud snoring and then suddenly the sound of your ally, Bruce, "aaaawwwwwwyeaaah!"

You make your slit in the tent and suddenly Roland dashes inside from behind you. Not wanting to miss the chance to murder your share of whities you dash in after him.

All the guards are asleep Rev you dive to your right and plunge your dagger into the first guards neck hoping to hit his jugular

Guards fort save for coup de grace DC 23 1d20 + 4 ⇒ (4) + 4 = 8

The guard lies there bleeding out on his bed!

Bralla you rush into the tent and jump on the guard to the left, you bury your dagger into his belly and give it a savage twist. His eyes pop open wide and he let's out an ear piercing scream that fades into a low gurgle as he chokes on his own blood!

Outside the tent all the guards turn their heads to the sound of Bruce relieving himself one of them jumps up "Bill? Jake?" he turns to one of the others "Better check it out."

They get most of the way (about a ten feet away) across the clearing towards Bruce and then they whirl around in response to the blood curdling scream coming from the tent.

The guard that was left behind at the fire jumps up grabs his gun and makes for the tent only to be shot in the shoulder by Ruben. The guard spins around to look for the source of the shot and starts walking up the hill towards Ruben.

Initiative:

Guards: 1d20 ⇒ 3
Bralla: 1d20 + 3 ⇒ (18) + 3 = 21
Bruce: 1d20 + 2 ⇒ (17) + 2 = 19
Roland: 1d20 + 3 ⇒ (16) + 3 = 19
Ruben: 1d20 + 7 ⇒ (8) + 7 = 15

ok that was your surprise round. The initiative order for regular combat will be
Bralla
Roland
Bruce
Ruben
Guards
Jump in out of order if you want and I'll try to resolve all the actions in order.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Clarification Request:
Clarification request:
There are three guards outside.
And there are Five in the tent, two now dead.
The other three are still asleep, or are they awake and this a Surprise Round for them, or ???


sorry. The three guards in the tent wake up with the noise. Two of them sit bolt up right, another rolls off his cot and thuds to the floor with surprise. they are awake but still surprised. Sneak attack away but no coup de grace.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Thank you, Kip – you have a big job to cover everything, it’s always going to be very difficult to get it all in on one post.

Bralla quickly moves to the nearest guard and gives him a dagger-load of love into the side of his neck. The orc kisses the guard’s forehead as he wrenches the dagger free.

Attack:

attack roll 1d20 + 5 ⇒ (17) + 5 = 22
Standard Damage 1d4 + 3 ⇒ (1) + 3 = 4
Sneak Attack damage? 2d6 ⇒ (5, 5) = 10


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce whirls around at the sound of the gunshot. Seeing 2 guards close by, he charges them, pulling the club free in the process. Swinging 2-handed, face full of fury.

Charge:
Power attack + Charge 1d20 + 10 ⇒ (9) + 10 = 19
Damage 1d6 + 9 ⇒ (4) + 9 = 13

Note:
-2 AC from charge btw, now 11


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev quickly darts behind the guard who had sat up, grabbing him around the mouth and yanking his head upwards as he draws his dagger across the now exposed neck.

Spoiler:

1d20 + 4 ⇒ (19) + 4 = 23
Confirming:
1d20 + 4 ⇒ (10) + 4 = 14

Damage:
2d4 + 1d6 + 1 ⇒ (3, 2) + (5) + 1 = 11


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Aces Drops the spent Rifle and takes up the second rifle Quick Draw training it on the guard walking up the hill.
Taking a second to steady his aim Aces fires.

Attack:
Attack 1d20 + 8 ⇒ (17) + 8 = 25
Damage 2d6 ⇒ (1, 6) = 7 Plus 1 if the guard is within 30 ft

hw far to the guards from my position


Bralla your guard rolls away as you attack him. You manage to score a hit though giving him a nasty gash and cutting off his ear lobe. It's bleeding heavily but he's still up. He lunges at you and tries to grab your dagger off you.
Disarm Attempt: 1d20 + 1 ⇒ (13) + 1 = 14
you get an attack of opportunity

Roland as you pull the guards head back to expose his neck he wiggled free of your grasp and instead of slitting his throat you gash his cheek and cut through his right eye. He reaches under his bunk and grabs his club.

The third guard in the tent stands up from behind his bunk with his rifle, he aims at 'Rev'

Bruce you charge your guard and give him a solid hit to the head. He shakes it off though and draws his own club and tries to hit you back
Attack : 1d20 + 5 ⇒ (16) + 5 = 21 your AC is 17 with the charge ( should have mentioned it before but the guards uniform includes armour.)
Dmg : 1d6 + 3 ⇒ (6) + 3 = 9

The other guard moves up and attempts to sunder your club. He leaves no opening for an attack as he does so. improved sunder

Sunder : 1d20 + 7 ⇒ (18) + 7 = 25 against your CMB of 20
Dmg : 1d6 + 3 ⇒ (4) + 3 = 7 to your club which has hardness 5 and 5 HP

if dmg from sunder is more than 8:
Broken: Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item. • If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.

Aces your hit your man in the abdomen and you can tell he's almost finished as he drops into a kneeling position involuntarily. He still raises his rifle at you to take a shot though

Attack : 1d20 + 3 ⇒ (14) + 3 = 17
You have concealment though from the low scrub 1d100 ⇒ 74 20% miss chance.
Dmg : 2d6 ⇒ (2, 2) = 4

The guard you shooting at is within 30 ft now. But the others are probably more like 50ft away. A bit further away and to the left

ok that's the end of round one (except for Bralla's opportunity attack.)

GM tracking:
At the beginning of round two

There are three guards in the tent
One facing off against Bralla who has taken 14 dmg
One facing off against Roland who has taken 11 dmg
And one at the far end near the door Aiming his rifle at Roland

There are two guards facing off against
Bruce near the edge of the clearing
One has taken 13 dmg

There is one guard having a shoot off with Aces
He's taken 15 dmg

Bruce has taken 9 dmg
Aces has taken 4


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

AoO only

"If you want it so badly, here, have it."

Bralla shoves the dagger into the man's belly.

Attack:

attack roll 1d20 + 5 ⇒ (9) + 5 = 14
Standard Damage 1d4 + 3 ⇒ (1) + 3 = 4
Sneak Attack? (more hopefull than expecting) 2d6 ⇒ (3, 6) = 9

"Well? Aren't you going to use it?
"You damned, ungrateful piece of dung."


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

“Since you don’t want it, I’ll see if your lover over here does.”

Leaving this unarmed guard behind, Bralla quickly moves to the guard with the rifle trained on his friend. He fakes to the left as he shoves his dagger between the guard’s ribs on the right.

Attack the Guard with the Gun:

Bluff/Feint: 1d20 + 13 ⇒ (18) + 13 = 31
Attack vs Flat Footed: 1d20 + 5 ⇒ (7) + 5 = 12
Standard Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Sneak Attack damage: 2d6 ⇒ (4, 2) = 6

AoO When the Guard Fires the Rifle:

Attack vs Flat Footed: 1d20 + 5 ⇒ (7) + 5 = 12
Standard Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Calculating Feint DC:

The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. If successful, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

'Gods be dammed!' Aces yells as the bullet clips him in the shoulder as he's too slow to duck
'Thats it you have made it personal' He screams, at the Guard now kneeling infront of him 'I'm going to put all of this bet on Red..blood red'
Aces jumps up slinging the rifle across his back and Runs to the guard Knife in hand.
Coliding with the guard he rams home the knife with all the force and anger he can muster.

Attack:
Attack Knife 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d4 + 1 ⇒ (4) + 1 = 5

'looks like you've played your last hand'


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev reverses the knife in his hand and starts bringing it down over and over again with fury.

Spoiler:

Attack knife on same guy: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Looking up from his victim, Rev's eyes open in fear and suddenly he seems to split into two versions that are standing in the same spot. Both seem to move slightly out of time with each other.

Spoiler:

This is my copycat ability; Works like mirror image but I only get one figment. This is a move action.

"Whenever you are attacked or are the target of a spell that requires an attack roll, there
is a possibility that the attack targets one of your images instead. If
the attack is a hit, roll randomly to see whether the selected target
is real or a figment. If it is a figment, the figment is destroyed. If the
attack misses by 5 or less, one of your figments is destroyed by the
near miss."


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

With renewed fervour, Bruce swings at the guard again.

Attack:
Power Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1d6 + 9 ⇒ (1) + 9 = 10

A look of utter glee comes to his face as he swings, and he begins laughing, a bit of froth appearing from the corner of his mouth, mingling with the blood.
Intimidation:
1d20 ⇒ 10


Round 2

Bralla pulls his dagger out of the guard belly and as he rushes on the guard aiming at Rev he sees the other guard slump onto his bed holding his belly wound.

Bralla feints left and then plunges his dagger into the guards chest on the right a deep wound but missing anything truly vital to the guards existence

With the shock of the blow the guard pulls the trigger leaving himself open for another attack from Bralla who stabs him again in the chest puncturing the guards lung he's still up but every breath is causing him pain.

Attacks Roland 1d20 - 1 ⇒ (13) - 1 = 12
Dmg 2d6 ⇒ (2, 1) = 3
Figment target ? 1d100 ⇒ 41 hits your figment if over 50.

The shot goes wide hitting your copy.

Roland plants his dagger into the left shoulder of the guard in front of him

The Guard roars with pain and then swings his club one handed hoping to land it on your ribs

Attacks Roland 1d20 + 5 ⇒ (6) + 5 = 11
Dmg 1d6 + 2 ⇒ (6) + 2 = 8
Figment target? 1d100 ⇒ 69 hits your figment if over 50 (unless it was already destroyed.

But you dodge nimbly out of the way

Outside the tent Bruce breaks into manic laughter. Bruce swings his club with all his strength, as it connects with the guards head he feels the skull crumble under the blow and the guard falls down stone dead!

The other guard in the fray with Bruce yells "You'll pay for that, you filthy feral convict bastard" as he swings his club.

Attacks Bruce 1d20 + 5 ⇒ (12) + 5 = 17
dmg 1d6 + 3 ⇒ (1) + 3 = 4

Across the clearing Aces charges down the hill and slams his dagger into his guards heart! The guard coughs and blood sprays everywhere and all over aces arm and right side. He falls over dead at aces feet.

I missed everyone. Aces is about 20ft away from Bruce now.

GM tracking:

In the tent, the guard that Bralla almost killed has fled through the slit that Bralla made he has taken 18 dmg
Rev is still facing off against the guard with the club who has taken 16 dmg
Bralla is now with the guard near the door with the gun who has taken 16 dmg

Outside Bruce has downed one of his opponents and has still got one to go who is undamaged.
Aces has killed his opponent

Bruce has taken 9 dmg
Aces has taken 4 dmg
Rolands figment has been hit by a near miss and is no longer present.


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

Bralla
twirls the dagger in his fingers, then feigns for the guard's face, but stabs him in his armpit as his arm rises to protect his face. It doesn't draw as much blood as the half-orc had hoped, but he is happy with the outcome.

He moves over to help his new friend, the Rev.
by flanking if possible.

Attack rolls:

Bluff/Feint 1d20 + 13 ⇒ (8) + 13 = 21
Attack vs Touch 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm (trait: anatomist +1 to confirm crits) 1d20 + 6 ⇒ (1) + 6 = 7
Damage 1d4 + 3 ⇒ (2) + 3 = 5
Sneak Attack1d6 ⇒ 1

Attack of Opportunity if required
1d20 + 13 ⇒ (1) + 13 = 14
Damage 1d4 + 3 ⇒ (1) + 3 = 4
Sneak Attack? 1d6 ⇒ 5


Male Human Fighter/4 | HP: 9/52 | AC: 22, T: 13, FF: 19 | CMB: 9, CMD: 21 | F: 7, R: 4, W: 2 | Init: +2 | Perc: +4

Bruce gives himself a quick once-over. Looking slightly puzzled at the guards exclamation, He screams with renewed rage, "But Bruce not dirty!" He swings powerfully at the remaining guard with his club.

attack:
Power Attack 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d6 + 9 ⇒ (1) + 9 = 10


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

ooc:
The AoO has a typo, I've given it the +13 Bluff roll, rather than +5 attack roll, probably not going to get an AoO anyway


Male Human HP: 13/32 | AC: 18, T: 13, FF: 15 | CMD: 16 CMD: +3| F: +3, R: +6, W: +7 | Init: +3 | Perc: +9 | Spell Save DCs: [Orison: 14] [1st: 15] [2nd: 16] Spells: 1st: 2/4 2nd: 0/3+1 | Conc: +7 | Channel Energy: 6/6 DC: 15

Rev stabs at the guard again, trying a slashing movement across the poor saps neck. As the bullet misses the Rev by an inch, it smashes through the face of the figment and it disappears. A second later, a new one appears.

Spoiler:

Attack:1d20 + 4 ⇒ (20) + 4 = 24
Confirming Crit:1d20 + 4 ⇒ (8) + 4 = 12
1d4 + 1 ⇒ (4) + 1 = 5 Crit Damage maybe:1d4 ⇒ 2


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

'Thats you're last hand' Aces whispers as he pulls the Knife from the guards chest.
Aces looks up to asses the suroundsings

Perception:
1d20 + 0 ⇒ (4) + 0 = 4
if aces can see the fleeing guard the following happens
Attacks thrown Knife 1d20 + 8 ⇒ (1) + 8 = 9 minus range increments
Dammage 1d4 + 1 ⇒ (2) + 1 = 3
if nothing can be seen then will reload

Starting to reload his rifle ready for the next target


Bralla, your feint works and as the guard raises his arm you plunge your dagger under his armpit severing his axillary artery. He collapses on the floor blood pumps out in rhythmic spurts that slow down as his life fades away.

you used your move action to feint so you can't move over to flank.

The Rev neatly slits his opponents throat as a new copy pops up next to him. The guard falls awkwardly side ways across a bunk his life draining out on the floor
There are now no more alive guards in the tent a cursory look around reveals four dead guards and a bloody hand print where Bralla made a slit in the back.

Guards stealth:
Last guard from the tents stealth check 1d20 ⇒ 20

Outside Bruce swings and connects with the guards ribs snapping at least two

The guard winces with pain as he tries for a double handed over head swing

Attack:
attack roll 1d20 + 5 ⇒ (17) + 5 = 22
Dmg roll 1d6 + 3 ⇒ (5) + 3 = 8

Aces looks around trying to pierce the shadows searching for a target for a dagger throw. Unable to see anyone he loads the rifle to be ready.

GM tracking:
the last guard from the tent is trying to sneak away. He's taken 18 dmg
The guard facing Bruce has taken 10 dmg

Bruce has taken 17 dmg
Aces has taken 4 dmg


Male Half-Orc Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6

“Rev, look for keys for to release the others. I’ll help the other guards to die.”

Bralla quickly moves from the tent and heads towards Bruce.

Perception:
1d20 + 5 ⇒ (7) + 5 = 12

He charges in to attack the last guard, shoving the dagger as far into his back as possible.

Attacks:

Attack charging1d20 + 7 ⇒ (12) + 7 = 19
Damage 1d4 + 3 ⇒ (4) + 3 = 7
Sneak Attack 2d6 ⇒ (2, 2) = 4


With a manic look on his blood splattered face Bralla the native bursts from the tent, a quick look right and left he spots Bruce in melee with the last guard. He moves swiftly and quietly up behind the guard and slams his dagger into the guards back ripping through kidney and intestines. The guard gives a silent scream and collapses dead before he hits the ground.

That's the combat over. Loved seeing the personalities, everyone gets a hero point.

GM tracking:
Bruce has taken 17 dmg
Aces has taken 4 dmg
Guard sneaking away has stealth 20

There's a lot of noise coming from over at the convict section of camp.


Male Human Fighter 3/Alchemist 1| HP: 27/49 | AC: 19, T: 15, FF: 14 | CMD: 19 | F: +7, R: +8, W: +1 | Init: +7 | Perc: +4 | | Spell Save DCs: [1st: 15] | Extracts Slots Used: 1st: 1/2 | Conc: +5 |Mutagen used: 0/1 |Bombs Used: 2/5

Aces looks over to where the last guard died ....checking on bruce and wondering who he has thrown his hand in with this time....Aces raises his rifle scaning the area to check for more danger.

Perception:
1d20 ⇒ 20

Aces calls out 'Rev they didn't get you this time did they? Or mess up that pretty face'

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