
| Full Name |
Bralla Wurgoth |
| Race |
Half-Orc |
| Classes/Levels |
Half-Orc Rogue 4 | HP: 19/36 | AC: 17, T: 13, FF: 14 | CMB: 7, CMD: 20 | F: 2, R: 7, W: 0 | Init: +3 | Perc: +6 |
| Gender |
Male |
| Size |
Medium 6' 2" |
| Age |
22 |
| Location |
Bastion, SouthWelshLand |
| Languages |
Orc, Common, Giant |
| Occupation |
Bushranger |
| Strength |
18 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
8 |
| Charisma |
16 |
About Bralla
BRALLA WURGOTH
Male half-orc Rogue 4
CG Medium humanoid
Init +3 ; Senses Perception +6
==DEFENSE==
AC 17, touch 13, flat-footed 14 (+4 armor, +3 dex)
hp 36 (4d8+4)
Fort +2, Ref +7, Will +0
==OFFENSE==
Spd 30 ft./x4
Melee Mwk Falchion +9 2d4+6 18-20/x2
Melee Quarterstaff +7 1d6+6 20/x3
Melee Dagger, melee +7 1d4+4 19-20/x2
Melee Sap +7 1d6+4 20/x2
Melee Longspear +7 1d8+6 20/x3
Ranged MW Comp (+3) Shortbow +7 1d6+3 20/x3
==STATISTICS==
Str 18, Dex 16, Con 12, Int 13, Wis 8, Cha 16
Base Atk +3, CMB +7CMD 20
Feats Armor Proficiency (Light) (PFCR 118), Combat Expertise (PFCR 119), Improved Feint (PFCR 127), Skill Focus (PFCR 134)[Bluff], Weapon Focus (PFCR 136-137)[Falchion]
Skills Acrobatics +9, Bluff +14, Climb +9, Craft (bows) +5, Diplomacy +10, Disable Device +11, Disguise +8, Escape Artist +8, Intimidate +12, Knowledge (local) +5, Perception +6, Ride +4, Sleight of Hand +9, Stealth +10, Swim +9
Languages Common, Giant, Orc
Combat Gear Mwk Falchion, MW Comp (+3) Shortbow, Quarterstaff, Dagger, Sap, Longspear, Studded leather +1
Other Gear MW Thieves Tools 100gp, Backpack 2gp, 4 days Rations 2gp, Rope, Silk 50' 10gp, Grappling Hook 1gp, Crowbar 2gp, Tanglefoot Bag x2 100gp, 2x Waterskins 2gp, 20 arrows 1 gp, Coins, Disguise Kit, MW Artisan's Tools Bowyer, Initial Gold, Weapons and Armour, Equipment, Remaining, 50pp, 52gp, sp, cp, Armor & Shield, Weapons
Class Abilities • TRAP SENSE (+1) - +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. (PFCR 34).
• UNCANNY DODGE - Retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. You still loses Dexterity bonus to AC if immobilized. (PFCR 34).
• ROGUE WEAPONS AND ARMOR - All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFCR 68).
• TRAPFINDING - Add +2 to Perception checks to locate traps and Disable Device checks. Can disarm magic traps. (PFCR 68).
• ROGUE EVASION - A successful Reflex save for half damage results in no damage. Must be in light armor or no armor and not helpless. (PFCR 68).
• ROGUE TALENT - You have chosen the following rogue talents: Combat Trick, Weapon Training.
- Combat Trick - You have selected the combat feat Combat Expertise. (PFCR 68).
- Weapon Training - The rogue gains the Weapon Focus feat. (PFCR 69). (PFCR 68-70).[Falchion]
• SNEAK ATTACK - Deal +2d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFCR 68).
Traits • Anatomist (Combat) - +1 to confirm critical hits (PFCT 3)
• Fast-Talker (Social) - +1 Bluff. Bluff is a class skill. (PFCT 6)
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