
Flavia Sparacino |

Flavia pounds on the wooden block door with the hilt of her dagger. "HERE!" she yells, with little hope of being heard over the sounds of combat she perceives outside.
So we have one unconscious civilian, two others with daggers, Mason with a dagger at 3 hp, and Flavia. She will put her other hidden dagger in an easily accessible place, the better for fighting with, my dear.

GM Tordek |

Another bolt hurtles toward Savendir, Attack: 1d20 + 3 ⇒ (5) + 3 = 8, damage: 1d8 ⇒ 2, but rejuvenated by his healing spell, Savendir easily avoids it and the bolt harmlessly impales itself into the wall.
The other guard murmurs some more words, a dark energy emanates from his holy symbol, and Matsumoto, Corvin, and Savendir feel a searing pain as the negative energy flows through their bodies Damage:1d6 ⇒ 1 DC11 Will Save for half damage. The guard hurries back to the damaged door and quickly squeezes through.
Init
Corvin
Matsumoto (dying -6 including the additional -1 from the neg energy channel)
Savendir
Flavia
Mason
Guards

GM Tordek |

One guard left through the hole you made in the door and the other guard is hiding.
You spy the guard at I6. Also you hear the sound of someone shouting and pounding a door. Its coming from the heavy door at J3
Init
Corvin
Matsumoto (dying -6 including the additional -1 from the neg energy channel)
Savendir (healing Matsumoto)
Flavia
Mason
Guards

Corvin Killgannon |

Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Corvin roars in fury, tossing the body of the creature to the side and searching in vain for the remaining guard.
"COME AND GET ME YOU SON OF A B+#@+! COME AT ME!"
Delaying action until the guard acts, in order to get a better bearing on where the enemy is.

GM Tordek |

Matsumoto stabilize check: 1d20 + 2 - 6 ⇒ (8) + 2 - 6 = 4
Matsumoto continues to slip closer to death. Fortunately, Savendir is able to reach him in time to heal his wounds. now at +4. As Corvin searches in vain for something to hit, the guard pops out on top of the block room and fires another bolt in his direction. attack: 1d20 + 3 ⇒ (7) + 3 = 10, damage: 1d8 ⇒ 3
The bolt is wide of its mark. Corvin sees that the guard is on top of the inner block building near the corner. On the east wall of the inner building is a ladder leading to the top of the building. The ladder is 20 feet tall.
initiative
Corvin
Matsumoto
Savendir
Flavia
Mason
Guards

Corvin Killgannon |

Seeing that the crates are on the other side of the room, Corvin shakes his head angrily and heads for the ladder.
The ladder seems to be only 20 feet away, so Corvin should be able to get all the way up the ladder with a double move action. Is a climb check needed for the ladder?

GM Tordek |

Yes, a double move will put you at the top of the building. No climb check needed, with your climb skill you can't fail. Are you going to go all the way to the top of the ladder? You will not be able to dismount it until your next round. Also, the ladder extends 5 feet past the top of the inner building. You will need to dismount on to square I5 if you intend to get on top of the building with the guard.
Initiative
Matsumoto
Savendir
Flavia
Mason
Guards
Corvin

Savendir Inaris |

Savendir runs out the door, looking after the guard to ensure he does not fetch reinforcements.
Moving through the door. I still have a standard action available, which I will want to use if I can see the guard. Is he visible when I step outside?

Corvin Killgannon |

Yes, a double move will put you at the top of the building. No climb check needed, with your climb skill you can't fail. Are you going to go all the way to the top of the ladder? You will not be able to dismount it until your next round. Also, the ladder extends 5 feet past the top of the inner building. You will need to dismount on to square I5 if you intend to get on top of the building with the guard.
How hard would it be for Corvin to yank the guard off the platform while standing on the ladder?

GM Tordek |

Savendir: No you do not see the guard who went outside. Corvin: You can do it, you will need to make a grapple check first to grab the guard and then a strength check to pull him off. Bear in mind, he will be able to act before you get a chance to make the grapple check. Also, you will need to make an acrobatics check to keep your balance on the ladder.
Initiative
Matsumoto
Savendir (Outside with a standard action remaining)
Flavia
Mason
Guards
Corvin

Corvin Killgannon |

Corvin: You can do it, you will need to make a grapple check first to grab the guard and then a strength check to pull him off. Bear in mind, he will be able to act before you get a chance to make the grapple check. Also, you will need to make an acrobatics check to keep your balance on the ladder.
Well... that's probably not a good idea, then. I guess on his action, Corvin's just going to step off the ladder at the top and attack.

Savendir Inaris |

I will use my remaining actions to get back inside.
After checking to see if he could pursue the other guard, Savendir rushes back into the warehouse. "I can't see where the other one went," he yells to the others. "We are going to have to be quick here."

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Rokuro pulls himself groggily to his feet and nods his thanks to Savendir. He reaches around and rummages in his pack for a second, pulling out a vial of light blue liquid. With a quick gulp he downs the whole thing and sighs as warmth spreads though his body.
Stand and Drink a Cure Light Wounds Potion.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

GM Tordek |

The guard sees Corvin at the top of the ladder. He tries to shove the ladder off the wall. Strength Check (DC 5): 1d20 + 1 ⇒ (3) + 1 = 4 *face palm* The guard is unable to get a good shove on the ladder and it resists his attempt to push it off. The guard drops his bow behind him and pulls his short sword.
As the sound of battle subsides, everyone hears the pounding on the door of the inner block building.
Initiative
Corvin
Matsumoto
Savendir
Flavia
Mason
Guards

Flavia Sparacino |

Flavia flies out of the darkness and throws herself on Savendir.
"Savendir! Rokuro! Thank the gods you found us. It's so great to see you! We found kidnappees. Mason is really hurt, and so is one of the prisoners. Did you see our stuff anywhere? What was that crash? Where are Corvin and Enard? Do you have a light? It's pitch black in there. Ach, you guys are hurt, too. If we can find Mason's holy symbol, he can help everyone. Is there anybody left to kill?" She steps back and waves her dagger ferociously.
Move to K3 and yak a lot.

GM Tordek |

The guard sneers at Flavia and her dagger and tries to stand up. Go ahead and make your AoO, Flavia.
Assuming he makes it, he says a prayer and reaches out and touches Flavia Melee Touch Attack: 1d20 + 3 ⇒ (16) + 3 = 19, bleed: 1d6 ⇒ 4 for 1 round. Flavia is unable to avoid his touch and her arm begins to bleed where his hand grabbed her.
A quick search of the north wall reveals a pile of clothing and equipment. It will take 1d4 ⇒ 2 round(s) to find your weapons and holy symbols in the pile of clothing.
Initiative
Savendir
Corvin
Matsumoto
Flavia
Mason[/b]
Guards

GM Tordek |

GM Tordek wrote:Well, back down the ladder I guess... Either that or jumping off the roof. Jump check to tuck and roll?Corvin Killgannon wrote:Anything throwable up on the roof?That would be cool, but no, there is nothing up there except for you.
You can make a DC 15 Acrobatic check to avoid damage for the first 10 feet, and suffer 1d6 nonlethal damage for the second 10 feet. If you fail the check you suffer 2d6 damage and will end up prone. If try to jump on the guard, treat it as another bull rush attempt and also do 2d6 damage to the guard from your weight and spiked gauntlets.

GM Tordek |

Corvin takes a flying leap from the roof, aiming directly for the fallen guard.
Bull rush: 1d20 + 8; damage: 2d6
Do I still have to make an Acrobatics roll?
With that roll, I think the guard breaks your fall.
Corvin leaps into the air and comes straight down on the guard threatening Flavia. The weight of his body pressing his spikes into the hapless guards body.
Initiative
Savendir
Corvin (posted)
Matsumoto
Flavia
Mason
Guards (1 prone, again)

GM Tordek |

Moving things along since Savendir is on vacation.
Savendir helps Mason retrieve his gear including his holy symbol from the pile of discarded gear from past victims. Savendir's aid cuts the search time in half.
Initiative
Matsumoto
Flavia
Mason (now has his gear returned to him)
Guards (1 prone, again)
Savendir
Corvin (posted)

GM Tordek |

Flavia stabs her dagger into the guard who is severely wounded at this point. The guard reaches with his hand and attacks Corvin with his bleeding touch ability Melee Touch Attack: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0, damage: 1d6 ⇒ 2 bleed for 1 round. Corvin easily avoids the guard's grasp.
Initiative (new round)
Savendir
Corvin
Matsumoto
Flavia
Mason
Guards (still prone)