Souls for a Devil

Game Master Tordek Rumnaheim

A noble's son has gone missing while on a pilgrimage to Sirathu. Can our heroes find him in time?


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Female Human Rogue 3 {-2/24 HP, Init +6, Perception +6}

Flavia trots to the stable and tries to find a horse suitable for her stature among the group selected for them. Rubbing the horse's nose, she feeds it one of the fruits saved from breakfast. "What's her name?" she asks the groom. "Does she have any bad habits I should know about?"

One dagger goes in a belt scabbard and the other in her boot, while the rest are stashed in the backpack. Checking that her sling is looped in her belt with the shot and one potion safe in a belt pouch, she tucks her sap in her belt, hangs a bag of caltrops from the pommel, secures her rapier so it is easily drawn on horseback if need be, lashes the pack behind the saddle and mounts up, patting the horse's neck.

"Ready when you are," she chirps to the group. "Ah, this feels good. I've been sitting around the house for far too long. Excitement is welcome."


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

"I'm just glad to be out of the city," Savendir says to Flavia. "When that many people live in close quarters, no good can come of it." He breathes deeply as if imagining another place.

Settling in for the journey ahead, he adjusts his weathered bow and simple scimitar, suddenly self-conscious of his unremarkable (and seldom used) weapons.


Flavia chooses a beautiful Palomino horse that seems full of spark. "Blazing Doom is his name," the groom answers. "But don't you worry young lady, the only doom he'll bring is to any horse that tries to beat'em. He is a proud one, and he'll take good care of ya." As if in agreement, Blazing Doom gives his head a shake and nuzzles Flavia's backpack as she prepares to pack looking for another treat.

Once everyone has loaded up their horses, the party heads out of town over the North Bridge. They turn north traveling along the road heading to Harse. Traffic along the road thins out quickly the farther the group travels away from Korvosa. After several miles, the party realizes it has been an hour since they have seen anybody. The Varisian wilderness creeps closer to the road with every mile.

Perception checks please


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

Perception 1d20 + 11 ⇒ (13) + 11 = 24


Male Human Bladebound Magus 3

Enard saddles up his own horse, taking along the beast that Pieresiff provided as a spare. “Who knows?” he asks rhetorically. “We may even find the young lordling alive and have to ride back with him.”

As the band ride out the city gates and through the Varisian shanty towns on the east bank of the Jeggare River, making for the road north, the dark haired mercenary pulls his horse close to the others’.

“If we’re going to be working together we should know what each of us is capable of,” he suggests. “Where everyone’s specialties lie. Myself, I can swing a sword and I know a few spells. Don’t ask me to open locked doors, confuse folk’s minds or pull flowers out of my arse though – I mostly just hurt people.”

EDIT: cross posted with the GM – looks like this conversation may have to wait for later.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Enard Darkblade wrote:


“If we’re going to be working together we should know what each of us is capable of,” he suggests. “Where everyone’s specialties lie. Myself, I can swing a sword and I know a few spells. Don’t ask me to open locked doors, confuse folk’s minds or pull flowers out of my arse though – I mostly just hurt people.”

EDIT: cross posted with the GM – looks like this conversation may have to wait for later.

Perception: 1d20 + 5

Go ahead and continue the conversation. You have several hours of travel to converse before these perception checks matter. Also, try this map -> Korvosa area map


Male Human Bladebound Magus 3

I still need to sign in Tordek ... but don’t worry, I have signed up for a Google account, I figured it was probably worth getting one. I can see the map now.


Female Human Rogue 3 {-2/24 HP, Init +6, Perception +6}

"Me, I mostly try to stay out of trouble. I can do lots of little things, things handy for survival in Korvosa - move quietly, get into places people don't want me to be, tell a convincing story. Not much for fighting, personally, but if somebody else is keeping an enemy busy, I can certainly help take 'em down. Urzur and I made a pretty good team for that in the past, didn't we?" She looks around nervously as traffic on the road thins. "I forgot how empty things feel outside the city. The city is dangerous, yes, but at least it's familiar. It's so... quiet without all the people around. Feels like we should be whispering."

Perception: 1d20 + 6 ⇒ (2) + 6 = 8 Flavia becomes engrossed in, oh, braiding Blazing Doom's mane.


Male Human (Ulfen) Invunlerable Rager Barbarian 3

Perception:1d20 + 6 ⇒ (5) + 6 = 11

"Pretty good? When it came to fighting, we kicked some tail." Urzur comments shortly, nodding. "I get angry. Things die. Then I calm down a bit. That's about it."

To be safe while traveling, he is carrying a potion of Enlarge Person in-hand and steering the mount with his other hand.

Lantern Lodge

Male Human (Tien) Sorcerer of Battle 3

Perception Check: 1d20 ⇒ 1
O.o Obviously Rokuro is too smitten with Enard to notice anything...

Enard Darkblade wrote:
“If we’re going to be working together we should know what each of us is capable of,” he suggests. “Where everyone’s specialties lie. Myself, I can swing a sword and I know a few spells. Don’t ask me to open locked doors, confuse folk’s minds or pull flowers out of my arse though – I mostly just hurt people.”

Rokuro perks up when he hears Enard's description of his abilities. "I too have the favour of wielding both sword and spell together. I think that I will very much be looking forward to working along you and seeing our skills line up." He smiles at Enard and nods in a show of camaraderie.


How are you riding and in what order? Single File, 2 by 2, something else. Who is first - second, etc. Better yet, let me know on the map where you are?

Road to Harse

Green area is tall grass along the sides of the road. The road is 30 feet wide. Also, I have given you the ability to edit, so go ahead and place your character initial on the speadsheet. This will help since it is hard for me to edit the sheet at work.

Lantern Lodge

Male Human (Tien) Sorcerer of Battle 3
GM Tordek wrote:

Better yet, let me know on the map where you are?

Road to Harse

In the middle of the group, probably close to Savendir or Enard and slightly off centre.


Male Human (Ulfen) Invunlerable Rager Barbarian 3

The only place a Barbarian should go. In the front.


Female Human Rogue 3 {-2/24 HP, Init +6, Perception +6}

Since Urzur's the only person Flavia knows, probably annoying him with chatter about the good old days.


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

As the party discusses what they can offer, Savendir offers this description of his abilities: "My weapons are the winds, the storms, the grass beneath your feet, the warmth of the sun. I was trained in ancient ways of magic by my people, and use it to protect the land from unnatural forces that would despoil it. Tapping into the power of life itself, I can bolster the living with healing power or disrupt the unliving who taint the land."

Savendir is probably somewhere safe toward the rear of the group.


Male Human Cleric 2 / Rogue 1 {-14/16 HP, Init -20, Perception -40}

Perception check: 1d20 + 7 ⇒ (17) + 7 = 24

I'll take the front of the back of the line, to best appreciate the journey.

I wish the RSS feed worked better for the PbPs. I keep assuming things are quiet, when they're anything but.


The quiet that Flavia is commenting on is suddenly shattered by the sounds of weeds rustling and snarls from the east. A pack of wolves has been stealthily stalking the group for a while. The wolves emerge from the weeds and attack. Two wolves take bites at Matsumoto's horse. A third wolf attacks Enard's horse, while a fourth wolf bites at the spare horse. Finally two more wolves attack Flavia's horse.

Wolf Surprise Round
Wolf 1: Bite: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Wolf 2: Bite: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Wolf 3: Bite: 1d20 + 2 ⇒ (6) + 2 = 8, Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Wolf 4: Bite: 1d20 + 2 ⇒ (4) + 2 = 6, Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Wolf 5: Bite: 1d20 + 2 ⇒ (14) + 2 = 16, Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Wolf 6: Bite: 1d20 + 2 ⇒ (6) + 2 = 8, Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The first two wolves sink their fangs into Matsumoto's horse, doing 8 points of damage. Enard's horse and the spare horse deftly avoid the gaping jaws of the two wolves attacking them. Flavia's horse dodges one of the two wolves but moves right into the incisors of the 5th wolf suffering 3 points of damage.

Matsumoto and Flavia each need a ride checks (DC 20) to "control mount in battle"

Roll for initiative. Wolf initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Updated Map


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

Initiative 1d20 + 3 ⇒ (9) + 3 = 12

Unfortunately, Savendir is not a druid with a lot of animal affinity.


Male Human (Ulfen) Invunlerable Rager Barbarian 3

1d20 + 2 ⇒ (5) + 2 = 7

Horribly, Urzur is not the quickest on the reaction time.


Male Human Bladebound Magus 3

Init: 1d20 + 2 ⇒ (3) + 2 = 5

Sadly, Enard is even slower.


Female Human Rogue 3 {-2/24 HP, Init +6, Perception +6}

Init: 1d20 + 6 ⇒ (20) + 6 = 26
Ride: 1d20 + 4 ⇒ (18) + 4 = 22

"Doom! Easy!" Flavia yells, sawing on the reins to control her mount and blessing the time she spent bonding with the beast before they departed.

Lantern Lodge

Male Human (Tien) Sorcerer of Battle 3

Initiative: 1d20 + 6 ⇒ (2) + 6 = 8
It appears that low Initiative is the order of the day...

Ride Check (DC20) 1d20 + 1 ⇒ (17) + 1 = 18
It was never gonna happen, but he gave it a good showing...

Surprised by the stealthy attack, Rokuro tries vainly to control his wounded horse and bring it back under his control.


Mason's Initiative: 1d20 + 7 ⇒ (4) + 7 = 11 and Mason continues the low initiative theme

Initiative Order

Flavia
Savendir
Mason
Matsumoto (unable to act this round, controlling horse)
Wolves
Urzur
Enard
End of Round 1

Go ahead and post your actions.

Lantern Lodge

Male Human (Tien) Sorcerer of Battle 3

Ride Check (DC20): 1d20 + 1 ⇒ (19) + 1 = 20

Finally getting a handle on the reins and pulling them tightly, Rokuro manages to calm his horse enough to consider his next move.


Female Human Rogue 3 {-2/24 HP, Init +6, Perception +6}

Unwilling to trust the goodwill of her mount in the face of two wolves, Flavia rolls nimbly out of the saddle to harry the attackers.

Move action to dismount normally to N11, using Acrobatics to avoid the attacks of opportunity. Acrobatics: 1d20 + 10 ⇒ (19) + 10 = 29.
Quick draw rapier as free action and stab at thee, W5, from the heart of hell.
Attack with rapier: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d6 ⇒ 4 if hits.
Blazing Doom can do as he pleases.

"Move, Doom! Urzur! Give us a hand, huh?"


Flavia's rapier finds its mark opening up a small wound on the wolf's shoulder. The wolf yelps in pain but, driven by hunger, renews its attack.

Savendir
Mason
Matsumoto (posted)
Wolves
Urzur
Enard
End round 1
Flavia


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

Savendir dismounts and creates a flash of light in front of one of the nearby wolves.

Flare on W1. DC 13 Fort save or dazzled for 1 minute.


W1 Fortitude Save: 1d20 + 5 ⇒ (19) + 5 = 24

Savendir casts his flare spell on the 1st wolf attacking Matsumoto but the wolf easily resists the spell and continues its attack.

Mason
Matsumoto (posted)
Wolves
Urzur
Enard
End round 1
Flavia
Savendir


Male Human Bladebound Magus 3

The monotonous ride through the countryside had set Enard to doze in his saddle – so he is caught completely be surprise when the wolf pack charges out of the long grass to attack the horses.

Unless the situation changes significantly in the meantime, Enard’s action is as follows.

Spoiler:

Enard shakes himself awake as his horse steps away from the wolf’s hungry jaws – luckily his own horse, Swift is combat trained and does not buck or dash.

He drops the reigns and the rope attached to the spare horse’s halter, and grips Swift’s flanks with his knees. Wheeling the horse around, he urges it to attack the wolf, and the horse brings its hooves down at the wolf’s head. Meanwhile, Enard reaches across his shoulder and draws his bastard sword from its sheath. The jet black blade slides forth with a metallic ~shing~.

The warrior mage twirls the sword in his hand, changes his grip, then thrusts the blade down, aiming to drive the point through the wolf’s neck.

Drop reigns: free action.
Guide horse with knees 1d20 + 5 ⇒ (8) + 5 = 13: non action DC 5 ride check
Fight with mount 1d20 + 5 ⇒ (13) + 5 = 18: free action DC 10 ride check
Horse attack 1: 1d20 + 4 ⇒ (15) + 4 = 19 damage: 1d4 + 3 ⇒ (4) + 3 = 7
Horse attack 2: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d4 + 3 ⇒ (2) + 3 = 5
Draw sword: move action
Attack: 1d20 + 7 ⇒ (8) + 7 = 15 damage 1d10 + 3 ⇒ (5) + 3 = 8 (includes +1 bonus to attack for fighting from higher position – mounted).

Behind Enard, the other horse rears and whinnies, its eyes wide, flecks of foam spraying from its mouth as it tries to escape its attacker. I suggest that this horse will probably use the retreat action to try to get away.


It's Mason's turn to act. Urzur, you can go ahead and post your action if you wish in the mean time and then I will resolve the remainder of round 1.

Mason
Matsumoto (posted)
Wolves
Urzur
Enard (posted)
End round 1
Flavia
Savendir


Male Human (Ulfen) Invunlerable Rager Barbarian 3

Urzur will be dismounting his horse, dropping the potion he was carrying to the ground, and moving over towards W3. "I'm coming. Hold on a sec, will ya? Stay, Horse."

Dismount on N8, drop potion there, move action while drawing Greatsword over to square P9 to flank with Flavia. If the wolves move, this will change accordingly, basically I want to give her a flanking opportunity if possible. Urzur will not yet rage.


Male Human Cleric 2 / Rogue 1 {-14/16 HP, Init -20, Perception -40}

<Shoots crossbow bolt at W5>

Attack roll: 1d20 ⇒ 8
Damage: 1d8 ⇒ 7

"Strange that wolves would be attacking a group like this."


Mason's bolt misses the attacking wolf. Matsumoto manages to gain control of his horse as the wolves continue to bite at it.

Wolves Attack
W1 bite:1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
W2 bite:1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
W3 bite:1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
W4 bite:1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
W5 bite:1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d6 + 1 ⇒ (1) + 1 = 2
W6 bite:1d20 + 2 ⇒ (11) + 2 = 13 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Confirm W4 Critical Hit:1d20 + 2 ⇒ (18) + 2 = 20, damage1d6 + 1 ⇒ (5) + 1 = 6

Wolf 1 bites again at Matsumoto's horse and opens another wound on the poor animal (2 points of damage, 5 total), while Wolf 2 misses the frightened horse with another lunge.

Wolf 3 tries another bite at Enard's horse, but the battle trained horse easily avoids the gaping jaws of the wolf. Unfortunately, the spare horse still led by Enard is not so lucky. Wolf 4 leaps up and manages to bite viciously into the horses neck leaving a large tear that just misses the horse's major arteries (10 points of damage, 10 total)

As Blazing Doom bolts away, the two wolves close in on Flavia but she is able to avoid both of their bites.

Urzur moves in behind Wolf 6 trying come to Flavia's aid.

Finally, Enard's horse attacks Wolf 3 with its hooves landing a solid blow on the wolf with its first kick while Enard smoothly pulls out his bastard sword and brings it down onto the back the attacking wolf stopping it in its tracks. Free from Enard's grasp, the spare horse bolts free from the attacking wolves still bleeding from the large wound in its neck.

Updated Map

Flavia
Savendir
Mason
Matsumoto
Wolves
Urzur
Enard
End of Round 2


Female Human Rogue 3 {-2/24 HP, Init +6, Perception +6}

"I knew you'd come in handy, Urzur," Flavia pants, dodging snapping jaws and trying to skewer the flanked wolf.

Rapier to W6: 1d20 + 7 ⇒ (4) + 7 = 11 woops, +2 flank is 13; if hits, 1d6 + 2d6 ⇒ (4) + (1, 2) = 7

"Is that strange?" she responds to Maxon. "It's what people do."

If W6 goes down (pretty doubtful with those rolls), can Flavia 5' step to O12 to give Urzur a flank on his turn? I didn't know if the green squares were difficult terrain or not.


Male Human Cleric 2 / Rogue 1 {-14/16 HP, Init -20, Perception -40}

"From what I've seen, wolves have a little more self-preservation."

Attack:1d20 ⇒ 17
Damage:1d8 ⇒ 6


Male Human Bladebound Magus 3

“Seems odd,” agrees Enard from the other end of the battlefield, pulling the tip of his black blade from the dead wolf’s neck and spinning the large sword around in his hand into a forward facing grip, sending flecks of wolf's blood flying through the air. “Must be hungry.”


Flavia thrusts with her rapier but the wolf just narrowly avoids the sharp point. Mason's second bolt finds its mark this time, impaling itself into the side of Wolf 5.

Yes, the tall grass is difficult terrain.

Savendir
Mason (posted)
Matsumoto
Wolves
Urzur
Enard
End of Round 2
Flavia


Male Elf Purist Druid 4, Heirophant 2 {HP 33/34, AC 16, Perception +13}

Savendir focuses on the primal energy of the land, summoning into his hand a flickering flame before hurling it at one of the wolves.

Produce Flame. Ranged touch attack on W5. 1d20 + 1 ⇒ (17) + 1 = 18 vs touch AC. 1d6 + 3 ⇒ (6) + 3 = 9 fire damage on a hit.

Also, what's up with these wolves? Why are they attacking? Knowledge (Nature) 1d20 + 9 ⇒ (5) + 9 = 14


Savendir's flame bursts upon wolf 5 and the poor beast yelps in pain before falling into a smoldering lump. Savendir can tell that the wolves look severely malnourished. This may explain why they are so bold in their attack.

Matsumoto
Wolves
Urzur
Enard
End of Round 2
Flavia
Savendir
Mason

Lantern Lodge

Male Human (Tien) Sorcerer of Battle 3

His horse moderately under control for the moment, Rokuro grips the reins in his left hand and slides his Hanbo from its holder in the small of his back. Bringing it around, he swings it down towards the closest wolf, trying to discourage it from taking chunks out of his horse. Unfortunately, his unfamiliarity with fighting from horseback works against him and the strike is too high to connect.

Attack W1 with Darkwood Hanbo: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Driven by hunger, the wolves continue their attack. Wolves 1 and 2 continue to snap at Matsumoto's horse. Meanwhile, wolf 4 takes off in chase of the now free spare horse, sensing it is near death. Finally, surrounded by Flavia and Urzur, Wolf 6 snaps back after Flavia's attack with her rapier.

Wolves Attack
W1 Bite: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
W2 Bite: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
W6 Bite: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The two wolves attacking Matsumoto's horse successfully disable it and it falls (0 HPs). Meanwhile, the wolf attacking Flavia, once again misses barely.

Enard get's an attack of opportunity on wolf 4 has he runs past. I assume that Savendir, Matsumoto, and Mason do not since Savendir and Mason have not drawn melee weapons yet, and Matsumoto has other problems to deal with.

Urzur
Enard
End of Round 2
Flavia
Savendir
Mason
Matsumoto
Wolves

Lantern Lodge

Male Human (Tien) Sorcerer of Battle 3
GM Tordek wrote:
The two wolves attacking Matsumoto's horse successfully disable it and it falls (0 HPs).

Oh dear... :/


Male Human Bladebound Magus 3

Enard’s blade seems to sing as he leans low and sideways in the saddle to slash at the wolf as it races past.

AoO: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Male Human Bladebound Magus 3

After swinging at the attacking wolf, Enard calls “Hah!” and urges Swift forward in a short charge at one of the wolves harrying Rokuro. As he does so, he waves his free hand lazily in the direction of the wolf that just ran past, and two black darts of force streak unerringly towards it.

Ride check to direct with knees: 1d20 + 5 ⇒ (15) + 5 = 20
Standard action, cast magic missile at wolf 4 – two missiles for 1d4 + 1 + 1d4 + 1 ⇒ (4) + 1 + (1) + 1 = 7 damage.
Horse charges wolf 2: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Crit confirm roll: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Male Human (Ulfen) Invunlerable Rager Barbarian 3

Urzur clears his throat from his position behind it. "As if. I never don't come in handy."

Clenching his hands tighter around his sword, he lifts it and proceeds to try to cleave the wolf between him and Flavia in two, letting loose a roar as he does. Defense be cursed, he would feast on wolf tonight.

Rage, then attack the wolf, Power Attacking with Reckless Abandon:1d20 + 12 ⇒ (16) + 12 = 28

Damage:2d6 + 12 ⇒ (2, 3) + 12 = 17

AC is currently 13 after rage and Reckless Abandon. If the wolf is dead, he will then be using a move action to head to O21 above W1.


Enard's sword cuts open a gash in the side of the wolf as it runs past.

Urzur's face darkens as his blood begins to boil. He takes a mighty swing at the wolf attacking Flavia and nearly severs the wolf's head from its torso. The wolf falls and stops moving, still panting, as its life begins to drain away. Without heed, Urzur moves down the path and deftly slips into the weeds to attack the other wolf menacing Matsumoto.

The two magic missiles land squarely on the streaking wolf chasing after the spare horse. It cries out in pain but continues on toward its intended dinner. Swift moves quickly toward one of the wolves attacking Matsumoto's horse and lands a devastating blow on the wolf's back.

Flavia
Savendir
Mason
Matsumoto
Wolves (1, 2, and 4 are still up)
Urzur
Enard
End of Round 3

Map


Female Human Rogue 3 {-2/24 HP, Init +6, Perception +6}

"Shouldn'ta made him mad," Flavia remarks to the wolf's corpse, then leaps over it and dashes after Blazing Doom, pausing only to mumble a few words and weave the fingers of her off hand in a complex pattern. A blazing blue-white light arcs toward the wolf chasing the runaway horses.

Move to N13, Ray of Frost at W4:
Attack: 1d20 + 6 ⇒ (17) + 6 = 23 Damage if hits: 1d3 ⇒ 2

"Ugh, I'd forgotten about the spatter."


Male Human Cleric 2 / Rogue 1 {-14/16 HP, Init -20, Perception -40}

"Poor horse doesn't deserve to be hurt like this."

Mason leaps off his horse and moves next to Matsumoto's horse. He reaches the horse in time to get a quick cure light wounds off, healing the horse for 1d8 + 2 ⇒ (5) + 2 = 7 points.

Silly me, I didn't actually prepare my spell list.


Flavia's ray of frost finds its mark and disables the wolf preparing to sink its jaws into Enard's spare horse. Mason's spell does the trick as the horse is revived.

Lantern Lodge

Male Human (Tien) Sorcerer of Battle 3

Thinking his horse about to collapse, Rokuro prepares to jump off, but is relieved when Mason's healing touch manages to stabilise the beast. He swings down once more with his Hanbo, concentrating on trying to take out the wolves, thankful that the others have moved in to help after dispatching their own foes.

Attack W1 with Darkwood Hanbo: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
And the dice roller continues its hate session on me... :/

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