
Savendir Inaris |

I think that perhaps Flavia could go inside to make contact with Enard and Corvin while Savendir, Mason, and Matsumoto do surveillance around the area. We'll want at least a few people on the outside in case things go bad, or if there are any strange comings or goings.

GM Tordek |

"Aye", says Bjorn, "You plannin on killin any one in this village? Its a sleepy little village. Can't imagine anyone here that someone would pay to have killed. I hope yer better at killin than gamblin" he continues as Corvin loses another bet. Then Bjorn bends closer to Corvin and whispers, "I'd keep it quiet on your profession around here. Folks have been disappearing right and left. You wouldn't want anyone to get the idea that you're responsible would ya?"
The group trys to make its way in a north easterly direction on the various roads within the tiny village. Unfortunately, Flavia's attempts to find anyone who is willing to admit knowledge of the Trick Door have come up short so far. Feel free to continue to make diplomacy rolls. Also, I need everyone to make a perception check.

Flavia Sparacino |

Undaunted, Flavia continues to chat up folks for directions to this mysterious place, offering a coin or two if it seems it would loosen some tongues.
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
*headdesk* Somebody else roll the bones, please! Ugh.

GM Tordek |

Perception Rolls for Mason 1d20 + 7 ⇒ (2) + 7 = 9 and Matsumoto 1d20 ⇒ 2
Savendir keeps a sharp lookout as the others seem oblivious to their surroundings but sees nothing unusual around the tavern. The few people who Flavia sees about as she inquires about the Trick Door cannot provide any help in locating the gambling establishment.
I've started a map of the village of Sirathu. Can you tell me which direction you are heading from the Rich Fox Tavern. As you explore more of the village, I'll add more detail. You can recall that when you left Enard and Corvin. They were heading north from the fountain.
"I see," says Bjorn as he glances over at Enard. "By the looks of ya, he's doing well with ya at his back." Enard let's out a cheer as he rakes in a big pot. "He must be the lucky one of the duo, by looking at the stack growin in front of him."

GM Tordek |

Updated City Map
The group turns right onto Queen's way and heads east toward Bond Road. There is very little traffic on the streets at this time of night. As you approach the intersection the 10th gong from the bell atop Pharasma's temple sounds. It is 10 pm. Make another perception check please

Flavia Sparacino |


Corvin Killgannon |

"I see," says Bjorn as he glances over at Enard. "By the looks of ya, he's doing well with ya at his back." Enard lets out a cheer as he rakes in a big pot. "He must be the lucky one of the duo, by looking at the stack growin in front of him."
Corvin stares darkly at his empty tankard.
"And may the gods damn him to the nine hells for it. I ain't had the share of luck he's had, that's for true. Everythin' always runs south, no matter what I do..."

GM Tordek |

Savendir follows the tracks back to Quiet Axe Bend, the main road that leads into and out of town. The tracks turn to the right (to the North) onto Quiet Axe Bend. Unfortunately, the main road is cobble stoned and the tracks become much more difficult to follow. Savendir, you can try another survival check to continue following the tracks.
Bjorn answers, "I know that feelin. I stopped fightin it long ago. Now, I just enjoy the trip south." As the dealer calls out another number, Both Bjorn and Corvin lose again. "I see my stack is plumb hit the bottom. Your's seems to be in a similar state. I'm stayin at the Royal Hare in the south part o town. Do ya mine headin back toward there with me? Sirathu ain't safe to be walkin alone at night these past few months. Even for hearty dwarf like me."

GM Tordek |

Unfortunately, the dirt from the wagon wheels soon wears off on the cobble stone road and the trail is lost after about 10 feet on Quiet Axe Bend. The last known direction of the trail is due north, but there appears to be another intersection about 300 feet ahead. Following the road straight ahead will take you out of town toward the North and Kaer Maga.

Flavia Sparacino |

Flavia is stymied. "So... west?" she guesses, "Maybe they will turn off and their tracks will become more obvious? The rest of us can help you try to find them, now that we know what we're looking for, though I'm sure you will have to follow them."
Flavia looks around the western way to see if she can spot the tracks turning off the road.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

GM Tordek |

Enard is having computer problems at the moment. I'll play his character for the time being.
Flavia and Savendir head to the west following the majority of the tracks, while Mason checks out the east.
Mason does not see anything unusual to the east. Just a few wagon tracks that head further down the road. The street is lined by a series of row houses on either side of the road. All seems quiet.
To the west, while a few wagon tracks head further down the road, the majority of tracks turn into a large set of double doors in a large building. In the dim light, Flavia can make out a sign on the building, "Carthon's Warehouse". As you face the double doors of the warehouse, you also see a small door to the right of the double doors which says "Office".

Flavia Sparacino |

Flavia whispers back, "I don't know. We don't even know where Enard and Corvin are. We don't even know if this is the place. Can you recognize the tracks we were following as heading here?" She ponders a moment. "There can't be much harm in looking it over quietly, can there? I can make a quick loop around the building so we know where the entrances and exits are, at least."
If nobody objects, Flavia (along with any other sneaky sorts who care to join her) creeps around the warehouse quietly, looking for doors and windows, checking to see if they are locked, and listening at them for sounds inside.
Stealth: 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

GM Tordek |

Flavia and Mason circle the warehouse. It is a large building with no windows except for one next to the door that says office. Curtains cover the window so you cannot see in. In addition to the double doors and office door that face south, there is another set of double doors on the west side of the building facing Quiet Axe Bend. Mason, spies a thin stream of light coming from beneath each set of double doors. The warehouse is about 3 stories high. Other than the light, there is no sounds or signs of activity.

Corvin Killgannon |

Bjorn answers, "I know that feelin. I stopped fightin it long ago. Now, I just enjoy the trip south." As the dealer calls out another number, Both Bjorn and Corvin lose again. "I see my stack is plumb hit the bottom. Your's seems to be in a similar state. I'm stayin at the Royal Hare in the south part o town. Do ya mine headin back toward there with me? Sirathu ain't safe to be walkin alone at night these past few months. Even for hearty dwarf like me."
"Well, you know what they say about gamblers..."
He pauses to think for, trying to remember exactly what exactly it is that they say. After a moment, he remembers.
"You gotta know when to walk away."
He stands up from the table and prepares begins to walk toward the exit, staggering from inebriation.
"Let's make like a tree, and get the hell outta here."

GM Tordek |

Bjorn and Corvin head out. In Corvin's inebriated state, he does not tell Enard that he is leaving. Enard is too engrossed in is game to notice that Corvin is leaving. He continues playing. Bjorn collects is things at the door and they head out back toward home.
Edit: only enough time to post Corvin's activities. Will try to get the other actions resolved later today.