Star Wars Campaign Setting


Homebrew


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I have been developing a Star Wars campaign setting with my home group and other people on the forums and I have finally compiled it into a homebrewery document to make it look nicer and more organized. Here is a link to the homebrewery site (it only works when opened in Chorme): Star Wars Campaign Setting.
And here is a link to the PDF hosted on my Google Drive in case the homebrewery site is buggy. (The caveat is that the file is apparently too large to preview, it must be downloaded to view): Star Wars Campaign Setting PDF.

The Star Wars Campaign Setting includes:

Chapter 1: Galactic Encounters

  • Adversaries: The Galactic Empire, Beasts, The Confederacy of Independent Systems, and Fringe Dwellers
  • Force Vergences - Location Grafts for planets/locations strong in the force
  • Worlds in Rebellion - Location Grafts for planets/locations to give them a unique feel
  • Duty - A mechanic to represent the various "jobs" within the Rebellion and how a character performs that job. This is taken from the Age of Rebellion book by Fantasy Flight games.
  • Now This is Podracing - Podracing / Swoop Racing Rules (a slight change to the chase rules given in the book)

Chapter 2: Starships
Imperial Ships, Rebel Ships, Other Ships, and Vehicles

Chapter 3: Character Options

  • 26 Species
  • Archetypes: Bounty Hunter, Force Adept, Imperial Inquisitor, Mandalorian Warrior, Military Officer, Rebel Recruiter, and Squadron Leader
  • New Feats
  • New Skill Uses for Computers and Mysticism

Note: Some Adversaries and Archetypes will refer to (or benefit from) the materials in my other document the Jedi Class.

PLUG: These websites were a huge help in making this document:
James Turner's Starfinder Ship Builder.
Starfinder Tools - Monster Builder.

Liberty's Edge

The work you've done on this is fantastic. Between it and your Jedi file you have a good base for a Starfinder-based Star Wars campaign. I was delighted to see another take on the basic TIE fighter design aside from the one that I did. I look forward to seeing what else you come up with for the "Starfinder Wars" should you keep going down this road.

Here's my TIE/LN Fighter, a Tier 1/3 Interceptor, if you are curious about it.

Grand Lodge

This is incredible! Thank you so much for your hard work.

SM


Valkyn Highwind wrote:

The work you've done on this is fantastic. Between it and your Jedi file you have a good base for a Starfinder-based Star Wars campaign. I was delighted to see another take on the basic TIE fighter design aside from the one that I did. I look forward to seeing what else you come up with for the "Starfinder Wars" should you keep going down this road.

Here's my TIE/LN Fighter, a Tier 1/3 Interceptor, if you are curious about it.

Thanks for the feedback. I like your TIE Fighter, mine is a bit slower and beefier, yours is faster and a little more fragile. Despite that, its funny how similar they really are. I think the decision for the speed I gave mine is that I wanted the TIE Defender to be a little faster, and the TIE Interceptor to be the fastest. Really though, of the whole thing, I thought making the ships was the most difficult.

StarMartyr365 wrote:
This is incredible! Thank you so much for your hard work.

Thanks. Its nice that someone appreciates the hard work. It was a lot of work, but it was fun too.

Liberty's Edge

Yeah trying to do such established ship designs within the confines of a table-top game can be nerve wracking. I look forward to more of your offerings be they Star Wars or not.


Imnotgoodwithnames wrote:

I have been developing a Star Wars campaign setting with my home group and other people on the forums and I have finally compiled it into a homebrewery document to make it look nicer and more organized. Here is a link to the homebrewery site (it only works when opened in Chorme): Star Wars Campaign Setting.

And here is a link to the PDF hosted on my Google Drive in case the homebrewery site is buggy. (The caveat is that the file is apparently too large to preview, it must be downloaded to view): Star Wars Campaign Setting PDF.

The Star Wars Campaign Setting includes:

Chapter 1: Galactic Encounters

  • Adversaries: The Galactic Empire, Beasts, The Confederacy of Independent Systems, and Fringe Dwellers
  • Force Vergences - Location Grafts for planets/locations strong in the force
  • Worlds in Rebellion - Location Grafts for planets/locations to give them a unique feel
  • Duty - A mechanic to represent the various "jobs" within the Rebellion and how a character performs that job. This is taken from the Age of Rebellion book by Fantasy Flight games.
  • Now This is Podracing - Podracing / Swoop Racing Rules (a slight change to the chase rules given in the book)

Chapter 2: Starships
Imperial Ships, Rebel Ships, Other Ships, and Vehicles

Chapter 3: Character Options

  • 26 Species
  • Archetypes: Bounty Hunter, Force Adept, Imperial Inquisitor, Mandalorian Warrior, Military Officer, Rebel Recruiter, and Squadron Leader
  • New Feats
  • New Skill Uses for Computers and Mysticism

Note: Some Adversaries and Archetypes will refer to (or benefit from) the materials in my other document the Jedi Class.

PLUG: These websites were a huge help in making this document:...

I respect all of your hard work on this concept, but I'm not a fan of your Jedi class. I think it'd be better to have 3 Jedi classes. Consular, Guardian, and Sentinel. Consular would be Envoy combined with Cleric and a little bit of Bard. Guardian would be similar to Paladin. Sentinel would have many Operative/Rogue class features.

All the Star Wars TTRPGs have gotten something right but failed in many other areas. Honestly, I think Force and Destiny is the best-executed force related supplement from any Star Wars game. My preferred version of Star Wars would be a fusion of saga edition and Star Wars FFG. it'd be a classless D20 RPG.


Imnotgoodwithnames wrote:

I have been developing a Star Wars campaign setting with my home group and other people on the forums and I have finally compiled it into a homebrewery document to make it look nicer and more organized. Here is a link to the homebrewery site (it only works when opened in Chorme): Star Wars Campaign Setting.

And here is a link to the PDF hosted on my Google Drive in case the homebrewery site is buggy. (The caveat is that the file is apparently too large to preview, it must be downloaded to view): Star Wars Campaign Setting PDF.

The Star Wars Campaign Setting includes:

Chapter 1: Galactic Encounters

  • Adversaries: The Galactic Empire, Beasts, The Confederacy of Independent Systems, and Fringe Dwellers
  • Force Vergences - Location Grafts for planets/locations strong in the force
  • Worlds in Rebellion - Location Grafts for planets/locations to give them a unique feel
  • Duty - A mechanic to represent the various "jobs" within the Rebellion and how a character performs that job. This is taken from the Age of Rebellion book by Fantasy Flight games.
  • Now This is Podracing - Podracing / Swoop Racing Rules (a slight change to the chase rules given in the book)

Chapter 2: Starships
Imperial Ships, Rebel Ships, Other Ships, and Vehicles

Chapter 3: Character Options

  • 26 Species
  • Archetypes: Bounty Hunter, Force Adept, Imperial Inquisitor, Mandalorian Warrior, Military Officer, Rebel Recruiter, and Squadron Leader
  • New Feats
  • New Skill Uses for Computers and Mysticism

Note: Some Adversaries and Archetypes will refer to (or benefit from) the materials in my other document the Jedi Class.

PLUG: These websites were a huge help in making this document:...

Just love your endeavor! Did you do any additions to your Star Wars conversion, yet?


Looks good, though I admit I am disappointed by the lack of Sith Purebloods.


I also wanted to add my thanks for your time and effort. The product looks terrific and includes an excellent baseline for running many Star Wars adventures via Starfinder mechanics.

I'm planning to transition my home group from the Pact Worlds setting to a galaxy far far away using a retconned version of the Dead Suns AP. They just completed Temple of the Twelve. I haven't made a firm decision about the transition method yet, but am leaning toward the Gate of Twelve Suns having a second exit that opens into the Star Wars galaxy and leaving clues that suggest the Geonosians also accessed the Stellar Degenerator for insight into the design of the Death Star through clues left behind in ancient Sith records.

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