Regnir looks much like he did in a life that he does not remember. The first things that is to be noticed about this creature is that he is transplanting. An average height for a dwarf with a thick beard and thick hair both of which has braids. His hair is full of rings marking triumphs of his life. Scars run across his face, a thick scar on his nose and one across his left eye. A necklace decorated with claws and fangs hangs around his neck. His bare chest is lined with scars from various combats. Snug pants with a thick metal looking belt rest on this incorporeal creatures waist. incorporeal form is described as ghost like. The description is his common appearance but that changes at times.
Regnir male dwarf phantom Incorporeal form Init +; Senses Perception +0
Incorporeal: When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype, including a deflection bonus to AC equal to its Charisma modif ier. Since it isn't an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can't attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.
Regnir looks much like he did in a life that he does not remember. The first things that is to be noticed about this creature is that while he appears solid he is dripping a trail of sticky goo. An average height for a dwarf with a thick beard and thick hair both of which has braids. His hair is full of rings marking triumphs of his life. Scars run across his face, a thick scar on his nose and one across his left eye. A necklace decorated with claws and fangs hangs around his neck. His bare chest is lined with scars from various combats. Stringy cords run across his chest and arms ending in thick bands around his wrists. Snug pants with a thick metal looking belt rest on this incorporeal creatures waist. As he walks his silent footfalls leaves small pools of sticky goo. ectoplasm form is described as solid but dripping ectoplasm. The description is his common appearance but that changes at times.
Regnir male dwarf phantom ectoplasm form Init +; Senses Perception +0
Ectoplasmic: When the spiritualist manifests her phantom in ectoplasmic form, the phantom gains the following abilities.
Phase Lurch (Su)
Personality: Regnir is a long dead dwarven man who remembers almost nothing about his life. He is no longer driven by rationality and logic but instead he is ruled by his emotions. The primary emotion being jealousy. He covets the joy others have. That spark of life, their memories. This leads him to be a selfish creature with little concern for what others what. But what he wants now, more than anything, is Dammerhall. Though he is not sure why he needs to get there Regnir is consumed by that need.
On a normal day Regnir remains in Nalnera's head and simply watches though her eyes as she moves though her daily activities and telling her everything that she does wrong. Regnir knows that he is bound to the young dwarf and his is more than happy to stay that way. It was when he helped her that his name, well he hopes that is his name, returned to him.
Ragnir tends to be condescending and cruel. But since the vast majority of his time is spent in Nalnera's head she is the one subject to it. And she refuses to obey him! She will listen but there is no unquestionable obedience. This is the subject of frequent conversations.
A phantom with this emotional focus is covetous of everything—its master, those who wish to do it harm, and any who do not pay attention to it. It demands to be the center of attention at all times. The forms these phantoms take are as diverse as the forms of jealousy in life. Often they take pleasing forms, wishing to draw others in. Other times they take the form of crawling and lurching things, grasping at all they covet when they come within reach. The auras of these needy phantoms quickly change in color, going from an oily green to orange, to brownish red as they swirl through emotions in their efforts to gain the objects of their dark desires.
Skills: The phantom gains a number of ranks in Appraise and Bluff equal to its number of Hit Dice. While confined in the spiritualist's consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
Good Saves: Reflex and Will.
Deceitful: The phantom gains Deceitful as a bonus feat.
Mine to Take
Feat plan that is subject to change:
1=Deceitful ,Weapon Finesse
3= Combat Reflexes
6= Piranha Strike
11=Ability Focus Resentful Aura
14= Improved Natural Attack