Full Name |
Imbukar |
Race |
Imp |
Classes/Levels |
Familiar 6 hd |
Gender |
M |
Size |
Tiny |
Age |
2000 |
Special Abilities |
Imp, see below |
Alignment |
LE |
Deity |
Asmodius |
Location |
Tsar |
Languages |
Celestial, Abyssal, Infernal, Draconic, Telepathy - comminate with anything with a language. |
Occupation |
Familiar |
Strength |
12 |
Dexterity |
20 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
16 |
About Imbukar
Imp
LE Tiny Outsider
Init +5; Senses Darkvision 60 ft., detect good, detect magic,
see in darkness; Perception +10
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Defense
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AC 22/26 (Mage Armor), touch 17, flat-footed 17/21 (+5 Dex, +2 size, +5 natural)
hp 40 (40); fast healing 2
Fort +2, Ref +10, Will +6/+10 vs Enchantments (Devotion)
DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10
Defensive Abilities: Evasion
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Offense
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Speed 20 ft., Flight (50 feet, Perfect)
Melee Sting (Imp) +13 (1d4+1/x2)
Space 2.5 ft.; Reach 0 ft.
Special Attacks Poison: Sting-Injury (DC 14) 1d2 Dex
Constant—detect good, detect magic
Spell-Like Abilities Commune (1/week), Deathwatch (At will), Detect Good (Constant), Detect Magic (Constant), Grease DC14 (1/day), Invisibility (self only) (At will), Open/Close (At will), Suggestion DC16 (1/day)
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Statistics
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Str 12, Dex 20, Con 10, Int 14, Wis 12, Cha 16
Base Atk +6; CMB +9; CMD 20
Feats Magical Aptitude, Skill Focus (Use Magic Device), Weapon Finesse
Skills Acrobatics +9 (+5 jump), Bluff +12, Fly +25, Knowledge (planes) +10, Perception +10, Sense Motive +10, Sleight of Hand +10, Stealth +21, Use Magic Device +14
Languages Abyssal, Celestial, Draconic, Infernal; Telepathy (50 feet)
SQ Change Shape (boar, giant spider, rat, or raven, beast shape I), Devotion +4
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Special Abilities
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Change Shape (boar, giant spider, rat, or raven, beast shape I) You can assume the form of a monstrous spider, raven, rat or boar.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deathwatch (At will) (Sp) An Imp Companion may add a spell to its list of spell-like abilities.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Flight (50 feet, Perfect) You can fly!
Grease (1/day) (Sp) An Imp Companion may add a spell to its list of spell-like abilities.
Open/Close (At will) (Sp) An Imp Companion may add a spell to its list of spell-like abilities.
Poison: Sting-Injury (DC 14) (Ex) , frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save
Telepathy (50 feet) (Su) Communicate telepathically if the target has a language.
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Equipment
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Tiny Backpack
Wand Infernal Healing
Wand Protection from Evil
Wand of Resist Energy (10)
Wand of Invisibility (10)