
psychicmachinery |

Hey, this sounds like a fun game. I've been wanting to try out a crypt breaker alchemist, so let's see what I can put together. As for your questions,
I didn't start until AD&D, but didn't the blue box have the dungeon geomorphs? Those were pretty cool, although the dungeon dressing tables and random harlot tables are still my favorite old school features.
My favorite color is green.
Peyton in a heartbeat, even though he beat my beloved bears in the superbowl.
That's a SNL skit I think.

Lord Manticore |

alias of helipolix.
Will be going for front line damage dealer.
Basic story: Numair is Quadiran agent with strong moral convictions. He is a constant thorn in the side of his Venture Captain. Said captain hears about an expedition to Tsar, and decides it is perfect. Not only will Numair be out of his hair, but if he actually succeeds, there will be great wealth for Quadira!
Basic crunch: Paladin (Oath of Vengeance, Warrior of Holy Light) / Bard (Dervish Dancer). High Dex, High Cha. Lots of smite evil, buffs self & others with holy light.
It looks good so far, but I can't do much more than glance at it while I am at work. How much more crunch do you need to complete your character?

Lord Manticore |

Hey, this sounds like a fun game. I've been wanting to try out a crypt breaker alchemist, so let's see what I can put together. As for your questions,
** spoiler omitted **
I've only seen a couple of alchemists played before, and they tended to be more of the mad scientist types (think tinker gnomes from the bad old days LOL). It will be interesting to see how your character looks after crunch.
BTW, you earned an extra 3 points for your answers.
See you in the funny pages.

heliopolix |

Numair Nejem wrote:alias of helipolix.
Will be going for front line damage dealer.
Basic story: Numair is Quadiran agent with strong moral convictions. He is a constant thorn in the side of his Venture Captain. Said captain hears about an expedition to Tsar, and decides it is perfect. Not only will Numair be out of his hair, but if he actually succeeds, there will be great wealth for Quadira!
Basic crunch: Paladin (Oath of Vengeance, Warrior of Holy Light) / Bard (Dervish Dancer). High Dex, High Cha. Lots of smite evil, buffs self & others with holy light.
It looks good so far, but I can't do much more than glance at it while I am at work. How much more crunch do you need to complete your character?
Working on it right now, as a matter of fact. Finishing crunchy part before going to fluffy nougat.
Edit: Did you get to see my answers?

Jubal Breakbottle |

I'm interested too. Ranger switch hitting fiend slayer.
My favorite color is orange for my lackluster Fighting Illini and fortunately better Bears. The Bears' colors were made the same as the Illini, but the Bears down play it most of the time.
Payton Manning for his demonstrated work ethic, perseverance, and leadership.
The SNL skit has been googled, answered, and quoted.
Cheers

Lord Manticore |

I removed a post and the replies to it. Redistributing copyrighted material is not a good thing.
Excuse me friend, but who might you be? I don't see any admin sticker on your profile. By removing the replies, no one knows that the faction stuff is free on Paizo's website. Or is that not a good thing either?

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@Numair - I did see the answers, multitasking at work, you sometimes miss a beat. I grant you 3 points for the answers.
Thanks! How I spend them will depend on your ruling on the following
1) Piranha strike is power attack for light weapons. As written it won't work for my concept (1000 tiny cuts) as I use a finessed scimitar.2) Dervish Dance is super-finesse for scimitars (and only scimitars). If you would let it work with them, I could downgrade my weapon to a kukri (which is also thematic to the Dervish Dancer bard archetype that grants this feat as a bonus feat), as a kukri works with piranha strike by default.
If you rule either of these cases in favor of flavor, I'll upgrade Wis to 10, Str to 11, and swap weapon focus for piranha strike. If not, I'll upgrade Str to 13 and exchange wpn foc for power attack.
Also, you mentioned a discussion thread, but the link doesn't seem to work for me.

Lord Manticore |

Lord Manticore wrote:
@Numair - I did see the answers, multitasking at work, you sometimes miss a beat. I grant you 3 points for the answers.Thanks! How I spend them will depend on your ruling on the following
1) Piranha strike is power attack for light weapons. As written it won't work for my concept (1000 tiny cuts) as I use a finessed scimitar.2) Dervish Dance is super-finesse for scimitars (and only scimitars). If you would let it work with them, I could downgrade my weapon to a kukri (which is also thematic to the Dervish Dancer bard archetype that grants this feat as a bonus feat), as a kukri works with piranha strike by default.
If you rule either of these cases in favor of flavor, I'll upgrade Wis to 10, Str to 11, and swap weapon focus for piranha strike. If not, I'll upgrade Str to 13 and exchange wpn foc for power attack.
Also, you mentioned a discussion thread, but the link doesn't seem to work for me.
OK so maybe I am missing something: which would you rather use, the scimitar or the kukri? If your going to stick with one weapon or another, then that will help me make my decision, but if you you're using both (kukri as a backup to the scimitar for example), then I could theoretically allow both.

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Numair Nejem wrote:OK so maybe I am missing something: which would you rather use, the scimitar or the kukri? If your going to stick with one weapon or another, then that will help me make my decision, but if you you're using both (kukri as a backup to the scimitar for example), then I could theoretically allow both.Lord Manticore wrote:
@Numair - I did see the answers, multitasking at work, you sometimes miss a beat. I grant you 3 points for the answers.Thanks! How I spend them will depend on your ruling on the following
1) Piranha strike is power attack for light weapons. As written it won't work for my concept (1000 tiny cuts) as I use a finessed scimitar.2) Dervish Dance is super-finesse for scimitars (and only scimitars). If you would let it work with them, I could downgrade my weapon to a kukri (which is also thematic to the Dervish Dancer bard archetype that grants this feat as a bonus feat), as a kukri works with piranha strike by default.
If you rule either of these cases in favor of flavor, I'll upgrade Wis to 10, Str to 11, and swap weapon focus for piranha strike. If not, I'll upgrade Str to 13 and exchange wpn foc for power attack.
Also, you mentioned a discussion thread, but the link doesn't seem to work for me.
Sorry, I'm not trying to be difficult.
I intend to use one weapon pretty much exclusively: Sandstorm, my +1 keen scimitar. In dervish stance, I will cut many shallow, painful cuts in my enemies.
If #1 is Yes, I will keep my scimitar. (I prefer this!)
If #1 is No, but #2 is Yes, I will change Sandstorm to a kukri (less preferable, but acceptable)
If both #1 and #2 are No, I will keep it a scimitar, but have to get Power Attack instead. (least preferrable)

Lord Manticore |

Lord Manticore wrote:Numair Nejem wrote:OK so maybe I am missing something: which would you rather use, the scimitar or the kukri? If your going to stick with one weapon or another, then that will help me make my decision, but if you you're using both (kukri as a backup to the scimitar for example), then I could theoretically allow both.Lord Manticore wrote:
@Numair - I did see the answers, multitasking at work, you sometimes miss a beat. I grant you 3 points for the answers.Thanks! How I spend them will depend on your ruling on the following
1) Piranha strike is power attack for light weapons. As written it won't work for my concept (1000 tiny cuts) as I use a finessed scimitar.2) Dervish Dance is super-finesse for scimitars (and only scimitars). If you would let it work with them, I could downgrade my weapon to a kukri (which is also thematic to the Dervish Dancer bard archetype that grants this feat as a bonus feat), as a kukri works with piranha strike by default.
If you rule either of these cases in favor of flavor, I'll upgrade Wis to 10, Str to 11, and swap weapon focus for piranha strike. If not, I'll upgrade Str to 13 and exchange wpn foc for power attack.
Also, you mentioned a discussion thread, but the link doesn't seem to work for me.
Sorry, I'm not trying to be difficult.
I intend to use one weapon pretty much exclusively: Sandstorm, my +1 keen scimitar. In dervish stance, I will cut many shallow, painful cuts in my enemies.
If #1 is Yes, I will keep my scimitar. (I prefer this!)
If #1 is No, but #2 is Yes, I will change Sandstorm to a kukri (less preferable, but acceptable)
If both #1 and #2 are No, I will keep it a scimitar, but have to get Power Attack instead. (least preferrable)
No you're not being difficult, I was just having a senior moment. :)
I am fine with using the scimitar and option 1 is fine. I just wanted to make sure I had all the facts straight before I said anything.

Jubal Breakbottle |

While working on the ranger, I got inspired with a Fetchling Ninja
cheers
When will you provide a bit more background for us to hook character backgrounds and detail equipment?
This character's Perception is a low +10 with a trait bonus, so I can dump that aspect if another trap disabler is in the party
MACAVITY
Ninja 7
CG Medium Fetchling / Outsider (Native)
Init +5 ; Senses Perception +9, Darkvision 60 ft, , Low-light Vision
==DEFENSE==
AC 21, touch 16, flat-footed 16 (+5 armor, +5 dex, +1 deflection)
hp 59 (7d8+14)
Fort +4, Ref +10, Will +1
Armor Mithral Chain Shirt +1, Light, +5, 0
Defensive Abilities Shadow Blending (PFBty2 123), Shadowy Resistance (PFBty2 123), Uncanny Dodge (PFCR 34)
==OFFENSE==
Spd 30 ft/x4
Melee Wakizashi +10 1d6+1 18-20/x2deadly
Melee Wakizashi +8 1d6+1 18-20/x2Two-Weapon Primary, deadly
Ranged Composite Shortbow +10 1d6+1 20/x3
Ranged Shuriken +10 1d2+1 20/x2monk
Special Attacks Ki Pool (PFCR 59), Sneak Attack (4d6) (PFCR 68)
==STATISTICS==
Str 12, Dex 20, Con 14, Int 10, Wis 8, Cha 16
BAB +5, CMB +6, CMD +22
Feats Armor Proficiency (LIGHT) (PFCR 118), Quick Draw (PFCR 131-132), Shadow Strike (PFAPG 169), Two-Weapon Fighting (PFCR 136), Weapon Finesse (PFCR 136)
Skills Acrobatics +15, Bluff +7, Climb +5, Disable Device +15, Disguise +10, Escape Artist +15, Perception +9, Sleight of Hand +15, Stealth +17, Swim +5, Use Magic Device +13
Languages Common
SQ

Lord Manticore |

Some additional backstory for the campaign:
In the early 4400's, another god was beginning to be worshiped in this territory: Orcus. The vile creature had found some humans who were depraved enough to bow down to such a force. They were a quiet cult, given some of their activities. The cult was led by a human by the name of Argonax who, legends speak, had been reincarnated many times over in his long search for mystical power. Regardless of whether the rumors were true, Argonax was wise well beyond his years, and knew how to keep a low profile.
Over the following decades, Argonax and his followers worshiped Orcus and did his bidding, which included many humanoid sacrifices. Near the end of the century, Argonax began receiving visions from his master; a terrible evil was coming, one likely to tear the planet asunder should it get it's way. Thus, Deskari, Lord of the Vermin, was first named on Golarion.
However, Orcus had more to say to his protege, for the god knew that the legends of Argonax were true. Orcus offered to help 'sponsor' Argonax in his quest for magical knowledge, in turn for a number of tasks. The first of which was to build a temple to Orcus, one that could be seen for miles around. Also, while no direct help would be given to Deskari, Orcus and his followers would do their part to help tear the world apart.
Argonax agreed to this pact was named Grand Cormu. For his first task, Argonax knew that if he should build Orcus' temple in the open, many would find it before it was completed and would attempt to destroy it. But the man was very wise indeed and built the temple, and a city to go with it, on a neighboring plane. By the time the city was built, events were coming to a head on the Prime Material.
The year 4606 proved to be the end of Sarkosis as an empire and the beginning of massive changes. On the day that Aroden died, the city of Tsar was gated into its present position (approx. 65 miles NE of the town of Gundrum) and quickly made itself known. The city destroyed and ransacked nearly every clan within 20 miles inside three days. It also made known that Sarkosis was now theirs to do as they wished. In all the confusion, there was little that anyone could do to dispute this claim.
However, within a few scan weeks, the Worldwound began to open, beginning at its throat in the area known as the Threshold. Deskari knew that Orcus was protector over Tsar and elected to leave the city alone. This proved advantageous to the Lord of the Vermin, for it was Tsar that was picked to be the target of the First Mendevian Crusade.
As the Worldwound began to spew forth devils and other vile creatures, Tsar and Mendev went at it tooth and nail. For over a year, both sides waged siege, as the Crusade (called the Army of Light by many scholars) fought its way past legions of undead, constructs, and other evil creatures to reach the city walls, even as a new mountain range formed directly behind the city itself. Trapped and unable to immediately escape, the city and its army of Orcus followers fought like like demons (to coin the phrase).
Eventually, Argonax and his senior command (both religious and military) realized that their resources were running low and that the people of the city had to be evacuated or would be killed by the increased fighting. With his knowledge of tactics and strategy, Argonax created a plan that would let most, if not all, escape. The plan worked, and even better, the Mendevian Crusade followed, hoping to kill the cultists once and for all.
The Decemvirate wants to know if the city has any value to the Society and can it be safely entered. It has fallen upon you to help determine that. Good Luck.

Lord Manticore |

Ok, updated with proposed changes, cleaned up some formatting errors.
I'll work on the backstory, but likely won't have it ready before tomorrow.
I definitely think that your character can really make a difference in this type of campaign. Having seen your character sheet, I think that at least one of your feats will really help out in the long run. I'm looking forward to seeing your backstory.

Lord Manticore |

So I'll go ahead and update Rasso then. Is it cool with you if I use the same alias, and just put the two versions in different spoilers? I'm still finishing up the other game with him. It shouldn't affect anything here. If not I can give him a last name and create a new alias.
It shouldn't be a problem. I'll be starting the campaign in early November, so unless your campaign goes past that, we should be fine.

Paladin of Baha-who? |

So I've settled on an Elven Witch, Controller/debuffer role, using stuff
from the ARG, APG, Core and UM mostly. I have all of the above. Here's some of the numbers so far, and answers. (Let me know if I earned extra points?)
STR 12 (2)
DEX 14 (5) +2 = 16
CON 14 (5) -2 = 12
INT 17 (13) +2 = 19 +1 level 4 bonus = 20
WIS 12 (2)
CHA 8 (-2)
Racial:
Arcane Focus: +2 racial bonus to concentration checks to cast arcane spells
defensively
Elven Magic: +2 racial on CL checks to overcome spell resistance, +2 racial
on spellcraft to identify magic items
Low light vision
Elven Immunities: Immune to magic sleep, +2 racial bonus to saving throws
against enchantment spells and effects
Patron: Time
Feat1 Extra hex: Evil Eye
Hex 1 Cackle
Hex 2 Slumber
Feat3 Breadth of Experience
Hex 4 Misfortune
Feat5 Ability focus (Misfortune) if allowed, otherwise Accursed Hex
Hex 6 Fortune
Feat7 Improved Familiar (Lyrakien)
Favored class bonuses: HP at 1 and 2, additional spells at 3-7
1) Blue box was awesome! My buddy had one with dice you could color with a special crayon it included. The dragon on the front was cool looking too.
2) My favorite color is ultraviolet
3) I suppose Peyton Manning if I have to choose one of the two.
4) It's been answered already, Rev. Jackson, SNL, etc.

Lord Manticore |

Here is the work-in-progress character for Tanner Nielsen. Due to a combination of a long work day and the machinesmith being a very involved class, she is far from finished. However, I am free tomorrow and will have it finished by then.
It looks good so far, but I can understand about long days...I look forward to seeing the rest of it. Just one thing though; your age seems awfully young, was that correct or did you just place a number there as a placeholder?
M

Lord Manticore |

How long of a background are you looking for? I can usually come up without about a page worth of material, or I could do a much simpler paragraph or two. Which would you prefer Lord Manticore?
For right now, and in the public here, 1-2 quick paragraphs will do nicely. Once we get the ball rolling though, I would like to see something longer, but that will only be part of your profile. The idea here is that the PS has pulled together some of their best rising stars for this consignment and it is unlikely that any of have met previously. Now if you and another player decide together that you have worked before, then you can work it in.
Was that confusing enough for you? LOL

Dark Netwerk |

Here is a link to the alias of my character with most of the crunch completed: Kallistiel.
She's a Fighter (Lore Warden) 5/ Monk (Master of Many Styles/Sohei) 2. Next level will be duelist. Might change one of the feats and need to pick two more traits. Of course, the background needs to be written.
Hope it was ok to spend a good chunk of money on one item. I bought gloves of dueling ($$$) along with a +1 agile rapier.
For the Pathfinder Society trait, I seem to be having trouble finding one that fits. It seems there is only one trait per Core class, and none of them would be of use to the character (the Fighter one gives a bonus when in medium/heavy armor, and the Monk one gives a Ki bonus, neither apply to the character). Are there more traits in a different source (currently just looking at d20pfsrd.com)?

Lord Manticore |

I would like to submit Calendir Elberen (an alias of Edeldhur that dotted earlier) - this is a ranger I have put some thought into so his background is like a work in progress - I just develop it as I go :D
Do take a look at him and let me know.
I've looked at your character sheet and I have to say that your background story is amzaing! I have to ask how long you worked on this character and is this something you used from another campaign. Also, it looks like you're mostly done with the crunch, what do you have left, besides stating out the companion?

Lord Manticore |

@Lord
To reiterate a question, are you allowing Agile weapon enhancements?
thanks
Sorry about missing that. In answer to your question, yes I am allowing them. I've allowed it in my rl campaigns, and while my personal opinion is that the enhancements are often little more than circumstantial, it's all a matter of opinion.

Lord Manticore |

So I've settled on an Elven Witch, Controller/debuffer role, using stuff
from the ARG, APG, Core and UM mostly. I have all of the above. Here's some of the numbers so far, and answers. (Let me know if I earned extra points?)
** spoiler omitted **
** spoiler omitted **
I like how the crunch is coming so far, although I am noticing a pattern that, for those who have submitted crunch so far, it seems that we will have a lot of grumpy people walking around. It's almost as if Cha was a universal dump stat or something. :P
Keep up the good work as I would like to see how your character shapes up.

Sigz |

Dotting my interest, I'll work on a concept this evening (GMT) when I get the chance and the quiet to sift through the allowed material but I love skill monkeys and arcane casters so it'll probably be something down those lines.
Note that English is not my first language and not my favorit either, Icelandic is on both accounts.
The Box (I'll give you a +1 if you catch the referance); Don't know the Blue Box, mine was red (my brothers actualy) and I spent hours on end in the attic rolling up characters and dreaming away with it (I think I was 10 at the time, '89 or '90). We mostly played around in Karameikos, The Caves of Chaos was the first module we got our hands on i.i.r.c. though we ran through the short one included in the box half a hundred times.
My favorit color is blue.
I'm not familiar with the concept of drunkenese, I'll google it when I get home.
Tebow vs. Manning. Don't know them but I'll roll on who to vote for. 1d2 ⇒ 1. Tebow.
Thank you for the congratulations ;)
The question is moot? ...No idea.

Lord Manticore |

Well, I probably overdid it with the background then but it's up now.
No actually the background is just fine, it covers the highlights and that's what I'm looking for right now. If you want to add more later, that is fine by me. It does look like you are just about done for crunching though, does that sound right?
I did have one quick question: for AC, where it says +2/+8 NA, is that coming from the eidolon table or another source? just making sure.

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Doing my back story a bit differently. (Also I have high Cha)
Numair stood in the waiting room outside Venture Captain Farouk's office for what seemed like the hundredth time. Inside, he could hear the Captain yelling at Drovan the Ox. Although the sturdy walls and thick door muted his words so they lost their meaning, it was clear he wasn't happy. Finally, the door opened and Drovan slunk out, casting a guilty look at Numair as he left.
"Numair, get your ass in here!" Captain Farouk was a strong baritone. Numair had once seen him break glass singing at their Midsummer festival. Right now though, there was no trace of music in his voice.
"Yes, Captain," Numair said as he strode into the office. Head held high, he composed himself, keeping any betraying emotions from straying onto his face. It wouldn't do to get into another shouting match. Captain Farouk was pacing behind his desk, puffing on his pipe. Even with the open windows, a miasma of sweet smoke hung from the ceiling like an ominous cloud. Numair swallowed, and looked the Captain in the eye.
"Can you tell me, please, how it was that the Taldane gendarmes managed to find the silk bolts in the grain wagon of the trade caravan you were ordered to escort?" Captain Farouk pulled the pipe free and snapped out his question, punctuating his words by jabbing the pipe-stem in Numair's direction.
"Well, sir," Numair said as calmly as he could, "they looked."
"I know they looked! Taldor may be run by imperialist pigs and thier sycophantic cronies, but their gendarmes seem to have eyes and brains that work just fine. And how did they know to look in the first place?"
Not seeing any other way of going about it after Drovan's look, Numair said, "I told them. They asked about our cargo and destination, and I told them, 'Grain, plows, tack and harnass, shovels, picks, saws, hammers, nails, and silk, bound for Kaer Maga.'"
"I bet you told them! The entire reason I picked you was because you're such a charming and honest guy. People believe you. How in the Hells did you know about the silk, anyway? It wasn't on the cargo manifest."
"Well sir, I helped load the wagons. One of the grain sacks didn't feel right so I took a peek inside. I'm no caravan master, so I figured that maybe by keeping the silk there, the grain would keep it dry. The fact that it wasn't listed on the manifest was probably just an oversight."
Captain Farouk definitely didn't look pleased, and he chewed on the end of his pipe. "Ahem. Well, yes, it probably was an oversight. Still, do you know how much your medalling cost us? The Taldane scum confiscated the silk and fined the Menjab brothers for smuggling. The brothers want us to pay the fine since we were hired to safeguard thier cargo on the trip. I gave you the detail because I thought you couldn't possibly screw it up. I was wrong."
"I'm sorry, Captain. It's not like I was going to lie to the gendarmes, and the caravan did make it safely to Kaer Maga. It's too bad about the Menjab brothers, but there will be other jobs."
"It's funny you should mention 'other jobs,' Numair, because there happens to be another job: one with your name written all over it. I'm sending you north to Neosym, where you'll join an expedition to the ruined city of Tsar. It's a great opportunity for you to cleanse a boil on the world and obtain glory and weath for Qadira. What do you say?"
"That sounds right up my alley, Captain. When do I leave?"
"Tonight!"

Rasso |

Rasso wrote:Well, I probably overdid it with the background then but it's up now.No actually the background is just fine, it covers the highlights and that's what I'm looking for right now. If you want to add more later, that is fine by me. It does look like you are just about done for crunching though, does that sound right?
I did have one quick question: for AC, where it says +2/+8 NA, is that coming from the eidolon table or another source? just making sure.
I should be finished crunching. I'll double check it again later with fresh eyes. The +2 is in Merman form, and the +10 is with Eidolon (+4 from Improved Natural Armor Evolution and +6 from 7th level Eidolon).

Lord Manticore |

Here is a link to the alias of my character with most of the crunch completed: Kallistiel.
She's a Fighter (Lore Warden) 5/ Monk (Master of Many Styles/Sohei) 2. Next level will be duelist. Might change one of the feats and need to pick two more traits. Of course, the background needs to be written.
Hope it was ok to spend a good chunk of money on one item. I bought gloves of dueling ($$$) along with a +1 agile rapier.
For the Pathfinder Society trait, I seem to be having trouble finding one that fits. It seems there is only one trait per Core class, and none of them would be of use to the character (the Fighter one gives a bonus when in medium/heavy armor, and the Monk one gives a Ki bonus, neither apply to the character). Are there more traits in a different source (currently just looking at d20pfsrd.com)?
Well Kallistiel certainly looks like an interesting character. As for buying stuff, I'm not one to hold people's hand as far as the whole 'don't spend more than half your money on 1 item' business. You're a grown up (I think), you can spend your gold however you please, with the sole exception of buying the ioun stone. Beyond that, I'm looking forward to what be an 'interesting' background for your character.
Also, I don't believe there are any other sources for PS specific traits. If it doesn't fit right, then you don't have to take it. The traits have always been a nice little option.

Lord Manticore |

Dotting my interest, I'll work on a concept this evening (GMT) when I get the chance and the quiet to sift through the allowed material but I love skill monkeys and arcane casters so it'll probably be something down those lines.
Note that English is not my first language and not my favorit either, Icelandic is on both accounts.
** spoiler omitted **
That's not a problem as far as language or time difference. I can make allowances for both. I'm looking forward to seeing how your character develops, I have seen some pretty creative ones already.