Slaves to the Crystalweb (Inactive)

Game Master Dalton the Thirsty

Crystalweb Slavesquad belonging to Doctor Khan, Chaulnazeen, in the Darklands of Golarion.

Reference for Chaulnazeen

Updated battlemap


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HP: 24/31 | AC19 | touch 15 | flat-footed 14 | Tiefling
Skills:
Acrobatics +11 Disable Device +11, Disguise +9, Escape Artist +10, Intimidate +10, Linguistics +7, Perception +8,Sense Motive +6, Sleight of Hand +11, Stealth +11, Use Magic Device +7

Alaria huffs quietly and goes to search the cook.
perception: 1d20 + 10 ⇒ (9) + 10 = 19


Female Demon-Spawn (Pitborn) with Dragon Horns, Spiral Horns, and Periwinkle Skin Oracle of Life 4 | HP: 26/30 | AC 22, Touch 12, FF 20, CMD 16 | Resist Cold 5 | Fort +3, Ref +3, Will +5 | Init +3 | Perception +2 | Channel 4/5 | L1: 5/7 L2: 4/4

Zayva noticed the others starting to search, and moved to help so they could get out of here sooner.

Searching: 1d20 + 2 ⇒ (12) + 2 = 14

Just a quick search, like the others


Very well. In your searches you find enough gold to be worth another 750g to each of you, as well as 2 Cure Light Wounds potions, a cleaver that looks finely balanced for throwing (and has Zayva's blood on it), a spellbook, and a locked scrollcase. No sign of the key.

You wrap up your searching as Alec hears sounds of many stomping booted feet quickly approaching up the stairs. You all successfully beat a hasty retreat out of the window and down into the sewer passage again. Up in the tower you hear shouts as the bodies are discovered.

Beldrek is the last to arrive, landing heavily behind all of you as he jumps off the ladder going down. You stand in the sewers once more.


Female Demon-Spawn (Pitborn) with Dragon Horns, Spiral Horns, and Periwinkle Skin Oracle of Life 4 | HP: 26/30 | AC 22, Touch 12, FF 20, CMD 16 | Resist Cold 5 | Fort +3, Ref +3, Will +5 | Init +3 | Perception +2 | Channel 4/5 | L1: 5/7 L2: 4/4

Her stomach settling as they once again hid in the sewer, she turned to the others "Which way to the lake? We are heading there next yes?"


Whomever picked up the map from the Drow men in the tower glances at it and sees that the lake is in this district, at the far northeastern end - a mere 15 minute walk from the compound, and easily navigable by sewer.


Female Demon-Spawn (Pitborn) with Dragon Horns, Spiral Horns, and Periwinkle Skin Oracle of Life 4 | HP: 26/30 | AC 22, Touch 12, FF 20, CMD 16 | Resist Cold 5 | Fort +3, Ref +3, Will +5 | Init +3 | Perception +2 | Channel 4/5 | L1: 5/7 L2: 4/4

As she waited for an answer, she took the time to look the others over, see how hurt they were.

I know I and Alaria are injured, is anyone else? Depending on how many are injured and how bad determines which method of healing I expend.


dm roll: 1d6 ⇒ 1

Muhoro: as Zayva professionally examines each of you in turn for injuries, you suffer an involuntary flashback of memory. You remember being strapped to a table, weak and delirious, as Zayva moves among the test subjects, repairing their injuries from the latest clinical experiments. The memory returns to you in a sudden rush from where it had been forgotten during your time as a test subject.

-Posted with Wayfinder


Male Oni-Spawn Magus (Kensai) 4 | HP 34, AC 17, Touch 14, FF 13, CMD 21 | Resist Cold/Electricity/Fire 5 | Fort +5, Ref +3, Will +5 | Init +2 | Perception +3 |

Muhoro's eyes widen as Zayva moved towards him to check for wounds.

"No! Get away! I want to die...don't let them hurt me again..don't...let.....them..."

The wild look begins to leave his eyes, and his breathing comes under control once again.

"I am sorry fair Zayva. A memory...a very bad memory just came back to me. You were walking towards me to heal the wounds the doctor had, yet again, inflicted upon me. I remember begging for release...I am sorry."

The young Oni-spawn retreats from the others, wishing to be alone with his thoughts until he can get them back under control.


Female Demon-Spawn (Pitborn) with Dragon Horns, Spiral Horns, and Periwinkle Skin Oracle of Life 4 | HP: 26/30 | AC 22, Touch 12, FF 20, CMD 16 | Resist Cold 5 | Fort +3, Ref +3, Will +5 | Init +3 | Perception +2 | Channel 4/5 | L1: 5/7 L2: 4/4

Her looks is confused only for a moment before she realizes what he was going on about. She gave him only a sad smile, letting him retreat and collect himself. She made sure he stayed within 30 feet of her, that everyone was within 30 feet of her. "To die, is to give up, which lets them win." She whispered to herself, as if muttering a mantra. A burst of soothing warmth and life expanded from Zayva to swirl around each of them. It healed on their wounds, if they even had any, before it vanished away.

Channel Positive for Healing: 2d6 ⇒ (4, 5) = 9 Including myself in this. Everyone heals 9 HP upto max.


Female Demonspawn (Pitborn) Tiefling Summoner 4 (synthesist); Demonic glow, extra digits, serpent tail, six arms.

Siri holds up the necklace of barkskin, "Someone should wear this. I could use it, but strengthening my defences is not a great priority. Is there anyone who wishes it? And can anyone help me identify this wand?"

Siri will cast guidance and take 10 identifying the wand, hopefully Zayva will aid another for a 21, meaning we should be able to identify it is its CL 6 or lower.


Female Demon-Spawn (Pitborn) with Dragon Horns, Spiral Horns, and Periwinkle Skin Oracle of Life 4 | HP: 26/30 | AC 22, Touch 12, FF 20, CMD 16 | Resist Cold 5 | Fort +3, Ref +3, Will +5 | Init +3 | Perception +2 | Channel 4/5 | L1: 5/7 L2: 4/4

"I can help." Zayva moved assist Siri with the identifying of things. "Are any of the other items enchanted?"

Wasn't sure if there was anything besides the wand that wasn't identified that was magical.


Male Oni-Spawn Magus (Kensai) 4 | HP 34, AC 17, Touch 14, FF 13, CMD 21 | Resist Cold/Electricity/Fire 5 | Fort +5, Ref +3, Will +5 | Init +2 | Perception +3 |

Muhoro could also help, with a spellcraft of +9 and detect magic, if needed


Female Demon-Spawn (Pitborn) with Dragon Horns, Spiral Horns, and Periwinkle Skin Oracle of Life 4 | HP: 26/30 | AC 22, Touch 12, FF 20, CMD 16 | Resist Cold 5 | Fort +3, Ref +3, Will +5 | Init +3 | Perception +2 | Channel 4/5 | L1: 5/7 L2: 4/4

Though Muhoro wanted a moment to himself, which may be the reason he wasn't asked. But feel free to help out on this, she did ask for help aloud ^^


Female Demonspawn (Pitborn) Tiefling Summoner 4 (synthesist); Demonic glow, extra digits, serpent tail, six arms.

Just an oversight on my part we would be better having Muhoro make the check with Zayva and Siri aiding and casting guidance for a 24 so CL 9th or better.


You are easily able to determine the wand as a wand of Rage, with one charge missing.


Female Demonspawn (Pitborn) Tiefling Summoner 4 (synthesist); Demonic glow, extra digits, serpent tail, six arms.

Could you give us the caster level please DM. I'm assuming this ought to be a sell item, as rage is a pretty poor spell IMO any objections?


Male Oni-Spawn Magus (Kensai) 4 | HP 34, AC 17, Touch 14, FF 13, CMD 21 | Resist Cold/Electricity/Fire 5 | Fort +5, Ref +3, Will +5 | Init +2 | Perception +3 |

None from me..sell away!!


Female Demon-Spawn (Pitborn) with Dragon Horns, Spiral Horns, and Periwinkle Skin Oracle of Life 4 | HP: 26/30 | AC 22, Touch 12, FF 20, CMD 16 | Resist Cold 5 | Fort +3, Ref +3, Will +5 | Init +3 | Perception +2 | Channel 4/5 | L1: 5/7 L2: 4/4

None here. Is that cleaver or anything else (minus the spell book) magical? Might as well work on them as we make our trek.


Caster level 3.


The manhole cover overhead begins to rattle as someone overhead struggles to lift it off, necessitating a hasty retreat down the sewer corridor. You run past where the drow male's body floats, down the underground river that forms the sewer system of Chaulnazeen. As you trek, you see giant rats the size of dogs darting away from your noises into the darkness.

I'll assume you'll progress to the lake on the map? Tell me if you decide to do otherwise. I'll also need Survival checks to navigate the underground sewers in roughly the direction you'll want to go. Give me...three of them, and I'll tell whomever rolls it how well you did.


Male Oni-Spawn Magus (Kensai) 4 | HP 34, AC 17, Touch 14, FF 13, CMD 21 | Resist Cold/Electricity/Fire 5 | Fort +5, Ref +3, Will +5 | Init +2 | Perception +3 |

Survival: 1d20 + 1 ⇒ (13) + 1 = 14
Survival: 1d20 + 1 ⇒ (16) + 1 = 17
Survival: 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Survival (aid other): 1d20 ⇒ 8
Survival (aid other): 1d20 ⇒ 4
Survival (aid other): 1d20 ⇒ 6


Sorry I haven't posted. Being sick just took the motivation out of me to do much of anything. Plus this blasted sinus stuff hasn't fully gone away.

Survival: aid another: 1d20 + 9 ⇒ (9) + 9 = 18
Survival: aid another: 1d20 + 9 ⇒ (5) + 9 = 14
Survival: aid another: 1d20 + 9 ⇒ (12) + 9 = 21


Muhoro takes the lead after you all finish deliberating over the map of the tunnels. Muhoro makes a few wise navigation choices, but Alec convinces him to make a turn that he wasn't overly sure of after insisting for the third time that he knew where he was going.

DM perceptions: 4d20 ⇒ (18, 6, 10, 18) = 52

The tunnels slowly become less and less well-shaped as you progress. Just as one of you is about to speak up and comment about this, Beldrek suddenly shoots his hand out and grasps Muhoro's shoulder just before his feet break through a softer, thinner layer of stone into a deep pit beneath. The pit opens up across the tunnel, blocking your way entirely as you all jump back. The pit doesn't look like it formed naturally - and you see sharpened wooden stakes pointing upward from the bottom.

Most recently you had two choices before this pit cut you off. Right, or left, or back the way you. To your right, you hear sounds of a large amount of rushing water. To your left, you hear faint music.


Without any ill feelings toward any of you, I'm going to be shutting this campaign down. I encourage you to apply again to another one of my campaigns, when I ever create one. It's been short, but fun. Best wishes to everyone.


Then remove my character please.


Of course.

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