Skull & Shackles: Sails under a blood red sky.

Game Master DBH

To be continued.

Red Sky folder link

Shackles map

Island of Empty eyes

Ship combat

Chelish Fort

Fort Basement

Sumitha full

The Eye

Battle order:

The party <========== May act

Yellow


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Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Once free of her paralysis, Ashlei will rush back onto the other ship, and retrieves her precious Starknife.

"That Captain! Where is he? I'll gut him and whoever is still alive on this bucket!"


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

Cleaning off her blade Rhialla looks up as Ashlei rejoins the group. "Welcome back to the party! The captain high tailed it belowdecks when things started going south for them."


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Hissing slightly, Ashlei stalks toward the entrance indicated by Rhialla, starknife in hand.

"He's probably setting up traps for us! Herzag! Get you lumpy butt healed and over here. I don't want to walk into a trap without you to take the first hit...I mean look for traps and disarm them first."


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

As the rest of the party gets closer, Rhialla kets out an amused laugh, a glow emanating from her skull and crossbow birthmark as a pulse of healing energy washes over them, the faint taste of fine rum accompanying it.

Channel Psitive Rnergy: 4d6 ⇒ (1, 4, 4, 4) = 13


Are you sure you want to do that?

Ship is catching fire and the Captain is up to stuff down below. Anyone going to do anything?


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Noticing the others hesitate to move with Ashlei, she curses under her breath and moves to the hatch below to follow the captain...

Putting away her blades as she goes, she draws an alchemist fire (from her magical pack) that she's been saving for just the right occasion.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

"This tub's about to go up like kindling! May as well just watch it burn." Rhialla calls out after sharing a look a look with Percy and reading his expression.

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

"Back to the bounty, If the seas want this ship they can have it, if it survives the burning... well we will be waiting."

He called out to his crew leaning down and taking a grip of the dead body at his feet and dragging it torwards their boat, no sense in not taking whatever they might find on it. He did pause where the two boats where joining heaving the body across. He turned taking a grip of his pike and waiting for his crew to safely get across he too made his way.

"Get us away from the pyre but keep us close. Let's watch and circle around. Get me crossbows on that damned ship Shoot anything that looks alive, hell's shoot anything that looks like it was once alive."

He called making his way up the deck to get a better look at the Jackal's burning ship.


Are you sure you want to do that?

So everyone but Ashlei is getting back on your ship and pushing the Sea Jackal off.

Ashlei what are you doing?


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Putting caution to the wind!

Kicking the door in, she moves inside, letting her darkvision help her from getting surprised!


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Nah... Herzag would never let Ash go in there alone.

"Just a sec Cap - checking to see if the lass doesn't get herself killed this time around..." - Herzag grunts, then follows after Ashe.

Any chance I can follow her inside but stealthily GM_DBH?


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

So two ignoring captain's orders....Good to know. Lol


Are you sure you want to do that?

Sure, roll your Stealth.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Well, won't be leaving Ash behind ;)

Stealth: 1d20 + 15 ⇒ (3) + 15 = 18

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

"Son of a..."

He growled as two of his officers chased the maniac monster worshipping captain of infamy down into his hold of no doubt creepy trap filled terrible things.

"Neela! Your're in charge! Keep the flames off of our ship."

He yelled handing his pike to one of his crew going back to the boat.

"Hold onto this for me, and keep them off our boat."

He growled before spinning to chase after His two rambunctious officers explicitly chasing the monster down the hole into its den... Despite orders otherwise.

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

it it wasnt clear im chasing after my two knuckleheads for disobeying orders :p


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:
Percival Asploric wrote:
it it wasnt clear im chasing after my two knuckleheads for disobeying orders :p

Hey! I resemble that remark. A LOT. =)


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

Rhialla lets out a sigh, knowing she'd probably have to fix whatever nastiness they encountered.


Are you sure you want to do that?

Ashlei, you're in a captains cabin, one with an unhealthy amount of instruments of torture and mutilation. Along with artwork dedicated to the same subject.

The captains bed has been pulled aside revealing a small hatch in the floor, which would take you to the lower decks, It is closed at the moment.

Top secret:

perception Ashlei: 1d20 + 10 ⇒ (17) + 10 = 27
stealth: 1d20 + 20 ⇒ (18) + 20 = 38
perception Herzag: 1d20 + 13 ⇒ (13) + 13 = 26

Ashlei you easily notice Herzag slipping into the cabin behind you.

What are you doing now?


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Screaming in rage, Ashlei moves to the hatch and dives through!

"I coming for you meat-sack!


Are you sure you want to do that?

Herzag sees the irate Ashlei pull the trapdoor open.

Reflex saves DC21 from both of you please.

The underside of the trapdoor has a trap on it, which explodes in Ashlei's face, sending a spray of poisoned, metal shards through the cabin area.

If you fail the ref save then a DC14 fortitude save thanks.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Reflex: 1d20 + 14 ⇒ (15) + 14 = 29

Have Evasion - probably not important here?

Herzag is almost unable to stifle a chuckle at Ash's madness, yet he wants to remain hidden.

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

perception: 1d20 + 5 ⇒ (5) + 5 = 10

He was just at the door when the explosion inside of the trap caught his ears. He cursed loudly pounding on the door once in frustration before ripping it open.

"If you damned fools have gotten yourselves killed there will be hell to pay.!"

He began.


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Reflex! + Charmed Life: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27

Seeing the trap a split second before it goes off, Ashlei ducks behind the trapdoor itself allowing it to go off without much harm it seems as Herzag ducks as well!

"Nice try! Now you get to wear you ball-sack as a hat!"

She then ducks through the trapdoor headfirst, hell-bent on vengeance!

Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23

NOTE: Quick drawing a normal dagger finally as a free action if she lands safely. That puts a dagger in one hand and an alchemist fire in the other still once she's down and ready.


Are you sure you want to do that?

Ashlei you have landed in what seems to be the galley. It's rather messy at the moment. There is no sign of the enemy captain.

What now?

The map for this is up top. Below decks.


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Unless there is an obvious sign of where the hiding captain is, she'll move to the cabin door to the left. Kicking it open if needed.


Are you sure you want to do that?

The door flies open to your boot, revealing a messy cabin, most likely the cooks.

Herzag & Percival. What are you doing?


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Herzag slithers in after Ashlei.

Stealth: 1d20 + 15 ⇒ (5) + 15 = 20


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Running a quick eye for high dollar valuables in the cabin...

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

She'll move out the other door, looking for more traps and such, or the captain of the ship...whichever comes first!

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

"RHIALLA! THERE IS SOME SORT OF TRAP DOOR IN HERE THAT LEADS BELOW DECKS BELAY THE ORDER ABOUT LEAVING SECURE THIS SHIPS TOPSIDE THEN FOLLOW AFTER US THAT FOOL GIRLS GONNA GET HERSELF KILLED."

He bellowed out of the cabin before following Herzag after her...

"And if he doesnt kill her i might."

He growled under his breath.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

Pinching the bridge of her nose with a sigh, Rhialla shakes her head before leaping back onto the deck of the burning ship, ensuring that the bodies were still inert and checking each of them before heading belowdecks.


Are you sure you want to do that?

As Percival follows the headstrong fools to the trap door he is attacked from behind.

attack vs flatfooted: 1d20 + 19 ⇒ (6) + 19 = 25
Damage + SA: 1d4 + 6 + 3d6 ⇒ (3) + 6 + (2, 3, 2) = 16

Fort save DC16 Please Percival.

His invisibility now ended Captain Kassim ibn Sayyir giggles sadistically, his daggers coated with poison.

With a good stealth, and being invisible he was hiding really well. It was nice of everyone to not search the cabin though, just follow the obvious trail. :)

Surprise round over. New round starts.

Init:

init Cap: 1d20 + 10 ⇒ (7) + 10 = 17
init Percy: 1d20 + 3 ⇒ (6) + 3 = 9
init Herzag: 1d20 + 6 ⇒ (8) + 6 = 14
init Rhialla: 1d20 + 3 ⇒ (18) + 3 = 21
init Ashlei: 1d20 + 3 ⇒ (7) + 3 = 10

Battle order for this round.

Herzag. Who is down below, but by the trapdoor and heard something happen above.

Kassim ibn Sayyir.

Percy

Rhialla & Ashlei are out of range this round, but can move closer and join the fight next round.

[ooc]Herzag, what are you doing?[/b]


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Damned stealthy types! :P

GM_DBH, I don't see any bad guy in the map - not sure if I can move up there and attack?

Also want to keep my stealth going - should I roll again?

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

Quick question, Is he between me and the door out to the deck? Is he between me and the hatch going down?trying to get the visual right to figure out what to do next.

Oh yeah fort save
fort save dc 16: 1d20 + 7 ⇒ (7) + 7 = 14

Poop where is our witch with her fate saving cackles now *Lawls*


Are you sure you want to do that?

Crap! Sorry guys, my mistake. He's on the map now.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

Hearing the mad laughter, Rhialla races across the distance, blade drawn. "Gods damn it!"

Double move with Tidal Swiftness 80ft


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Herzag moves up the stairs slowly, stealthily.

Stealth: 1d20 + 15 ⇒ (3) + 15 = 18

Move (half speed in stealth) + From where I am, can I attack (if I understand the map correctly, those stairs are the same)? If yes:

Dagger: 1d20 + 12 ⇒ (12) + 12 = 24 +2 if Flanking with the Cap.
Damage if it hits: 1d4 + 11 ⇒ (3) + 11 = 14

If Flanking, SA damage: 3d6 ⇒ (6, 6, 2) = 14

And:

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

I failed the fort save. How screwed am i? :)


Are you sure you want to do that?

Percival Only:

Wis damage: 1d4 ⇒ 3
Confusion: 1d100 ⇒ 72

You take 3 points of Wisdom damage, you are confused for this round and hit yourself for 1d8 + str bonus damage.

Herzag you can't do it stealthily. It's only six feet up, no ladder or stairs. You want to go up you grab the edge and pull yourself up. You do get your shot, but no Sneak attack. Percival is distracted and so not flanking for you. :)

Rhialla goes first and spends the round entering the cabin to see the strange things going on.

Herzag have another shot, but he knows you're there.

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

dmaage: 1d8 + 4 ⇒ (3) + 4 = 7

His mind felt strange and foggy but he could have swore he felt something crawling inside him. He stabbed at it before yelping in self inflicted pain.


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Turning at the commotion behind and above her, Ashlei curses and moves backward toward where she came in.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

"Mother$@%^er!" Rhialla blurts out as she sees Percy stab himself with a disoriented expression on his face, the enemy captain giggling like an idiot.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo
GM_DBH wrote:
Herzag have another shot, but he knows you're there.

I attack again, is that it?

Dagger: 1d20 + 10 ⇒ (12) + 10 = 22
Damage if it hits: 1d4 + 11 ⇒ (4) + 11 = 15

Using combat Expertise - my AC goes to 31. If Fervor is off (it is probably still on?), then AC comes back down to 29, and to hit is only +8


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

Fervor would have only lasted 7 rounds total. The point of deciding to leave, then you two not leaving, battering down the door, him hiding then attacking would definitely have taken for that the 24 seconds left on the spell.


Are you sure you want to do that?

Fervor is definitely off!

Herzag misses just, the deranged fanatic twisting away at the last minute. "Don't be so eager. We'll get to the fun soon enough!

His daggers flash as he stabs you repeatedly while Percival beats himself up.

Dagger: 1d20 + 17 ⇒ (18) + 17 = 35
Dagger: 1d20 + 17 ⇒ (4) + 17 = 21
Dagger: 1d20 + 12 ⇒ (1) + 12 = 13
Dagger: 1d20 + 12 ⇒ (12) + 12 = 24
Dagger Crit?: 1d20 + 17 ⇒ (17) + 17 = 34

Only one strike hits the slippery Herzag.

Damage: 2d4 + 12 ⇒ (2, 2) + 12 = 16

That's his action, everyone can now act. Percival you are back to normal.


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

"Let's see how you like people %!@ing with your mind ^@#$@!er!" Rhialla says venomously, casting a spell with a gesture at the lunatic.

Confusion DC 17 will


Are you sure you want to do that?

Will save: 1d20 + 4 ⇒ (14) + 4 = 18 :)


Female Ifrit Swashbuckler Level 10 (Flying Blade) | HP 92/92(0NL)| Init. +4 (+6) | Speed 30ft | AC 24, touch 18 (+2 vs Evil), FF 17 | CMD 28 | Fort +6 : Ref +12 : Will +4 (all +2 vs. Evil)| Burning Hands: 1/Day | Perc +12 | Panache: 4 Pts / -3+1 | Active:

Dropping her alchemist's fire and her normal dagger, Ashlei moves as fast as she can, to access the enemy captain, her starknife suddenly in her hand smoking and eager for blood!

Free action to drop items, Free Action (Quickdraw Feat) for the starknife, Swift action to heat it up!

"I'm going to gut you stem to sternum you wacko, then chum the waters with your guts!"

+1 Starknife: 1d20 + 12 ⇒ (6) + 12 = 18
Magic/Silver Damage+Scorching+Precision: 1d4 + 2 + 1d6 + 6 ⇒ (3) + 2 + (6) + 6 = 17

Dark Archive

Male Chelaxian Human Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

The effects of the poison was the confusion effect?


Female Human Cleric 10 HP: 68/68 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (5d6)

That and the Wisdom damage

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