Skull & Shackles: Sails under a blood red sky.

Game Master DBH

To be continued.

Red Sky folder link

Shackles map

Island of Empty eyes

Ship combat

Loot sheet

Chelish Fort

Blood moon

Battle order:

The Eel

The party <=========== Can act!

Ashlei - Striking out


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Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo
Ashlei 'Burnout' Mamoud wrote:

Flashing her white teeth in the sun's light, Ashlei waves toward the ship.

"That'll do! Teleport me and Herzag over, then fly over with the captain and yourself ASAP! We'll try to make short work of the leaders, then end this quickly once the crew joins us. Will that work captain?"

"If you want to get yourself killed, why not go alone?" - Herzag chuckles and shakes his head - "You always have to drag me along?"

UMD Wand of Shield: 1d20 ⇒ 10
UMD Wand of Shield: 1d20 ⇒ 13

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"You okay with leading the Boarding parties across love?"

He asked Rhialla when Burnout came up with well her crazy plan. He knew that a risky plan put into action quickly was better than a long thought out one never put into play though.

"Actually Belay that, I'll lead the crew."

He began as he started to grow from Neela's spell. He leapt down to the main deck, readied his pike and the moment the boarding planks came came he lead the charge to the other ship.

Furious focus,Orange: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
damage, enlarged: 2d6 + 7 + 6 ⇒ (3, 1) + 7 + 6 = 17

AoO 1: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 28
damage, enlarged: 2d6 + 7 + 6 ⇒ (1, 2) + 7 + 6 = 16

AoO 2: 1d20 + 11 + 1 - 2 ⇒ (13) + 11 + 1 - 2 = 23
damage 2: 2d6 + 7 + 6 ⇒ (2, 4) + 7 + 6 = 19

He threw himself into the thick of things, his size and the pikes reach making it just about impossible for anyone on deck to avoid the business end of his pike.

Being enlarged means at its standard reach Percival's threat area is 20'


F Kobold Oracle 6

As the combat begins, Neela casts a spell. A sparkle of dazzling lights shoots toward the robed counterpart standing across from her on the ship. They seem to have a life of their own as they try to befuddle her, or any other enemy that is susceptible. Will DC19 or dazed. If she saves, nearest enemy needs to save, and so on. Full text below.

Wandering Star Motes:
You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern clearly outlines the target and radiates light as if it were a sunrod, negating any concealment for the target. The target must make a successful Will save. If the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. The target must continue making Will saves each round. If a target makes its Will save, the wandering star motes jump to the nearest enemy within 30 feet, who must now make Will saves every round or be dazed. Any time a target makes its Will save, the wandering star motes jump to the next nearest enemy within 30 feet.

A given creature can only be affected by the wandering star motes once; once a target has successfully saved against the spell, it cannot be affected again. If there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. The spell only affects enemy creatures; your allies are not affected.


Are you sure you want to do that?

Still waiting for Herzag, Ashlei & Rhialla to put themselves on the map.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

I see both Percival and Neela acting, but I'm not quite sure of how things are rolling out at the moment - are we in initiative, or is this before the ships collide, or...?


Are you sure you want to do that?

Not at initiative yet. You have the jump on them since they were out sailed and hammered by your weapons. So you chose when to board them. Once you've told me what you're doing we will start the combat initiative.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ashlei starts to cross the boarding plank, quick-drawing her starknife and trying the help clear the deck with a blast of her innate magic fire!

FIRE! Reflex DC14 for 1/2: 5d4 ⇒ (3, 4, 3, 4, 1) = 15

Burning Hands SLA!:
Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Handing over the wheel, Rhialla draws her blade, smiling as Percy leaps across the deck. Calling upon the deep a swirl of rushing water wraps around her legs as she prepares to surge across the deck.

Activate Tidal swiftness


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Well, in that case my plan is jumping across and attacking :P

I was also in doubt if we were going to be Dimension 'Doored' in or not.

Acrobatics: 1d20 + 15 ⇒ (2) + 15 = 17

A few quick steps and a jump easily get Herzag across to the Sea Jackal where he lands gracefully behind one of their opponents, stabbing immediately.

Jumping across 15' as part of movement (DC15). Not sure if I need to roll Acrobatics vs AoO - if yes (using Daredevil boots as a free action):

Acrobatics vs AoO: 1d20 + 15 + 5 ⇒ (20) + 15 + 5 = 40

Dagger Attack: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 < +1 is bonus from Daredevil Boots.
Damage if it hits: 1d4 + 11 ⇒ (4) + 11 = 15

If we won initiative, adds Sneak Attack Damage?

SA: 3d6 ⇒ (6, 6, 4) = 16

If the bad guy looks like a caster in any way or if I am unable to ascertain (and I deal Sneak Attack), will apply Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). If he/she is armored like a warrior, I will apply Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.


F Kobold Oracle 6

You're all walking on board--I didn't want to split the party with Dimension Door.


Are you sure you want to do that?

Secret GM Stuff:

Init Neela: 1d20 + 10 ⇒ (14) + 10 = 24
Init Rhialla: 1d20 + 3 ⇒ (9) + 3 = 12
Init Herzag: 1d20 + 6 ⇒ (10) + 6 = 16
Init Ashlei: 1d20 + 5 ⇒ (15) + 5 = 20
Init Percy: 1d20 + 3 ⇒ (14) + 3 = 17
Init Tort: 1d20 + 1 ⇒ (13) + 1 = 14
Init Cult: 1d20 + 1 ⇒ (8) + 1 = 9
Init Raider: 1d20 + 2 ⇒ (9) + 2 = 11
Init Captain: 1d20 + 1 ⇒ (16) + 1 = 17
Init Yeth: 1d20 + 6 ⇒ (13) + 6 = 19

Percy steps across with his increase in reach, slamming his pike hard into Orange

Ashlei brings some warmth to the affair.
Ref save Yellow: 1d20 + 2 ⇒ (9) + 2 = 11
Ref save Teal: 1d20 + 4 ⇒ (6) + 4 = 10
Ref save Lilac: 1d20 + 4 ⇒ (2) + 4 = 6

All three of her new friends howl as flames catch and burn them.

Herzag cuts Red down before she even knows he's there.

Neela casts a spell on White
will: 1d20 + 5 ⇒ (7) + 5 = 12

Who stares blankly ahead as she is caught by the magic.

More secret stuff:

Will save Neela: 1d20 + 8 ⇒ (1) + 8 = 9
Will save Herzag: 1d20 + 7 ⇒ (12) + 7 = 19
Will save Rhialla: 1d20 + 9 ⇒ (8) + 9 = 17
Will save Ashlei: 1d20 + 3 ⇒ (3) + 3 = 6
Will save Percy: 1d20 + 2 ⇒ (18) + 2 = 20

The initiative order is up top. Neela & Ashlei may act.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Taking a 5 foot step, Ashlei makes a full attack upon, aiming for the one with the Purple scar.

That's the first time I've ever managed better than average damage with my SLA! Swift action to heat up my starknife. If the first hit kills Purple, then the other attack will swing at Light Blue of course...

Full ATTACK(Melee Starknife!)
+1 Starknife: 1d20 + 12 ⇒ (9) + 12 = 21
Magic/Silver Damage+Scorching+Precision: 1d4 + 2 + 1d6 + 6 ⇒ (1) + 2 + (3) + 6 = 12
+
+1 Starknife: 1d20 + 7 ⇒ (13) + 7 = 20
Magic/Silver Damage+Scorching+Precision: 1d4 + 2 + 1d6 + 6 ⇒ (4) + 2 + (1) + 6 = 13

Opportune Parry!:
Spending a Panche point and an AoO to Parry the next melee attack! Starknife Parry!: 1d20 + 12 ⇒ (18) + 12 = 30

Opportune Parry and Riposte:
When an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Riposte!!:
+1 Starknife: 1d20 + 11 ⇒ (11) + 11 = 22
Magic/Silver Damage+Scorching+Precision: 1d4 + 2 + 1d6 + 6 ⇒ (4) + 2 + (4) + 6 = 16


F Kobold Oracle 6

As combat arrives to the midsection of the Sea Jackal, Neela casts a spell along the prow. A mass of sticky webbing appears, potentially grabbing the folks in that area!

Wow, Web is a 20 foot radius--never realized it was so big! Reflex DC17.

Web:
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn’t cause you to become grappled.

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.


Are you sure you want to do that?

Ref Yeth Hound: 1d20 + 6 ⇒ (9) + 6 = 15
Ref Captain: 1d20 + 2 ⇒ (7) + 2 = 9
Ref Purple: 1d20 + 4 ⇒ (18) + 4 = 22

The Captain and his Hound are both trapped in the thick, sticky web Neela conjures. Purple is close enough to the edge of the spell to step out before he is bound as well.

The Yeth hound reacts angrily and raise his head, letting off an unearthly howl that turns your bones to water.

Neela & Ashlei are both panicked!

Secrets:

Duration Ashlei: 2d4 ⇒ (1, 1) = 2
Duration Neela: 2d4 ⇒ (1, 4) = 5

Panicked:

Panicked
A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

Percy, Rhialla, The Captain and Herzag may act.

For his action the Captain giggles and smashes a flask of alchemists fire from his belt, setting the web and himself alight!

Damage: 1d6 ⇒ 1


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Sweeping over to the enemy ship, riding a swirling torrent of water, Rhialla holds her blade up exulting her crew and boarding party with a mighty fervor for battle.

Cast Blessing of fervor. Should manage to hit all of us. Duration 7 rounds

Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

. Increase its speed by 30 feet.

. Stand up as a swift action without provoking an attack of opportunity.

. Make one extra attack as part of a full attack action, using its highest base attack bonus.

. Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

. Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

With a chuckle at how much he would be making fun of Ashlei later on, Herzag dropped down onto the main deck, wanting to take advantage of the captain's reach, and attain some flanking positions.

Using Fervor for a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Again using Daredevil Boots: free action.

Acrobatics vs AoO: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28

Dagger Attack on orange: 1d20 + 10 + 2 + 2 + 1 ⇒ (11) + 10 + 2 + 2 + 1 = 26 < +2 from Fervor, +2 from flanking, +1 is bonus from Daredevil Boots.
Damage if it hits: 1d4 + 11 + 3d6 ⇒ (1) + 11 + (6, 4, 3) = 25

If Sneak Attack hits, I will apply Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Could I have used my Charmed life ability? Would my +3 have helped? Did I at least kill SOMETHING?

Ashlei drops her starknife suddenly and runs for her life towards our ship's hold. (Full withdraw.)


Are you sure you want to do that?

@Ashlei. Yes, no and no. :)

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

He started to smile as the webbing flew out over the enemy... then frowned as the crazed captain lit it all on fire. SO much for helpless bound foes to cut down.When the Yeth hounds made their eerie howl his brain processed the almost supernatural way it struck fear into creatures. He even noted a couple of his crew suddenly lose the will to face such monsters.

"Rhialla? Any way to remove the effects of that Howl?"

He asked before he spat down onto their deck. Shifted his grip on the pike slightly and went to work thrusting powerfully into their foes.

Orange furious focus power attack: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24
damage enlarged powerattack: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21

Orange furious focus power attack 2nd attack: 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 19
damage enlarged powerattack: 2d6 + 7 + 6 ⇒ (2, 5) + 7 + 6 = 20
If orange falls after the first attack shifting to green

Orange furious focus power attack Blessing of Fervor bonus attack: 1d20 + 12 + 1 - 2 ⇒ (16) + 12 + 1 - 2 = 27
damage: 2d6 + 7 + 6 ⇒ (5, 3) + 7 + 6 = 21
If orange falls after the first attack shifting to green

As always, 20 foot reach combat reflexes AoO's

Attack of Opportunity 1: 1d20 + 12 + 1 - 2 + 1 ⇒ (17) + 12 + 1 - 2 + 1 = 29
damage: 2d6 + 7 + 6 ⇒ (4, 6) + 7 + 6 = 23
Attack of Opportunity 2: 1d20 + 12 + 1 - 2 ⇒ (8) + 12 + 1 - 2 = 19
damage: 2d6 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15


F Kobold Oracle 6

For what it's worth, the Captain takes a bit more damage from the burning webbing.
Web fire damage: 2d4 ⇒ (1, 2) = 3


Are you sure you want to do that?

Rhialla joins the party, boosting her teammates with a spell.

Herzag puts a blade into Orange's back.

Percy ends Orange's misery with a heavy blow, then turns slightly and slams Green twice.

Purple swings at the stricken Ashlei.
Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 7 ⇒ (4) + 7 = 11 11hp damage to Ashlei

Yellow steps up, still smoldering and joins in the fun. "Don't worry sweetie, you'll learn to love it!" She giggles.

Attack: 1d10 + 10 ⇒ (6) + 10 = 16

But misses with her heavy flail.

Teal attacks Rhialla with his nastily barbed spear.
Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 7 ⇒ (5) + 7 = 12 12hp damage to Rhialla

Green staggers back from Percy's reach and swings at Herzag.
Flail: 1d20 + 10 ⇒ (9) + 10 = 19

Missing the slippery Half-Orc.

Blue eats Percy's AOO and steps in to stab him.
Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 7 ⇒ (2) + 7 = 9 20hp damage to Percy

White casts a spell on Rhialla

Spellcraft DC17:

Hold Person.

Will save Rhialla: 1d20 + 9 ⇒ (18) + 9 = 27

Rhialla ignores the woman's feeble spell.

Deep Purple tries to slip out of the web.
CMB: 1d20 + 2 ⇒ (10) + 2 = 12

And Fails.

The Captain gasp in pleasure as the burning webbing brands his skin. Getting to his feet and looking around in excitement.

Yeth hound CMB: 1d20 + 7 ⇒ (12) + 7 = 19

Escaping the webbing and flying over to the deck of your ship, eyeing Neela hungrily.

Ashlei & Neela may flee. Rhialla, Percy and Herzag may act.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

"Toe to toe with me lad? You'll regret it" - Herzag snarls, reversing the grip on his daggers, and attacking relentlessly, the blades coming in at the sailor one after the other.

The aim is as much to strike as to deceive, grinding on his adversary's defenses...

Using Fervor for a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Using Two-Weapon feint.

Bluff: 1d20 + 13 ⇒ (10) + 13 = 23

Dagger: 1d20 + 10 ⇒ (16) + 10 = 26
Damage if it hits: 1d4 + 9 ⇒ (1) + 9 = 10

SA if the Bluff is successful: 3d6 ⇒ (2, 5, 1) = 8

If SA hits, will apply Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Running to ship's hold. Cowering. Round 1. 2 rounds till enemy regrets their actions!


F Kobold Oracle 6

Neela flies 120 feet away from the battle!

My Wandering Star Motes should still be messing with the battle. White needs to make another save, and even if she succeeds it starts messing with her neighbors.

Wandering Star Motes wrote:

You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern clearly outlines the target and radiates light as if it were a sunrod, negating any concealment for the target. The target must make a successful Will save. If the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. The target must continue making Will saves each round. If a target makes its Will save, the wandering star motes jump to the nearest enemy within 30 feet, who must now make Will saves every round or be dazed. Any time a target makes its Will save, the wandering star motes jump to the next nearest enemy within 30 feet.

A given creature can only be affected by the wandering star motes once; once a target has successfully saved against the spell, it cannot be affected again. If there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. The spell only affects enemy creatures; your allies are not affected.


Are you sure you want to do that?

Will White: 1d2 + 5 ⇒ (2) + 5 = 7

Ok, White didn't cast this round, she just sways in place drooling.

Herzag your Bluff succeeded. Your opponent is off balance and Bewildered by the flashing blades coming at him from every direction.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Casting a disdainful glare at the now vapid looking spellcaster, Rhialla answers Percy, even as she returns the attack on the bastard that stabbed her. "The hound's bark is a one-shot trick, love. Should wear off soon so the girls can get their asses back into the fight!."

Brine's sting: 1d20 + 9 ⇒ (9) + 9 = 18
1d6 + 2 ⇒ (4) + 2 = 6
DC 14 Fortitude save or take a –1 penalty on attack and damage rolls for 1 eound

Brine's sting: 1d20 + 9 ⇒ (9) + 9 = 18
1d6 + 2 ⇒ (4) + 2 = 6
DC 14 Fortitude save or take a –1 penalty on attack and damage rolls for 1

Taking the extra attack benefit of Fervor

Effect of Brine's sting isn't cumulative but a new saving throw must be made each time the weapon deals damage.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Using Fervor's +2 to hit +2 dodge to AC since I've been hit

furious focus Fervor, Enlarged attack: 1d20 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18
damage: 2d6 + 7 + 6 ⇒ (1, 6) + 7 + 6 = 20
furious focus Fervor, Enlarged attack: 1d20 + 7 + 1 + 2 - 2 ⇒ (15) + 7 + 1 + 2 - 2 = 23
damage: 2d6 + 7 + 6 ⇒ (1, 4) + 7 + 6 = 18

Ignoring the man whom stepped up beside him for a moment he stabbed at the tainted pirate further away doing his best to keep Rhialla from getting too engaged with foes. After he stabbed hard twice he willed the pike to even greater lengths ready to disrupt anything that closed with them.

making the pike's length 20 feet, I believe i should be able to cover everything but where the enemy captain is

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Oh shoot the Attacks of Opportunity >.<

AoO 1: 1d20 + 12 + 1 + 2 - 2 ⇒ (14) + 12 + 1 + 2 - 2 = 27
damage 1: 2d6 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21

AoO 2: 1d20 + 12 + 1 + 2 - 2 ⇒ (8) + 12 + 1 + 2 - 2 = 21
damage 2: 2d6 + 7 + 6 ⇒ (4, 3) + 7 + 6 = 20


Are you sure you want to do that?

Rhialla neatly stabs Blue twice.

Fort save Blue: 1d20 + 9 ⇒ (9) + 9 = 18
Fort save Blue: 1d20 + 9 ⇒ (19) + 9 = 28

Herzag ends Green, bewildering them so badly they don't realize they're dead for a second or two.

Percy hammers Teal twice, trying to keep him away from Rhialla.

Yellow steps around to get at Rhialla, eating a savage attack from Percival.

Attack Yellow vs Rhialla: 1d20 + 10 ⇒ (7) + 10 = 17

Her blow missing at her shock of being hit as she advanced.

Lilac swings around the fight and runs to attack Herzag
attack Lilac vs Herzag: 1d20 + 12 ⇒ (20) + 12 = 32
attack Lilac vs Herzag Crit?: 1d20 + 12 ⇒ (12) + 12 = 24 Drat!
damage: 1d8 + 7 ⇒ (4) + 7 = 11

11hp damage to Herzag.

Blue & Teal both rage and attack Rhialla.
attack Blue vs Rhialla: 1d20 + 13 ⇒ (9) + 13 = 22
attack Blue vs Rhialla: 1d20 + 8 ⇒ (5) + 8 = 13

attack Teal vs Rhialla: 1d20 + 13 ⇒ (4) + 13 = 17
attack Teal vs Rhialla: 1d20 + 8 ⇒ (7) + 8 = 15

Damage: 1d8 + 9 ⇒ (5) + 9 = 14

14hp damage to Rhialla

Purple shrieks and scrambles out of the burning Web.
White will save: 1d20 + 5 ⇒ (3) + 5 = 8 Is till in a daze.

Ashlei & Neela are still panicking.

The Yeth Hound loops around and attacks Herzag as Neela is a dot in the sky.
Bite: 1d20 + 7 ⇒ (2) + 7 = 9 Missing.

Percy, Rhialla & Herzag may act again.

The Captain also scuttle out of the burning web, though he seems to be heading to the cabins rather than joining the fight?

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

With a glance of contempt for the pirate (blue) whom had already struck him he moved closer to the mast doing his best to dodge any response from blue and trying to cut off the enemy captain from where ever it was he was attempting to go. He didnt like that his lover had been hurt, but there wasnt too much he could do about that besides make himself a nuisance.

"Where are you running too Jackal? Fleeing like a coward eh? Pick a fight you shouldnt have?"

He bellowed loud enough to be heard over the din of battle. Ignoring the dazed caster.

He took his pike and thrust it at the same fool he had the last time hoping to put down another and start to hopfully clear the deck of foes one at a time if need be.
acrobatics to avoid AoO from blue: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

furious focus, Fervor, enlarged attack Teal: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 34
damage: 2d6 + 7 + 6 ⇒ (1, 1) + 7 + 6 = 15

Attack of Oppotunity 1: 1d20 + 12 + 1 - 2 + 2 ⇒ (11) + 12 + 1 - 2 + 2 = 24
damage: 2d6 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17

Attack of Opportunity 2: 1d20 + 12 + 1 - 2 + 2 ⇒ (18) + 12 + 1 - 2 + 2 = 31
damage: 2d6 + 7 + 6 ⇒ (3, 6) + 7 + 6 = 22

[ooc] Using Ferver's +2 to hit and +2 to ac abiliy, AC is now 21, I definitely dont avoid any attacks of opportunity, but I should threaten everyone enemy but Purple.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Whaaaaat? How did the Yeth Hound get over there without eating an AoO from me or Percival? :P

GM_DBH, if I want to move in font of the hound, is it a 5' step or do I need Acrobatics?


Are you sure you want to do that?
Herzag wrote:

Whaaaaat? How did the Yeth Hound get over there without eating an AoO from me or Percival? :P

GM_DBH, if I want to move in font of the hound, is it a 5' step or do I need Acrobatics?

In Order.

1. It flies.
2. Yes, you'll need acrobatics to get over the stair railing.


F Kobold Oracle 6

Neela is 240 feet away now. But don't count her out when she recovers!


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

After Yellow missed but before the other two attacks

Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. This may affect things like flanking bonuses or the ability to attack without moving first.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ashlei cowers in the lower cargo hold. Round 2. 1 round till the enemy regrets their actions!


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Got it GM_DBH, but AoO also reaches in height, right? So flying creatures can still take one to the face :D

And I just realized the Lilac one is now flanked :P

"Don't try to corner me..." - Herzag growls at his opponents, his daggers coming out in a flurry.

Attacking Lilac.

Dagger 1: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

Dagger 2: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Damage if it hits: 1d4 + 8 ⇒ (4) + 8 = 12

Dagger 2 is a CRIT?: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Additional damage if it is: 1d4 + 8 ⇒ (4) + 8 = 12

Sneak Attack damage because of flank: 3d6 ⇒ (4, 2, 6) = 12


Are you sure you want to do that?

@Herzag. Fair enough. you can take an AOO on the Yeth hound as it arrives.

Herzag wounds Lilac badly.

Percy Hammers Teal again.

Rhialla does something tricky and is elsewhere when attacks that would have hit her arrive.

Blue has his AOO on Percy
attack: 1d20 + 12 ⇒ (16) + 12 = 28
damage: 1d8 + 7 ⇒ (6) + 7 = 13
13hp damage to Percy

Teal tries to retreat and dies as Percy's reach shows him how close he is.

Yellow also moves in that area of reach and dies as well.

Will Save White: 1d20 + 5 ⇒ (5) + 5 = 10
White is still is a daze!

Blue ignores Rhialla and takes a 5' step to keep hacking at Percy.
attack: 1d20 + 12 ⇒ (3) + 12 = 15
attack: 1d20 + 7 ⇒ (20) + 7 = 27
attack Is it a crit?: 1d20 + 7 ⇒ (8) + 7 = 15 No it's not. :(
damage: 1d8 + 7 ⇒ (1) + 7 = 8
8hp damage to Percy

Lilac curses foully and tries to gut Herzag
attack: 1d20 + 12 ⇒ (16) + 12 = 28
attack: 1d20 + 7 ⇒ (9) + 7 = 16

Missing both strikes.

Purple casts a spell on herself to heal her burns.

Red vanishes into the cabins.

New Round.

Ashlei. You are no longer panicked and may return.

The Yeth hound continues to harry Herzag.
bite: 1d20 + 7 ⇒ (3) + 7 = 10 Nope.

Ashlei, Percy, Rhialla & Herzag can now act.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Rushing out of the hold, Ashlei's fear now turns to anger as she gets back up on deck quickly and into dagger throwing range!

GM, since I don't know the exact distance I traveled from the cargo hold with a single move action, can you place me as close to the other ship I can get and still get an attack action? Swift action to heat the dagger up and throw at the closest enemy(Purple?)!

Dagger(Thrown w/PBS): 1d20 + 12 ⇒ (3) + 12 = 15
Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 6 ⇒ (2) + 3 + (1) + 6 = 12


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

As the enemy concentrate their attacks on her love, Rhialla focuses her energy, taking a single step back and converting the damage potential of one of her spells to healing as she appeals to Besmara to keep such a potential legend on his feet.

Burn Iron spike for Cure Serious Wounds on Percy: 3d8 + 7 ⇒ (5, 2, 2) + 7 = 16


F Kobold Oracle 6

Crap, and here I thought Neela might be done shitting herself.

Neela is now a glorious 360 feet away from the battle!

If she ever recovers her senses, she's going to make that stupid dog pay.


Are you sure you want to do that?

Cheer up Neela, only 2 rounds to go. :)

Purple yelps in surprise as Ashlei's dagger flshes past her very closely.

More ammunition for Herzag there. :)

Rhialla soothes her wounded hubby.

Waiting for Herzag and Percy.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Want to wait on the Cap - his positioning is important for Herzag's sneak attacks.

GM_DBH wrote:
More ammunition for Herzag there. :)

Yep, I'm keeping a tally! :D

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

He roared out in pain as he was stuck once, twice as he tried to center himself on the positioning of the battle. He certainly didnt like that the captain had fled belowdecks who knew what sort of nasty things resided below this hellish vessel. He felt the healing energies flow into him through his lover's divinity with her goddess and his smirk returned as the bleeding slowed.

"Ive had enough of you."

He took a step away from the pirate(blue) but spinning about to strike at him hard with the pike.

furious focus, enlarged,ferver,blue: 1d20 + 12 + 1 + 2 ⇒ (7) + 12 + 1 + 2 = 22
damage: 2d6 + 7 + 6 ⇒ (3, 3) + 7 + 6 = 19

power attack, enlarged,ferver, blue: 1d20 + 7 + 1 - 2 + 2 ⇒ (2) + 7 + 1 - 2 + 2 = 10
damage: 2d6 + 7 + 6 ⇒ (3, 5) + 7 + 6 = 21

going back to the +2 to hit +2 to ac


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:
Herzag wrote:
GM_DBH wrote:
More ammunition for Herzag there. :)
Yep, I'm keeping a tally! :D

Don't try to use mine! They come back to me with my blink-back belt!


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

"You heard the Captain" - Herzag grunts at his foe - "We've had enough" - his words punctuated by a one-two dagger thrust, the first coming down under the ribcage at a lung, and the second aimed at the neck.

Using Fervor for a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. Attacking Lilac.

Dagger 1: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Damage if it hits: 1d4 + 11 + 3d6 ⇒ (4) + 11 + (2, 1, 6) = 24

Is Dagger 1 a CRIT?: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Additional damage if it is: 1d4 + 11 ⇒ (2) + 11 = 13

Dagger 2: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Damage if it hits: 1d4 + 8 + 3d6 ⇒ (2) + 8 + (3, 3, 2) = 18

Sneak attacks, if they hit, will apply Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.


Are you sure you want to do that?

Herzag guts Lilac.

Percy turns Blue into a bloody smear on the decking.

Purple turns and cast a spell on Ashlei.

Spellcraft DC17:

Hold person.

Ashlei:

Will save DC14 or you are paralyzed Ashlei.

Will save White: 1d20 + 5 ⇒ (1) + 5 = 6

White is Still in a daze.

The Yeth hound bites Herzag
Bite: 1d20 + 7 ⇒ (9) + 7 = 16

And misses again.

The party may now act. The captain is still doing something in his cabin and the rigging is starting to burn as the flames from the burning webbing reach it.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Will Save + Charmed Life!: 1d20 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Oh bloody hell!! I can't roll for squat this week on anything!


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Rhialla steps forward, to strike the dazed spellcaster

Brine's Sting: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
1d6 + 2 ⇒ (1) + 2 = 3
DC 14 Fortitude save or take a –1 penalty on attack and damage rolls for 1 round

Crit conform
Brine's Sting: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
1d6 + 2 + 3d6 ⇒ (3) + 2 + (4, 3, 3) = 15

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves


Are you sure you want to do that?

Neela's still away with the birdies, Percy & Herzag to act. Ashlei you are held. :)


Are you sure you want to do that?

Botting the non posters.

Herzag kills the Yeth hound.

Percy turns and cuts down Purple.

Rhialla guts White and things get quiets, aside from the crackle of flames as the fire on the rigging spreads.

Ashlei & Neela can rejoin the party now.

What are you doing?

Purple & White were 3rd level Clerics, not much in the way of AC or HP. :)

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