
Randall McNally |

As Japes stands up, Randall takes a swing at him
Attack roll: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d3 + 1 ⇒ (3) + 1 = 4
"It'll help sell that you've been in a fight. Can't go upstairs looking fresh as a daisy, now can you?"
Bluff: 1d20 + 8 ⇒ (8) + 8 = 16
After the sucker punch, Randall will kneel down beside Slippery Syl and casts Cure light wounds
1d8 + 1 ⇒ (4) + 1 = 5
Rousing the woman back to wakefulness. holding out his hand to help her back to her feet, Randall smiles "C'mon. Let's get up on deck. Wouldn't due for us all to be late for muster now would it?"
Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

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"Entirely too kind." The broad warrior grumbled lowly as he passed Randall 'waking' the woman up. They had come down seeking to cause problems and trouble, it served them right to have it returned ten fold. Bullies only got emboldened when you showed weakness. Still perhaps taking her shirt was a bit much, still he had made the threat, It wouldnt do to sound like he made idle threats... at least he handnt kissed her. Then again kissing an unconcious beaten woman wasnt really his style. He waited near the door on the top of the deck hoping his new found friends made it out in time. He didnt feel like taking a whipping if they were late, and he certainly wouldnt let them take punishment when he was just as culpable.

GM Farmagnuðr |

Slippery Syl looks at Randal in amazement, but says nothing, staying down on the floor where she was.
All others seem to be beaten and on the floor too, groaning with pain and some glaring at you.
Bringing magic to a fistfight. What kind of manners is that?
That flamehaired woman, what sort of devil is she?
The complaints go on and some of you might realize, maybe you impressed some, but others won´t like your victory today.
Onlookers on the stairs break their spectating mode and hustle on deck, your beaten foes try to come up as well, staying away from you and hobbling to the stairs.

Randall McNally |

Randall moves over to the other unconscious woman, pausing to cast another Cure spell before grabbing the unconscious Fipps under the shoulder and motioning Xiakon to do the same "He started this so he can pay the price. Let's drag him on deck as a warning for the others."
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Assuming Xiakon helps
Randall and Xiakon drag the unconscious Fipps up onto the deck and drops him in front of the assembled sailors, looking towards Master Scourge he shrugs "He fell" he tells the Bosun "Poor bastard slipped and fell on the stairs. Everyone was in such a hurry to get above decks they trampled him underfoot."
Bluff: 1d20 + 8 ⇒ (11) + 8 = 19
He nods and winks at Japes before joining the others in line.

Radval Zardill |

Remaining silent and still as the scene on the deck unfolded, Radval's face didn't show any hints of change as Randall told a lie that was so well presented and direct that it appeared to be true Would have almost believed him if I wasn't there to see what really happened Radval shifted his eyes to the other pirates that were already on deck, preparing himself mentally to feign acceptance and obedience.

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Percival scowled as he made his way up the deck, shaking his head at Randall's kindness. He was sure the four wouldnt have done the same for them at all. It did put a damper on the day, but then again how much was their to look forward to pressganged on a ship. For a moment he thought to add his voice to Randall's lie but he wasnt sure the words wouldnt come out scathing or snide so he kept his mouth shut. He did adjust his coat and waited to see what duty he drew today.

GM Farmagnuðr |

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16
Mister Plugg eyes the two of you and the unconscious sailor on the deck. Fell on the stairs you say? A bit suspicious. He´s clearly got a black eye eh? He looks around, but nobody else moves or speaks up. Seems you´re telling´em truth. Bring him down again let him sleep it out. Somebody will look after him later. Rest of you get to work! Grab your onion and zwieback and hurry up!
If you want to play this out on a daily base, check out the campaign tab please. Everything you can do is described there. You roll your jobs and choose your actions and we play it out. Feel free to start this yourselve. We can try one day gametime with one day RL time at first.

Jaina Swift |

Day 2 Rigging Job: 1d6 ⇒ 2 = Line Work!
Ship Action: Influence 'Barefoot' Samms Toppin (Diplomacy-like)
Jaina can't help but be impressed by Randall's bluff. Takes guts to lie to the bosun: odds are, if he finds out the truth, he'll be in for more than just the cat.
Jaina nods at Mr. Plugg. "Aye aye, sir."
She promptly sets to work on hoisting & lowering the sails.
Profession (Sailor): 1d20 + 6 ⇒ (5) + 6 = 11
Constitution vs. Fatigue (Shift's End): 1d20 + 2 ⇒ (5) + 2 = 7
Evidently, the brawl in the hold finally caught up to her: while she is able to perform her duties well enough, her muscles start burning with fatigue again.
It's during her shift that she notices the barefoot woman from yesterday hard at work with Ratline. Her arms beginning to ache, she approaches her.
"So... need some help with that?" She offers. Unlike Ratline, there wasn't much else for her to go on. Still, it was a start.
Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17

Randall McNally |

Swab Task: 1d6 ⇒ 3 Swab the Deck
Str check: 1d20 + 1 ⇒ (3) + 1 = 4
As the crew begins to disperse as Scourge begins calling out the assignments Randall scowls "First the bilges, now this. I'm beginning to think the man doesn't like me."
Grabbing a holy stone Randall begins scouring the deck. After a few hours of the back breaking work he makes his way over to the halfling woman, he saw yesterday. Working alongside her Randall begins to make small talk "Why so glum? I mean we've got plenty of sunshine and fresh air while we bust our butts doing the grunt work, so why the frown?
Influence: 1d20 + 7 ⇒ (17) + 7 = 24
At the end of the day Randall stretches and grunts at the pain "I'm hurting in places I didn't even know I had. It's hell to get old, old man."

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swab task: 1d6 ⇒ 6 repairs (DC10 profession Sailor check)
Pecival accepted the task with a smile, He was fair with a needle when it came to sails, it was one of the first tasks he had learned on his first pressganging. He began his task immediately glancing to see whom was about. He smiled at the pretty red-head (Sandara)that got stuck in the Bilges with Randall the day before.
profession sailor: 1d20 + 4 ⇒ (7) + 4 = 11
diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15 Add another +1 if she might be attracted to Percival Charming trait
"Names Percival Asploric My lady, who might you be?" He began his hands sewing the sails somewhat nonchelauntly. He did pause every now and then to undo a bad line and redo it. "You haven't been on this ship all that long I hope, perhaps you could give me a gist of our fellows." He added. He was making a slight leap of faith that she wasnt overly seeking to cause them problems, after all Randall hadnt mentioned any bad feelings about her after spending the day with her yesterday and she certainly seemed unhappy about what happened to that poor thieving bastard.

Radval Zardill |

Swab: 1d6 ⇒ 1
At least with swabbing the deck Radval could enjoy the wind of the ocean he had always enjoyed, down here its familiar salty smell could no longer be found, here he felt like his breakfast would escape his mouth with every breath he took No sense in trying to find anything here, the faster I work, the faster I'll leave this place The young sorcerer went to work even faster and with more vigor ignoring the smell to the best of his ability...for the first few minutes anyway.
Work Diligently
Strength Check: 1d20 + 4 ⇒ (17) + 4 = 21
Constitution Check: 1d20 + 2 ⇒ (15) + 2 = 17

Lilly |

Swab Task
1d6 ⇒ 6: Repair
1d20 + 5 ⇒ (4) + 5 = 9 Dexterity Check
*Working Diligently for +4
With DM's permission I'd like to switch from Profession:Cook to Profession:Sailor, since I didn't get the cooks job. Haven't used either one yet.
Lilly finds that she actually enjoys the repair work. It helps to pass the time. Although she's not very good at it, unless the switch to Profession: Sailor is allowed :-)
She will also sleep this night, as she's still trying to get a feel for things, and she is a shy loner by nature (Hence becoming a druid). She tries to find some time before bedding down, to spend some time with Eyeball however.

GM Farmagnuðr |

Permission granted Lilly. If you want to talk or influence someone, please give me the name. You find all important names on the NPC list on top of the thread. That is quite important to keep track of your actions. There are more sailors on deck, but they are just "cannon fodder"
Barefoot Samms Toppin laughs at Jaina. First day here, already beating up people in the morning and generaly eager to make friens eh? She acceppts your offer and you work together over the day.
Rosie Cuswell, the halfling woman, first frowns more at Randall, but then she opens up to his charms. You seem nice enough. I´m missing my fiddle. Cutthroat Grok, the quartermaster, has it, but i couldn´t convince her yet to give it back to me. She keeps saying it belongs to the captain now. She seems severly distressed by this fact.
Ah a gentleman with manners. I like that, seems to be rare on this ship. I´m Sandara. Sandara Quinn, devotee of Besmara. Came here the same way you did, i suppose. Can´t tell you much about everyone yet. Can tell you one thing though: on a pirate ship, it’s not what you know but who you know that helps you get by. Friends help each other out, enemies cause trouble—on a crowded pirate ship, this fact is essential for basic survival. Like you well enough already. Tell you something. Just earlier i visited Cut-Throat Grok and convinced the quartermaster to return my stuff, claimed the items were righteous artifacts blessed
by Besmara that would bring a terrible curse on those who wrongfully held them. She laughs mischieviously, then puts something in your hand. Here, got that too, guess it belongs to that tengu fellow.
You all manage to do good work, except Randall, who got caught flirting with Rosie and forgetting his work over it. Jaina and Randall are also fatigued from the hard work.
At dusk, the time they call "Bloody Hour" all pirates and you among them gather on deck after finishing their work. While you stand there, a guy is paraded from below decks to the Captain. His name seems to be Jakes Magpie, a pirate caught stealing from the quartermaster’s store the night before. After a brief interrogation at the hands of Mr. Plugg
and Master Scourge, Jakes admitted his crime, and is now brought up from the bilges to be slowly keelhauled before the evening meal.
Many sailors participate, more or less willingly.
You notice the relish with which Mr. Plugg, in particular, tugs at the rope as the unfortunate Magpie is dragged under the ship
What appears on the other side has been cut to shreds and is soon thrown overboard to feed the sharks.
A PC who examines the body before it is dumped can make a DC 15 Heal check to estimate that the unfortunate Jakes took about 24 points of damage from the punishment and drowned as well.
After that Mr. Plugg points at Randall. Our womanizer here wants to prove his manlyness too. That guy though he could flirt halflings here all day and let the rest of you do his work. The just man that i am, i´ll remind him for all of you giving you more respect.
He waves at some sailors who drag Randall forward and rip off his shirt, binding him to the mast. Mr.Plugg then gives a whip to a sailor, who lashes Randell three times on the back while everyone is wathcing and waiting.
Whip: 1d20 - 1 ⇒ (8) - 1 = 71d4 + 1 ⇒ (2) + 1 = 3
Whip: 1d20 - 1 ⇒ (20) - 1 = 191d4 + 1 ⇒ (2) + 1 = 3
Whip: 1d20 - 1 ⇒ (17) - 1 = 161d4 + 1 ⇒ (3) + 1 = 4
Randall 7 points nonlethal damage.
One lash doesn´t hit, the others conncet painfully enough though.
Witnessing Jakes’s keelhauling and Randalls lashing is a good show of the deadly nature of pirate punishments.
After that, dinner is served, which tastes horribly, and grog rations are distributed. See rules for grog on campaign tab. Damage is 1d2 CON though. After dinner and the rum rations, various pirate
entertainments take place on deck or below, for as long as people are sober enough to participate. Provided they’ve drunk their rum rations, people also are free to retire to their hammocks in the lower hold whenever they wish.
Time to either drink or dodge the rum and do som nighttime actions.

Jaina Swift |

Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Jaina doesn't notice the glee with which Mr. Plugg watches Randall get whipped. She's too busy watching the bard get the lash.
When the rum rations get handed around, Jaina takes hers and heads below decks.
Stealth: Stash the Rum: 1d20 + 6 ⇒ (13) + 6 = 19
She tucks the bottle into her duffle under her hammock, certain that nobody will bother coming to look for it.
Ship Action: Turn in early.
She doesn't come back above decks, instead settling into her hammock for a night's rest.

Lilly |

Though Lilly is very shy, she approaches Tilly after the rum ration is dispensed, and discreetly offers her portion to the woman, who seems to cherish the stuff.
"Here". "Your name rhymes with mine".
1d20 + 1 ⇒ (3) + 1 = 4 Diplomacy (Untrained)

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Percival took his drink quickly, missing real alcohol already.
condamage: 1d3 ⇒ 3
chabonus: 1d4 ⇒ 3
He milled about the deck in all honestly a loss for what to do. He would have normally slid next to the nearest pretty lass and flirted her up a bit, (it had been his experiances that a woman whom thought you were interested was a bit more free with with her tongue, and in this case he meant information) But after the tussle that morning, Most of the pretty lasses would probably be a bit sour on him. Outside of Miss Quinn whom was very easy on the eyes and the halfling lass whom that little gnome had said was his he wasnt sure what to do.
He watched a few others gamble and frowned, none of those games were his style, eventually he found himself telling one of his favorite tall tales, about a time back in Macini how he had gotten drunk with a Chelish opera singer backstage and wandered into the woman's dressing room naked. And how he ended up in two duels with angry husbands because of it.
perform check entertaining: 1d20 + 2 ⇒ (11) + 2 = 13
Afterwords he heads down to the bunk area to slip their feathered shipmate the item Red had given him to give to Xaikon.

Radval Zardill |

Looking about himself for any sign of Scourge as he walked the deck, Radval hoped to catch sight of the man to at least have an idea of the man's position at night Should be useful to know where he goes at night The black haired sorcerer stopped near the edge of the ship and took a long breath, glad to return to the salty smell of the ocean.
Perception: 1d20 ⇒ 4
Can't see him... maybe if I create a distraction, something to grab the other pirates attention Noticing a near by bucket of water he grabs it flings it into the air and attempts to freeze the water as it exits the metal container in midair.
Perform check: 1d20 + 3 ⇒ (3) + 3 = 6
Ranged touch attack: 1d20 + 2 ⇒ (17) + 2 = 19
I shouldn't let this distraction go to waste either way With everyone's eye focused on his little trick Radval pushes through the crowd, sticking to the shadows he's spent so much time in ever since he was a child. When he felt he was safely away from sight, he dumped the grog from the bottle into the sea The fish can enjoy your hospitality for all I care
Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

Randall McNally |

Randall Flinches as the first stroke of the lash cracks alongside his face, dangerously close to his eye, and hisses involuntarily as the second stroke finds it's mark across his back but steels himself for the third as it crisscrosses the second. As his arms are lowered from the mast Randall rolls his shoulders to get the blood circulating to his numbed limbs.
"You'll pay for that you sadistic little bastard. When the time is right, I'll gut you and use your own intestines for a lash." Randall seethes inwardly before picking up the remains of his tattered shirt "Ahh, that brings back memories. Reminds me of the night I spent in a Calliastrian whorehouse." He looks to the other two presses, Crimson Cog and Conchobhar and winks, "Ask me about it sometime and I'll tell you." he says with false bravado.
Bluff: 1d20 + 8 ⇒ (13) + 8 = 21
After receiving his rum ration Randall walks past Aretta Bansion on his way below deck "Ahh, darling. Looks like I should have saved that last healing spell for myself." he tells her in an attempt to remind her of the debt she owes him.
Downing his mug in one gulp the liquid fire spreads across his aching back and and shoulders. numbing the pain.
Fortitude save: 1d20 + 1 ⇒ (1) + 1 = 2
Con dmamge: 1d3 ⇒ 2; Cha bonus: 1d4 ⇒ 2; Fatigue: 1d8 ⇒ 4
Nighttime action: entertain
Feeling slightly lightheaded Randall pulls his concertina out of his footlocker and begins to play a tune.
Perform (keyboard): 1d20 + 8 ⇒ (12) + 8 = 20
Randall will use his Sea Shanty berdic performance to remove the fatigue he and the other crew members are feeling
After a rousing reel that seemed to lift everyone's spirits Randall clears his throat "let me tell you of the story of a ship named the Edmund Fitzgerald, after it's owner. The ship, a freighter, was hauling iron ore across a huge lake, an inland sea if you will, which the local natives called "Gitche Gumee". Midway through it's last voyage of the season before winter's ice froze the lake a storm with gale force winds blew up from out of nowhere and struck the ship. Seeking shelter in the lee of an island the Captain misjudged or misread the depth on his charts and struck bottom. Sundered the ship struggled onward to port only to lifted from the water by a rogue wave. Already weakened the ship broke in two and went to the bottom with all hands. Many a woman mourned the loss of their husbands, brothers, and lovers that day."
"Rescuers searched for the ship but were unable to find it and gave up hope, but they never forgot the Edmund Fitzgerald. Then one day, years later, a Captain came across the remains of a shipwreck beneath the waves. Salvage divers searched the wreck only to discover it was the Fitzgerald herself. Leaving the crew where they lay the swimmers brought up the ship's bell and returned to port."
"To this day that bell, inscribed with the names of the Captain and crew, stands in homage to the men who lost their lives in that freakish Neth gale."
Perform (oratory): 1d20 + 8 ⇒ (5) + 8 = 13
After his tale Randall seeks out Cut-throat Grok, the quartermaster. "Mistress Grok, a word if you please. It has come to my attention that someone else on this ship is proficient with a musical instrument. Miss Cusswell has told me about her fiddle and I see that together with my squeezebox we could help keep the crew entertained at night and out of mischief, so to speak. I would appreciate it if you could see your way fit to return her fiddle to her if we could come up with some sort of... arrangement?"
Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

GM Farmagnuðr |

Tonight, you seem to be generally rowned upon. None of you attemps at making new friends are fruitfull. Some are able to spill their rum ration into the ocean unseen, but at least Randall likes his cup. Perhaps a bit too much. He secretly can´t wait to get the next, feeling energized from it untill he wakes the next day with a heavy head.
Percivals jokes definately don´t hit the right tone, but at least nobody beats him up for them. Randall, energized as he is makes a good show though. YOu all feel refreshed afterwards.
Sweetheart if ye want to talk business come tomorrow. Hicks. YOu can sing me a song and get me antoher bottle though. Totally drunk, she gives Randall a pat on his back, heavily swaying, much to the laughter of the crewmembers nearby.
Soon, most are in their hammocks or cabins, only the nightwatch on post. Tired by the day you go to sleep as well. Far too soon, the morning bell is rung and your third day onboard the Wormwood dawns. You hear the ruff voice of Mr.Plugg shout: Get up ye lazy dogs. We got a ship to sail! Your work calls.
Randall is now addicted to rum.
Minor Addiction; Save 5
Onset 1 day; Frequency 1/day
Effect –2 penalty to Con; Cure 2 consecutive saves

Jaina Swift |

Rigger Job Day 3: 1d6 ⇒ 2= Line Work again!
As usual, Jaina gets up for work. Seeing as she's stuck on line work again, she sighs and hops to it.
Profession (Sailor) (Work Diligently): 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
She doesn't talk much during her shift: after seeing Randall get the lash for laziness, she's more concerned with getting the job done well than anything else.
Con. vs. Fatigue: 1d20 + 2 ⇒ (4) + 2 = 6
And, as is becoming usual, her shift ends with her being tired.

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swab tasks: 1d6 ⇒ 6 repairs... again! dc 10 profession sailor check
profesion sailor: 1d20 + 4 ⇒ (11) + 4 = 15
Again Percival found himself sewing sails and splicing line. He didnt mind it so much, it was easy simple yet important work. He was mindful that perhaps it wouldnt do to have those four crewman perhaps still pissed at them, so he made sure to chat up either Aretta or Syl (whomever was closest) and try to ... perhaps forge a route around their hostilities.
"No hard feelings eh about the other day, no doubt you were testing our mettle to see if we had what it takes to make proper pirates and be there to watch your backs in a fight. I would never let any real harm befall a lady by me I might add." He added using a slightly roguise smile and a bit of a wink in light flirtation with the chosen one.
diplomacy to influence: 1d20 + 1 ⇒ (20) + 1 = 21 Charming trait, add a +1 to check if its possible they could be attracted sexually attracted to Percival.

Radval Zardill |

Swab Tasks: 1d6 ⇒ 4 Hauling Rope and Knot Work
Glad that he wasn't going back to bilges, Radval carried the rope with little complaint, even him almost losing his footing while carrying the thing didn't make him wince I can't keep doing this forever... He thought as he reached the other end of the ship, sweat falling freely from his forehead We need a plan to overtake this ship Radval's eyes shifted to the people he was press ganged with And allies.
Strength Roll: 1d20 ⇒ 17 Influencing NPC
Noticing that Quinn was also on swabbing duty, he approached in the guarded and cautious manner he approached anyone Its always red heads... Thought the sorcerer as an unpleasant image of a girl falling into the ocean flashed before him.
"You seem to know your way about a ship" He said in a grim whisper, before beginning his work on another knot "But I doubt that's enough to make you fine with being press ganged" He continued, but then realized that he hasn't even introduced himself And I seemed to be doing well An agitated look came over the face of the young man as he looked to floor.
"Radval" He said in a louder voice "My name...I should have began with that" Following this Radval continued focusing on the knots of paper, choosing to ignore the knots he made in what supposed to be a simple straight forward conversation.
Raw Charisma roll to influence with diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20

Randall McNally |

Swabs task: 1d6 ⇒ 6 Repair
Randall settles in alongside Percival and Radval to help mend s ripped sail. Despite his shaking hands he seems to do a passable job.
Profession (sailor): 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Daytime task: Shop
Using the excuse of needing to stretch his legs Randall, sweating profusely despite the ocean breeze, begins to stroll along the deck where his wanderings take him to the Quartermaster's store. Knocking on the door Randall waits for Cut-throat Grok to answer. Opening the door Randall gives her his best smile "Ahh, M'lday Grok a pleasure to see you again. As we were speaking about last night I would appreciate someone who could accompany me on my concertina while I entertain the crew at nights. Miss Cusswell had mentioned to me something about a fiddle she had which is now in your possession. I would appreciate it if you could see your way clear of returning it to her. She seemed quite distraught about losing it as it had belonged to her sainted grandmother and she swore that she could feel her nana's spirit guiding her fingers and bow across the strings when she played. Anyway it's a nice story, I mean, if you believe that sort of thing."
Bluff: 1d20 + 8 ⇒ (11) + 8 = 19

GM Farmagnuðr |

If you want to influence an NPC, please take a look at the list and tell me the name of the NPC. That is really important! As long as they are on the same duty than you, which means either rigger or swab, just assume you can meet them easily while working.
Day three passes without any incidents and even though the work is tiring for some of you, all can manage to go along and nobody gets whipped again. Randall still feels the painfull lashes and while passing, Master Scrubbs smiles at him deviously.
Percival meets a cold shoulder with his advances. Aretta just scowls at him. Pah. You landlubber think you can board me with that gaudy talk of yours? You´ve never been in a real fight, only pillow fights with dockwhores! She ignores you pointetly the rest of the day.
Radvall finds Sandara Quinn is in a good mood and welcoming to him.
Radvall? A nice name. Where do you come from? You´ve been shanghaied like me lately yes? Actually i don´t mind beeing on the ship. I just have a bad feeling of some of that fellows. Pirates have honor normally, but with those i´m not sure.
A spirit in the fiddle? Grok eyes Randall wearily. Is everything cursed here lately? How come pirates and sailors always attract that kind of stuff? Just take it away, i don´t want to have it in here any longer! She hands you the fiddle with disgust.

Jaina Swift |

Ship Action: Go to bed early
When the rum comes along, Jaina tries to avoid it...
Stealth: Dodge the Rum: 1d20 + 6 ⇒ (2) + 6 = 8
...which turns out to be an exercise in futility. She sighs and takes her ration, knocking it back.
Fortitude Save: 1d20 + 2 ⇒ (3) + 2 = 5
Constitution Damage: 1d3 ⇒ 2
Charisma Bonus: 1d4 ⇒ 4
Fatigue: 1d8 ⇒ 7 hours
She makes her way to her bunk, not feeling especially talkative tonight.

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"Landlubber? He chuckled shaking his head.
"Pay attention woman, this isnt some landlubbers hand at the repairs im doing, I think some of those blows from earlier knocked the sense from you, but as you wish. He replied to the woman ignoring her foolishness as much as she ignored him. By the end of the day he was in a fine bit of a mood. Annoyed more and more at the ship and its inhabitants.
fortsave: 1d20 + 4 ⇒ (20) + 4 = 24
charisma bonus: 1d4 ⇒ 2
con damage: 1d3 ⇒ 3
The rum ration he took and downed swiftly, doing his best not to cough the foul stuff up. How he wished for a fine brandy. Just for the dark amusment now he found his way near Slippery Syl smirking as he spoke with her.
"your big eared friend seems to think we got into a bit of a pillowfight earlier, I would much prefer we forget about that little fracas and be friends or more than enemies, The life of a pirate is dangerous enough without worrying about your own crew eh?"
He said with his best smile
diplomacy check: 1d20 + 2 ⇒ (11) + 2 = 13 +1 for charming trait if attracted
afterwards he will of course eventually wander his way belowdecks with the others.

Randall McNally |

Fortitude save: 1d20 + 1 ⇒ (14) + 1 = 15
Holding his drink with shaking hands Randall looks longingly at the mug before him before shaking his head and tossing the drink overboard.
Stealth check: 1d20 + 2 ⇒ (15) + 2 = 17
Nightime action: Influence (Conchobhar)
That night as the crew makes it's way below deck Randall will stop Sandara on the way down the stairs and ask "Lady Sandara, you mentioned that you are a priestess of Besmara, no? If'n you're praying to her tonight could you see your way clear to put in a good word for me. This demon rum is tearing me up something awful and I can use all the help I can get."
He's hoping she can cast Lesser Restoration on him tonight or in the morning to help repair some of the Con damage he's taken from the rum ration.
As the crew settles into their nightly routine Randall will call out to Rosie Cusswell "Mistress Cusswell, or may I call you Rosie if you prefer, a moment please. " Randall makes his way over towards his bunk "I could use some accompaniment with tonight's entertainment." he opens up his footlocker and produces her fiddle, handing it over with a smile "If you'd do me the honor of calling the tune." he asks as he pulls his concertina out of the locker as well.
Perform (keyboard): 1d20 + 7 ⇒ (20) + 7 = 27
Randall will again use his Sea Shanty ability to remove any fatigue effects from the crew.
As the duo finishes their song Randall leads Rosie over to Conchobhar Shortstone "I wish I could take all the credit for getting your fiddle back for you, but it was Master Shortstone here who gave me the idea on how to go about it" he slaps the foppish gnome on the shoulder "Isn't that right, Conchobhar?" He salutes as he notices the poleaxed look on the the gnome's face before making his way back to his hammock with a smile on his face "You owe me one for that, little man" he thinks to himself before climbing into his rack and going to sleep.
Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

Radval Zardill |

I expected a worse response... Radval's eyes widened slightly, clearly surprised by the positive reply "Yes, I was dragged here as well, from Port Peril, my home...if one could call it a home" A bit of bitterness marred his voice as he brought up his hometown "I haven't met these honorable pirates you speak of, but I doubt the captain of this ship is one of them" He tied another knot and placed the rope down.
"Hopefully we'll speak again..." He nodded a goodbye to the Quinn before carrying on his task. Despite his expressionless face he hoped that his farewell wasn't as awkward his greeting.
Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
Night finally covered the horizon, and the sun could no longer be seen and Radval was glad for it; the heat was more bearable and his superiors eyes were for once more busy with other things than what he was doing or what he was up to. Once he was handed the rations he sank into the crowds found a welcoming shadow at the edge of the ship, and let a stream of grog fall into the ocean below. After he was done with his 'ration' Radval made it back to the crowds of pirates, preferring to remain at a nearby shadow and simply watch their patterns and their habits...which was his original intent before he noticed the eyes of the woman he had spoken with this morning If I avoid her now, I might as well have not bothered speaking to her before Reluctantly the young sorcerer made his way to the red haired woman, the sight of a slender body with flowing red hair falling into the ocean kept repeating in his head, much to his annoyance and agitation.
"We meet again..." He began "I didn't expect our next meeting to be this soon" Radval settled for honesty as he figured that if he wanted to win her as an ally, lying was not how he was supposed to go about it Deception is reserved for those who deserve it He thought as his expression lightened from emotionless to simply passive.
"You spoke to me about honorable pirates, have you met any of them before this?" He motioned his right arm at the environment that surrounded them.
1d20 + 3 ⇒ (14) + 3 = 17 Influence Quinn.

GM Farmagnuðr |

From now on, whenever you drink rum, you get 1 point of CON damage. Percival would already have received 6, with only 2 healed. He would be dead soon else^^
Jaina seems very tired and goes to bed early.
Nonetheless, percival decides to have a big mouth and harass the women who attack him once already. She doesn´t like his new avances any better. Pillowfight? You dream on you cretin! Even the lowliest harborwhore would know better than to catch something from you! She turns and leaves you, her eyes daggers that pierce you. Some bystanders look a bit worried at the two of you and you got the feeling this could have easily escalated to violence once again.
Sandara smiles at Randall:
Of course i could do that, but you should know, Besmara likes sailors that can hold their rum. There´s a sparkling in her eyes. What they give out there though barely deserves to be called rum! It´s the cheapest and worst qualitiy i ever had so far. You should send some prayers to Besmara yourself, that serves everyone on a pirate ship. You´ll need to prove yourself too though.
Rosie comes alight with joy at the sight of her fiddle and the performance that follows is enough to make everyone on deck merrily happy.
Conchobar raises an eyebrow at the name you give him, but as you put him in a good light with Rosie, he nods smiling.+1 influence on Rosie and Conchobar. Both seem very happy and relaxed around you now. You feel you made two new good friends here over the course of the evening.
Radvall finds Sandara Quinn already as friendly as one could become, it feels just like as you had been good friends for decades now. She smiles at him: Even when trying to sneak around, it´s pretty hard to not meet someone quite often onboard a ship like this. Perhaps if you wold stay in the captains cabin or something like, you had a chance avoiding me. She laughs. I doubt that you would be the captains taste though. Then she looks more earnest. Well normaly on every ship there is a codex. On pirate ships those are even more disciplined and stronger and you strictly stick to them. here i got the feeling some just hold that upright to reign in the crew, but else just do as they see fit. Didn´t you ever hear all the tales about the famous pirates? Sandara tells you a lot of stories about pirates, names you never heard before, which sailed the eye of Abendego, raided chelish fleets and other fat merchants, but didn´t do slavery or other bad things. The evening quickly passes by and the crew retires to sleep one after another, as do you. Much too early again, the morning bell rings and day 4 dawns.

Jaina Swift |

Rigger Job Day 4: 1d6 ⇒ 2 = Line Work. Again.
Scourge hands out tasks as usual. Once again, Jaina's stuck doing line work. She sighs and gets to it.
Ship Action: Influence (Diplomacy: Barefoot Samms)
Profession (Sailor): 1d20 + 6 ⇒ (5) + 6 = 11
Con. vs. Fatigue: 1d20 + 2 ⇒ (5) + 2 = 7
It's fairly obvious that she's only doing enough to get by and that she's bored out of her mind.
Doing the exact same f**king thing over and over again... the definition of insanity.
With fatigue setting into her muscles as usual, she decides to find Barefoot again, if only to have a listening ear.
"I swear, Scourge has it in for me. This is the third straight time he's had me on the lines."
Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10

Radval Zardill |

Something long since frozen felt a little warmer within Radvall, what started as a search for allies that at its core was something done for his own survival, made him feel a little different about his original plan...he tried to reason that it was because she was reminding him of Valeria but, for some reason he felt that Quinn wouldn't betray him...he knew it was a foolish feeling and that he should watch his back around her, and he would but...she was more than an ally now, maybe something close to a friend...
After she was done with her tale, Radvall looked her in the eyes with his light grey ones, his facial expression not as hard as what those around him were used, his lips even showed something besides a frown or a straight emotionless line "Listen...should you ever need help, don't hesitate to ask" He said right out of the blue before leaving abruptly, a tiny bit of him almost wanting to believe her tales of pirates who aren't as cruel as the ones he met.
Don't give me that look! We are all entitled to our mushy and heart warming scenes!!! And he's a teenager what did you expect???!!! LOL
.........................................................................
SWAB!!!!!: 1d6 ⇒ 6 Repair, going to work hard today!
The hammer dropped from Radval's hand for the eleventh time this morning, and once more picked it up, he wanted to try and sneak about, but he has been doing so much of that at night, that it'd probably look suspicious if he couldn't be seen around the day time either. He began pounding in the last nail in a loose floor board, the sound thundering around him, distracting him from the rushing wind that caused the sail he was asked to sew to dance behind him.
Dexterity: 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13

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swab job: 1d6 ⇒ 6 Repairs ...again. guess im too fair with a needle >.<
Again Percival was sent to splice rope together and mend some more of the torn sails. Perhaps he was a little too good at his needlework. He whistled while he worked acutally a little amused at the other womans reaction last night. Maybe taking the shirt off her back wasnt the best of ideas... He coudlnt help his nature however, and the tall Mwangi woman (Shivikah) was nearby.
Are all Mwangi women as tall as you? I find it a rarity to be able to look a pretty maid in the eye straight up." The noble began with his best innocent smile. "Been on board long?
swab job check: 1d20 + 4 ⇒ (13) + 4 = 17
diplomacy check: 1d20 + 2 ⇒ (1) + 2 = 3
*lawls* yup about as diplomatic as a coil of rope it appears... actually wait, i think the rope is better at making friends. oh wells.

Lilly |

Lilly is very much a loner, and spends most of her social time with Eyeball...so unless someone from the crew approaches her she will most likely just do her job quietly, and wait for a chance to escape. She's done this before.
1d6 ⇒ 4 Swab Task: Rope work
Lilly moves ropes about the ship all day today. She doesn't mind this as it let's her interact with Eyeball...and sneak around a bit. She will explore any area's around the ship's stores Day Action (Sneak)
1d20 + 7 ⇒ (1) + 7 = 8 Profession: Sailor
1d20 + 2 ⇒ (5) + 2 = 7 CON Check
She will also make it a habit to cast "purify Food and Water" on her rum ration every evening, and still not take it if the opportunity presents itself.
Night Action Sleep
Wow! Really!. I'll be shocked when she ever hits double digits on a roll.

GM Farmagnuðr |

At about mid-morning on the fourth day, young Jack Scrimshaw rushes onto deck.
Plugg immediately looks for volunteers to investigate, and selects all of you, telling you to get down to the bilges and not bother coming out until whatever is down there is dead.
You have no chance but to go down there, climbing down the ladder you stand in kneedeep water. The bilges need to be pumped out again urgently. Just as you all stand down there, you notice filthy rats the size of a small dog. They have a coat of coarse fur, a long and scabby tail, and two glittering eyes, and attack you!
Initiative Jaina: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative Lilly: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Percival: 1d20 + 3 ⇒ (20) + 3 = 23
InitiativeRadvall: 1d20 + 2 ⇒ (14) + 2 = 16
Initiative Xiakon: 1d20 + 3 ⇒ (13) + 3 = 16
InitiativeRandall: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative rats: 1d20 + 3 ⇒ (3) + 3 = 6
Map follows, need to upload some pics there, but have to go to a meeting in the evening.

Jaina Swift |

Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Jaina overhears the boy's story to Scourge, and doesn't protest when Scourge immediately sends her and the party below decks to deal with it.
It's a break from line work, at least.
Round 1: Actions
Move Action: Move to nearest rat
Standard Action: Punch it!
She's a bit surprised to see rodents of unusual size in the bilges. Not surprised enough to forget to punch the one nearest to her with her brass knuckles, though.
That might not have been the best idea.
Attack!: 1d20 + 3 ⇒ (15) + 3 = 18
Damage (Lethal): 1d6 + 4 ⇒ (4) + 4 = 8
Fortitude Save vs. Disease (If Needed): 1d20 + 2 ⇒ (18) + 2 = 20

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Much like his fiery companion, Percival didnt hesistate reaching down to draw the hidden dagger along his boot as he sloshed forward to stab at the nearest rat!
dagger: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d4 + 3 ⇒ (1) + 3 = 4
The sludge and muck however surely affect his sense of aim and balance as his stab came nowhere near the mark.
Im just going to assume with a lot of assuridity that a 6 misses.

Randall McNally |

1d6 ⇒ 6= Repairs
Daytime action: Influence
Randall sits down on the deck next to Crimson Cogward and begins to make small talk with him while splicing two ropes together.
Profession (sailor): 1d20 + 4 ⇒ (10) + 4 = 14
Despite getting nowhere with the uncommunicative sailor Randall thinks he has a better understanding of the man and will try again that evening
Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16
Once in the bilges Randall looks at the others and says "Looks like we're all on the drek list. Good, I was beginning to think it was only me." Unarmed Randall waits until one of the rats charges him then makes an attempt to kick it away "Where did these things come from? They weren't down here the other day."
Unarmed attack: 1d20 + 1 ⇒ (5) + 1 = 6

Radval Zardill |

Stepping once more into the bilges was enough to turn Radval's mood, and the fact that he was down here to kill rats for his captors only added fuel to the fire, a fire that begged to be released and Radval would have gladly done so if his companions hadn't charged in, now that his effective direct methods were unusable, he had to rely on guile...and that was fine with the youngest of the group, so long as he could escape the smell of the bilges and the constant squeaking of these rats.
Focusing on the arcane energies around him, Radval held his hand in front of him and then a sound erupted behind one of the rats, it was the sound akin to a roar of a predator.
Casting Ghost Sound, DC 13 Will.

GM Farmagnuðr |

Totally didn´t realize it´s my turn! And you don´t need a save.
Jaina immediately kills a rat with her punch, whereas Randall and Percival just stab the air. You realize that the water in here gives the rats quite the amount of protection. Concealment 20%
Save: 1d20 + 1 ⇒ (19) + 1 = 20
Save: 1d20 + 1 ⇒ (18) + 1 = 19
Save: 1d20 + 1 ⇒ (14) + 1 = 15
Save: 1d20 + 1 ⇒ (4) + 1 = 5
Save: 1d20 + 1 ⇒ (6) + 1 = 7
Radvalls spell brings all the rats to hesitate for a moment, but only two of them stay back looking for a fearsome predator.
Two of them attack Jaina:
Bite: 1d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 1 Fort Save DC 11
Bite: 1d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 4 Fort Save DC 11
and one attacks Percival:
Bite: 1d20 + 1 ⇒ (13) + 1 = 141d4 ⇒ 1 Fort Save DC 11
Map.
Round 2 begins

Randall McNally |

Randall takes a 5' step up next to Jaina and kicks the rat attacking her.
Unarmed strike: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Jaina Swift |

Round 2: Actions
Action: Punch a rat!
Fortitude Save 1: 1d20 + 2 ⇒ (2) + 2 = 4
Fortitude Save 2: 1d20 + 2 ⇒ (18) + 2 = 20
The first bite doesn't go too deep: it nips her shin through her pants.
The second one, on the other hand, sinks its teeth into her. Ow.
She punches the second one, the one hiding in the bilge water.
Attack!: 1d20 + 3 ⇒ (16) + 3 = 19
Concealment (High=Bad): 1d100 ⇒ 70
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Um... medic?

Radval Zardill |

No sense in trying to aim at anything with all the water around...wait The idea hit Radval like a thunderbolt and without delay he went about implementing it; pointing towards the water with his right palm, he once more focused on his arcane energies and looked for the familiar feelings of coldness and instantly a line of frosty air shot from his open palm towards the water the rats were hiding in.
Radval is hoping to freeze the rats inside of the water.
Attack Roll: 1d20 + 2 ⇒ (1) + 2 = 3 LOL, and he was firing at the floor too. Guys whatever you do don't ever let Radval handle anything that involves aiming.
Damage Roll: 1d3 ⇒ 1

Randall McNally |

Oops, forgot the concealment.
Concealment miss chance: 1d100 ⇒ 43

Lilly |

Seeing that the crowd makes the cute little rats hard to reach, Lilly decides to help out in another way. She steps up behind Jaina, and calls forth the blessing of healing to her.
1d8 + 1 ⇒ (6) + 1 = 7 CLW