Sandpoint Cleric

Frank Ward's page

RPG Superstar 6 Season Marathon Voter. Organized Play Member. 20 posts (250 including aliases). No reviews. No lists. 2 wishlists. 3 Organized Play characters. 1 alias.



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For reference the Vietemese name Nguyn sounds very much like "wind".

1/5

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First, I know the feat is banned. And why it is banned.

But nonetheless, this popped into my head.

What if the Leadership feat only allowed you to choose from the list of pregens?

With some restictions:
* you may only bring your follower along if the table isn't full
* it must be the same follower for every adventure that PC goes on unless
* if the follower dies, you must choose a different class
* the follower does not gain its own chronicle sheet, xp, gold, items or anything else the PC gets.

So, what is the reasoned discussion on this? (Besides PFS doesn't allow Leadership.)


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I like this idea but, ultimately, it would be better for supposed adults to control themselves better on a board that doesn't allow swearing.


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uhh guys, that stat array corresponds to a 44 point buy. It's a fantastic set of stats.

For the record. APs are designed with 15 pt buy.

The problem is he wants to melee and feels that he can't.

Allow him to swap two of his stats and maybe change class.

Try a summoner?


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As part of the casting of Infernal Healing you must collect a small sample of blood from the recipient. A drop on a piece of paper is fine. (If the recipient has no bloody wounds, then you must cut them.) Later, that bloody item will disappear from your possessions (no action required on your part). The act of casting Infernal Healing is agreeing to the terms of this contract.

What happens to the blood? I don't know, but it can't be good. Both healer and healee are now part of the greater plan of Evil.

As an aside, what happens when a friend lets you do illegal downloads on his computer. Usually nothing, but if the RIAA comes after you it becomes a world of hurt.

It's up to the GM if something happens, but I'm sure everyone has heard the stories of some guy that got healed and then years later was torn apart by invisible demons on the street...


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bump, because sharing is careing


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Today is your lucky day!

http://paizo.com/threads/rzs2ro1z?Pathfinder-Complete-Compilation-Books-of

put up just a few days ago


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Off the top of my head, it looks like your substitutions would work. It would be a definite flavor difference.

Regarding why earth = acid:

To make acid you need certain chemicals. Hydrochloric acid requires chorine (from salt). Salt comes from the ground, sulfer comes from the ground, nitrates and nitrites come from the ground. And so on.


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Mechalibur wrote:
Alexander Augunas wrote:

and the class's capstone is fairly bland as well (the eternal youth grand discovery isn't very impressive), but overall I think that this is a great option for an alchemist who wants to be a sometimes-healer for his party.

Since when is discovering the secret for eternal life not impressive?

It takes forever to beta test.


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There is a third party suppliment (open design) that focusses on summoner feats. It's called The Summoners Circle; collected into the Complete Advanced Feats.

It has things like Vampiric Summons (drain your summons for healing)
Balaced Caster - no concentration check needed while mounted
Improved Shield Ally - more AC!
Shifting Wall - move your wall spells
Clockwork summons - use that instead of celestial

and more.


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For mythic goals, with a bunch of gods gone, the PCs can go about creating/helping a new god.

Or if you prefer, perhaps some domains are up for grabs and a paticular diety wants one of them.


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Wow.

My first thought was 'great, another boring elemental "system"'. But, upon reveiwing your quick play I see that you've tied the elements to races which ties to base spellcasting in a way that makes race matter.


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First, answer the question: Why do we want time travel?

For instance, in Doctor Who - a show which features a time machine every episode - very little time travel shenanigans are done. Time Travel is just a way of saying 'this week the setting is this'.

In Star Trek episodes are often about exploring the questions that often pop up in time travel. What if we get stuck in a time loop? what if we accidently change history and make it right? did it really happen that way at all? what if we destroy some required element of my/our present existence?

In the RPG Feng Shui time travel can occure between 4 zones and changing history (indeed physics) in that zone is a way of keeping score for the various factions.

Can you have the predestination paradox? this is where A cannot exist without B, which cannot exist without A . . .

Do you want PCs trying that?

Do you want PCs redoing the dungeon/adventure? How about NPCs?

Is the big bad really dead if he can plan contingencies to go back in time and do it all over. You could make it a feat.

I really look forward to seeing more on this.


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Nathanael Love wrote:

Also-- I pointed out the exact page and section where it clearly says that your manifester level is all classes that can manifest powers added together. I knew it was in there, it just took me a while to find. So again, page 66 in the description of overchannel it very clearly says exactly what my original assertion was.

You should also check manifester level in the glossory. It specifically states that they do not stack.


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Death has no name. That is why she takes ours.


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The way I see it, this is your free time.

Your valuable free time.

And you get to spend it as you see fit.

In my group I sometimes have players falling asleep, or checking email, or playing some sort of online game.

I don't have a problem with any of these.

When I need them to respond, they do so and otherwise know what's going on.

I would rather they be full on engaged with the wonderful, wonderful world that I have developed (because that's how I spend my free time)but as long as they meet the minimums of involvement they are free to spend their free time as they see fit.

It works.


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That Inner Sea Gods book is going to need a lot more pages.


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BPorter wrote:
Has it been two months since the last go round already?

I love these threads. Partially because I like and agree with a lot of the ideas and partially because I can start including them now.

Plus I want Paizo to see what people are thinking/talking about.


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After some thinking, something that I want (really, really want) is a guide to 1 page maps.

Something similar to the map packs but sized for regular paper instead of half paper (like the map packs). A sweet spot between the (in my option) too small and too big.

Stuff suitable for inns, random encounters, city streets. They don't have to be fancy, just look nice when you print them out.

So, I guess, call SGG Presents One Page Action Locations (or OPAL for short).


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To address the OP's orginal question.

1) I don't think the additional feats are going to be a problem. Compared to spells (the real source of Tier disparity)feats are narrow and kinda weak.

2) The stat bonus sounds like a good idea, but it will only work if the player spreads them around. Most players won't do that. They just spike out whatever thier prime stat is.

3) Your progessions are a little confusing. Are these bonus feats?

Ultimately, I don't think it'll break the game, but I also don't think it will address the disparity between tiers.


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Wow, a nice string of threadcraps there. I came to this thread to see a discussion of how to handle the tier problem. Instead I get a string of posts saying the problem is all in the orginal poster's head. Why did you guys check out the thread in the first place?


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Righty_ wrote:
Question 5 if said half ling is hiding inside the thrown object can he pop out to do a sneak attack.

My gut response is no, it's too complicated.

But lets make it really hard instead.

Stealth DC 25 to hide properly
Acrobatics DC 25 to get yourself pointed in the right direction
Attack at -4, because it's totally non-standard.

Keep in mind, the better you make it, the more your players will use it.


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In first edition we were fighting a bandit leader. Our fighter (using The Equalizer of the Gran March) rolled a crit, confirmed and sent the bandit to the etheral plane. While we were all high-fiving, the bandit leader reappeared and said "You just made me use my wish, and now your going to pay." It turns out he had a luckblade.

In 3e, we found a ring of three wishes. We used to the first to save the life of one character who had just had his heart ripped out by a cleric of Orcus. The second was used to save our buts when we (foolishly in hindsight) frontally assualted a denfensive tower. Never got the the third wish.

In Hackmaster, towards the end of the campaign, we had finally put together all of the pieces and realized we had stumbled into a War of the Gods. So one of the gods backs us up to do what he cant and provides us each with a wish and a boon. My boon was for a neverending sandwich. It would regenerate whatever was eaten (and was a different type every time). For my wish . . Well I joined the campaign late and because of the XP rules I was always the lowest level character. Tired of that (and thinking the DM wouldn't grant it, but not careing) I wished to be the highest level character until the end of the conflict. Instantly, I gained like 8 levels. As it turned out, we failed the mission so the god of evil we were trying to stop continued the war. Which meant my characte would be the highest level for the next 10,000 years. :)

My favorite occured in GURPS. I was playing a dumb as bricks fighter who superstitiously grabbed onto many (non-magical) items because he thought adventuring would enchant them. (His favorite weapon was Slaying Stone, a spear that was really just a rock tied to the end of a stick. Totally mundane, but it did roll a lot of crits.) Anyways, we were in some Mi-Go ruins do some research. Most of it was in Mi-Go which nobody read. So the literate characters were reading what they could and my character was bored. Carelessly I said, "I wish I could read Mi-Go". The GM asked me if I really said that, and I said sure why not? Then a ring I had grabbed glowed and the Mi-Go language flowed into my mind. I as a player had no idea it was a ring of three wished (and that it was linked to Hastur.


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Once upon a time I had all of the Monster Geographica books. Excellant compilations of OGL monsters arranged by terrain and CR. If I knew the terrain and CR of my encounter (and when did I not?) then these were my goto books for something different encounters.

And I never, not once, used a monster from them.

The reason is the lack of pictures. The books were made without illustrations to cut costs. At first I thought this was great-I like cheap books. But the illustration is what firsts catches my eye. Without it I just flipped the pages.

So, as a GM, illustrations of some sort are an absolute requirement.

TL;DR

An absolute requirement.


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SlimGauge wrote:
My groups have house-ruled that "detect evil" detects SUPERNATURAL or MAGICAL evil, not MUNDANE evil.

This is how I play it. In my opinion, paladins have detect evil not so they can spot shoplifters, and conmen, but rather vampires and werewolves and other "masqueraders".

So in general, human level evil doesn't register.

On the other hand I like to play what I call "Be smarter than the Rules"

If a first level Hitler comes along, he'll detect as evil. As would at least one NPC in Feast of Ravenmoor. It doesn't matter what their intent is, their mere prescence is enough to have consequences for others. They have bad mojo and being first level is not enough to protect them from paladins.

Again, this is just how I play it.


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Grimcleaver wrote:
Barong wrote:
Well, jeez, this makes things so depressing and miserable that it makes me not like the Golarion setting.

or go fight daleks.

Now that I think about it, daleks do have a lot in common with Rovagug. I wonder if Davros has cleric levels?


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The Black Bard wrote:

"Tiny, tiny mortal soul, you come before me, seeking answers? Very well, I am feeling generous, and Mephistopheles' report is not due for another few minutes.

Your piddling magics, vaunted as they may be by the standards of men, allowed you to descend through the Pit of Gormuz, past the guardians, the traps, the things which watch without eyes, the bloodbreathers, and all the other horrors there. And at the bottom, where you hoped to find the prison of the Rough Beast so that you could throw it open and slay him with that weapon you created, you instead found nothing but a cold, empty room.

So where was Rovagug? Where was the destroyer that even the gods feared, if not in the hole you were always told he was in?

Oh yes, as long as the locks are kept, we are safe from the Rough Beast. He can not find us, not after Sarenrae blinded him, Torag made the Cage, and Zon-Kuthon stitched him back up.

Is it dawning on you mortal? We are IN the Rough Beast. Everything you may find in this life and the next, worlds, stars, planes of existance. All bundled up into a safe little ball, which we snuck down his gullet in a moment of distraction. Perhaps we float in the acids of his stomach, or perhaps we are but a single speck caught in the pumping torrents of his blood. I can't exactly say, I could never see enough of him to get a good guess at just how big he was.

And now you know the truth. Does it bring you comfort, mortal?"

No. It does not bring me comfort. I weep for my lost sanity.


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I would like to see an adventure that deals with the PCs being robbed. Specifically, I have seen on messageboards that idea that certain items are so powerful and sought after, that as soon as word gets out that the PCs have it, they get robbed.

So how do they get it back?

Ideally, this adventure would be replayable (for different McGaffuns in different campaings (or Adventure Paths), but also scalable for a specific level range. (But not too high of level, bc PCs will be able to protect thier stuff at some point.)

A tall order, I know. Is the challenge accepted? :)


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Destroying an artifact.

Any of those achievement feats from Legacy of Fire players guide. The record keeping alone should make you mythic.


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The kobolds decided to better word their next wish for 'more magic items'.


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The real reason girl scouts don't sell cookies in Golarion.


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Well this worked for the last caption constest I'm aware of. (Not mine by the way)

"Dear Pathfinder Letters . . . "


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I'll also add Feng Shui, a game that predicates itself on the idea that characters should be doing cool stuff - all the time. And it has cool names for powers like 10,000 Bullets, and "classes" like Science Ninja.

It pretty much includes everything I ever wanted in a RPG: hopping vampires, Chinese sorcerers, cybernetic demons, evil corporations, old west horror and time travel.

It's like Big Trouble in Little China meets Time Bandits.

Also in the Time Travel category are Timemaster and Continuum, both games that actually allow for the idea that you can change history if you really want to and are willing to deal with the consequences.