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![]() First, I know the feat is banned. And why it is banned. But nonetheless, this popped into my head. What if the Leadership feat only allowed you to choose from the list of pregens? With some restictions:
So, what is the reasoned discussion on this? (Besides PFS doesn't allow Leadership.) ![]()
![]() As part of the casting of Infernal Healing you must collect a small sample of blood from the recipient. A drop on a piece of paper is fine. (If the recipient has no bloody wounds, then you must cut them.) Later, that bloody item will disappear from your possessions (no action required on your part). The act of casting Infernal Healing is agreeing to the terms of this contract. What happens to the blood? I don't know, but it can't be good. Both healer and healee are now part of the greater plan of Evil. As an aside, what happens when a friend lets you do illegal downloads on his computer. Usually nothing, but if the RIAA comes after you it becomes a world of hurt. It's up to the GM if something happens, but I'm sure everyone has heard the stories of some guy that got healed and then years later was torn apart by invisible demons on the street... ![]()
![]() Off the top of my head, it looks like your substitutions would work. It would be a definite flavor difference. Regarding why earth = acid: To make acid you need certain chemicals. Hydrochloric acid requires chorine (from salt). Salt comes from the ground, sulfer comes from the ground, nitrates and nitrites come from the ground. And so on. ![]()
![]() Mechalibur wrote:
It takes forever to beta test. ![]()
![]() There is a third party suppliment (open design) that focusses on summoner feats. It's called The Summoners Circle; collected into the Complete Advanced Feats. It has things like Vampiric Summons (drain your summons for healing)
and more. ![]()
![]() First, answer the question: Why do we want time travel? For instance, in Doctor Who - a show which features a time machine every episode - very little time travel shenanigans are done. Time Travel is just a way of saying 'this week the setting is this'. In Star Trek episodes are often about exploring the questions that often pop up in time travel. What if we get stuck in a time loop? what if we accidently change history and make it right? did it really happen that way at all? what if we destroy some required element of my/our present existence? In the RPG Feng Shui time travel can occure between 4 zones and changing history (indeed physics) in that zone is a way of keeping score for the various factions. Can you have the predestination paradox? this is where A cannot exist without B, which cannot exist without A . . . Do you want PCs trying that? Do you want PCs redoing the dungeon/adventure? How about NPCs? Is the big bad really dead if he can plan contingencies to go back in time and do it all over. You could make it a feat. I really look forward to seeing more on this. ![]()
![]() Nathanael Love wrote:
You should also check manifester level in the glossory. It specifically states that they do not stack. ![]()
![]() The way I see it, this is your free time. Your valuable free time. And you get to spend it as you see fit. In my group I sometimes have players falling asleep, or checking email, or playing some sort of online game. I don't have a problem with any of these. When I need them to respond, they do so and otherwise know what's going on. I would rather they be full on engaged with the wonderful, wonderful world that I have developed (because that's how I spend my free time)but as long as they meet the minimums of involvement they are free to spend their free time as they see fit. It works. ![]()
![]() After some thinking, something that I want (really, really want) is a guide to 1 page maps. Something similar to the map packs but sized for regular paper instead of half paper (like the map packs). A sweet spot between the (in my option) too small and too big. Stuff suitable for inns, random encounters, city streets. They don't have to be fancy, just look nice when you print them out. So, I guess, call SGG Presents One Page Action Locations (or OPAL for short). ![]()
![]() To address the OP's orginal question. 1) I don't think the additional feats are going to be a problem. Compared to spells (the real source of Tier disparity)feats are narrow and kinda weak. 2) The stat bonus sounds like a good idea, but it will only work if the player spreads them around. Most players won't do that. They just spike out whatever thier prime stat is. 3) Your progessions are a little confusing. Are these bonus feats? Ultimately, I don't think it'll break the game, but I also don't think it will address the disparity between tiers. ![]()
![]() Righty_ wrote: Question 5 if said half ling is hiding inside the thrown object can he pop out to do a sneak attack. My gut response is no, it's too complicated. But lets make it really hard instead. Stealth DC 25 to hide properly
Keep in mind, the better you make it, the more your players will use it. ![]()
![]() In first edition we were fighting a bandit leader. Our fighter (using The Equalizer of the Gran March) rolled a crit, confirmed and sent the bandit to the etheral plane. While we were all high-fiving, the bandit leader reappeared and said "You just made me use my wish, and now your going to pay." It turns out he had a luckblade. In 3e, we found a ring of three wishes. We used to the first to save the life of one character who had just had his heart ripped out by a cleric of Orcus. The second was used to save our buts when we (foolishly in hindsight) frontally assualted a denfensive tower. Never got the the third wish. In Hackmaster, towards the end of the campaign, we had finally put together all of the pieces and realized we had stumbled into a War of the Gods. So one of the gods backs us up to do what he cant and provides us each with a wish and a boon. My boon was for a neverending sandwich. It would regenerate whatever was eaten (and was a different type every time). For my wish . . Well I joined the campaign late and because of the XP rules I was always the lowest level character. Tired of that (and thinking the DM wouldn't grant it, but not careing) I wished to be the highest level character until the end of the conflict. Instantly, I gained like 8 levels. As it turned out, we failed the mission so the god of evil we were trying to stop continued the war. Which meant my characte would be the highest level for the next 10,000 years. :) My favorite occured in GURPS. I was playing a dumb as bricks fighter who superstitiously grabbed onto many (non-magical) items because he thought adventuring would enchant them. (His favorite weapon was Slaying Stone, a spear that was really just a rock tied to the end of a stick. Totally mundane, but it did roll a lot of crits.) Anyways, we were in some Mi-Go ruins do some research. Most of it was in Mi-Go which nobody read. So the literate characters were reading what they could and my character was bored. Carelessly I said, "I wish I could read Mi-Go". The GM asked me if I really said that, and I said sure why not? Then a ring I had grabbed glowed and the Mi-Go language flowed into my mind. I as a player had no idea it was a ring of three wished (and that it was linked to Hastur. ![]()
![]() Once upon a time I had all of the Monster Geographica books. Excellant compilations of OGL monsters arranged by terrain and CR. If I knew the terrain and CR of my encounter (and when did I not?) then these were my goto books for something different encounters. And I never, not once, used a monster from them. The reason is the lack of pictures. The books were made without illustrations to cut costs. At first I thought this was great-I like cheap books. But the illustration is what firsts catches my eye. Without it I just flipped the pages. So, as a GM, illustrations of some sort are an absolute requirement. TL;DR An absolute requirement. ![]()
![]() SlimGauge wrote: My groups have house-ruled that "detect evil" detects SUPERNATURAL or MAGICAL evil, not MUNDANE evil. This is how I play it. In my opinion, paladins have detect evil not so they can spot shoplifters, and conmen, but rather vampires and werewolves and other "masqueraders". So in general, human level evil doesn't register. On the other hand I like to play what I call "Be smarter than the Rules" If a first level Hitler comes along, he'll detect as evil. As would at least one NPC in Feast of Ravenmoor. It doesn't matter what their intent is, their mere prescence is enough to have consequences for others. They have bad mojo and being first level is not enough to protect them from paladins. Again, this is just how I play it. ![]()
![]() The Black Bard wrote:
No. It does not bring me comfort. I weep for my lost sanity. ![]()
![]() I would like to see an adventure that deals with the PCs being robbed. Specifically, I have seen on messageboards that idea that certain items are so powerful and sought after, that as soon as word gets out that the PCs have it, they get robbed. So how do they get it back? Ideally, this adventure would be replayable (for different McGaffuns in different campaings (or Adventure Paths), but also scalable for a specific level range. (But not too high of level, bc PCs will be able to protect thier stuff at some point.) A tall order, I know. Is the challenge accepted? :) ![]()
![]() I'll also add Feng Shui, a game that predicates itself on the idea that characters should be doing cool stuff - all the time. And it has cool names for powers like 10,000 Bullets, and "classes" like Science Ninja. It pretty much includes everything I ever wanted in a RPG: hopping vampires, Chinese sorcerers, cybernetic demons, evil corporations, old west horror and time travel. It's like Big Trouble in Little China meets Time Bandits. Also in the Time Travel category are Timemaster and Continuum, both games that actually allow for the idea that you can change history if you really want to and are willing to deal with the consequences. |