Sior's PFS Traitor's Lodge (Inactive)

Game Master Sior

MAP


251 to 300 of 594 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Sovereign Court

Male Humanoid (Human) GM 4

While everyone holds, the ooze tries to slam the halfling again!

Slame: 1d20 + 9 ⇒ (10) + 9 = 19

Barely misses!

Party up!

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen opts to not wait and enter to fight. He moves in, drawing wakazashi as part of his move (in preparation for double-weapon-time)!

    Katana (1h): 1d20 + 4 ⇒ (10) + 4 = 141d8 + 2 ⇒ (5) + 2 = 7

    Edit: I am president of the Never Add Bless Club.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Alright, give me a swim check as you head into the water.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Apologies! swim: 1d20 + 6 ⇒ (8) + 6 = 14

    -Posted with Wayfinder

    Sovereign Court

    Male Humanoid (Human) GM 4

    No worries, you're good.

    You swing with your katana but cannot land a solid hit.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry v Ooze: Round. . .Whatever.

    Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
    damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8

    Swim: 1d20 + 6 ⇒ (14) + 6 = 20

    tail power attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
    damage: 2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10

    Sovereign Court

    Male Humanoid (Human) GM 4

    Henry lands a solid hit, and does some damage.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    $*#*!

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Spiritual Weapon: 1d20 + 10 ⇒ (10) + 10 = 20

    1d8 + 2 ⇒ (3) + 2 = 5

    Cairo readies a channel again.

    4d6 ⇒ (1, 2, 6, 1) = 10

    Sovereign Court

    Male Humanoid (Human) GM 4

    The spiritual weapon hits, beating the ooze to within an inch of its life.

    Xenobia?

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Holding, no one took damage.

    Sovereign Court

    Male Humanoid (Human) GM 4

    The ooze will try again in one last attempt to bring Henry to the depths!

    Slam: 1d20 + 9 ⇒ (20) + 9 = 29
    Confirm: 1d20 + 9 ⇒ (19) + 9 = 28
    Damage: 4d6 + 18 ⇒ (2, 1, 5, 4) + 18 = 30 (15 to Henry, 15 to Xenobia)
    Grab: 1d20 + 15 ⇒ (10) + 15 = 25

    He hits a HEAVY blow but cannot grab a hold of the slick halfling.

    Readies go off! Cairo heals Xenobia and Henry for 10 each. Xenobia's ready? Elsewise, party up!

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    So I took a net of 5 damage then, correct?

    "Ho! Haha! Not so quick there, beastie!"

    Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
    damage: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10

    Indy:

    Swim: 1d20 + 6 ⇒ (2) + 6 = 8

    tail power attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
    damage: 2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Xenobia says a command word and activates her wand.
    CLW 1d8 + 1 ⇒ (6) + 1 = 7

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Spiritual Weapon: 1d20 + 10 ⇒ (16) + 10 = 26

    1d8 + 2 ⇒ (8) + 2 = 10

    Cairo will just delay.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Cairo's weapon will put the thing down!

    Out of combat! (Finally)

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo breathes a sigh of relief as the ooze goes away. He just takes a seat. "That was intense. I got one!" He says elatedly.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders comes up, hanging his head. "I'll have to remember to pack more alkali flasks in the future." Glancing into the room, he says. Is that a door to the north there?

    Sovereign Court

    Male Humanoid (Human) GM 4

    It is indeed a door to the north there.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Yeah, those jars were pretty useful." Sen comments about his totally-not-burgled flasks as he sheathes both weapons and looks around the room. pcp: 1d20 + 5 ⇒ (19) + 5 = 24

    -Posted with Wayfinder

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "Ha! Ho! What? Hey! Good sport, everyone! Bit o' fun, bit o' fun! Haha, what?"

    The halfling excitedly directs his sauropod onwards towards the door, hardly waiting for the party to follow.

    Sovereign Court

    Male Humanoid (Human) GM 4

    With the perception check, Sen, you notice anything new from the room's description, which I shall repost here.

    Stairs descend from the west into this flooded chamber. Stagnant water opaque with grime and scum fills the chamber, which is featureless but for a rusting metal door to the north and several eroded runes near the waterline.

    Meanwhile, Henry swims his mount across to the door and, assumedly opens it.

    Water fills the entirety of this unfinished stone chamber beyond. Two wide cracks in the northeastern section of the wall connect into a single widening tunnel. The only disturbance in the water is your own actions.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Before the group proceeds, Cairo will cast a spell on the proactive halfling outrider.

    "This should keep you and Indy safe from any bad demons here."

    Magic Circle vs Evil. 70 minutes.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    clw: 1d8 + 1 ⇒ (3) + 1 = 4

    Henry will ask Cairo to use his wand on him as well. "What? Oh! Thank you, good sir!"

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo will happily use the wand on the halfling. "You're very welcome." Cairo grins.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Also still have Shield Other up for a bit.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders casts Heroism on Henry and Sen.

    "Are we going into the tunnel or explore the rest of the basement first?"

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "We should definitely finish the basement."

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders nods and motions for Henry to come back. He turns and goes to examine the door to the next room.

    Perception: 1d20 + 11 ⇒ (1) + 11 = 12

    "Er, let me have another look."

    Perception: 1d20 + 11 ⇒ (13) + 11 = 24

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "This place is disgusting." Sen adds, unhelpfully. "But, yeah. Clear the floor before moving on is usually the best way to empty a place."

    Sovereign Court

    Male Humanoid (Human) GM 4

    As Flinders enters the other room, he starts to think that he perhaps died and went to a much better afterlife. The walls of this room are lined with steel bookshelves bolted into the polished stone. Books rest comfortably against each other, each given ample room to be removed without risk of damaging the contents within. Two black leather chairs next to the western wall are positioned around an ostentatious wooden table supporting a single glass tumbler. There are two identical, reinforced wooden doors along the western wall.

    Looking at the door there, Flinders notices nothing out of the norm. Twice.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Forgetting himself for a moment, Flinders peruses the titles of the books. He then detects for magic in the room and checks the door for traps and locks.

    Sovereign Court

    Male Humanoid (Human) GM 4

    The titles of the books allude to various conjuration methods and histories.

    Flinders senses some magical auras from the drawers of a bookshelf. Within you find 20 bottles of mundane fine liquor as well as the source of the auras. I'll list them here to speed up the identifying process.
    1 oil of magic fang, 2 oils of greater magic weapon (CL 8th), 1 potion of cat’s grace, 1 potion of fox’s cunning, and 1 potion of cure moderate wounds.

    The doors looks neither trapped nor locked.
    Don't know which door you want, so there's both.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "What? Aye, an oil of magic fang you say? How about I hold on to that for the ol' Hoosier, eh? What?"

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen smirks, "I call some of the potions of Getting Smashed."

    No major opinion on doors.

    -Posted with Wayfinder

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo will take one of the oils of greater magic weapon and apply it immediately.

    "You should hold onto this one too, Henry." He hands the CMW potion to the too brave halfling. He then opens the right door.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Cairo opens the northern door.

    The walls here are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compasslike stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-gray chalk.

    The writing, sadly, appears to be in a foreign tongue.
    Abyssal, but you can get the jist of it with time and a Linguistics check if you so desire.

    As you look at the font, you hear a voice behind you say "Huh..." Turning, you see Valais, following you down the stairs. "I haven't been down in this room before." She starts idly perusing the books, whispering to herself "I wonder if any of these have pictures to look at..."

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Disclaimer: Link is to a really weird happenstance thing that happened in Night March of Kalkemedes; read at your own risk of spoilers.

    "Let me know if you find any hot ones." Sen asks of the kind-of-a-person. "Don't worry, guys; I've read some weird demon squiggles before." Sen looks really hard at the writing, having bothered to learn Elven back in Goka.

    Linguistics: 1d20 + 3 ⇒ (6) + 3 = 9 "Yeah, no, this definitely isn't the same. Never mind."

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders examines the writing as well.

    T10 for 18

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders and Sen recognize the language, but are unable make heads nor tails of it. DC 25 unless one of you can suddenly read Abyssal

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "I don't normally read evil writing, it might make your hair fall out you know. But I can take the risk this once." Cairo gets out a scroll and reads it. Comp Languages.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Really? I'm surprised that Asmodeans don't offer hair-removal services, then. It'd be a evangelizing-and-waxing two-fer."

    Sovereign Court

    Male Humanoid (Human) GM 4

    Cairo looks at the words.

    Cairo:
    It looks like a manner of conversation. Most of the correspondence involves the two haggling over prices and the exchange of goods. One particular passage in the southeastern corner stands out as different from the others. The blue is the blue word while the black text is the red.
    Writing on the Wall wrote:

    The contact I told you about warned me that dark days are coming for Nerosyan. He has advised me to leave in all haste.

    And you believe him?

    I have little choice. I have much to gain by acting on this knowledge and everything to lose if it’s true.

    You are so quick to trust someone you have only known for a matter of months—especially one such as he.

    If I didn’t know better, I’d say you sound jealous. Heh.

    My sisters would take offense at your calling me jealous, and even I believe you are taking liberties. I value our relationship, runecarved one, so I tell you this free of charge. Even if you follow his advice, guard yourself well. You are preparing to abandon your cover, and your so-called friends are known to dislike being duped.

    Trust me. I know. I heard what happened in Varisia. Look, I know what I’m doing, and I think I can trust this one. He doesn’t lie all of the time, you know.

    Exactly. He tells the truth often enough to make you believe his other lies.

    And if he is lying, I’ll lock him up for another ten thousand years. Just remember our bargain. If I don’t find those reagents waiting for me in the usual place, we’ll have words.

    But of course, Thurl. You know how to contact me.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Uh, I'm not an Asmodean." Cairo will repeat word for word what he can understand. "Thurl is not a nice man."

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders shakes his head and goes to check the other door and open it once everyone is ready.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "What? Who? Who is this other person he's talking with? And who are they talking about? This person sounds like a merchant, what? And has sisters. And this third person has been locked up for ten-thousand years? Who? What? This Thurl. . . he's gotten himself in bad, what?"

    Sovereign Court

    Male Humanoid (Human) GM 4

    Just realized the symbol in the room with the writing on the wall has the TriForce in it...

    When Flinders opens the door, he sees a most interesting sight. Glass cases, each a three-foot cube, line the walls of this L-shaped five-foot-wide stone hallway. Each sealed alcove contains the slowly wriggling form of what appears to be an oversized insect larva that has a vaguely humanoid head wrinkled in pain.

    Not pressuring you forward. Feel free to check out the rooms to build a case against Thurl.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders walks back and grabs a bottle of liquor, pulling the cork out, spitting it across the room, and then takes a slug of the amber liquid. Coughing a little as it burns his throat, he moves into the room with the glass cubes, looking around. "Sorta reminds of some menageries I've walked through in Magnimar, but a tad bit more disgusting and twisted."

    Knowledge on the larva?: 1d20 ⇒ 20

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders recognizes these as the larvae of demons, daemons, and other such fiends. They seem smaller than normal, almost as if some unseen force is compressing them down.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Yea, this is gross."

    251 to 300 of 594 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Sior's PFS Traitor's Lodge All Messageboards

    Want to post a reply? Sign in.