Sen Tarlpan |
Sen opts to not wait and enter to fight. He moves in, drawing wakazashi as part of his move (in preparation for double-weapon-time)!
Katana (1h): 1d20 + 4 ⇒ (10) + 4 = 141d8 + 2 ⇒ (5) + 2 = 7
Edit: I am president of the Never Add Bless Club.
Sen Tarlpan |
Apologies! swim: 1d20 + 6 ⇒ (8) + 6 = 14
-Posted with Wayfinder
Henry Flaxseed |
Henry v Ooze: Round. . .Whatever.
Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Swim: 1d20 + 6 ⇒ (14) + 6 = 20
tail power attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
damage: 2d4 + 2 + 2 ⇒ (3, 3) + 2 + 2 = 10
Sior |
The ooze will try again in one last attempt to bring Henry to the depths!
Slam: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 4d6 + 18 ⇒ (2, 1, 5, 4) + 18 = 30 (15 to Henry, 15 to Xenobia)
Grab: 1d20 + 15 ⇒ (10) + 15 = 25
He hits a HEAVY blow but cannot grab a hold of the slick halfling.
Readies go off! Cairo heals Xenobia and Henry for 10 each. Xenobia's ready? Elsewise, party up!
Henry Flaxseed |
So I took a net of 5 damage then, correct?
"Ho! Haha! Not so quick there, beastie!"
Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
damage: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Indy:
Swim: 1d20 + 6 ⇒ (2) + 6 = 8
tail power attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
damage: 2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9
Flinders Offendurr |
Flinders comes up, hanging his head. "I'll have to remember to pack more alkali flasks in the future." Glancing into the room, he says. Is that a door to the north there?
Sen Tarlpan |
"Yeah, those jars were pretty useful." Sen comments about his totally-not-burgled flasks as he sheathes both weapons and looks around the room. pcp: 1d20 + 5 ⇒ (19) + 5 = 24
-Posted with Wayfinder
Henry Flaxseed |
"Ha! Ho! What? Hey! Good sport, everyone! Bit o' fun, bit o' fun! Haha, what?"
The halfling excitedly directs his sauropod onwards towards the door, hardly waiting for the party to follow.
Sior |
With the perception check, Sen, you notice anything new from the room's description, which I shall repost here.
Stairs descend from the west into this flooded chamber. Stagnant water opaque with grime and scum fills the chamber, which is featureless but for a rusting metal door to the north and several eroded runes near the waterline.
Meanwhile, Henry swims his mount across to the door and, assumedly opens it.
Water fills the entirety of this unfinished stone chamber beyond. Two wide cracks in the northeastern section of the wall connect into a single widening tunnel. The only disturbance in the water is your own actions.
Henry Flaxseed |
clw: 1d8 + 1 ⇒ (3) + 1 = 4
Henry will ask Cairo to use his wand on him as well. "What? Oh! Thank you, good sir!"
Flinders Offendurr |
Flinders nods and motions for Henry to come back. He turns and goes to examine the door to the next room.
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
"Er, let me have another look."
Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Sen Tarlpan |
"This place is disgusting." Sen adds, unhelpfully. "But, yeah. Clear the floor before moving on is usually the best way to empty a place."
Sior |
As Flinders enters the other room, he starts to think that he perhaps died and went to a much better afterlife. The walls of this room are lined with steel bookshelves bolted into the polished stone. Books rest comfortably against each other, each given ample room to be removed without risk of damaging the contents within. Two black leather chairs next to the western wall are positioned around an ostentatious wooden table supporting a single glass tumbler. There are two identical, reinforced wooden doors along the western wall.
Looking at the door there, Flinders notices nothing out of the norm. Twice.
Sior |
The titles of the books allude to various conjuration methods and histories.
Flinders senses some magical auras from the drawers of a bookshelf. Within you find 20 bottles of mundane fine liquor as well as the source of the auras. I'll list them here to speed up the identifying process.
1 oil of magic fang, 2 oils of greater magic weapon (CL 8th), 1 potion of cat’s grace, 1 potion of fox’s cunning, and 1 potion of cure moderate wounds.
The doors looks neither trapped nor locked.
Don't know which door you want, so there's both.
Henry Flaxseed |
"What? Aye, an oil of magic fang you say? How about I hold on to that for the ol' Hoosier, eh? What?"
Sen Tarlpan |
Sen smirks, "I call some of the potions of Getting Smashed."
No major opinion on doors.
-Posted with Wayfinder
Cairo. |
Cairo will take one of the oils of greater magic weapon and apply it immediately.
"You should hold onto this one too, Henry." He hands the CMW potion to the too brave halfling. He then opens the right door.
Sior |
Cairo opens the northern door.
The walls here are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compasslike stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-gray chalk.
The writing, sadly, appears to be in a foreign tongue.
Abyssal, but you can get the jist of it with time and a Linguistics check if you so desire.
As you look at the font, you hear a voice behind you say "Huh..." Turning, you see Valais, following you down the stairs. "I haven't been down in this room before." She starts idly perusing the books, whispering to herself "I wonder if any of these have pictures to look at..."
Sen Tarlpan |
Disclaimer: Link is to a really weird happenstance thing that happened in Night March of Kalkemedes; read at your own risk of spoilers.
"Let me know if you find any hot ones." Sen asks of the kind-of-a-person. "Don't worry, guys; I've read some weird demon squiggles before." Sen looks really hard at the writing, having bothered to learn Elven back in Goka.
Linguistics: 1d20 + 3 ⇒ (6) + 3 = 9 "Yeah, no, this definitely isn't the same. Never mind."
Sior |
Cairo looks at the words.
The contact I told you about warned me that dark days are coming for Nerosyan. He has advised me to leave in all haste.
And you believe him?
I have little choice. I have much to gain by acting on this knowledge and everything to lose if it’s true.
You are so quick to trust someone you have only known for a matter of months—especially one such as he.
If I didn’t know better, I’d say you sound jealous. Heh.
My sisters would take offense at your calling me jealous, and even I believe you are taking liberties. I value our relationship, runecarved one, so I tell you this free of charge. Even if you follow his advice, guard yourself well. You are preparing to abandon your cover, and your so-called friends are known to dislike being duped.
Trust me. I know. I heard what happened in Varisia. Look, I know what I’m doing, and I think I can trust this one. He doesn’t lie all of the time, you know.
Exactly. He tells the truth often enough to make you believe his other lies.
And if he is lying, I’ll lock him up for another ten thousand years. Just remember our bargain. If I don’t find those reagents waiting for me in the usual place, we’ll have words.
But of course, Thurl. You know how to contact me.
Henry Flaxseed |
"What? Who? Who is this other person he's talking with? And who are they talking about? This person sounds like a merchant, what? And has sisters. And this third person has been locked up for ten-thousand years? Who? What? This Thurl. . . he's gotten himself in bad, what?"
Sior |
Just realized the symbol in the room with the writing on the wall has the TriForce in it...
When Flinders opens the door, he sees a most interesting sight. Glass cases, each a three-foot cube, line the walls of this L-shaped five-foot-wide stone hallway. Each sealed alcove contains the slowly wriggling form of what appears to be an oversized insect larva that has a vaguely humanoid head wrinkled in pain.
Not pressuring you forward. Feel free to check out the rooms to build a case against Thurl.
Flinders Offendurr |
Flinders walks back and grabs a bottle of liquor, pulling the cork out, spitting it across the room, and then takes a slug of the amber liquid. Coughing a little as it burns his throat, he moves into the room with the glass cubes, looking around. "Sorta reminds of some menageries I've walked through in Magnimar, but a tad bit more disgusting and twisted."
Knowledge on the larva?: 1d20 ⇒ 20