Sior's PFS Traitor's Lodge (Inactive)

Game Master Sior

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Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Knowledge on Aslynn?: 1d20 ⇒ 11

Sovereign Court

Male Humanoid (Human) GM 4

You cannot recall anything about this figure. Though they were certainly aiding in Thurl's studies in some manner, possibly as a supplier.

Scarab Sages

Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

Xenobia follows Valais back to the library and does another look through on the books as well to see if they missed anything the first time through.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Shaking his head in confusion, Flinder follows and begins paging through the books.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Cairo will leave one more message on the wall.

Wall Writing:

"So who's this contact that you think is so mean and violent?"

Sovereign Court

Male Humanoid (Human) GM 4

Xenobia looks at the books and sees they are of all sorts of topics from daemonology to humanoid physiology and no few magic tomes.

As Flinders removes a book and flips through them, he sees a shocking dark and morbid theme to the pictures and contents contained within. Also contained are scrawled notes filling most of the spare space in the margins. To fully get a grasp of this would require time and some skill. Appraise, Heal, Knowledge (arcana, planes, or religion), Linguistics, or Profession (merchant), any of those will do.

To Cairo's inquiry, the wall responds

The Wall wrote:
A dreadful beast you should hope never to meet. Should you meet it, I suggest you forget your prayers of deliverance and simply run. Thurl is a fool to think he can trust him. Now if you shall excuse me, I have some other business waiting impatiently.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Cairo frowns as Aslynn excuses himself. He soon joins the others in the library to look at some books.

Heal: 1d20 + 8 ⇒ (14) + 8 = 22
Arcana: 1d20 + 8 ⇒ (19) + 8 = 27
Planes: 1d20 + 8 ⇒ (1) + 8 = 9
Religion: 1d20 + 8 ⇒ (20) + 8 = 28

Sovereign Court

Male Humanoid (Human) GM 4

The DC was only 22, haha.

The first thing Cairo realizes as he himself starts flipping through the books is that Thurl has experimented for years in the creation of Abyssal hybrids — dissecting demon corpses, sewing pieces back together, soldering and animating them with essence derived from Abyssal larvae, and often discarding imperfect creations. Annotations and notes scattered across a dozen volumes reference how he has “devised a technique to rival the creative power of Lamashtu’s womb,” “gone beyond the limited theories he purchased from Aslynn,” and even “discovered how to harness the power of the marilith.”

In addition, the ledgers seem to track fluctuations in the price of larvae, the souls of those condemned to the Abyss, which the PCs recognize as valuable planar trade goods. In fact, the texts indicate that Thurl actively participated in the larvae trade.

Reading all of this and coming to this point takes 30 minutes.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Can never be too sure.

"This is gross and weird. He wants to be the new Lamashtu or something."

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

"Who? What? Well, Thurl is seeming worse by the minute, what! Say, think we have enough evidence from here now, what? There were some doors beyond the larvae."

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"There were? We should check those out then." Cairo will go back to the larvae room and through said doors.

Sovereign Court

Male Humanoid (Human) GM 4

Cairo goes through the hall of larvae again. After the discoveries in the library and the circle, Valais has a paler palour to her skin... well, skins. "I am just... an experiment... no value... just another... experiment... Am I nothing more than one of these... these..." Her words fail as she stops, looking at one of the larvae. "I'm a Pathfinder. I am. Right?"

Cairo opens the door, a large chamber lying beyond. The popping and fizzing of bubbling liquid echoes throughout this rectangular chamber. To the west, a platform towers fifteen feet over the rest of the room. A steel grate extends from this platform like a bridge to a large metal cauldron suspended by rusty chains above the floor. Steep steps descend around support pillars to the level below and a pair of iron doors to the east.

GMstuff:
C: 1d20 - 6 ⇒ (14) - 6 = 8
F: 1d20 + 8 ⇒ (6) + 8 = 14
H: 1d20 + 2 ⇒ (1) + 2 = 3
S: 1d20 + 8 ⇒ (7) + 8 = 15
X: 1d20 + 2 ⇒ (11) + 2 = 13
1: 1d20 - 1 ⇒ (5) - 1 = 4
2: 1d20 - 1 ⇒ (17) - 1 = 16

As everyone enters the room, however, there is a disturbance in the pot up ahead as two odd-looking creatures rise up from the cauldron.

MoreGMstuff:
C: 1d20 ⇒ 1
F: 1d20 + 2 ⇒ (18) + 2 = 20
H: 1d20 + 1 ⇒ (17) + 1 = 18
S: 1d20 + 10 ⇒ (17) + 10 = 27
X: 1d20 + 4 ⇒ (20) + 4 = 24
1: 1d20 + 1 ⇒ (4) + 1 = 5
2: 1d20 + 1 ⇒ (13) + 1 = 14

Please place yourselves at the entrance to the room.

Initiative
Sen
Xenobia
Flinders
Henry and Indy
Monsters
Cairo

Most of the party up!

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Knowledge?: 1d20 ⇒ 8

Sovereign Court

Male Humanoid (Human) GM 4

Flinders:
They are eidolons, but are one of some demonic origin, unfettered from their master. Sadly, no questions.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

"They're eidolons of some demonic origin...unfettered from the master! Extraordinary!"

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

Assuming Henry would have come through in the first line of people.

"Ho! What? Waman, my lance! Sound the charge! Ha!" The halfling and his sauropod go bounding over the steel grating.

+1 Greenwood Lance power attack charge: 1d20 + 9 + 4 - 2 ⇒ (7) + 9 + 4 - 2 = 18
damage: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
damage: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Scarab Sages

Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

Xenobia calls out to Nethys, beseeching his aid.
Casting Bless.

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2
    Quote:
    "Am I a Pathfinder?"

    "Honestly, if you can keep your attitude up as good as you have up until now, I'm pretty sure you could still be more diplomatic than most of the goons I've been on missions with. Life's all about attitude."

    ---

    Sen notes Flinder's observation while cursing the inconvenient distance. "Right. That sounds bad, given how excited you are." Sen moves to the square parallel to the Nethys cleric on the opposite side of the hall, drawing both katana and wakazashi.

    -Posted with Wayfinder

    Sovereign Court

    Male Humanoid (Human) GM 4

    Is Flinders doing anything this round beyond a Know check?

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders calls upon his luck and fires an arrow at the southern creature.

    Attack, Luck, Bless: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
    Damage: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5 CI Arrow

    Sovereign Court

    Male Humanoid (Human) GM 4

    Sen moves into position.

    Xenobia raises a blessing on her partymates.

    Flinders catches one of the creatures with an arrow while Henry charges the other.

    Both of the beasts float back across the surface of the liquid by 5 feet, dipping their hands into the cauldron as they pass. They both throw a glob of the bubbling liquid at Henry.

    Glob from 1!: 1d20 + 12 - 2 - 2 ⇒ (7) + 12 - 2 - 2 = 15 vs Touch AC
    4d4 ⇒ (2, 1, 3, 2) = 8 fire damage.

    Glob from 2!: 1d20 + 12 - 2 - 2 ⇒ (14) + 12 - 2 - 2 = 22 vs Touch AC
    4d4 ⇒ (3, 1, 2, 4) = 10 fire damage.

    The liquid seeps beneath Henry's armour and burns his skin beneath it.

    Party up!

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo moves up and heals some of Henry's burned skin.

    Not Remove Fear: 1d8 + 5 ⇒ (7) + 5 = 12 Have 18 back.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Also, I don't know if Xenobia's spell is still active with Henry. It was a half hour studying the books, but I think that left a little time after.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    It is still up. Hours per level, and thought it would be prudent to leave the effect up.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Xenobia puts her staff away and retrieves the large crossbow from her back.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Don't forget, Flinders cast Heroism on Henry and Sen.

    Attack: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
    Damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

    Flinders fires another arrow at the southern creature, but his flies wide!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Are they around the corner ye--" Sen asks before peeking to see them backing up. Sen curses in Tien as he moves to the square just below Henry and Full-Defenses. "Too far to throw stars at, then when I get closer, they move further away. Jerks..."

    AC/Touch is 20 with 3 ranks of Acrobatics and Full Defense.

    -Posted with Wayfinder

    Sovereign Court

    Male Humanoid (Human) GM 4

    Cairo heals Henry of some of the burning damage which got split between his peers.

    Sen moves forward and takes a defensive pose as Xenobia changes out her weapons.

    Flinders shoots an arrow but it clatters to the ground beyond.

    Henry then monsters

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    So I think all my damage has been healed.

    "Foul beast! By Shelyn, you'll come down!"

    Using a challenge on the first demon (+4 dmg) and having Indy advance a step so I can reach him over the vat with my lance.

    +1 Greenwood Lance power attack, heroism: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 19
    damage, challenge: 1d6 + 4 + 4 + 4 ⇒ (4) + 4 + 4 + 4 = 16

    AC -2 against the second demon (at least until the first one is gone). My order ability only gives me a bonus to attack if I use a standard to offer surrender so no attack bonus for this fight.

    Edit: I keep forgetting Heroism.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Henry lashes out with his lance, but now that the monsters are ready he misses.

    The first beast withdraws up to the ceiling to set 25 feet above the floor (10 above the platform). He starts eyeballing Henry with a devious intent.

    Meanwhile, the second eidolon full attacks Henry. Starts with a sting before stepping in to finish up close and personal.

    Sting: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
    Confirm: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
    Crit damage: 1d3 + 2 ⇒ (3) + 2 = 5 with 1d6 ⇒ 5 Fire damage Fortitude save against poison

    Five foot step

    claw: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14

    claw: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12

    bite: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
    Bite damage: 1d4 + 1 ⇒ (3) + 1 = 4 with 1d6 ⇒ 1 fire damage.

    Party up

    Sovereign Court

    Male Humanoid (Human) GM 4

    Forgot to modify for 4-players, so it's not a confirm. The above post is now accurate.
    5 damage plus 4 fire to Henry.
    4 damage plus 2 fire to Xenobia

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Ok, header updated. I'm now at 31/40.

    Henry drops his lance for Waman to pick up later and draws his longsword on the beast, directing Indy to attack as well.

    Indy:
    tail power attack: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
    damage: 2d4 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8

    Henry:
    Mwk Longsword power attack, heroism: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21
    damage: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

    Fort: 1d20 + 7 ⇒ (11) + 7 = 18

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen steps toward the creature and and swings his dual blades, focusing his might into an additional swing!

    All include Heroism, TWF penalty
    Katana: 1d20 + 4 - 2 + 2 ⇒ (8) + 4 - 2 + 2 = 121d8 + 2 ⇒ (7) + 2 = 9
    Katana (Ki haste-like attack): 1d20 + 4 - 2 + 2 ⇒ (5) + 4 - 2 + 2 = 91d8 + 2 ⇒ (1) + 2 = 3
    Wakizashi: 1d20 + 4 - 2 + 2 ⇒ (7) + 4 - 2 + 2 = 111d6 + 1 ⇒ (6) + 1 = 7

    And likely fails to connect even once!

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo will call upon Sarenrae to bless the party.

    Blessing of Fervor. I get everyone with it.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Xenobia tries to ignore the pain being sent through her spell link and loads her crossbow, preparing to fire it around the corner.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders moves up and begins spewing insults at the creatures. "YOu sorry excuses for familiars. What are you abominations anyways!"

    Intimidate: 1d20 + 13 ⇒ (4) + 13 = 17

    Move up and cast Blistering Invective. Probably not with that roll.

    Taking the +2 on AC this round

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Just remembered that Arch. Luck applies to skill checks as well, so the check would be a 19, still not great, but you never know.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Cairo blesses the party, but it's not enough for Sen and Henry to hit. Xenobia readies her crossbow and Flinders shouts at the beasts. They appear taken aback, but they seem to rather enjoy the fire damage inflicted, so they don't even bother trying to avoid catching on fire. Indeed, they welcome it!

    The first eidolon will swoop down attacking Henry from reach above him.

    Sting: 1d20 + 11 - 2 - 2 ⇒ (8) + 11 - 2 - 2 = 15

    He misses and keeps flying past.

    The second full attacks on Henry reserving the sting for Sen.

    Claw 1: 1d20 + 11 - 2 - 2 ⇒ (20) + 11 - 2 - 2 = 27
    Confirm: 1d20 + 11 - 2 - 2 ⇒ (20) + 11 - 2 - 2 = 27
    Damage: 2d3 + 4 ⇒ (1, 3) + 4 = 8 plus2d6 ⇒ (4, 6) = 10 fire damage.

    Claw 2: 1d20 + 11 - 2 - 2 ⇒ (17) + 11 - 2 - 2 = 24
    Damage: 1d3 + 2 ⇒ (1) + 2 = 3 plus1d6 ⇒ 3 fire damage.

    Bite: 1d20 + 11 - 2 - 2 ⇒ (15) + 11 - 2 - 2 = 22
    Damage: 1d4 + 2 ⇒ (2) + 2 = 4 plus1d6 ⇒ 5 fire damage.

    And on Sen:
    Sting: 1d20 + 11 - 2 - 2 ⇒ (19) + 11 - 2 - 2 = 26
    Damage: 1d3 + 2 ⇒ (3) + 2 = 5 plus1d6 ⇒ 4 fire damage plus Fortitude save for Poison.

    So if I do my math right, that's 18 to Henry and 15 to Xenobia.

    Party Up

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders calls on his luck again and grabs his last ice flask and hurls it at the first eidolon.

    RTA: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20
    Damage: 1d6 + 2 ⇒ (3) + 2 = 5

    Expend another point of luck, toss a liquid ice flask @ #1, use +2 Attack/AC from Bof

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo will start summoning.

    Using the +2 AC

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Xenobia begins to heal herself of the wounds she is taking form her ally.
    CSW 3d8 + 5 ⇒ (2, 7, 6) + 5 = 20

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Fort vs Poison: 1d20 + 3 ⇒ (8) + 3 = 11

    Sen continues to fight, despite whatever the poison's effects are!
    Pending poison effecting strength, includes TWF, Fervor Attack, and heroism.
    Katana: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (7) + 2 = 9
    Katana (fervor attack): 1d20 + 4 ⇒ (5) + 4 = 91d8 + 2 ⇒ (6) + 2 = 8
    Waki: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 1 ⇒ (2) + 1 = 3

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "What? Ha!" Henry continues to attack the one near him.

    Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
    damage: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10

    Mwk Longsword power attack, fervor attack: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
    damage: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10

    tail power attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
    damage: 2d4 + 2 + 2 ⇒ (2, 1) + 2 + 2 = 7

    Confirm:
    tail power attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
    damage: 2d4 + 2 + 2 ⇒ (4, 3) + 2 + 2 = 11

    Sovereign Court

    Male Humanoid (Human) GM 4

    Sen: 1d4 ⇒ 1

    As Cairo starts summoning, Sen feels his strength waver slightly, but not enough to truly affect him yet (1 pt Str damage).

    Henry and Flinders attack their targets, but only Indy and Flinders manage to land a strike on them.

    Bite: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
    Damage: 1d4 + 2 ⇒ (3) + 2 = 5 plus1d6 ⇒ 3 fire damage

    The first beasty flies towards Sen to clamp on Sen's arm, its spittle burning nearly as much as the teeth, before tearing away and flying back to the lower room beyond. And we'll need another Fort save for poison, DC 15 or another 1d4 Str damage.

    The second know's it's full attack time, but this time targets the dino that hurt it.

    Claw 1: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
    Damage: 1d3 + 2 ⇒ (2) + 2 = 4 plus1d6 ⇒ 2 fire damage

    Claw 2: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
    Damage: 1d3 + 2 ⇒ (1) + 2 = 3 plus1d6 ⇒ 5 fire damage

    Bite: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
    Damage: 1d4 + 2 ⇒ (1) + 2 = 3 plus1d6 ⇒ 3 fire damage

    5 foot step back
    Sting: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
    Damage: 1d3 + 2 ⇒ (2) + 2 = 4 plus1d6 ⇒ 2 fire damage and a Fortitude save for Poison

    Party up!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    9/23 hp

    Fort: 1d20 + 3 ⇒ (14) + 3 = 17

    Sen, sapped of some strength, continues to fight! He drops his Wakazashi and throws some shuriken!

    Includes Heroism, Rapid Shot, Point-Blank, distance penalty, fervor attack, and -1 strength from damage
    Main Attack: 1d20 + 6 + 2 - 2 + 1 - 2 ⇒ (13) + 6 + 2 - 2 + 1 - 2 = 181d2 + 1 + 1 ⇒ (2) + 1 + 1 = 4
    Main Attack (Fervor): 1d20 + 5 ⇒ (6) + 5 = 111d2 + 2 ⇒ (2) + 2 = 4
    Rapid Shot: 1d20 + 5 ⇒ (19) + 5 = 241d2 + 2 ⇒ (2) + 2 = 4

    EDIT: Player tracking: -3 Shuriken

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Mounted Combat to negate Claw 2:

    Ride: 1d20 + 12 ⇒ (10) + 12 = 22 Success!

    Being the trained cavalier that he is, Henry is able to guide Indy away from one of the demon's attacks.

    18 dmg to Indy, putting him at 8/26
    Fort: 1d20 + 5 ⇒ (2) + 5 = 7

    Enraged that this thing would attack his dinosaur, Henry attacks back. "What! Ho! Leave Indy alone, you bastard!"

    ignore, just don't want to move dice numbers around:
    Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
    damage: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

    Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
    damage: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

    tail power attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
    damage: 2d4 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8

    Edit: sorry, forgot it 5' stepped away.

    Retcon:

    Henry backs his dino up, hoping someone else can heal him, while he drops his sword and pulls out his bow, shooting the one who just hurt his dino.

    Mwk Composite Longbow (+1 Str): 1d20 + 7 ⇒ (3) + 7 = 10
    damage: 1d6 + 1 ⇒ (2) + 1 = 3

    Not sure if any of his tricks (attack, come, defend, down, guard, and heel) would allow this, but if possible Henry commands Indy to go total defense.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Sen fights off the poison, but Indy does not.

    Indy: 1d4 ⇒ 2 Str damage

    Which is Sen attacking?

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen was attacking #1, since he has no dino-cover or in-melee penalty at time of posting. Apologies.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo finishes his spell, a glowing ball of light appears. It fires off two beams of light at #1!.

    Lantern Archon, it'll be 20 feet above #1 which means the eidolons need to make will saves DC 13 versus it's Aura of Menace or they can enjoy a -2 to attacks, AC, and saves.

    Pew!: 1d20 + 3 ⇒ (1) + 3 = 4

    Pew!: 1d20 + 3 ⇒ (10) + 3 = 13

    1d6 ⇒ 1

    Note, these are versus touch and overcome DR of any type.

    Seeing that his comrades are all hurt he channels Sarenrae's power to heal them! Taking AC for this turn if it comes up.

    Excluding the Eidolons: 4d6 ⇒ (4, 2, 4, 3) = 13

    Sovereign Court

    Male Humanoid (Human) GM 4

    Will save for 1: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
    Will save for 2: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 EDIT : Forgot this roll for the second one.
    Making the save, the beams of light miss the eidolon by a gnat's wing.

    The following rain of shuriken from Sen has slightly better luck as one of them nicks the beast where it stands in the air.

    Henry's however, cannot seem to hit the beast still floating o'er the surface of the cauldron's contents, though it seems to be distracted by Cairo's Lantern.

    Xenobia and Flinders

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