Sior's PFS Traitor's Lodge (Inactive)

Game Master Sior

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Sovereign Court

Male Humanoid (Human) GM 4

Valias strides around it, looking at the piece. "Well, there is a pit, but there's a spiral staircase within, if I remember, so try not to esik a segge, mint a tudatlan van. It was open when I came out, but..."

She bends down and suppresses a giggle as she realizes the bull is indeed anatomically correct.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders continues with any small talk on the way down, handing the potion of CMW to whomever wants it.

At the bottom, he follows Sen's lead and searches the statue for clues. My dear Valais, did you ever see this altar "operated"? Did you happen to catch the word uttered? Looking around, Flinders ponders. Why am I reminded of minotuars....

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Ninja'd

Sovereign Court

Male Humanoid (Human) GM 4

Valais shakes her head. "No, I came out and made for the maze quick as I could, ÖN FÉL ÉSZJÁRÁSÚ EGYÜGYŰ. And it was open when I approached from beneath."

Elsewise, neither Sen nor Flinders notice anything else of note.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders looks at the party. What do you think? I assume we utter a name, but ours, Thurl's?, something else entirely...

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

"What? Who? I generally don't hesitate to offer my name, but in this instance it doesn't feel the right thing to do, what?"

Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Sense Motive: 1d20 + 6 ⇒ (7) + 6 = 13

Sovereign Court

Male Humanoid (Human) GM 4

Sadly, no special epiphany enlightens Henry to the matter.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

My dear, I must ask, what language are you mixing in words. I am afraid I don't recognize it.

Sovereign Court

Male Humanoid (Human) GM 4

Valais cocks her head at Flinders. "Whatever do you mean?"

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Wait, are we discussing lying to a rock? This is dumb. I'll tell him... it... whatever... my name, if it'll open this door."

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders shakes his head as if expecting the response. Hmm, oh nevermind dear, I think I misheard you a few times and mistook it for another language. My apologies.

    Flinders takes a little more time examining the altar area for clues.

    Perception: 1d20 + 11 ⇒ (20) + 11 = 31

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders:
    Looking at it again, you notice a few things. Firstly, while it initially looks like the dwarf has the upper hand, you see he is sculpted in such a way that, were this really happening, he would be grossly off-balance and open to attack. Queer. Looking even closer, you notice the faint shimmer of an inverted pentagram on the forehead of the bull.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Apologies, forgot this bit in there.

    Flinders:
    There also appears to be tiny circular holes or vents in the floor around the statue. You do not detect any sort of draft about them.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Shew, at least the twenty wasn't wasted.

    Flinders turns to the party, motioning them over. Look here! Though it looks like the dwarf is winning, if you note the stance, it's obvious the dwarf is off balance and open to attacks. Flinders says, excitement creeping into his voice, as he rubs his hands together then points. And look closely at the forehead of the bull, there is an inverted pentagram inscribed there.

    KN: planes pertaining to the pentagram: 1d20 + 8 ⇒ (16) + 8 = 24

    Flinders looks closer for a moment and says. Oh, look here, there appears to be tiny circular holes or vents in the floor around the statue. That makes me suspect a trap of some sort.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders again:
    You're fairly certain that the pentagram is not planar. Perhaps it has some religiousity aspect to it?

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Religion is the same modifier, so if you want to use that roll.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders:
    I typically have rolls such as that mean you are sure it's not that topic. But in the interest of moving things along.
    It seems to be the unholy symbol of Asmodeus, though it is more likely to be a sign of Baphomet, the demon lord of beasts, labyrinths, and yes, minotaurs. Would you like to Know anything else about the piece?

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "What? The bull taking down the dwarf? This Thurl is not just a traitor to the Society but to his own race then! Who? I wonder if he-" Henry breaks off, glancing at Valias.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Valias looks at Henry inquiringly. "Are you really going to leave us hanging? What? Spit it out, boy!"

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    GM:
    Sorry, I will remember that for the future. Do I know anything that might help with getting us in? Perhaps Baphomet is known for certain rites, ect.. (I'm reaching, I know.)

    Flinders scratches at his beard. The inverted pentagram seems to be the unholy symbol of Asmodeus, though it is more likely to be a sign of Baphomet, the demon lord of beasts, labyrinths, and....minotaurs.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "So, you're saying 'be ready for a minotaur' or something? 'Cause 2 out of 3 ain't bad."

    Oh, as a side note, Sen walks around with no weapons drawn for maximum Maximum Star opportunities.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders:
    Not a problem.

    Hrmmm. Baphomet is lord of the minotaurs and is said to be the very first minotaur created by Lamashtu herself. Though a creation himself, he is venerated by many, humans included, through rites of unbridled, animalistic strength. What bearing this has on the altar is unknown.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry looks sheepish as he finishes his thought. "Who? Well, I was just thinking that maybe Thurl was ashamed of being a dwarf and was trying to make himself into a demon, perhaps."

    At Flinder's explanation, the halfling comments from astride his sauropod, "Who, what, what? Well, then. Minotaurs and traps. I say, then, can you take care of the trap boy? What? We'll deal with the minotaur if it comes to that."

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders sits down, cross-legged and appears lost in thought. Hrmmm. Baphomet is lord of the minotaurs and is said to be the very first minotaur created by Lamashtu herself. Though a creation himself, he is venerated by many, humans included, through rites of unbridled, animalistic strength. He says, more to himself. What bearing this has on the altar is unknown. Any suggestions? He finishes, looking around at the party.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "Maybe some kind of trick for 'who is winning this fight' kind of thing?" Sen says as he shrugs.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    "Since this is tied to demons, I would guess it has something to do with the importance of knowing one's true name. Rumour is that some outsiders can be bound and compelled to perform actions from those that know their true name." Xenobia adds to the discussion.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders ponders on what Xenobia says, then shrugs. Baphomet?

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Knowledge (Planes) 1d20 + 8 ⇒ (6) + 8 = 14
    Knowledge (Religion) 1d20 + 7 ⇒ (3) + 7 = 10
    To see if Xenobia knows anything else that may be relevant

    Sovereign Court

    Male Humanoid (Human) GM 4

    Xenobia:
    You're fairly certain that, while he is a demon lord, there is nothing to recall planarly. So far as religion goes, you get the feeling that you know what you're trying to remember, but the information keeps evading you.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo will try to remember something he learned while he was at the temple.

    Religion: 1d20 + 8 ⇒ (17) + 8 = 25

    Planes: 1d20 + 8 ⇒ (6) + 8 = 14

    Sovereign Court

    Male Humanoid (Human) GM 4

    Cairo:
    You recognize the dwarf in the statue as Torag, the lawful good dwarf god of creation, but the beast he is fighting is unknown to you. But you're pretty certain it's not extraplanar.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Hey I know that dwarf. It's Torag, the slightly crazy god of the forge. And I think that's just a bull he's fighting. Not some demon bull either."

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Continuing on her tangent, and trying to explain the topic at hand to Flinders better, Xenobia continues. "No, that would be a common name. If Baphomet were its true name and this many people knew it, that would be very bad news for that demon."

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "I believe it asked us to speak our name, what? Not the demon's name. But I vote for Flinders to disable it rather than speaking our name to some demon statue. Who, what, what?"

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    "If you can, feel free, Mr. Books. I've got some experience with locks, but nothing that runs on demons."

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    If the sigil on the bull's head represents Baphomet, and the the dwarf is Torag, it says speak your name. I would suppose it means Torag. Want to try that? Flinders eyes the party. My presumption is that if we are wrong, something "undesirable" will issue from the holes in the floor. I have one packet of air crystals, is anyone else able to deal with bad gas? Flinders says, chuckling.

    Sovereign Court

    Male Humanoid (Human) GM 4

    I'll post a map for now, so we can get a marching order around the statue. Pretend the spiral staircase is the statue.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "What? Where? No, Master Flinders. Let me back up before you do anything. I still contend that it calls for naming yourself though, not the gods or demons depicted. Why don't you disable the gas before trying anything though, what?"

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders tells everyone to back out of the room, while removing his air crystal packet. Once everyone has gone, he'll try to disable the statue.

    Take Ten for 25 on Disable

    Sovereign Court

    Male Humanoid (Human) GM 4

    Flinders manages to do something, and with a grinding noise the altar slides to the side, revealing a cage-like spiral staircase heading down along a wall. It leads down into the room you are standing in on the map.

    Dim but vibrant green light pulses from two large glass vats that stand from floor to ceiling in the far corners. Powdery rust coats much of the floor, though several lines of footprints crisscross the room. Metal doors lead to the east and west.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "It worked! You're good at that." Cairo will cast Heroism on himself before the group heads down. 70 minutes of Heroism.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    After Flinders opens the statue, he turns to Sen. Now this makes my point in a poignant way. I have never seem a mechanism such as this....but, I have read about it. It was in a book...oh what was the name. Flinders scratches his beard as his digs out his ioun torch. I can't remember, something like Compendium of Mechanisms, Traps, and Locks, something..by a Osirion chap named Kalthet. Anyway, I realized this must be a Chaknerun's Tympanum Mechanism.

    Flinders' face becomes more animated as he gets full swing into his lecture. You see, there a skin, likely calf skin, based on the sculpture, that is stretched on a frame. A needle is connected to the skin, so when you speak into the statue, your voice creates vibrations that move the needle into a locking mechanism.....

    Flinders continues to drone on about the intricacies of the lock as he begins to descend the stairs, while keeping an eye out for traps.

    He stops speaking as he sees the vats. What are these I wonder...

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen remains unconvinced about the power of reading, but does not interrupt the speech. Upon reaching the bottom of the steps, Sen responds to the statement of questioning from Flinders with standard sarcasm. "What, you never read about this, Flanders? I thoughts books held all the knowledge we'd need! Gosh, where is the nearest library when we need it?"

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    "I have a few reference books in my pack, but I don't know if any of them would have information on these." Xenobia states as she readjusts her backpack.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Valais enters the room behind you and slows walking, her eyes wide as saucers. She mutters something about "... woke up in ... alone ... left ... unfinished ..."

    She walks past you as if in a daze between the two vats, running her hand gently along the wall there, looking at the chalk markings there. Looking over her shoulder, they are nothing but a series of numbers and dashes and lone letters. It makes no sort of sense you can think of. Almost as if it were some sort of formula, but without a reference it's impossible to figure.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    "Or she could possibly already know what they are." The pale woman says as she lets their new companion step by her on the stairwell.

    Sovereign Court

    Male Humanoid (Human) GM 4

    If Valais heard you, she shows no sign of it.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Well this is confusing. Maybe there's more through one of the doors."

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "Sounds to me like it's more of Thurls experiments, what?" Henry whispers to Zenobia, not because he is afraid of being heard but because it seems appropriate in this somber place.

    "Let's just make our way to that door to the right and hope they don't wake up while we're here." Henry suggests.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Is that west right or east right? My guess is west?

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Since these nerds think they're so smart, Sen lets them decide where to go, do ho ho. Sen wants a front or second row spot for marching, in case you asked and I forgot to post.

    -Posted with Wayfinder

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