Sior's PFS Traitor's Lodge (Inactive)

Game Master Sior

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Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

forgot to confirm, hate posting from my phone.

1d20 + 10 ⇒ (20) + 10 = 30

1d8 + 2 ⇒ (1) + 2 = 3

The scimitar of force keeps swinging while Cairo waits around for someone to be hurt.

1d20 + 10 ⇒ (3) + 10 = 13

1d8 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Male Humanoid (Human) GM 4

It doesn't seem like there was any extra damage that went through. But the force weapon does hurt it a little.

Scarab Sages

Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

Xenobia withdraws from melee.

Sovereign Court

Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
Indiana II:
HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

My sword has been doing damage, right?

"What? Ho! Hey! Lads and lassies, press the attack! Haha!"

Surrounded by foes, Henry continues to swing his sword at #1.

Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
damage: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Indiana II does his best to keep swimming in the water (if he needs to. . . he does have a long neck after all).

Swim: 1d20 + 6 ⇒ (18) + 6 = 24

Can't remember the actions associated with swimming in combat but I think treading water is less than standard. If so, Indiana whips his tail around! (probably to no effect, but hey!)

tail power attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
damage: 2d4 + 2 + 2 ⇒ (4, 2) + 2 + 2 = 10

Sovereign Court

Male Humanoid (Human) GM 4

It does seem to be affecting it, yes. Also, Swim checks are a part of your turn to determine if you can act and how well you can move. Also, despite the long neck, it is still a medium beasty, so cannot walk below the surface. Unless you are also beneath the surface? Must admit, it is an amusing mental image; a mostly submerged bronto with a fighting gnome atop its exposed head.

Henry swings with his sword, but can't quite reach the beasty in order to hit it.
Indiana's tail swings around, slapping the side of the foe, causing it to jiggly like a jolly man's bowl full of jelly... I mean, belly. No damage.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Fearing he will regret it, Flinders moves into Xenobia's spot, while drawing his shortsword and slashing at the creature.

Attack: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Crit Confirm Just Because You Can Wish: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Wishful Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Male Humanoid (Human) GM 4

Flinders takes a swipe and cuts a lob off the slime, but it does not seem to do any sort of extra damage.

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Note that shortswords are piercing damage, so unless the DR or negation effect against the bow was specifically against ranged...

    Sen will delay for when Flinders retreats to Katana at it!

    If my turn comes back around and psuedo-ready goes off:
    Katana: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 3 ⇒ (7) + 3 = 10

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Hey! A mostly submerged bronto with a fighting halfling atop its exposed head! Haha. Yeah, I was only joking about the long neck thing. He'll keep swimming while I sit atop him. And Sen beat me to it about shortswords being piercing (even though they seem like they should be P and S like daggers).

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Why did I think a shortsword was slashing. Doh.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Because every picture of a "shortsword" in Pathfinder doesn't look like a piercing weapon at all, do ho ho! I mean, Norgorger's Herald is the absolute WORST. Plus, he has, like 52 dex, but not Weapon Finesse. What?

    Though the gladius is the "either-or shortsword that special proficiency list characters aren't proficient with."

    Sovereign Court

    Male Humanoid (Human) GM 4

    D'oh! Keep thinking they do slashing damage. Ah well, we'll continue on, won't retcon or anything, but will keep it in mind more. Thanks for the correction.

    -Posted with Wayfinder

    Sovereign Court

    Male Humanoid (Human) GM 4

    1d2 + 1d3 ⇒ (1) + (2) = 3

    The ooze to the north decides to try its luck again with Henry
    Slam: 1d20 + 9 ⇒ (16) + 9 = 25
    Damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17 and a Fortitude saving throw, DC 18 or be nauseated for a round
    Grab: 1d20 + 15 ⇒ (8) + 15 = 23
    Constrict: 2d6 + 9 ⇒ (2, 1) + 9 = 12
    It smacks him solid and grabs him right off Indiana's back and squeezes him in a cold embrace!

    The second decides to take on the mount while its partner hugs it out with the halfling. (Almost said gnome again... sorry...)
    Slam: 1d20 + 9 ⇒ (10) + 9 = 19
    Damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13 and a Fortitude saving throw, DC 18 or be nauseated for a round
    Grab: 1d20 + 15 ⇒ (1) + 15 = 16
    It barely hits the beast, but it is just unable to initiate a grapple.

    Party up!

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry Fort: 1d20 + 7 ⇒ (3) + 7 = 10

    Indy Fort: 1d20 + 5 ⇒ (3) + 5 = 8

    Henry and his dino spend the round vomiting into the water around them.

    Henry is not looking too great. 11/40 HP. Indy is at 13/26.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders withdraws, making room for Sen's, hopefully slashing, weapon.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Sen moves in and swipes with the katana, but can't quite connect. It seems the outside is congealed a bit preventing penetration.
    Natural armour on oozes? Sounds like a congealed exterior, yeah? It's like the Jell-O cubes from back in elementary school...

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    More Rules minutia! Apologies, but this is a tight spot we're in, so its every trick in the book at this point. Did it take the -2 from Dex Loss from grappling?

    Sovereign Court

    Male Humanoid (Human) GM 4

    The one by the stairs is not the one grappling Henry at the moment, sadly. The one inside the room is. However, even that would not make it a hit.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    "Shield this ally from pain." Xenobia calls out, grasping the Nethys symbol around her neck.
    Casting Shield Other on Henry.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Good call!

    Cairo

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Spiritual Weapon: 1d20 + 10 ⇒ (13) + 10 = 23

    1d8 + 2 ⇒ (1) + 2 = 3

    "Oh no!" Cairo quickly moves forward to aid Henry/Indiana who is in trouble. He calls upon the power of Sarenrae to heal the reckless halfling and his dino-buddy.

    Excluding Oozes, of course.
    Channel: 4d6 ⇒ (5, 1, 1, 3) = 10

    Sovereign Court

    Male Humanoid (Human) GM 4

    1d2 ⇒ 2

    Cairo's spiritual weapon continues to gnaw at the ooze's health as Cairo himself invigorates Henry with mystical healing.

    The ooze holding Henry maintains his grapple and grips him closer, thwacking him with any free tentacle it can muster.
    Maintain: 1d20 + 15 + 5 ⇒ (16) + 15 + 5 = 36
    Constrict: 2d6 + 9 ⇒ (6, 6) + 9 = 21 10 to Henry, 11 to Xenobia
    Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13 6 to Henry, 7 to Xenobia

    The other ooze turns to Sen and slams at him.
    Slam: 1d20 + 9 ⇒ (1) + 9 = 10
    But has difficulty finding the motivation to do it well, it seems.

    Party up!

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Spiritual Weapon: 1d20 + 10 ⇒ (6) + 10 = 16

    1d8 + 2 ⇒ (6) + 2 = 8

    Cairo keeps channeling trying to keep Xenobia alive as well as everyone else.

    Channe: 4d6 ⇒ (2, 3, 6, 1) = 12

    Quick Channel: 4d6 ⇒ (5, 6, 3, 5) = 19

    4/8 channels used.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Oo, quick channeling. Won't be so close as I thought!

    The spiritual weapon barely manages to strike the foe, but it still stands!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen will use his Katana 2-handed twice (using a Ki point), then lament not having Quick Draw.

    Katana 1: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 3 ⇒ (7) + 3 = 10
    Katana 2: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 3 ⇒ (2) + 3 = 5 Oh noooo, oozes can't be crit, as well as sneak attacked... Sad ninja.

    Sovereign Court

    Male Humanoid (Human) GM 4

    The first swing misses the ooze, but the second one puts it down!

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders moves back toward the fray, standing behind Cairo, he points at Henry and yells. Unhand him!

    Cast Grease on Henry.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Fancy, right?

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Healed 10, then Henry took 16, then healed another 31: net +41 for Indy, +25 for Henry.

    Currently at 37/40 and Indy is full at 26/26

    Henry continues to slash at the beast from atop his trusty dino! "What? Hey! Haven't gotten me yet, haha! What?"

    grappled -2 included:
    Mwk Longsword power attack: 1d20 + 9 - 2 - 2 ⇒ (1) + 9 - 2 - 2 = 6
    damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8

    Indy:
    Swim: 1d20 + 6 ⇒ (9) + 6 = 15

    Just because:
    tail power attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
    damage: 2d4 + 2 + 2 ⇒ (2, 4) + 2 + 2 = 10

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Oof ba boof.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Henry swings harmlessly in the tight embrace to no avail while Indy has just as much success in harming the thing.

    Now, if you're grabbed, are you still mounted?

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    He is still mounted until you physically move him off the mount.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Aww, should have done that. Ah well.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    I think you've done enough today.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Not sure. It didn't actually unseat me. Also, grappled doesn't always mean bear hug and/or in the maw of the beast, as most people assume it does. It can mean simply that it has ahold of my arm or leg. It's a pretty loosely defined term but I've never heard about grappling pulling you off your mount (unless it grabbed and pulled I supposed, except that I'm already right next to it).

    edit: ninja'd. But for real! Picking on the dino-rider!

    Sovereign Court

    Male Humanoid (Human) GM 4

    Yes, it's doing 2d6+9 to your leg, then, haha.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    That poor leg.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    To be fair, if you grappled him AND his mount, you'd probably be unseating him by virtue of "the closest square."

    Also, if you're looking for maximum leg damage, Magical Marketplace (releasing to the public soon) has a Legbreaker property that specifically targets the leg. +2 bonus (bludgeoning melee only), but reduces land speed by 10 for 1d4 rounds (non-stacking, but longest duration applies.) I'm letting all Barbarian know about this power if it is deemed legal, especially if they're Sczarni, do ho ho.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Hope you all are remembering Bless!
    Xenobia reaches down to her belt and draws out her CLW wand.

    Sovereign Court

    Male Humanoid (Human) GM 4

    The remaining ooze tries to maintain the hold on the now-slippery Henry.

    Maintain: 1d20 + 15 + 5 ⇒ (3) + 15 + 5 = 23

    But the slimy halfling slips out of the ooze's grasp!

    Sorry for the delay, thought there was someone who hasn't acted. Party up!

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "What? Ho! Begone foul beast!"

    Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
    damage: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9

    Swim: 1d20 + 6 ⇒ (2) + 6 = 8

    tail power attack: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
    damage: 2d4 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9

    Sovereign Court

    Male Humanoid (Human) GM 4

    Henry hacks a bit more goo off the bulk of the beast while Indy has trouble staying afloat. He doesn't go under, but he's having a time.

    Getting closer

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen will bravely wait for the far-more armored guy to possibly go in. If Cairo does (or takes some other action precluding entering), Sen will enter (drawing wakazashi as he moves) and cut with the katana.

    katana (1h, bless): 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (5) + 2 = 7

    -Posted with Wayfinder

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Spiritual Weapon: 1d20 + 10 ⇒ (4) + 10 = 14

    1d8 + 2 ⇒ (4) + 2 = 6

    The scimitar of force keeps swinging while Cairo readies to channel if someone gets hurt.

    4d6 ⇒ (4, 3, 3, 4) = 14

    Sovereign Court

    Male Humanoid (Human) GM 4

    Sen readies on Cairo who readies on pain.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Going to hold to see what happens.
    Xenobia waits to see if any healing is needed, on herself or others.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Xenobia holds.

    Flinders and Henry

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    "Who? Hey! Ho!"

    Mwk Longsword power attack: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
    damage: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12

    Swim: 1d20 + 6 ⇒ (10) + 6 = 16

    tail power attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
    damage: 2d4 + 2 + 2 ⇒ (3, 4) + 2 + 2 = 11

    Sovereign Court

    Male Humanoid (Human) GM 4

    Henry's sword bounces off the gelatinous mess!

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders frowns as Henry's attack does no damage. He holds, not seeing anything he can do.

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