Sior's PFS Traitor's Lodge (Inactive)

Game Master Sior

MAP


501 to 550 of 594 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

RTA: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8 Ha!

Flinders takes another flask and upends it on the ghost, then takes a step backward, fearful of getting struck by the hammer.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

DF, H: 1d20 + 13 ⇒ (2) + 13 = 15

1d6 + 6 ⇒ (6) + 6 = 12

Cairo continues to hack away at the spirit-taur.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

"That's all the holy water I got. I hope some of you divinity types have something up your sleeve." Flinders says more to himself than anyone in general.

Scarab Sages

Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

Xenobia steps in and begins to swing at the creature.

Attack 1 1d20 + 7 ⇒ (11) + 7 = 18
Damage 1 1d6 + 6 ⇒ (3) + 6 = 9

Attack 2 1d20 + 7 ⇒ (19) + 7 = 26
Damage 2 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen will stand up and chuck a nonmagical ninja star at the ghost bull man.

    Having no effect, he grumbles something about "Magic Wall Cows" as he 5'steps to the south.

    -Posted with Wayfinder

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry spends a moment to retrieve and gulp a potion of protection from evil after Indy steps away from the creature.

    Stats adjusted in header.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    "By the by...this is a ghost, if I failed to mention it. Seems to have been some sort of cleric on a past life...mundane weapons will do no good...perhaps some positive energy or something...maybe running...

    Sovereign Court

    Male Humanoid (Human) GM 4

    Ignore:
    As Sen stands, the minotaur swings over everyone's heads as he senses an opportunity to attack (reach on a 10 ft tall creature).

    AoO: 1d20 + 8 ⇒ (18) + 8 = 26 vs Touch AC on Sen
    9d6 ⇒ (2, 3, 3, 2, 5, 6, 5, 1, 3) = 30 DC 18 Fortitude save to halve

    Kept here to maintain the rolls.

    As Sen stands, the minotaur really wants to swing, even picturing putting the man down in his mind's eye, but can't quite carry it out.

    Then Flinders, Xenobia, and Cairo lay into the spectral image, harming it some.

    1d3 ⇒ 2

    Looking at its prey, the minotaur decides to attack Xenobia.

    Hammertime: 1d20 + 8 ⇒ (5) + 8 = 13 vs Touch AC on Xenobia
    9d6 ⇒ (3, 3, 6, 1, 3, 4, 5, 3, 5) = 33 DC 18 Fortitude save to halve

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    AoOs can't be taken on targets with cover, and reach uses ranged attack rules for cover. A creature needs to be two sizes smaller than it to not count as cover, so if Flinders was a gnome, he'd get a swing. If I was going to provoke, I wouldn't have stood up. Pretty much why I full def'd last round.

    -Posted with Wayfinder

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders took a step NW to allow Xenobia in, but she is MED as well.

    Sovereign Court

    Male Humanoid (Human) GM 4

    I see. Okay, ignore that, then. Learn something new every day.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Yeah, the fact that cover and AoOs are "covered" between 4 different sections doesn't help, do ho ho. Nor does the logic of "why does is ghost affected by cover?"

    Sen puffs out a few words, "How... do you... hurt this... thing?!?"

    -Posted with Wayfinder

    Sovereign Court

    Male Humanoid (Human) GM 4

    The minotaur grins at the tien man. "You don't."

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Fort 1d20 + 6 ⇒ (2) + 6 = 8

    Sovereign Court

    Male Humanoid (Human) GM 4

    Forgot to say the party was up, so...

    Party up!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Sen is put in verbal checkmate by the reply, "You... I have... argh! F-" Sen ends his not-family-friendly F-word, glancing at the bandolier of magic juices.

    Sen delays, ready to grab an object specified by an ally if he's told something simple will work. "Gah!" Sen has a very minor amount of UMD, if anyone wants him to jam their wand.

    -Posted with Wayfinder

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Go for it.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Henry continues to direct his mount around the maze, not bothering to check for fake walls anymore, hoping to come out on the backside of the minotaur. "Oi! You! You shall be taken down, sonny!"

    Declaring a challenge against the minotaur as a swift.

    Readied action:

    +1 Greenwood Lance power attack: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
    damage: 1d6 + 4 + 4 + 4 ⇒ (6) + 4 + 4 + 4 = 18

    Going to hang back here with a readied for this round in case he comes for me. Hoping to charge in next round for extra attack bonus and extra damage.

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Cairo tries to concentrate, calling down the wrath of Sarenrae on this spirit.

    Concentration: 1d20 + 10 ⇒ (1) + 10 = 11

    Shirt Reroll Plus Stars: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

    3d8 ⇒ (6, 4, 5) = 15

    DC17 to negate the blind and to halve the damage.

    Sovereign Court

    Male Humanoid (Human) GM 4

    What was the spell? Ah, found it.

    Will save!: 1d20 + 11 ⇒ (12) + 11 = 23

    The minotaur manages to resist some of the damage and can still see.

    Flinders and Xenobia, and Sen if you want to come out of delay.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    It was Holy Smite

    Flinders jabs his wand at the creature.

    Melee Touch Attack?, Luck: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
    CLW damage, Luck: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Yea, sorry I forgot to name the spell I was using.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Will save: 1d20 + 11 ⇒ (2) + 11 = 13
    Iiiiiiiii... think that makes it? 10 + spell level + CL (10 + 1 + 1) = 12?

    The wand discharges its energy which dissipates the ethereal form somewhat.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    "Finish him Nethys."
    Xenobia utters while reaching out to touch the minotaur before hitting the floor.
    Concentration (Casting Defensive)1d20 + 8 ⇒ (18) + 8 = 26
    Touch 1d20 + 6 ⇒ (14) + 6 = 20
    CMW 2d8 + 5 ⇒ (8, 8) + 5 = 21(DC:15)
    That puts her at -1.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    12 is a wand DC.

    "Ah, damm," Sen states as Xenobia goes down. He steps behind Cairo and takes his wand back from the woman and tries to fool the wand. UMD: 1d20 + 6 ⇒ (18) + 6 = 24
    CLW: 1d8 + 1 ⇒ (1) + 1 = 2

    "Whoever the hell Nethys is, he's not here right now!"

    Sovereign Court

    Male Humanoid (Human) GM 4

    Will from Xenobia's spell: 1d20 + 11 ⇒ (4) + 11 = 15

    -Posted with Wayfinder

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Oh, how a misfortune would be opportune atm, though with a +11, not sure it matters.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Also, Xenobia needs a stabilization check at the end of her turn.

    1d2 ⇒ 2

    Some of its unholy undeadedness healed by the party, the minotaur checks its targets. He deems Cairo more of a threat after that calling of holy power to subdue him.

    Hammertime: 1d20 + 8 ⇒ (14) + 8 = 22 vs Touch AC on Cairo
    9d6 ⇒ (3, 4, 4, 2, 4, 2, 3, 4, 4) = 30 DC 18 Fortitude save to halve

    He then 5-foot-steps away from Flinders.

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Actually, I got a CLW charge on her miraculously enogugh; she should be at 1/33 hp.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Xenobia goes, goes down to -1, at which point a stabilization check is needed. Then you healed her the 2 points. Truly this is just to see if she is not at 1 or staggered at 0.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    You said healed by the party.....?

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    Fort: 1d20 + 9 ⇒ (1) + 9 = 10

    This time Cairo is unable to fight off the dark energy.

    He channels the power of Sarenrae to heal his allies.

    Channel: 4d6 ⇒ (5, 1, 1, 4) = 11

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    A common misconception, actually. Was corrected about it at Dragoncon last year myself.

    Stable Characters and Recovery wrote:
    On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs.

    The comma placement is weird, but I'll go with whatever you're ruling on it is.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Stabalize 1d20 - 1 ⇒ (1) - 1 = 0

    Sovereign Court

    Male Humanoid (Human) GM 4
    Flinders Offendurr wrote:
    You said healed by the party.....?

    Worded poorly. It was damage, just in the sense that an infection is cured by being eliminated. Apologies for the confusion.

    As for the stabilization check, this may be a case of 4e-itis, where all saving throws are made at the end of the turn for... well, everything. So Xenobia may be at 1 HP after being healed in light of this. Thank you for the correction.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Lol. I leave for a few hours and this happens. Well I'm a bit lost now but I think we're still on the same round, right? Now charging heroics for Henry yet?

    Sovereign Court

    Male Humanoid (Human) GM 4

    New round, Henry. Though I don't know how well you can charge. One square puts you 15 feet from the beast, the second would put you adjacent to it.

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Did I have an action that round or no?

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    For Henry, maybe he charges and hits the farther square or something, hitting during the movement through (which would provoke)? Somewhat relevant text from a developer.

    Sen tries to poke Xenobia again with the wand! UMD (activated before): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 CLW: 1d8 + 1 ⇒ (1) + 1 = 2

    Sovereign Court

    Male Humanoid (Human) GM 4

    Last round, for clarification:
    - Henry goes around the walls and readies an action (didn't trigger)
    - Sen delayed (see below)
    - Flinders wands the beast for some damage after the save
    - Cairo calls down a Holy Smite
    - Xenobia cast her CMW on the beast and falls down dying
    - Sen grabs the wand and uses it on Xenobia
    - The minotaur swings at Cairo

    That was the last round. This round, Cairo is the only one who has posted (channel to heal). Oh, Sen, too, now. =)

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Okay, so I didn't miss a turn to unconsciousness. That's all I needed to know.

    Grand Lodge

    AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

    Flinders gulps and steps after the ghost, poking with his wand.

    Lucky Melee (Bad) Touch Attack: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
    CLW Damage: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11

    Scarab Sages

    Female Human (Tien) Cleric 6 (HP 26/39) | AC 20 Touch 13 FF 18 | Saves F +7 R +6 W +10 | Per +3

    Xenobia calls out for more healing energy and attempts to strike from the floor.
    (Casting Defensive) 1d20 + 8 ⇒ (12) + 8 = 20
    Touch 1d20 + 2 ⇒ (3) + 2 = 5 (Prone)
    Assuming that misses, will still be holding onto the CMW.

    Sovereign Court

    Male Humanoid (Human) GM 4

    @ Sen, the charge rules say "You must move [b]to[b] the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge." Being as the place the charge would end technically doesn't exist, I would rule it wouldn't be possible.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Will for Flinders CLW: 1d20 + 11 ⇒ (12) + 11 = 23

    Flinders and Xenobia both reach out to touch the ghost, but only Flinders makes contact, though it resists the positive energy. Meanwhile, Sen heals Xenobia for 2 and Cairo channels to heal everyone.

    Henry up!

    Grand Lodge

    Stats:
  • 31/31 HP
  • AC: 14, FF: 10, T: 14
  • F: +4, R +7, W+1
  • Per: +5, SM: +4
  • Init +10
  • Ki Pool 3/3 used
  • Current temp mods:
  • Human (Tien-Dan) Ninja 2 / Figher (Weapon Master of Shuriken) 2

    Yup yup; Was just optimistic on the interpretation on "which you can attack." Heh.

    Sen also got a post in while you were typing yours, DM.

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Well, I was planning on having Indy overrun, which would let me move more than 10 feet. I'm not sure if he can even overrun something that's incorporeal so if not then just move me back, take out the +4 charging attack bonus and the extra damage from the charge.

    "In we go, Indy! Hya!"

    overrun: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

    +1 Greenwood Lance power attack charge: 1d20 + 9 + 4 - 2 ⇒ (6) + 9 + 4 - 2 = 17
    damage: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13
    damage: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14

    Edit: that's probably not going to do it anyways.

    Sovereign Court

    Male Humanoid (Human) GM 4

    Good thinking. I don't see anything preventing you from overrunning something that's incorporeal. Though that will not beat his CMD as he swipes at you.

    AoO: 1d20 + 8 ⇒ (18) + 8 = 26 vs Touch AC on Henry
    9d6 ⇒ (6, 1, 4, 4, 1, 5, 6, 2, 2) = 31 DC 18 Fortitude save to halve

    Then Sen and Flinders use their wands on Xenobia and the beast respectively as Cairo channels divine energy to heal his mates.
    Xenobia tries to touch the minotaur, but comes short, saving her spell for another attack.

    That's when the minotaur continues to attack Cairo.

    Hammer!: 1d20 + 8 ⇒ (2) + 8 = 10 vs Touch AC on Cairo
    9d6 ⇒ (1, 2, 6, 6, 2, 1, 2, 3, 1) = 24 DC 18 Fortitude save to halve

    Party up!

    Sovereign Court

    Henry and Indiana II Flaxseed Male Halfling Lord 8 | HP 47/76 | AC 24 T 13 FF 23 | CMD 22 | F +9 R +4 W +3 (+4 against fear)| Init +1 | Perc +0 | SM +7 | Banner: +2 against fear, +1 attack when charging
    Indiana II:
    HP 32/45/ | AC 26 T 14 FF 22 | CMD 21 (23 overrun/bull rush, 25 trip) | F +7 R +9 W +3 (+4 Will against enchantments) | Perc +5

    Will: 1d20 + 6 ⇒ (17) + 6 = 23

    Ugh. That was probably stupid of me but Henry doesn't always make the best tactical decisions, as you've seen.

    Henry orders Indy to step back after their failed charge. He stabs out with his lance again.

    +1 Greenwood Lance power attack: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
    damage: 1d6 + 4 + 4 + 4 ⇒ (6) + 4 + 4 + 4 = 18

    Forgot the challenge damage last time, not that it mattered.

    Sovereign Court

    Male Humanoid (Human) GM 4

    I'm currently seeing you at 2 diagonals from the beast; 15 feet. Is that accurate? Now if you were to go south a square...

    501 to 550 of 594 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Sior's PFS Traitor's Lodge All Messageboards

    Want to post a reply? Sign in.