Sior's PFS Destiny of the Sands Part II : Race to Seeker's Folly (High-tier) (Inactive)

Game Master Sior

Part 1 Briefing
Oasis map
Seeker's Folly Map
Cartouches


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Sovereign Court

Male Humanoid (Human) GM 4

Dot on the signed line.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Void dot, part 2

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Dot

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Present!

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Dot.

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

Dot. I think Mik levelled so I'll do that in a few hours.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

dot - sorry for the delay.

Sovereign Court

Male Humanoid (Human) GM 4

No worries. I didn't want to rush you.

A new day dawns in Eto. After meeting late with Grandmaster Torch last night, it was thought prudent to get at least a partial night's rest and refresh yourselves before setting out to the destination marked on the maps. Full health, spells, abilities... channels...

You were told to stick to the path through the desert, though it is plain that there is a more direct way to the destination, though without any sort of trail, path, or landmarks.

How do you wish to proceed? Someone else already has a head start on you.

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Who told us to stick to the path? I can't seem to remember. Elena is lawfull and will stick to those instructions if it came from a Venture-Captain but if it was just someone giving us a safety tip like don't go wandering around in the desert it's not safe..she will ignore it if it seems like it will get us to our destination faster.

If told by a Venture-Captain:
"We were told to stick to the path through the desert. I think we should listen to those instructions."

If told by some helpful native:
"Even though we were adviced to not leave the path well traveled it seems more expedient to take a more direct approach to catch up to those who are ahead of us."

Can I ask around in town about the surrounding desert/destination of where we are going?

Diplomacy(Gather information)- if allowed: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 (using enhanced diplomacy)

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

Torch told us, actually.

Though frustrated that he could not come up with a way to get back at Torch, Mikhaere is nevertheless glad to finally drag the proffered information out of his filthy, grubby hands. Before going to bed the night before, he prays to whatever spirits or gods may be listening that something terrible happens to his archenemy while he and the others are off trekking out across the desert.

In the morning, he spends an hour in prayer near a body of water. This likely turns out to be a bathtub somewhere, or possibly a bucket of water that he dumps over his head before kneeling in meditation. Mikhaere communes with the spirits of the desert, imploring their aid in the adventure ahead.

Spells Prepared:

0 (4)
- Create Water
- Detect Magic
- Guidance
- Light

1st (4+1)
- Jump (D)
- Calm Animals
- Frostbite
- Produce Flame
- open slot

2nd (3+1)
- Delay Poison (D)
- Barkskin
- Burst of Radiance
- open slot

Later, he takes the map and studies it closely, using what he knows about terrain to get a general idea of what problems might await them on the road less taken, as well as whether it's truly feasible to travel that way. He also considers any extra preparations the party might need to take on the road, and then heads outside to taste the air and determine the upcoming weather.

Knowledge (geography) (plus guidance): 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Survival (plus guidance): 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 (I can predict the weather for the next 2 days!)

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

"I for one have complete faith in Mikhaere's ability to guide us there. If he feelds we can safely take a shortcut to reach our destination, then I agreed to do it."

Sovereign Court

Male Humanoid (Human) GM 4

Indeed, it was a suggestion by Torch.

Asking around nets you some information about the desert and this path. The route described in Grandmaster Torch’s map is rarely used, though the caravan masters are familiar with the oasis and the terrain surrounding it. They provide some advice about how to equip properly and avoid common
desert hazards, granting the PCs a +1 bonus on any Survival checks made while traveling from Eto to Seeker’s Folly. (Huzzah!)
Secondly, the gnoll clans have grown increasingly bold, and abductions along the common trade routes are becoming increasingly common.
Finally, a pair of travelers asked questions about the same oasis a few days ago. One flashed a bronze badge bearing a snake emblem when questioned by customs agents.

Mikhaere recalls that the terrain mentioned on the map is completely barren of landmarks or recognizable topography. It is possible to cut across the barren sands of Osirion, but it would take some survival instinct to get through and make the shortcut actually faster. In regards to weather, skies will be clear with a high of "oh-my-gods-why-is-it-so-fracking-hot" and a low dipping down to "it's-still-so-hot!!!", with a zero percent chance of precipitation.

You are armed with knowledge, now how do you make use of it? Still leaning towards the "shortcut"?

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Guilford nods at Ouroboreia.

"I too have confidence in our feathered friend here. I can prepare some spells to help us withstand the elements, if you think it appropriate."

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

"Let's have confidence in Mikhaere then and head out."

Elena passes along the tips she heard in town to the others.

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

"A good point Guilford, we could prepare those spells for the whole party, you and I."

Can we assume it's before we refresh spells, when we're discussing our plans the day Torch gave us the information?

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

Mikhaere spends some time explaining the risks to the party, basking in the praise and confidence of his companions.

"I've got a tonne of scrolls of endure elements," he says, rummaging through his backpack and withdrawing some dog-eared sheets of parchment. "Got enough for the lot of us for a day, in a pinch! Might be worth buyin' a few more, save your own magic for a few pieces of gold."

"I can make us a lotta water for the trip, but we'll need to bring some food, 'cuz I can't promise you humans will much like scorpions and cactuses for dinner." Mikhaere caws in amusement. "Oh, and I suggest ya' bring a keffiyeh or something. Desert storms can be a real pain in the tail feathers."

"Lastly, we'll make better time if we get some camels. Shouldn't be too hard to get our claws on some 'round these parts for sure. What do you think?"

A scroll of endure elements is only 50gp, so you can buy a tonne and have basically no worries for the trip if you like. Camels are only 150 gp and will increase our land speed to 50 feet. They have +9 to Fort saves vs. heat by default, and I can use Survival to give them some boosts to that as well. We can sell them back at the end to recoup half the costs, too.

Sior, how many days does Mikhaere estimate this trip will take?

Sovereign Court

Male Humanoid (Human) GM 4

You can indeed prepare spells according to the knowledge that you will be going through the desert.

Mikhaere, it would seem the scenario does not deem it necessary to state how long the journey will be. Best guess is about 5 days following the map. 4 if you speed it up with mounts, 3 if you take the shortcut and don't get lost.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland has been listening to the discussion on the options and travel plans. He chimes in...

"I can provide zhe assistance to our guide, especially if we enter zhe forest. . "

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

"Only forests we're likely to see are cactus fields," Mikhaere mutters with a shake of his head at Roland's commentary. Maybe the strange-speaking man had his brain addled as a child? That'd explain the accent, at least?

"Between the two of us we shouldn't have much trouble getting there and back by the shortcut route, I don't think," he adds.

I have Survival +14 with my masterwork survival kit. An aid another from Roland and a guidance spell will bump that up to +17. I think we'll be able to get through fine. :)

Sovereign Court

Male Humanoid (Human) GM 4

Sheesh, hahaha. Don't bother rolling. You auto-succeed. Will move you along to the destination tonight after work.

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Mikhaere wrote:
I have Survival +14 with my masterwork survival kit. An aid another from Roland and a guidance spell will bump that up to +17. I think we'll be able to get through fine. :)

Don't forget the +1 bonus we got because we asked the natives nicely for some pointers ;)

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Ouroboreia will memorize and cast endure elements on herself every day until the end of the mission (unless stated otherwise later on).

Sovereign Court

Male Humanoid (Human) GM 4

The journey to the destination is an uneventful one. Mikhaere keeps everyone on track with his astute senses. Perhaps it is because something is drawing him forward. Indeed, around midday on the third day, an oasis shimmers like a sapphire in the midday heat. Life clings around its edges tenaciously, with only a few hardy plants nestled amid the rocks managing to survive in patches around the area. Finches bathe in the water, resting on an abandoned harness. Trash and castoffs from travelers litter the area, and a small brick hearth is the only permanent fixture.

Will take Perception checks at this point.

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

Mikhaere is ecstatic to be out of the city. The blasted heat isn't exactly his idea of fun either, and he complains bitterly about it, but the feeling of being in wide open spaces away from the hustle and bustle of the city is nothing short of amazing for him.

Arrival at the oasis makes him doubly happy (after all, he needed to roll around in the mud for a while to replenish himself), and short of any danger waiting for them there, he's quick to head towards it.

Perception: 1d20 + 15 ⇒ (16) + 15 = 31

Nothing can hide from Mikhaere's keen senses!

Sovereign Court

Male Humanoid (Human) GM 4

Apparently so.

Mikhaere is ecstatic to head toward the pool, but he quickly sees that that is exactly what someone wants him to do. To the north, behind some large rocks, you see some creatures lying in wait, the glint of their weapons almost fully concealed behind the shimmer of the water.

Mikhaere:
Knowledge (local). Also, you see a disturbance in the sands by the oasis. It would seem to be coming toward you slowly. Spot marked on the map.

Seeing that they've been made, three creatures emerge from behind the rocks. They point and holler in your direction and you know the game is afoot! Knowledge local. Also, I believe they are the only ones with weapons drawn, correct?

GM rolls:

E: 1d20 + 4 ⇒ (1) + 4 = 5
G: 1d20 + 7 ⇒ (12) + 7 = 19
M: 1d20 + 4 ⇒ (17) + 4 = 21
O: 1d20 + 7 ⇒ (3) + 7 = 10
Ro: 1d20 + 5 ⇒ (2) + 5 = 7
Ry: 1d20 + 6 ⇒ (4) + 6 = 10
G1: 1d20 + 2 ⇒ (5) + 2 = 7
G2: 1d20 + 2 ⇒ (19) + 2 = 21
G3: 1d20 + 2 ⇒ (11) + 2 = 13
DD: 1d20 + 4 ⇒ (19) + 4 = 23

Order:
DD
Mikhaere
G2
Guilford
G3
Ouroboreia
Ryster
Roland
G1
Elena

Mikhaere up!

Also, map.

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

Knowledge (local) - Untrained: 1d20 + 1 ⇒ (7) + 1 = 8

Mikhaere always has weapons drawn. Pfft, you silly humans needing your 'swords' and your 'bows'. How inefficient. ;)

"Oh, look," Mikhaere drawls with a roll of his eyes, "as expected, people keeping me away from the blissful experience of lazing about in the water." He glowers at the hyena-men. "You'll pay for this, jerks!" Tellingly, he doesn't know or care what the hell these stupid things are, just that heads were going to roll for the offence.

"Oh yeah," he adds as an afterthought, "and there's something in the sand over there, just by the oasis. Something's coming this way. Watch out for that, eh?"

Ditching the position of up-front, he ducks behind a nearby half-submerged rock and calls out to the blistering sun no doubt doing nasty things to the more pale-skinned members of the group. A tiny, roiling ball of heat appears in his claws, and he caws quietly in delight, awaiting the beasts to charge forward.

Casting produce flame.

Sovereign Court

Male Humanoid (Human) GM 4

One of the creatures bolts from the cover of one rock to the cover of another rock.

Guilford is up!

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Guilford eyes the creatures carefully.

Knowledge Local: 1d20 + 7 ⇒ (12) + 7 = 19

Do they appear humanoid? If their appearance leads offers me any clues to a more appropriate check, I'd appreciate knowing. Thanks!

Guilford takes his wand of mage armor from his handy haversack and casts the spell on himself.

He shouts out anything he recalls about these creatures.

Sovereign Court

Male Humanoid (Human) GM 4

Indeed they are humanoids. They look like bipedal hyenas. Yes, they are gnolls. Not to be anticlimactic, but there is little special about them other than the fact that they seem tougher than other gnolls (advanced template). They are armed with spears, so they'll likely take a peck at you from a distance before closing into melee.

That said, another also sprints across the sands, taking some cover behind a small stand of trees near the pool of water.

Ouroboreia, Ryster, and Roland are up!

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Ouroboreia springs a wand from her wrist sheath and utters words of arcane to activate it, surrounding herself in a translucent armor. She then puts the wand in her haversack.

Casting Mage Armor on herself with the wand. She'll put the wand back in the wrist sheath at the end of the encounter. 44 charges left.

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will move 30' west (into rock circle)
and have bow ready to shoot any foe that approaches our group.

on business travel this week, so posting via phone.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster draws his musket and a flask from his bandolier.

"What are dem things?"

Sovereign Court

Male Humanoid (Human) GM 4

As Ryster wonders what they are and prepares to blow them to smithereens, the third creature likewise moves from cover to cover behind the rocks on the opposite side of the area.

Elena!

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Elena seeing all the gnolls run behind big rocks decides that might be a smart thing to do. Drawing a bow as she goes and putting an arrow at the ready

(moving west to behind some rocks, ready an attack against the first gnoll to attack us)

"Halt, who goes there! What do you want?"

Sovereign Court

Male Humanoid (Human) GM 4

From behind the rocks, one shouts in reply. "Your blood, strewn across the sands!"

Mikhaere!

Mikhaere:
You also notice that those subtle shifting sands are slowly moving in your guys' direction.

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

"Oy," Mikhaere calls back to his companions, "the thing in the sand's still coming our way. Be careful, it might be one of those sand elementals or whatever, like we saw yesterday." He then promptly dashes across the sand to hide behind yet another boulder. Trench warfare!

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

As an immediate action, Guilford calls out.

"Only some gnolls. Unwashed curs. But strong, I believe."

Sovereign Court

Male Humanoid (Human) GM 4

As Mikhaere comes closer, the eastern gnoll grins and snarls before heading back to join his comrade in arms. Trench fighting. Maybe not the most exciting combat ever, just waiting for someone to come out into range. Or for something else.

Guilford?

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Guilford gets his second wand out, and almost casually points it at the nearest gnoll (#3) as he sends a bolt of force at the beast!

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Male Humanoid (Human) GM 4

After being hit with the magic force missile, the gnoll advances to take cover behind some more rocks. Gotta love it. Sadly, there is still too much distance between you all, so he holds his spear, anxiously awaiting a chance to use it!

Ouroboreia, Ryster, Roland!

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Hearing Mik's warning, Ryster takes a step back and infuses his flask of acid and fire into his ammunition and readies to fires if the sand-thing shows itself.

Readied RTA: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d12 + 1 + 2d6 ⇒ (6) + 1 + (6, 3) = 16 Please add +1 if within PBS

Ha! Nevermind. Ryster is the worst gunslinger ever! On his turn, he'll spend a point of grit to quick clear.

Sovereign Court

Male Humanoid (Human) GM 4

Bright side is, if his readied action is never triggered, there's no misfire! Unless you maintain the readied action.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Good point, thanks for the out. :)

Liberty's Edge

Male Human Ranger-13 (DivineTracker)/Sanct Rogue-1 AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will climb the large rock adjacent to him.

move, climb : 1d20 + 4 ⇒ (14) + 4 = 18

Then try to spot a gnoll and shoot the one Gulford just hit.

longbow: 1d20 + 7 ⇒ (12) + 7 = 19 vs cover AC damage : 1d8 + 3 ⇒ (7) + 3 = 10

Scarab Sages

Ouroboreia | Female Human (Varisian) Wizard 5 Magaambyan Arcanist 5 | HP 67/67 | AC:16 T:12 FF:14 CMD: 14 | F+10 R+10 W+12 (+3 vs. Spells, Spell-like abilities, +1 Death)| Initiative +3 | Perception +14 |

Ouroboreia starts opening a portal to the nether regions of the Great Beyond.

Casting summon monster II to bring 1d3+1 beasties from the summon monster I list.

Sovereign Court

Male Humanoid (Human) GM 4

As Ouroboreia begins her summoning ritual, the far gnoll scrambles closer.

Elena!

Dark Archive

Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5

Elena tries to shoot at one of the gnolls.

To hit gnoll 2 with an arrow vs AC: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 (-4 for cover)

"My blood on the sand?! Come here and tell me that again!"

Sovereign Court

Male Humanoid (Human) GM 4

The arrow comes short as the gnolls laugh at your feeble attempt.

Mikhaere:
The sands just issued a burst of speed and is pretty close to the rest of the party.

Mikhaere's up!

Scarab Sages

Male Tengu Druid (Swamp Druid) 4
Stats:
HP: 34/34 || AC: 19 (21 w/ shield), touch: 12, flat-footed: 17 (19 w/ shield) || CMD: 17 || Fort: +5, Ref: +3, Will: +8; pond scum || Init: +4 || Perception: +15; low-light vision, carrion scent

"Whoa, whoa, whoa!" Mikhaere calls out, actually reasonably concerned at that speed increase. "Whatever's down there's just about on you all! Get outta the way, ya fools! It's right there!" He starts gesturing wildly at the desert in front of the group, hoping these idiotic humans were at least self-serving enough to understand that when he said danger, he wasn't kidding! "It's right near you, Elena, and not far off Guilford either! GET YOUR ASSES MOVIN'!"

Mik will ready an attack to lob a produce flame ball at the first dangerous thing that comes out from cover. Either a gnoll coming his way or something springing out from underneath the sand.

Ranged Touch: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Male Humanoid (Human) GM 4

As a gnoll moves forward, Mikhaere lobs his ball of fire at it, hitting it square in the torso.

Looking back, I realize that I did not mention the result of Roland's shot. Sadly, it missed the gnoll.

Reposted Init order:
DD
Mikhaere
G2
Guilford
G3
Ouroboreia
Ryster
Roland
G1
Elena

Guilford is up!

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