Mikhaere
|
Mikhaere casts guidance on himself as he awaits the inevitable pit inversion...
Ouroboreia
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"It should" Ouroboreia nods, readying her wand.
Ready action: the moment the golem comes in sight, I'll use the wand against it. Force damage: 1d4 + 1 ⇒ (3) + 1 = 4
Ryster Demarkarios
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RTA, PBS: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage: 1d12 + 1 + 1 + 2d6 ⇒ (5) + 1 + 1 + (5, 6) = 18
Ryster calmly infuses his ammunition with a flask of combined acid and fire. He shakes his head in wonderment at the golem's uncanny grasp of tactics and pulls the trigger, blasting the creature. He then takes a step backward and reloads.
Move: Infuse, Standard: Shoot, 5' step back, Free: Reload.
If that is a hit, golem is on fire per alchemist fire.
Ryster Demarkarios
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Ryster takes another step backward, grabs a flask of acid and liquid ice and infuses it in his ammunition.
Ouroboreia
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Same ready action as before.
Elena Rasputin
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It might be better to try to make sure that Ryster will hit then to try to get an attack in myself
Elena takes a step away from the Pit and casts guidance on Ryster
Mikhaere
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Mikhaere summons a tiny raincloud with create water over the top of the carrion golem to amuse himself as he waits for the pit to unform.
Elena Rasputin
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Elena focuses on the bottle of acid in her hand and magnifies the power of the acid she summons.
To hit Golem's touch AC with acid splash: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 (using guidance)
Acid damage if hit: 1d3 + 1 ⇒ (3) + 1 = 4
Ouroboreia
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Ouroboreia then releases a charge from her wand into an arcane missile, aimed straight at the golem's head.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Ryster Demarkarios
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Ryster takes another step back and fires his musket at the creature.
RTA, PBS, Guidance: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27
Damage: 1d12 + 1 + 1 + 2d6 ⇒ (10) + 1 + 1 + (3, 3) = 18
Mikhaere
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Sling (guidance, higher ground): 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
Mikhaere's bullet sails harmlessly overhead, and the tengu works himself up into a storm of cursing as he grabs another one for next time.
Roland Garros
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Not wanting to get in the shooters way, Roland continues to ready to strike with his sword if the creature moves into reach.
Sior
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Elena tragically misses with her ball of acid.
Ouroboreia triumphantly hits the thing with her missile of magic, only to have her celebration cut short as she sees that it has no effect.
Finally, it is Ryster's alchemical bullet pierces the creature, sending its bits scattering in the wind.
Also worth mentioning that ranged attacks gain no bonus from higher ground, Mikhaere.
Out of Combat!
The storm continues to rage around you. You are able to make out a door to the northwest and another to the north. Two large doors are set into the stonework of the mountain, surrounded by symmetrical wall carvings of pharaohs.
The stairs Mikahere is presently at the top of lead to a door, possibly some sort of sentry post.
Where do you wish to go first?
Roland Garros
|
Roland will smile at the ease which the party handled the construct.
He will stoop to pick up his dropped bow and look to see where the others turn.
"Zhis sand is for zhe birds. No offense Mikhaere. Give me zhe forest any day!"
Ouroboreia
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Ouroboreia protects her eyes from the storm's wrath with the many veils of her vestment. Studying briefly the implications of both choices, she decides to give her opinion.
"The smaller room won't offer as much protection from the storm, and we won't be able to explore further while the storm is up. Either we quickly check that room then turn to the larger complex, or we leave it alone completely. I... I'm for the first choice." she explains hesitantly.
Sior
|
Elena notices nothing beyond the previous description.
Also, if I did not clarify this before: The courtyard is an open-air area. There in no roof and is open to the sky above. You did not enter a building, merely passed beneath the gate. The door seem to lead either into stone buildings or into the mountain itself.
Elena Rasputin
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"I don't think any of the doors are trapped. Unless someone has a better suggestion..biggest doors first?"
Elena will cast guidance on herself again to prepare for what is to come.
Ryster Demarkarios
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Ryster shrugs. "Anywhere is fine with me, lets just get moving before whoever is coming catches up with us."
Mikhaere
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Mikhaere grunts in satisfaction as the golem goes down, and he stuffs his sling back in his belongings, happy to get the useless human-made weapon out of his claws for now. "Bleh," he spits out some sand that somehow found its way into his beak when he had cast the spell earlier, "I'd prefer a forest over this stinking dry heat any day too!"
Not one for beating around the bush, unless that meant beating up things in the presence of small shrubberies, Mikhaere continues up the stairs and listens at the door for the signs of anything behind it. Assuming no danger, he'll have a look inside.
Perception: 1d20 + 15 ⇒ (16) + 15 = 31
Sior
|
At the slightest touch of Mikhaere's the door (which appeared clear) falls to the ground with a crash. It seems time has not been kind on this door or its hinges. Within is a small room, indeed a sentry post. Most of the room is dominated by a large bronze brazier and simply wooden furniture which have seen better days. The post overlooks the entryway which provides a view of the clear desert from whence you came. A door at the far end leans slightly ajar in its frame.
Mikhaere
|
Mikhaere flinches back as the door collapses in on him, neatly dodging out of the way of getting a big block of splinters to the face. "I'm just gonna quickly check this out - you guys see if those doors down there are in as bad a state?" He continues forward and peers through the subsequent ajar door, opening it a little more as necessary.
Perc: 1d20 + 15 ⇒ (20) + 15 = 35
Ouroboreia
|
Oh, I hadn't seen those doors at the gate, I actually meant the doors west of the courtyard. Nevermind, we'll check these out later.
Ouroboreia nods silently at the tengu, but doesn't dare open the other door herself.
Ouroboreia
|
Ouroboreia examines closely the contents of the room, including the chest - but she doesn't open it at first, preferring a more careful approach.
Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Mikhaere
|
Mikhaere does a little investigation of his own, thoroughly checking it for signs of traps. His eyes glow with a faint blueish tone before he sets to carefully investigating the outer surface of the chest. (Detect magic first, and if that comes up negative, then a proper mechanical trap search.)
Perception: 1d20 + 15 ⇒ (7) + 15 = 22
If he can't notice anything amiss in the end, he will attempt to open the stone chest.
Mikhaere
|
Spellcraft to Identify!: 1d20 + 5 ⇒ (16) + 5 = 21
"That was kind of a let down," Mikhaere grumbles, inspecting the crossbow bolts for a few moments before handing them on over to Ouroboreia with a shrug. He retreats back down to the main courtyard and says, "Right, did you lot decide on a door then?"
Ouroboreia
|
"Shall we explore the northwestrn door of the courtyard?"
Mikhaere
|
"As good an idea as any," Mik nods, and scrambles on over to check the aforementioned doorway. He's ready for it to fall in on him yet again, though. Hopefully he can roll out of the way this time.
Perception: 1d20 + 15 ⇒ (8) + 15 = 23
As always, should he not be immediately killed or have some other reason to fear for his life, he heads on in after checking the door.
Sior
|
Mikhaere's distrust of the doors proves wellfounded once again as the door falls inward, leaving the tengu holding nothing but the handle.
This modest brick building provided housing for a caravan’s beasts when the fortress was active. Only the stone has survived intact, with empty sockets for lanterns at even intervals. Ancient tools for leatherworking sit on a table to the south, next to an empty stone trough. Barren stalls line the north wall. Another door leads out of the room to the far east.
Guilford Baldwin
|
Guilford has remained at the rear of the party, quietly contemplating the state of things here. He listens to each new discovery, such as they are, but for now holds his tongue.
Mikhaere
|
While Elena is doing a pretty damn thorough checking-out of this room, Mikhaere has already moved to the next door. He's slightly inspired by the aasimar's constant calls out to her deity, and so he too quietly bequeaths the spirits of the sands to guide him here on this day. Or something like that. He's not quite so eloquent about it. It's probably more like, "Hey. Give me a hand here why don'tcha?"
Perception: 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29 I suppose I should start spamming guidance too. :P
Sior
|
The gods respond by causing the door to fall away from him when Mikhaere opens it. This room seems to have served at times as a smithy and at other times as a storage facility over the course of the fortress’s occupation. The chimney that rises from the small forge in the southwest corner is clogged with grit from centuries of storms, and the smith’s tools lie nearby under a thick layer of dust. The south door is cracked in places, and scattered crates are all that remain of a barricade before it.
Ryster Demarkarios
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Ryster follows along, keeping a wary eye out, musket leveled, and making soft "pew pew" sounds at debris being blown around the courtyard.