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Prothero lets out his breath, then raises his bow and draws back the string in one smooth motion. He is still for an instant, focusing on his target, then lets fly, the arrow deftly piercing the page with a dot.

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You have all been gathered to Sothis, a familiar place for some of you. After quick introductions, Venture-Captain Balentiir shutters off the windows in his second-story office overlooking the lodge’s tranquil gardens and seats himself behind his writing desk before raising his hand for silence.
He nods and introduces a thin, aging Garundi man in an ornately bejeweled and feathered turban. "This is Amenopheus, the Sapphire Sage. I trust most of you know of him already. If you don’t, know that he has served both the Ruby Prince and the Pathfinder Society for many years, uncovering vast troves of lore from Ancient Osirion and mentoring some of our finest agents. He recently approached my colleagues and me with a request for assistance, and the Society has agreed to step up and aid its ally. The arrangement is, in fact, rather mutually beneficial." He nods to Amenopheus, signaling the elder man to speak.
[b]"Faithful servants of the past, I bid you greetings," the wizened sage says with a shallow bow. "Our esteemed ruler, the Ruby Prince, recently released me from his service, which has freed me to learn more about a little-known organization to which I belong: the Jeweled Sages, protectors of Osirion’s history and chroniclers of its past glories. Quite by accident, I found myself initiated into this group, and have long believed myself to be its sole surviving member. Each sage in the group possesses a unique jewel—a priceless artifact that contains memories of Osirion’s golden age.” He pauses as if considering how to express his thoughts “For many years, I have sought news of any other members of the Jeweled Sages. My agents recently learned of the Diamond Sage, whom they traced to the city of Eto in the Osirian Desert. At the same time, I received word from a reliable source that several other jewels in the vicinity. I ask that you travel to Eto, negotiate with my contact in the city for his assistance, and then use what you learn to find the Diamond Sage and these lost jewels."
Venture-Captain Balentiir frowns and adds, "This contact has tried to remain anonymous, but we suspect he is none other than Grandmaster Torch. If you’ve heard of him—or worse, met him—you may know trading favors is his signature. Regardless of Torch’s past treacheries, we need you to deal with him fairly for the information. There is a caravan leaving for Eto in a few hours, so don’t delay."
"If you have any questions or grievances, now is the time for them."

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Prothero listens closely to the sage's explanation, one hand unconsciously stroking his carefully groomed beard. He is is older than many Pathfinders of his rank and dressed simply, in faded grey robes, his only extravagance a beautiful bow of black wood extending over his right shoulder. His coloring – the bronzed skin and brown hair – indicate his Taldan birth, and his neatly trimmed beard marks him as being of the noble blood of that land. But his calm, focused demeanor is very different from the typical scheming, simpering attendee of the court of Grand Prince Stavian III, and it is clear he has left that life behind.
"I am new to the Society, and have spent my service to it in the jungles of Mwangi, so I know nothing of Grandmaster Torch," Prothero states plainly. "But if he is a trader in favors, what have we to offer him in exchange for this information we seek?"

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Standing near the back of the room is one of the Pahmet dwarves, dressed in traditional robes and wearing the holy symbol of Nethys.
There's probably a favour or secret that he would want. Even if we do bring along something to pay him off with, we should find out what his price is first - otherwise we may find ourselves over paying.

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A man of Cheliax listens quietly, not sure of what to make of these Jeweled Sages or the Torch fella. Hey, I wasn't brought on to talk to people. I had quite enough of that kinda stuff on the last escapade I endured. Darvik simply shakes his head at the thought of the "escapade". We'll be travelling by land, I hope?

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Venture-Captain Balentiir sighs heavily, either at Prothero's ignorance or because of the subject matter. "Torch is a charming devil to be sure. He always plays one side of a deal against the other, and usually ends up ahead. You’ll recognize him by his burn scars. He suffered some injury that never seems to heal. Whatever you do, never fully trust him." He seems to be withholding details, though it is unlikely he will state more on the matter.
To Darvik's hesitation, Balentiir adds, "No no, the caravan will travel by land. There are not very many means to travel by sea within Osirion. Fret not, as Torch will likely have you do something rather than simply share the information, as the good dwarf states."

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Borax sat comfortably in an expensive fauteuil as he listened to Balentir and Amenopheus. The investigator was a young man, but his receding hair line, spectacles, and stiff demeanor gave the impression he was much older. Borax tried to recall what he knew of Grandmaster Torch
Know. Local (T10)=19+ Free Inspiration: 1d6 ⇒ 3

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"Very well," Prothero responds, "we're to find Torch in Eto, and do the errand he asks in exchange for information about the Diamond Sage, or his diamond." He looks around briefly at his fellow Pathfinders, then says, "I'm ready to go. When do we leave?"

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A tall Varasian man enters the room. "My sincerest apologies at my delay. The Professor is somewhat unavailable at this time, and despite his deepest reservations, I decided to make the journey in his place. The old fool never could keep his appointments anyway."
"Allow me to introduce myself. My name is Teric Cain. I hope this little venture will be beneficial to all of us."

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Good to have you, Teric. I believe we wait for one more. Once they arrive we can be on our way.

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"Torch the betrayer...", Borax mutters to himself. "We'll have to keep an eye on that one."
Borax nods to Teric as if to say hello in the minimalist as possible methds,

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After what feels like days waiting for your erstwhile sixth companion, you decide to head on without them, meeting up with the caravan that will escort you to Eto.
The caravan moves quickly across the desert of Osirion, the sweltering heat hardly bearable even in your desert gear. Beyond that, the journey is uneventful. As you progress, the immense rock walls that ring Eto rise from the horizon like a shimmering mirage that gradually sharpens into focus. The city sits inside an elevated crater with sheer, weathered sides broken only in two places by heavily guarded gates. Long lines of caravans wait in a meandering queue awaiting entrance as officials search their cargos for contraband and calculate taxes. Water sellers, food vendors, and guides march up and down the lines peddling their wares and services to the visitors.
Your caravan leader turns to you to explain. "Eto is fairly strict about imports and exports, though they only truly care about Osirion artifacts. You don't have anything to worry about, though, right?"

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Teric shakes his head. "Nothing at all, though I would be interested in seeing these artifacts. Perhaps we will have a chance." He wipes sweat off his brow.
"I don't think these Varasian clothes will do very well in this heat. I feel like I'm melting. I may need to get something more...local." He tries to find a stall to buy some of the local loose fitting robes.
Purchase some Hot Weather Gear (8gp)

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Although the journey is long and hot, Prothero can't help but compare it to his recent experience in the Mwangi Expanse, commenting, "Well, at least it's a dry heat, won't rot my bowstrings so fast. And there aren't swarms of mosquitoes and maddened ape creatures. And we're heading to a city, rather than out of a small town into the trackless jungle. All in all, an improvment."
In response to the caravan leader's question, he echoes Teric's response, "No, I've got nothing they'd be interested in."
Continuing to follow Teric's line of thinking, Prothero says, "I think that's wise, getting some clothing more suited to the clime. Perhaps I could join you in a bit of shopping?"
Would also like to purchase a Hot Weather Outfit

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I do greatly apologize. In my haste to move it along last night, I completely forgot one important thing! Please insert this before leaving on your journey to Eto.
Before you departed Sothis, Amenopheus pulled a weathered stone from his robes and struck it once against the wall to break the stone into two crystalline geode halves. He handed one piece to the group, instructing you, "If you find one of the jewels of my order or the person known as the Diamond Sage, I ask that you contact me. Concentrate on the stone and
speak a message of a few dozen words. I will hear you and respond with further instructions. It will only work once, so keep it safe."

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"Does that mean you'd like to talk your way past the guards with the sage's broken stone, Defah?" asks Prothero. "I've no talent for lying," he continues, "which is why I left the Taldan court behind. Perhaps Teric would be best suited to keep a straight face while we tell the guards we have nothing to declare. He has struck me as a fairly convincing speaker as we've made our journey here."
Teric's got a decent Bluff, if we want to go that route. Hate to hinge the whole thing on a roll of the dice, but not sure what our alternative is.

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I can't lie to them. I just assume that as a servant of the gods, they will consider me to be beyond the purview of their scrutiny.
Defah vastly overestimates how much respect the human population of Osirion has for both the Pahmet and for clerics.

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Darvik seems a little uncomfortable with the situation. Look, I don't care who does the talking just as long as you get us inside without any... trouble.
If given the chance I will also purchase the appropriate hot-weather outfit. How does that work with armor though? Does it? I've never really checked.

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Borax's Endure Elements extract allowed him to ignore the temperature. He seemed to smirk at the plight of the others and it made Borax seem an unlikable man. The investigator relied on the aid of his cane as he walked along.
Responding to the chittering of the others,
"I could attempt to deceive the guards if the matter required it. But I will most likely need assistance. We might be better off trying to hide it, but that is not my area of expertise."
There was something about Borax's mannerism that made it feel he was talking down to you.
Borax will try and recall the languages that might be spoken by the guards. K. Local T10=19 + inspiration: 1d6 ⇒ 3

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Arrogant humans in Pathfinder, who knew?
The caravan driver turns to Borax. "Don't be startin' trouble that you can't finish. All's it'll be is likely a check in your packs, but if you don't have anything they're lookin' for, you have nothing to fear!" Somehow he has remained chirpy and cheerful the entire way to Eto.
As you rapidly approach the front of the line, two guards call for a halt and look to everyone in turn. "Welcome to Eto," a third man calls, rather bored sounding. "All Osiriani artifacts are to be tagged and taxed by order of the Ruby Prince."
The caravan driver waves all friendly-like saying, "Just my usual goods today. And a few travelers to boot!"
At the mention, the customs agent eyes everyone further. "Travelers, eh? Seems like an intriguing bunch. What is it you do on your travels?"
He seems to have no regard for the line of merchants and travelers behind you as they try to move around to one of the other customs agents at this entrance.

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Prothero tries to mimic the caravanner's cheerful demeanor, saying the to customs agent, "I mostly try to stay out of Taldor, and I'd say I'm having quite a bit of success at that today. But seriously, I learn new things, take on the occasional odd job when I'm short of cash, and sometimes transport goods from one city to another for sale, though today I'm just traveling as a paying customer with the caravan. Anything unique to Eto that might fetch a good price in Absalom or Almas?"
When he finishes speaking, Prothero can't help but raise a self-satisfied eyebrow, thinking to himself, Pulled that off rather well, I must say. Perhaps I've learned a bit in my travels, and should return to court to impress all those who mocked me as they rose past me in the ranks...
Bluff: 1d20 - 1 ⇒ (18) - 1 = 17

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Borax was clever enough to follow Prothero's lead,
"Yes, I quite agree with my friend, Taldor is no place for people like us. A new city brings new opportunities."
Aid Another Bluff: 1d20 + 5 ⇒ (11) + 5 = 16
Borax pretended to wipe the sweat from his brow with a handkerchief.

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At Borax's words, Prothero looks quite affronted, and raises a hand, one finger extended, as if about to reprimand his fellow Pathfinder. He's just insulted my homeland! He pauses, however. Ah, we're tricking the guard...he's playing along...no wonder I fared so poorly at court, if I can't even keep track of the hand of cards right in front of me. He lowers his hand as unobtrusively as he can, hoping he hasn't spoiled their ruse.

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How big is this stone? Could it fit through the mouth of a waterskin? If so, that's where Teric hides it.
As the guards question them, Teric shrugs and spreads his hands which are full of scars. "I'm a Varasian exiled from his clan. I was hoping to start a new life here in the desert. This is all I have in the world now."

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Darvik says nothing and intends not to, allowing the silver tongues to do the talking for him. Can we just get on with it?

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The stone is about the size of a split peach, unable to fit in a waterskin.
The caravan driver covers his face a little.
The custom's officer meanwhile cocks an eyebrow. "Travelers from afar who are obviously looking for trade goods, and you expect me to believe you do not have Osiriani artifacts? Well, if you don't, I suppose you won't mind if I have a look through your packs?"
If you allow yourself to be searched, Teric, make a Sleight of Hand to hide the stone.

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Borax tries to recall the names of any important person that might sound impressive to a sentry.
Knowledge Local: 1d20 + 9 ⇒ (13) + 9 = 22 + Inspiration: 1d6 ⇒ 4

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Darvik will move to a position where watching the officer as he searches the party would be easy and obvious, as if it were his responsibility to ensure the safety of those in the caravan. He'll allow himself to be searched without any issue.

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You're searching priests? And Pahmet? What sort of disrespectful operation is this? It's outrageous!
Defah is both genuinely offended at being pawed at by ruffians, and hoping to provide enough of a distraction for whomever is carrying the gemstone to get it past the inspectors.

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The custom's agent turns fully to the dwarf, bolstering his height the best he can. "Any follower of Pahmet would understand the heritage of our land Osirion and respect for the orders of the leaders which rule us. Why? Is there something which I should be suspicious of with you, you who is claiming religious immunity?" He is definitely trying to create a spectacle yet is failing miserably as everyone else goes on their way around your group. "Will ye submit or shall we do this by force?"

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A thought occurs to Prothero, one crafty enough for the clever Taldan courtier he once thought he'd become - Teric's got the stone, and I don't have anything to worry about getting caught with, so I've got to make it as easy for him as I can...in fact, if we can all distract the guard, Teric will have a much easier time of it.
"I don't see what the trouble is, but I'll submit to your search!" he cries out loudly, even eagerly, stepping directly in front of the customs agent, dropping his backpack to the ground and beginning to scatter the contents about while naming them, "Whetstone, whistle, oh, that's where that went, would have been mighty handy when I got lost in the swamps...Oh now look, my string and my thread are all tangled together. Here, sir, can you hold one end of this blue thread, just like that? Now I'll pull on the string, like this...oh bother, I don't think we'll ever get it undone, here I'll just stuff the whole knotted mess in this mug, I'll never find the needle to go with that thread in here anyway...what was it you were looking for, artifacts of some kind?"
Bluff, Aid Teric: 1d20 - 1 ⇒ (11) - 1 = 10

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Teric's not the best choice for an untrained Sleight of Hand check, but we'll go with it.
Sleight of Hand: 1d20 + 1 ⇒ (1) + 1 = 2 And major failure!
While the others are talking to the guard, Teric tries to shift the stone into the new robes he just bought. Unfortunately, his hands slip during the exchange and the stone falls onto Teric's boot and rolls out onto the ground.

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"It is half of a naturally occurring rock. It is not an artifact." Borax proceeds to bore the man with a lecture on geodes. Take 10 on Knowledge Nature = 19 + Inspiration: 1d6 ⇒ 1

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Darvik does a mental face palm as the rock plops to the ground after bouncing off a few boots. What a caravan wreck this turned out to be.