
![]() |

Climb, take 10: 10 - 3 = 7
Teric climbs down following Prothero. He grimaces as his feet sink into the water. "Let's find these items and get out of this sewer." Once everyone is down, he flings the lit rock down the tunnel to help illuminate their way.

![]() |

Soooo many years playing early versions of D&D, where Taking 10 wasn't an option. Still don't have the habit.
Prothero studies the tunnel ahead, then nods to Darvik to lead the way.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Note: antitoxin taken before entering the well, forgot to note it.

![]() |

As Darvik starts making his way down the cramped passageway, he sees the light ahead drawing him. Sure enough, it does open into a larger corridor some 20 feet in. Beyond is a larger room still veiled in shadow. He sees no sign of artifacts, just the steady trickle of water beneath and around his feet.

![]() |

I rolled before I realized I had a climb check of +7. Forgot who I was posting as! I've moved myself into the passageway since I think that's where we are. I'm also assuming everyone has come down and into the passageway by now.
Darvik arms himself with his scimitar and shield before advancing. Can we get some more light in here? It's a bit dark.

![]() |

Totally didn't realize there was a map up. I've moved Teric in.
As Defah provides light to the group, Teric tosses lit stones down their path to help them see what is coming up ahead.

![]() |

Prothero joins the group moving down the passage, an arrow resting and ready on his bow.
Since we now have to move in a passage, shall we set up a marching order? How about: Darvik, Defah, Prothero, Teric, Borax? I'm open to whatever, just trying to put our more melee-flavored characters in front, archer next, then casters. I'm sure nothing will sneak up behind us.

![]() |

Borax would prefer to travel in the middle of the group as being able to spot creatures early can help everyone else. I moved him to the middle but if someone needs to be ahead of him, that's fine too.

![]() |

Borax looks at the stability of the cave, the well, and whether the darkness is magical/unnatural
T10 = 19 K Checks (Dungeoneering, Nature, Engineeering, and Arcana. Will just roll Inspirations on each
Arcana: 1d6 ⇒ 3
Dungeoneering: 1d6 ⇒ 5
Engineering: 1d6 ⇒ 6
Nature: 1d6 ⇒ 4

![]() |

"We should expect the non-living are waiting to greet us. Zombies, Skeletons, ghouls, I know not which."
T10=19 on K. Religion to remind myself about the properties of all three.
Borax then looks at the dirt for any tracks that might indicate what creatures are contained beyond.
Survival: 1d20 ⇒ 2 <--- Now that's an awesome roll for Borax

![]() |

With everyone down into the well and delving further in, more of the darkened room becomes illuminated. Still the light seems to shy from the darkness, decreasing its effectiveness by half [ooc](Light spell only does 10 ft normal light, 10 ft low-light). In the dim light, you can make out the edge of a crumbling pool, its brackish water steadily flowing out.
Defah is the only one currently able to see a crumbled statue is the southwest corner of the room.

![]() |

What is wrong with this place? The light fails to cut through this darkness. Darvik moves forward slowly due to the limiting vision. Can't one of you magey types do something about that?

![]() |

The element of surprise gone, Borax scolded Darvik,
"One of you martial types needs to cover whatever it is that is producing the darkness as you would cover a lantern."
Expecting an evil caster, Borax readies his hand crossbow.
Borax is going to try and pinpoint the source of the darkness from his current position. Don't know what skill that is.

![]() |

Let's go with knowledge (religion). 20+? Okay. This seems to be a universal effect caused by it being dedicated to a certain god or goddess. There is no single point of origin.
Everyone please roll me a Perception check.

![]() |

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Prothero wishes he could see better in the darkness ahead. Tough to put an arrow into something you can't see. Nevertheless, he peers ahead as well as he can, and focuses on listening closely for any surprises.

![]() |

Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Darvik scoffs at the scolding provided by Borax. Surprise? We can barely see the hand in front of our face, let alone get the jump on someone.

![]() |
1 person marked this as a favorite. |

Ah. If it isn't actually a Darkness then it would be Scenario-based shenanigans with the rules of magic...and I find that so unlikable.
Knowledge Religion: 1d20 + 9 ⇒ (3) + 9 = 12 + F.I.: 1d6 ⇒ 5
Borax held his tongue, his chaotic and self-serving nature secretly hoping whatever evil that awaited them would zero in on Darvik.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

![]() |

I don't write 'em, I just run 'em.
Defah cannot place the figure of the crumbled statue due to its current state.
Prothero and Borax hear a very faint sound of rocks clacking together, as if being brushed aside by something for the merest of moments.
How would you like to proceed? No artifacts here. Just a collapsed pool and a crumbled statue in sight. The rest of the room is still veiled in black.

![]() |

Prothero alerts the party to the odd sound he's heard, then says, "Unless someone can dispel that strange darkness, I think we've got no choice but to continue on. Not sure why I think so, but I vote we go left, away from that statue. Darvik, you still willing to go first, or shall I take a turn?"

![]() |

Borax readies his club in one hand and his sword cane in the other.
"Perhaps our cleric should prepare to channel positive energy at the first thing that emerges."

![]() |

As you prepare and go forward, you see an altar secluded in the northwest corner of the room. Borax is able to make out a symbol of Apep, a snake god of Ancient Osirion whose portfolio included dangerous rapids, drowning, and darkness that consumes all light.
Go ahead and place yourselves where you would like to be near the altar.

![]() |

Guess it might be a snake, not a traditional undead....or worse a snake zombie!
I'm sure everyone agrees to form a protective ring around Borax with a readied action to leap in front of anything that might attack the adored Investigator...right? right?

![]() |

Prothero moves into the room cautiously, his eyes and ears alert for whatever might have made the odd rock-like sounds earlier, and his bow at the ready.

![]() |

You want me to channel energy at snakes? I don't think that will do much. Unless they're injured snakes. I suppose that someone could have created a snake mummy, but it doesn't really seem like Apep's style. He's probably the reason none of you can see properly down here though.
Defah will look over the altar, to see if he can find a clue as to how to disrupt the darkness.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19 (+2 more if there's some unusual stonework)

![]() |

B: 1d20 ⇒ 19
Da: 1d20 + 5 ⇒ (3) + 5 = 8
De: 1d20 + 2 ⇒ (8) + 2 = 10
P: 1d20 + 4 ⇒ (5) + 4 = 9
T: 1d20 + 1 ⇒ (6) + 1 = 7
N: 1d20 + 5 ⇒ (6) + 5 = 11
S: 1d20 + 5 ⇒ (9) + 5 = 14
As Borax studies the statue, he notices a snake crawling from beneath the rubble! Simultaneously, another snake inches its way around the altar to the northwest! Before anyone gets a chance to react, including the snakes, Borax leaps into action!
Initiative:
Borax
Snakes
Defah
Prothero
Darvik
Teric
Borax is up!

![]() |

At the risk of judging our investigator unfairly...
Cue medieval Monty Python music:
When danger reared its ugly head,
He bravely turned his tail and fled.
Brave Sir Borax ran away,
He bravely ran away away.

![]() |

Borax, having no interest in testing the potency of his antitoxin, heads for the safety of the group.
Borax would have stayed close to the group
"It seems we have snakes on either side"

![]() |

Python music? Fitting.
Apologies. I guessed otherwise as others were checking the altar and you were checking the statue.
The northern snake slithers forward to strike at Prothero!
Bite!: 1d20 + 2 ⇒ (15) + 2 = 17
1d4 - 1 ⇒ (4) - 1 = 3 damage and a DC 13 Fortitude save or suffer 1d2 ⇒ 2 Con damage.
The southern snake moves as swiftly as it is able to meet Teric head on, but does not attack.
Party up!

![]() |

Teric recoils from the snake, stepping back and then unleashing fire once again.
5 foot step back and cast burning hands on the snake. Can someone move me? DC 15 Reflex for half.
Burning Hands: 1d4 ⇒ 3

![]() |

Fort save: 1d20 + 4 ⇒ (16) + 4 = 20
Prothero is startled by the snake's sudden forward strike! He feels the venom course through his veins, but is relieved that he doesn't feel its effects much. He lifts a foot and kicks at the thing, but misses.
Unarmed strike: 1d20 + 2 ⇒ (3) + 2 = 5
Unarmed strike damage: 1d6 + 2 ⇒ (3) + 2 = 5

![]() |

With a moment to catch his wits, Borax tries to determine what type of snakes these are,
K. Nature: 1d20 + 9 ⇒ (3) + 9 = 12 + 1d6 ⇒ 2
Despite his trepidation, Borax decides it is better to stand by his fellow Sczarn...because he'll need him later. Borax drops his club and pulls his hand crossbow, firing it at the snake yet to approach.
Attack on Snake with Hand Crossbow: 1d20 + 1 ⇒ (3) + 1 = 4
Missing the snake badly, Borax, however loses his nerve and takes a step back. Trying to cover his cowardice...
"Fighter, we could use your assistance here."

![]() |

Looks like just regular living snakes to me.
Defah attempts to skewer the snake that is conveniently within reach.
Destructive Smith: 1d20 + 3 ⇒ (6) + 3 = 9
piercing: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Well, since that certainly missed, I'll stay put and hopefully get an AoO on this snake.

![]() |

Quickly stepping in front of Borax, Darvik attempts to slash the snake with his scimitar! Looks quite lively to me as well!
Bah, we have the benefit of the flag thing or is that a different game I'm in? I suddenly can't recall.
Scimitar: 1d20 + 4 ⇒ (2) + 4 = 6 for Damage: 1d6 + 5 ⇒ (5) + 5 = 10 I was going to say sdd +1 to those if we have some sort of bonus going, however that swing lacked conviction.