Sior's PFS Destiny of the Sands Part I : A Bitter Bargain (Low-tier) (Inactive)

Game Master Sior

Torch's demands
Beggar's Alley
Well Map


51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Went to PaizoCon last year and got an awesome 3rd Trait boon. Last year, they gave you 1 chit per game and two chits allowed you to roll for a boon.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Ah, my only boon experience is at PaizoCon, so I hadn't run into this before. So do I get another shot at rolling a 20 in the gameplay thread, since I rolled it here unknowingly? I've rolled enough of them in this scenario, I expect I'm all out.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

You going this year, Borax? Just like last year, I'm taking my son (now 12 years old). It's one of the most fun things we've ever done together.

Sovereign Court

Male Humanoid (Human) GM 4

So long as it's rolled, it doesn't matter whether it is rolled here or in gameplay.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13
Sior wrote:
So long as it's rolled, it doesn't matter whether it is rolled here or in gameplay.

Rats! Damned dirty rats.

Scarab Sages

Male Pahmet Dwarf Cleric of Nethys 1 | 10/10 hp | AC18 t12 ff16 | f5 r3 w5

You can apply the boon to a different character? I thought it had to be for the character that would get the chronicle. I managed to get one in We Be Goblins and since I was applying that to my fire sorcerer I chose the one that would be vaguely useful for her.

Anyhow. boon: 1d20 ⇒ 10

PFS # 89041-14

No day job.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Prothero Crace wrote:
You going this year, Borax? Just like last year, I'm taking my son (now 12 years old). It's one of the most fun things we've ever done together.

No, probably not.

1. Family situation has changed so being gone from 8 AM until 6 PM on Saturday and Sunday is not ideal.

2. You know...I don't really enjoy Pathfinder face to fact with random strangers. This is going to sound weird, but PbP is so much more enjoyable for me than F2F. Other than the boons and the chance to actually talk with Mike Brock personally, here are some of my negatives for F2F.

1. Usually can't hear the GM unless I sit right next to him/her. P'Con was so friggin' loud. Even at game stores, the tables are on top of each other and if the GM's voice doesn't project, I have no idea what is going on.

2. OOC and IC are blurred. In PbP, there is a very natural nice separate of the two. In person, you can't really separate them. The game usually breaks down to more OOC talk than IC talk.

3. RP is better in PbP and I suck at RP. Even stranger is I am more of a combat/tactical thinker. So RP isn't even my thing.. I can't do impersonations. When most players/GMs try and do them, it's often embarrassing. But In PbP, I feel like players can do a better job of RP and I find myself enjoying that aspect of the game. So suddenly I'm enjoying PF on broader level in PbP than I do in F2F.

I can also take my time and get in character and think about how my character is going to act. F2F, it gets washed over. A perfect example is a barbarian I have who rarely talks. Really hard to do that f2f :)

4. No time limit. In PbP we really get to enjoy the scenario at our leisure.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Prothero Crace wrote:
You going this year, Borax? Just like last year, I'm taking my son (now 12 years old). It's one of the most fun things we've ever done together.

If/When my son gets to that age, I definitely plan on introducing him to PFS. You know, last year I played at a table with a Father and Son. Your son didn't happen to have an adamantine greatsword last year, did he?

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

You know, your various points about F2F vs PbP play really resonate with me. I'm almost ready to give up on my RL game, for some of those same reasons (and because the DM has a serious case of "I'm never wrong"-itis).

But PaizoCon was a blast, mostly because I got to play so much with my son, in spite of having to shout over all the noise. It helped that our first game was a lottery winner (run by the author of the Way of the Wicked AP), so it was in a smaller, quieter room.

But I really do appreciate the time to think and write, and the fact that others take advantage of that time too.

As for last year - nope, I just confirmed with my son, and he's never had a character with an adamantine greatsword, so that wasn't us. I know at least one other dad from these boards who also goes with his son, so perhaps it was him.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Boon: 1d20 ⇒ 8

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Teric Cain
PFS #: 1142-5
Faction: Scarnazi

No day job roll

Boon: 1d20 ⇒ 4

Sovereign Court

Male Humanoid (Human) GM 4

That just leaves Defah for Day Job and boon roll.

Boon roll: 1d20 ⇒ 3

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Defah's boon and day job rolls are about 6 posts above, just before Borax and I wandered into a discussion of PbP vs F2F gaming.

Sovereign Court

Male Humanoid (Human) GM 4

I see it now! Thanks for pointing it out.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

Moving the planning discussion here.

So assuming such documents exist (GM, do they?), the major issue I see with the forgery plan is time. It'll take Borax and Teric hours to do gather information to find a suitable copy to use as a template for a forgery. Then, I don't think Borax can take 20 since there's a cost to failure, but he should be able to take 10, which gives him a 19. Since its an opposed Linguistics check, that should give us really really good odds on it not being discovered unless it goes to someone who has intimate knowledge (and probably ranks in Linguistics) with the real thing.

So unless we want to put the artifacts back, Prothero and Darvic and Defah may have to sit outside the city with them for a while. Is there a time limit on our getting this done for Torch?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

The forgery is a good idea. I can also use Inspiration on Linguistics checks. What really need to do is get a copy of a legal document that allows the transport of artifacts. That might give us a decent circumstance bonus.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I think this is a great idea, and I'm happy to stand guard over the artifacts while this gets sorted out. Just bring us some snacks.

Sovereign Court

Male Humanoid (Human) GM 4

Time limit for Torch? Possibly no.

Time limit for the Sages? Possibly so.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Well, Borax will follow any directions given by Teric. So if instructed to create the forgery, he will using linguistics and a free inspiration roll.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

GM, do documents like this actually exist? Like some sort of receipt for the tax already being paid.

Sovereign Court

Male Humanoid (Human) GM 4

Was just doing some checking on this strategy. Check gameplay thread.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13
Sior wrote:
I completely forgot about that condition, heh heh heh.

Does this mean there was a condition that we pass on the Hundredfingers' message? If so, that was lucky, because I kind of picked that story at random as one to tell him.

Also, our instructions on when to use the communication stone were these: "If you find one of the jewels of my order or the person known as the Diamond Sage, I ask that you contact me." Since we haven't done that, I assume we don't need to make contact yet?

And finally - thanks for running this game and the next!

Sovereign Court

Male Humanoid (Human) GM 4

No, sir. The secondary condition was to get the information from Zelekhati without resorting to violence. It was for the Sczarni mission. I had forgotten that it was accomplished, and was reminded by the Sczarni at the table.

For the Hundredfingers message, I should have said that he seemed merely amused rather than concerned at the mention of assassins out to take his life... again.

And you are correct. That message stone will carry on to the next part until you see fit to use it. One of the success conditions is you still have that stone at the conclusion of this scenario. Yes, it could have gotten taken away by the customs agent, costing you anywhere between 50 and 125 gp depending on his attitude towards you. (Actual calculation is APL multiplied by # of PCs, multiplied by 10 for indifferent or better or by 25 if unfriendly or worse.)

I will post the Chronicles tonight. For now, I must get to work.

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Sior's PFS Destiny of the Sands Part I : A Bitter Bargain (Low-tier) Discussion All Messageboards

Want to post a reply? Sign in.