
| GM Waterhammer | 
 
	
 
                
                
              
            
            I had to review. :)
No one actually said they were going up the stairs. Arelian suggested exploring the rest of the ground floor first, so I wasn't sure which way to go.
OK to assume the stairs are safe, but everyone should make a DC 25 Perception check, or a DC 15 Knowledge, Engineering check.
In the gameplay thread please.

|  Arelian Rastler | 
 
	
 
                
                
              
            
            Sorry for the gap everyone! Schedule shifted and put me onto night shifts for a little while at work and it's been kicking my butt hard. Hoping to get back into my regular posting.

| GM Waterhammer | 
 
	
 
                
                
              
            
            For the future, Glandur: Unless you have some sort of feat that allows it, you can't take 10 in a combat situation. (Maybe it was a Bard class feature... I'm not sure.)
Since you already role-played it, we will assume that you rolled the 3 you needed. :)
Initiative roll = Combat = No taking 10.
@ Jordi: Yeah, I know it can speed up the game a bit if I roll all initiatives. I'll probably do it sometimes. I'm using it as kind of a roll-call. The final encounter I had set up was for all 8 of you. We lost two already, so I'll need to adjust it some. It might have been a little OP, even for the full eight. So depending on the group's make-up, I'm considering opening the recruitment again.
I'd like to hear from you all about this, as well. It's your game too.
Both the characters with lock-picking skill are gone, and there are going to be lots of locks throughout the campaign.

| Glandur Mithrennon | 
 
	
 
                
                
              
            
            Thanks for letting me know about the Knowledge thing. I'll remember that next time :).
I don't mind if you do the initiative roll at all, especially if it means speeding things up. The roll call thing is tough. I've gotten into a few games now, and they all have that sluggish feel once combat rolls around. Out of combat missing posts here and there aren't too bad, but in combat there's that reluctance to miss someone's turn.
I don't mind playing 6 and scaling it that way, but not having lockpicking could get tough. Of course, there may be alternatives. Waiting on 8 posts for each combat round can really drag things, which isn't good either. Especially when we're first level and there's a lot of miss potential (a la the spiders).

| GM Waterhammer | 
 
	
 
                
                
              
            
            I don't actually want to bring the roster up to eight. I wasn't really planning on cutting anyone either. I do need to re-work that final encounter though. That's a way off, yet.
I'll go ahead and roll all initiatives from now on, unless someone objects.
Speaking of which: Init/Homunculus: 1d20 + 2 ⇒ (16) + 2 = 18

| Dred 'Scythe' Mardock | 
 
	
 
                
                
              
            
            Sorry for the gap in responses from my end. A super-typhoon passed over us earlier this week and we still have no power at home. Work just continued today.

| GM Waterhammer | 
 
	
 
                
                
              
            
            Sorry for the gap in responses from my end. A super-typhoon passed over us earlier this week and we still have no power at home. Work just continued today.
Sorry to hear that, Dred. I hope everything else is OK, and they get your power back on soon. It's never any fun to be out of power.

| Dred 'Scythe' Mardock | 
 
	
 
                
                
              
            
            Hey guys,
Starting this weekend, I'm not sure how often I can manage to post since I'll be working on a company project in China for the following 30 days. Hopefully, the internet connection is stable at the staff house so I can at least keep up somehow. :)

| GM Waterhammer | 
 
	
 
                
                
              
            
            The stirge is at exactly 0 hp, which gives it the disabled condition. In this state it can make either a move action, or a standard action. The standard action would cause it to lose 1 hp and begin dying. However the stirge's blood drain ability only requires for the stirge to be attached at the end of the round, to take effect. I'm not completely sure if this correct though. I'd be interested in you opinions on this.

|  Arelian Rastler | 
 
	
 
                
                
              
            
            I'm not actually sure about the ruling. If it's the one here: http://paizo.com/pathfinderRPG/prd/monsters/stirge.html
Then it would need to attempt to maintain the grapple, which is a standard action (unless it has something that makes it a move action) which would cause it to go into negative HP.
I imagine some sense of self preservation would make it attempt to escape...but then it is also a mindless creature...not sure overall.

| Sarden Turoc | 
 
	
 
                
                
              
            
            You should try my new idea of "professional student".
Graduate student financial aid- $20,500/yr
Teacher's assistant (5-10 hours of work/wk)- Tuition waived and $4000/semester stipend ($12,000/yr).
Scholarships (obviously you need good grades)- $10,000/yr.
Part time job (only 10-15 hrs/wk)- $12,000/yr
You are making about $54,000/yr, working only about 20hrs/wk, and paying taxes on only $24,000. Yes, $20k of it is student loans, but you can pay them down with excess money each year while they are still being deferred because you are in school.

| Dred 'Scythe' Mardock | 
 
	
 
                
                
              
            
            Hey guys, sorry if I'm very very late in posting. For some reason Paizo threads just keep loading when I send out a post but it doesn't get there at all... :(
I hope I'm not too late to catch up.
@Sarden, where is that and how do you get signed up for it? XD

| Dred 'Scythe' Mardock | 
 
	
 
                
                
              
            
            Yep, Dred is blind alright. He needs to roll a 13 or more to hit without flank/aid.
-Posted with Wayfinder

|  Arelian Rastler | 
 
	
 
                
                
              
            
            Oh dear. Arelian is a danger to everyone around him!
Just want to apologize for my sporadic posting of late. Work has had me down working late hours. But on the good side of things, I have just accepted a new job! One that will have me working straight day shifts and be generally more alive!
Here's to more energy and seeing the sun!
 
	
 
     
     
    