| Full Name |
Arelian Rastler |
| Race |
Human |
| Classes/Levels |
Slayer 1 | HP 13/13, AC 17, Touch 13, Flat-footed 14, CMD 16, Fort +4, Ref +5, Will +1, CMB +3, Melee +4, Perception +5 |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Special Abilities |
Track, Studied Target |
| Alignment |
Neutral Good |
| Strength |
14 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
13 |
| Charisma |
12 |
About Arelian Rastler
See full character sheet here: http://www.myth-weavers.com/sheetview.php?sheetid=1029024
Arelian Rastler
Male NG Human Slayer, Level 1, Init +3, HP 13/13, Speed 30
AC 17, Touch 13, Flat-footed 14, CMD 16, Fort +4, Ref +5, Will +1, CMB +3, Base Attack Bonus 1
Shortsword +4 (1d6+2, 19-20x2)
Shortsword +4 (1d6+2, 19-20x2)
Chain Shirt (+4 Armor, +3 Dex)
Abilities Str 14, Dex 16, Con 14, Int 14, Wis 13, Cha 12
Condition None
Background: Arelian is an "Adventurer's Adventurer" hailing from a long line of adventurers going back as far as the founding of the Pathfinder Society some four centuries ago. All with varying levels of success, fame and of course exaggeration, from family rumors mentioning of a distant great-great-great uncle who had somehow managed to shoot himself with his own bow while riding a horse to a distant cousin who may or may not have ascended to godhood (or was eaten by a dragon...the details are a little hazy). Arelian's life was always filled with fanciful stories, rare and storied items and of course, the Pathfinder Society.
Due to his parents adventuring nature Arelian was raised within the great city of Absalom by a ever changing cast of aunts, uncles and older cousins who stopped by between adventures. Where normal children would play quietly with a toy set, Arelian and his cousins would be chased through a home designed obstacle course by a slightly unhinged uncle (what do you mean that's real alchemist fire?!), or instead of receiving a simple toy for a birthday, he would be given a stack of Pathfinder Chronicles to summarize and annotate for an Aunt's next expedition. (Did that aunt ever come back from that expedition?) Not to mention the wisdom to just flat out break into a run when asked by a family member to 'Drink this and tell me how you feel.'
The day that Arelian came of age to join the Pathfinder Society as an Initiate was a momentous occasion for the family, even his parents made time in their adventuring schedule to see him off! (Nevermind the whole 'I accidentally hugged an ooze and need to regrow most of my hair and skin' part of the reason for staying.) After growing up with his family there was never any doubt of him passing the Testing, which he breezed through easily (only a small lungful of acidic fumes!) and caught the attention the Master of Blades, who insisted he was placed into an aggressive curriculum to 'train out bad Rastler family habits'.
Finally free of the clutches of both his family and the Masters, Arelian has spent the last six months after his Confirmation as a Pathfinder traveling from Absalom to Magnimar hoping to find adventure. When he found the letter from Orb Solutions tacked onto the message board in the Pathfinder Lounge, he knew he had something!