Sinister Secret of... Sandpoint (Inactive)

Game Master Waterhammer

An heir wants to reclaim their family's property. In this case a house, near Sandpoint. The place is rumored to be haunted...

Sandpoint Map

Kellesta cellers

Kellesta Manor (ground floor)

Kellesta Manor (2nd floor)


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I meant that opening post to be longer. :P


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Ha, the first to arrive at the scene is the awe-inspiring...oh wait. Oh well, I suppose the GM can be first.


So who is actually in the game?


The Patriot wrote:
So who is actually in the game?

Arelian Rastler.

Deirdre Sarini.
Dred Mardock.
Glandur Mithrennon.
Jordi of Kenabres.
Nym Voron.
Sarden Turoc.
Viorec Tau.


Ok, thank you.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Regarding my equipment, does the google docs spreadsheet link in my profile help? It's more manageable for me in a spreadsheet...


Dred 'Scythe' Mardock wrote:
Regarding my equipment, does the google docs spreadsheet link in my profile help? It's more manageable for me in a spreadsheet...

I clicked on the link to your spreadsheet. It was a blank page. I forgot about the little 'buttons' at the bottom. So, yeah I found it.

Thanks for the help.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

I switched the tab positions, so the first one should be my inventory now.


It will take about 3 hours to hike across town. This includes the visit to the Pharasmin cathedral and collecting the horses.

I figure you spent 15-20 minutes talking to Balinvali, so that would put you at the Old Coast road gate at around 1:30 PM.


OK, so far we have:

1st watch: Glandur & Arelian.
2nd watch: Jordi & ...?
3rd watch: Dee & Viorec.
4th watch: ? ...?

I hesitate to move the game forward, it might be good for you to discuss strategy, in approaching the townsfolk.

Before I go to bed this evening, I'll check in again. Then I won't be back on for... I don't know, maybe 20 hours.

I'm back to normal work routine, so checking my games in the evening only.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

Nym will match up with Jordi!! Go team Iomedae!!


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

haha, great. :)

Can we do just 3 watches of 3 hours?


Oracle 1, AC-17, hp-9, Init +3, F+1, R+1, W+4; Perc+4

There are nine of us so 4 watches is fine. I have last watch, we just need to hear from the others now.


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

4 watches of 2 is good. Eventually we may even go down to the more martial types doing the watch, when spells start to need replenishing. Glandur is taking the first watch for that reason. He hopes to squeeze in the 8 hours he otherwise needs to readjust his spells a bit. Our GM got me thinking, Glandur may want to adjust his preparations for possible undead/ghost-like stuff. Not sure if there's anything in his book for that, though. Any other wizards around? When we get rewarded, Glandur may be interested in swapping a spell or two...

Grand Lodge

Male Human Slayer 1 | HP 13/13, AC 17, Touch 13, Flat-footed 14, CMD 16, Fort +4, Ref +5, Will +1, CMB +3, Melee +4, Perception +5

Just wondering on our traveling so far, are we close enough to arrive at Sandpoint the next day? Or are we looking at another night of camping out?


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

A quick search online says 24 miles for walking and 40 for light hours for a day's overland travel. I believe he mentioned two days. So if we call it 2 full days walking, we should be there in the middle of the day tomorrow (assuming half a day travel today and another half tomorrow).


28 miles a day on an encumbered light horse. You traveled only a half day from Magnimar, on the first day.
The next day's travel would put you within 5 miles of Sandpoint. I wouldn't expect anyone to stop so close to the objective. So you would arrive after dark, but not too late in the evening. The Inns and some of the shops would still be open.


Several of the towns night spots would be likely to have musicians at work on any given night. Also Starday evening would be similar to a Friday evening IRL.

Dark Archive

Female Tiefling Rogue -1

Ah, just like Friday. So it's Lady's Night?

Dark Archive

Female Tiefling Rogue -1

Going to post later today when I wake up. Sorry for the delay.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2
Sarden Turoc wrote:
Jordi wrote:
"...but if they are a menace to a pacific town,.."
Is Sandpoint on the Pacific? I thought it was next to the Steaming Sea. lol :)

Pacific goes for *peaceful* Sometimes a word on my own language slips thru. And some grammar weirness too I fear. :)

I have to re-read things a couple times.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

Well pacific does mean calm and peaceful...so no worries...it is usually not used very often is all...what is your native language?


Oracle 1, AC-17, hp-9, Init +3, F+1, R+1, W+4; Perc+4

Ouch! Hoist by my own petard!


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

There are Español & Catalan, as I'm from a Spanish region (Catalunya, in the North East) that have two oficial language.


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

Well you write english very well!

Dark Archive

Female Tiefling Rogue -1

I will have to catch up later today and post. Just really tired right now (as it's 5:33 AM).


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Is Dred acting like someone with only 10 INT or should I dumb him down a bit?


10 isn't such a low score.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

ready for the next day.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

ready. Unless someone gets lucky...


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Ready


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Doh! I missed that look Ameiko tossed my way back at the inn! I could've totally played off that. Thanks for that GM. I'll try not to miss them too often :)


Doing my best to read and comprehend everyone's posts, and respond appropriately. ;)


Has anyone clicked on the Sandpoint map for this campaign?

I'm wondering if it actually works.

Link is at the top of the page, right above the 'campaign info' tab.


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

I clicked on it, and see a map of Sandpoint.


Good, that's what is supposed to happen. :)


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

I can see it but the resolution looks bad. Maybe it's just my monitor?


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

It works for me.

Grand Lodge

Male Human Slayer 1 | HP 13/13, AC 17, Touch 13, Flat-footed 14, CMD 16, Fort +4, Ref +5, Will +1, CMB +3, Melee +4, Perception +5

Yep! I can see it no problem!


Half-Elf Cleric-1, HP:10/10, AC: 18/11/17, Saves-F:+4/R:+1/W:+5, Perc.+8, Init. +4

Yeah, it is a little fuzzy on my monitor too, but I can still see everything fine...


I wouldn't know what to do to fix the fuzziness. I'm planning on doing combat maps, so that map was kind of a test.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Well, even in low resolution will do the work.

Try it the "drawings" instead of the "documents"

But it will depend on the original drawing/map.


Derp. Forgot about Dred having the clouded vision curse.


Aasimar Male Dual Cursed Oracle 1 |HP: 7/10 |Spells per day: 3/3 |AC 16, 12T, 14F |F1, R2, W4 |Resist acid/cold/electricity 5 || Init +8 | Senses clouded vision, Dark Vision 30ft | Perception +4

Yeah... he can see only a cloudy outline beyond 30ft which is why he thinks everything is clear within range LOL. Someone else really needs to actively lead the party though...

Let a half-blind person do and, well a Balor might be right there and he still says "All clear!"


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

Yeah, but unless something or someone makes it obvious, there is no reason for Glandur to know Dred has this problem. So, lead on :)


I've posted a map. You should be able to move your counters around. I trust that you all will tell me if it does not work. :)

I notice that doors do not show up too well. It helps to magnify the map. Jordi is positioned directly in front of the main door.

Also the windows on the left seem to be missing. They follow a similar layout as the ones on the right. I'll have to fix that on the map, but it's close to my bedtime, so not tonight.

Dark Archive

Female Tiefling Rogue -1

I've been having various problems and real life issues popping up including an internet service provider issue and it just looks like I'm about to be a lot busier. I'm going to need to drop a game and the speed and style of this game aren't going to mesh with what I have going on, So I'm going to have to back out of this one, I'm sorry.


Are people waiting on me? Because, I'm waiting for you all to decide what to do next, or do something.


Male Elf Wizard 1 | HP: 8/8 | AC: 14, T: 14, FF: 10 | Fort: +1, Ref: +4, Will: +2 | Melee: +0, Ranged: +4 | BAB: +0, CMB: +0, CMD: 14 | Init: +8, Perception: +5*

The group is in various stages of being by the bottom of the stairs. If nothing happens, the group continues up the stairs (we're moving, but not running, up the stairs). Can we assume we make it up the stairs as a group before something happens?

PS Sorry about that. I was indeed thinking there'd be a followup, and should have posted my movement and intent more clearly.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Moved my token up to the stairs.

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