Ruan Mirukova

Ikkis Unmar's page

66 posts. Alias of Tassadan.


Full Name

Ikkis Unmar

Race

Human

Classes/Levels

Oracle 1 (Winter Mystery)

CRUNCH Bar:
HP 10/10 | AC21 | FF16 | T13 | Fort +2 | Ref +3 | Will +0 | Init +3 | Perception -2 | Speed 30 ft |

Gender

Male

Size

Medium, 5'11"

Age

19

Special Abilities

Ice Armor, Icy Skin

Alignment

Neutral Good

Deity

Gozreh

Location

Heldren, Taldor

Languages

Common, Skald

Occupation

None. Lives with his parents.

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 7
Charisma 18

About Ikkis Unmar

Backstory:

“A body at war, elements entwined. Two powers, one god, opposites combined.”


That prophecy had haunted Ikkis’s dreams for the past ten years. The images it brough forth were always different: the fire, the smell, the sickening cool of his skin. Wherever he woke, whenever he woke, he would feel the words tugging at him. Guiding him. Keeping him alive for some greater purpose. Or so he thought.



A nine-year old Ikkis survived in his mind’s eye. Content, active, plentiful in friends and family. The boy could not have asked for a better life in such a small town like Heldren. But one night, that all changed. Ikkis had awoken in the night to hear the cooing and fawning of an old woman, standing outside their kitchen door. He got up and walked to the house’s entrance, wondering who could be visiting at this hour, and peered through the keyhole.



There stood the oldest looking woman Ikkis had ever seen. Bent at the waist and tousling a young figure’s hair, her wrinkled fingers ended in… claws? Ikkis’s mind flashed to the stories of hags and fey that would carry children away in the night. Without thinking, he lunged through the door, screaming bloody murder at the wrinkled figure.

The Blood Hag heard him coming. With a swift flick of her wrists, a series of rays streamed toward Ikkis, intending to make the next breath his last. 



The pain is not what Ikkis noticed first. It was the smell. The smell of his own flesh burning. Then came the pain, dull at first, but edging slowly up his tibia and fibula until it became unbearable. Then it stopped. Though the pain persisted, the flames went no farther than the adolescent’s outstretched forearms. The rest was… unsettlingly cold. When Ikkis opened his tearing eyes, he saw the Hag staring in amazement, and that his body from elbow to ankle was covered in… ice.


Unsure of what she saw, the hag fled from the scene. She had caused too much commotion already, and it was time to move to the next border town. Besides, the child's sudden encasement in frozen armor stunk of... Irrisen. The very thought made her shudder. No common hag could even think of opposing Baba Yaga, and the possibility that this one had accidentally harmed one of Yaga's bloodline? She dared not to think of it, and put it out of her mind. Whatever that strange magic was, it was no longer her concern.

Ikkis remained, staring incredulously at his charcoaled hands, pain still present, but stymied by the cool comfort of his new icy garb.

The young child, Ikkis’s sister, awoke as if out of a trance. She in turn woke the family, alerting them to Ikkis’s state, and the boy was taken immediately to the closest healer. The poor old Adept was stumped, and gave them a referral that was to be the first in a long line of suggestions of what steps to take for poor, young Ikkis.

After almost a decade of going to every cleric and doctor available, Ikkis’s condition had not been reversed. Instead of accepting his condition, he made up stories and excuses for his disability, concealing his hands whenever he could under thick leather gloves and false anecdotes. This was most prevalent in the stories he would tell about his accidents. Freak freezings, objects spontaneously combusting, Ikkis waking up in the middle of the night with his room half-filled with water. The town began to speculate: was Ikkis the bastard child of his mother and some sort of elemental? Was he a young Sorcerer gone haywire? Was he haunted by vengeful spirits? Ikkis had heard it all, and it enraged him that he knew the origins of his abilities no better than any busybody on the street. 

Having nearly given up on a true cure, Ikkis now waits in his hometown, covertly seeking other options, trying to gain some control over these mad powers that war within him, and searching for a way to finally end their grip on his life.

Description:

Ikkis stands about 5’11”, weighing approximately 185lbs. His hair is short, brown, and wild, due to his inability to hold a comb but frequent visits the barber. He always wears a set of elbow-length leather gloves to cover his blackened arms, along with a set of light leather armor for uninhibited movement. Despite his inability to manipulate much with his hands, he maintains a somewhat athletic build, and cuts what many young women in the village say is an attractive figure. If only he weren’t the center of such strange happenings, they say, those sparkling green eyes might have helped him find a wife by now.

Personality:

Ikkis is often aboundingly cheerful, ready to help others in any way he can. This happiness is indicative of his good-nature, but is also a tool that Ikkis uses to hide his deep-seated depression. Rather than just an injury, Ikkis considers his hands to be a gross deformity to be ashamed of, and will to almost anything to keep them concealed from sight and in conversation. Due to his being limited in physical actions, Ikkis will often weight word over work, and will often solve problems with discussion rather than force. Despite his good nature, he is quite rash and oblivious, often rushing into situations without all the information required to make an informed choice. He refrains from using his magic unless absolutely necessary, hiding it rather than flaunting it. He associates his Oracle abilities with chaos, destruction, and being attacked by the hag rather than anything stemming from himself.

Crunch: :

Ikkiss Unmar
Male Versatile Human (Taldan) Oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init +3; Senses Perception -2
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Defense
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AC 17, touch 13, flat-footed 14 (+2 armor, +2 shield, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +0; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.
Defensive Abilities revelations (ice armor, icy skin); Resist cold 5
Weakness oracle's curses (blackened)
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Offense
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Speed 30 ft.
Melee dagger -3 (1d4+1/19-20) and
. . unarmed strike +1 (1d3+1 nonlethal)
Oracle Spells Known (CL 1st; concentration +5):
. . 1st (4/day)—burning disarm (DC 15), burning hands (DC 15), command (DC 15), cure light wounds
. . 0 (at will)—create water, detect magic, light, purify food and drink (DC 14), spark[APG] (DC 14)
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 7, Cha 18
Base Atk +0; CMB +1; CMD 14
Feats Extra Revelation[APG]
Traits fast-talker, warded against witchery
Skills Bluff +9, Diplomacy +8, Knowledge: Nature +5, Sense Motive +2, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.)
Languages Common, Skald
SQ mysteries (mystery [winter]), versatile human
Other Gear MWK Chain Shirt, MWK Dagger, Light Crossbow, Crossbow Bolts, leather armor, heavy wooden shield, dagger, 86 gp
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Special Abilities
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Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Icy Skin: Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Ice Armor +4 (1 hours/day) (Ex) Conjure a suit of armor made of ice, stronger in cold temps, and weaker in hot.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.