Shoot for the Stars! An Iron Gods Campaign

Game Master DM Alistair

Oathday, 1st of Gozran, 4710
Torch Map
Foundry


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Sorry the absence, long work day and then fiancee stuff came up, yadda yadda. Still good submissions so far and I hope to see more before the deadline! I'll get an updated (and I'll be meticulous this time) character listing up sometime in the evening.


Excellent. Tough competition this recruitment! :D I hope that Creighton makes it in!


2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 6) + 6 = 14

woof. 7-pt buy. not very promising.


@DeviousDevious at least there is 25 point buy to fall back on - it was upgraded due to the high roll average :)


Ok, Inquisitus's character sheet and background are updated.


rungok wrote:
Excellent. Tough competition this recruitment! :D I hope that Creighton makes it in!

yea I agree. There's a few I hope I get to play with in this campaign. If I get chosen I mean :P.

Grand Lodge

Derlan Stonefinder:

Derlan Stonefinder
Male dwarf cleric of Torag 1
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6
—————
Defense
—————
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 10 (1d8+2)
Fort +5, Ref +1, Will +8; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
—————
Offense
—————
Speed 20 ft.
Melee heavy shield bash -3 (1d4+1) or
warhammer +1 (1d8+1/×3)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +6)
At will— mending
8/day—artificer's touch (1d6 , bypasses DR and hardness 1), resistant touch (+1)
Cleric Spells Prepared (CL 1st; concentration +6)
1st—comprehend languages , forbid action UM (DC 16), protection from evil , sanctuaryD (DC 16)
0 (at will)— detect magic , read magic , sparkAPG (DC 15)
D Domain spell; Domains Artifice, Protection
—————
Statistics
—————
Str 13, Dex 11, Con 14, Int 16, Wis 20, Cha 14
Base Atk +0; CMB +1; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Selective Channeling
Traits guardian of the forge, numerian archeaologist, reactionary
Skills Acrobatics -6 (-10 to jump), Appraise +7 (+9 to assess nonmagical metals or gemstones), Craft
(mechanical) +5 (Make double the normal progress to create nonmagical items), Diplomacy +6, Heal +9,
Knowledge (arcana) +7, Knowledge (history) +8, Knowledge (planes) +7, Perception +6 (+8 to notice
unusual stonework), Sense Motive +9, Spellcraft +7; Racial Modifiers +2 Appraise to assess nonmagical
metals or gemstones, +2 Perception to notice unusual stonework
Languages Androffan, Celestial, Common, Dwarven, Gnome, Terran
SQ industrious urbanite
Other Gear scale mail, heavy steel shield, crossbow bolts (10), light crossbow, warhammer, bedroll, belt
pouch, candle (10), chalk (2), flint and steel, hemp rope (50 ft.), holy text UE, masterwork backpack APG,
mess kit UE, pot, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Torag, 56 gp,
9 cp
—————
Special Abilities
—————
Artificer's Touch 1d6 (8/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs,
bypassing 1 hardness.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life,
and create objects from nothing.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can
use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This
bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of non magic goods with precious metals or gemstones.
Industrious Urbanite Make double normal progress on Craft checks to make mundane items, Profession
+4 to make money.
Resistant Touch +1 (8/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bonus
for 1 min, but lose own bonus.
Selective Channeling Exclude targets from the area of your Channel Energy.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Grand Lodge

Fluff:

Derlan grew up in the 5 kings mountains, listening to the infighting between the Dwarven leaders and the Priests. Derlan longed for the days of his ancient ancestors, travelling the sky in a Citadel hand crafted and loved by all Dwarven kind. Derlan once traveled with a small detachment of Dwarves who attempted to take back the Sky Citadel in Belkzen, the attempted to reclaim the Citadel almost succeeded but if not for the detachment not understanding how to power up the Citadel.

Derlan returned home poured over all the texts related to the Citadels but could not find out how to power it up or anything regarding a power source. Communing with Torag yielded no results as the Father remained silent on all things pertaining to the creation of the Sky Citadel's.

Derlan heard about all the amazing new technology in Numeria and maybe a power source could be found there to power up a Sky Citadel. Hearing that the town of Torch was not in the hands of the Technique League Derlan set out for there.


I've completed my character for submission. All relevant information should be in the alias's profile. He is a cleric of Brigh from Alkenstar with the Local Ties trait.

My current plan is to take the Versatile Channeler feat and the Envoy of Balance prestige class.


Read the players guide, looks very interesting a lot different then your standard fantasy fair. Would love to play, thinking Magus or Inquisitor, with a dip in swashbuckler. Character would draw some inspiration from Inigo Montoya.

Rolls:

2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 3) + 6 = 14
26 pts, good spread, just a pip over the allowed point buy

One question Fencing grace was recently erratad to require 1 hand free/not work with spell combat, would it be possible to use the non erratad version?


Whew! Busy weekend, busy busy!

@ThwLazyJ - I'll have to decline that. If I did, I'd get many more requests to allow older, now errata'd rules.

Alright, now the updated list!

Alany - Android Vigilante (Magical Child) - Numerian Archaeologist

Alyn Hasson - Half-Elf Slayer (Bounty Hunter) - Against the Technic League

Benton Gearfox - Gnome Bard (Archaeologist) - Numerian Archaeologist

Carter - Android Brawler - Numerian Archaeologist

Creighton - Human Investigator (Steel Hound) - Stargazer

Derlan Stonefinder - Dwarf Cleric of Torag - Numerian Archaeologist

Eibon Elders - Android Brawler - Robot Slayer

Fionnid Mac'Cuainn - Half-Elf Hunter - Robot Slayer

Hacha - Human Bloodrager (Draconic) - Against the Technic League

Hitomi Tanakai - Human Samurai - Skymetal Smith

Ibarra Skyside - Human Cleric (Iron Priest) of Brigh - Local Ties

Inquisitus - Human Inquisitor of Brigh - Against the Technic League

Karina Bright-Eye - Changeling Sorcerer (Starsoul) - Stargazer

"Lucky" Siobhan Mac Tiernan - Human Gunslinger (Musket Master) - Local Ties

Tarkov - Human Fighter (Lore Warden) - Skymetal Smith

Tristina Myantheles - Elf Bard - Stargazer

Van - Android Psychic - Against the Technic League

Xander Coulson - Human Bard (Archaeologist) - Numerian Archaeologist

Yala Steelbender - Oread Barbarian (Armored Hulk) - Skymetal Smith


Wow, look at the competition, I will throw my gauntlet in.

1. Absolutely no 3rd Party correct such as Dreamscarred or Spheres of Power? I am dying to use Spheres of Power but I am dying to get into an Iron Gods game too so I will happily still apply.

2. Classes with no mention of technology will be able to adapt or update their feat or class feature list to include technology, correct?

2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (4, 1) + 6 = 11

Not as bad as DeviousDevious but they could have been better too ... LOL. I'll go with the 25 point purchase since the roll set is only 12 points ... :-)


Fair enough, While I really like the idea of precision over power for damage, see deadly aim, I can also see why they may want to keep that level of dex to damage as a niche for unchained rogues, and only let other classes have it with a feat tax/drawbacks.

Still think my character will be some variation of one level swashbuckler/6 level caster will figure it out.


I have to say, I really hope my submission stood out. This is one I have avoided running (after a failed attempt that only got a third of the way in) because I really want to play it!


Tristrina Myantheles wrote:
I have to say, I really hope my submission stood out.

Likewise.


This is one of the few APs where I can't help about thinking up silly concepts, and with all the submissions so far, I feel I shouldn't bother with posting one.


I should say, we only got a third of the way into the first book.


I'm personally surprised no one has tried really submitting a clear Conan rip-off. And I'm now in the midst of looking at the submissions much more closely now. Again, if you have questions just ask and I will try to answer to the best of my ability.


Honestly I thought about an unchained barbarian. But I've never played a Gunslinger before so I figured why not?


I'm playing a bloodrager in a different game and I like to shake things up.


rungok wrote:
I'm playing a bloodrager in a different game and I like to shake things up.

I'm the same way. I don't like playing the same character over and over. I enjoy experimenting with different builds.


DM Alistair wrote:
I'm personally surprised no one has tried really submitting a clear Conan rip-off.

A question would be: which version of Conan?

Also, you kinda shot down possibilities of RockMan/MegaMan rip-off, rip-off of "alien 'tourists'" stories, etc


A few more days till the deadline... let me see if I can pull something off. I had joined an Iron Gods game partway through book one, but it ended a tad abruptly. I'd love to give it another go, from the start this time.

2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13

25-point buy. Definitely sticking with that. I'll see what I can come up with!


DM Alistair, we are starting in Torch, correct?

The Exchange

That's what I understood from the guide


Insane KillMaster wrote:

A question would be: which version of Conan?

Also, you kinda shot down possibilities of RockMan/MegaMan rip-off, rip-off of "alien 'tourists'" stories, etc

The actual Conan from the books (and the most recent movie) not the Schwarzenegger one. And I hope I didn't shoot down RockMan/MegaMan/"alien tourist" (now I imagine a Xeno with a polaroid snapping pictures as their family stands in front of famous monuments XD)

@Anderlorn: Yes, characters start in the town of Torch.


DM Alistair wrote:

(now I imagine a Xeno with a polaroid snapping pictures as their family stands in front of famous monuments XD)

That's... both hilarious and kinda terrifying. I love it.


@DM Alistair: Rungok is in one of my current games and he's a super-active and enthusiastic player. FWIW.


Thanks for the vote of confidence DM Jesse Heinig!


DM Alistair wrote:
Insane KillMaster wrote:
Also, you kinda shot down possibilities of RockMan/MegaMan rip-off, rip-off of "alien 'tourists'" stories, etc
And I hope I didn't shoot down RockMan/MegaMan/"alien tourist" (now I imagine a Xeno with a polaroid snapping pictures as their family stands in front of famous monuments XD)

Disguised aliens, pretending to be "humans", who just happen to be there when their help is needed.


Original concept got scratched, feat tax was to high to do what I want so did the crunch for a Alchemist (Grenadier) Hari Sel'Don. Figure alchemist would be good fit for themes of the AP. Still need to work on Hari's backstory some will post it later. Took local ties, and want to work Khonnir Baine into Hari's background, any advice on what I should do to include him? trait says he could be my character's mentor but not much else.


DM Jesse Heinig wrote:
@DM Alistair: Rungok is in one of my current games and he's a super-active and enthusiastic player. FWIW.

I am honored! :D

Sovereign Court

TheLazyJ wrote:
Original concept got scratched, feat tax was to high to do what I want so did the crunch for a Alchemist (Grenadier) Hari Sel'Don. Figure alchemist would be good fit for themes of the AP. Still need to work on Hari's backstory some will post it later. Took local ties, and want to work Khonnir Baine into Hari's background, any advice on what I should do to include him? trait says he could be my character's mentor but not much else.

The Technic League discovers that their greatest enemy has just arrived... the Foundation.


I am basically done with my submission, I am just going over it now for grammar and correctness.

KA-1D-3N or KAIDEN


Sometimes I am not the most original when it comes to names. Probably should of gone for a arcane divination specialist with that name. As long as the league isn't lead by a horse donkey hybrid we should be okay.


What about a Robot Donkey? :)

Dark Archive

So clicking on my profile will bring you to Drakon. I couldn't pass up combining the Stargazer trait with creating a Stargazer Oracle.


Android unarmed fighter must be the first thing that pops into people's minds when they consider this campaign. I get android but why is there three unarmed fighters? I didn't think I'd have this much competition.


I am only unarmed because I only get 60 lousy gold ... :-)

Edit: I plan Kaiden to be good at Melee and Range hence why I picked Unchained Monk Sohei. Look at him as being trained in Commando Martial Arts or GUN-FU.


Where did you find something to convert monk archetypes for the unchained version.


Regular monk archetypes do not work with Unchained.


I'll be on later to review the new applicants and put up a new list, sorta wiped right now.


Hm. Still working on my submission, but I neglected to ask; is crafting is a viable choice for this adventure path? Torch seems like blacksmith heaven, but I was wondering if you think it would be practical. For reference, I have my eye on the soul forger magus.


Mahorfeus wrote:
Hm. Still working on my submission, but I neglected to ask; is crafting is a viable choice for this adventure path? Torch seems like blacksmith heaven, but I was wondering if you think it would be practical. For reference, I have my eye on the soul forger magus.

Hard to say with any certainty, but I don't believe we really stay in Torch much past the first book.


The players' guide seems to imply that the initial dungeon crawl is below Torch. Whether that counts as leaving Torch depends on how easily one can get in and out of the dungeon.


The PCs are only in, and under, Torch for the first book.


For technological firearms, is it a free action to reload since it has increased one step per technological advance (Early to Advance to Technological)?

Too bad, the Androffans didn't have one of these ... lol

Anyone know where that is from; an awesome game too?! My first introduction to the system was TMNT when they were a "little less" kid friendly.


Anderlorn wrote:

For technological firearms, is it a free action to reload since it has increased one step per technological advance (Early to Advance to Technological)?

Too bad, the Androffans didn't have one of these ... lol

Anyone know where that is from; an awesome game too?! My first introduction to the system was TMNT when they were a "little less" kid friendly.

Palladium's over all mechanic was one of my first as well & yes, I too started with T.M.N.T. & other Strangeness. Unfortunately, Rifts was kind of the beginning of the end for me as far as they went. It felt like every new sourcebook was another attempt to go 'further, farther, more!' It didn't help that this was the same time I was becoming less & less enchanted with level based RPG's as a whole.

All that said, I still have a soft spot in my heart (or possibly my head...) for a lot of their earlier material (the aforementioned T.M.N.T. & other Strangeness, Ninjas & Superspies, Mechanoids, the Palladium fantasy RPG.) It didn't hurt that when I first discovered them I was living in Michigan & the idea of an actual RPG company in my home state was pretty cool.

Silver Crusade RPG Superstar 2013 Top 8

I personally don't care for the Palladium rules system, but there is currently a kickstarter for the Rifts setting using Savage Worlds if anybody is interested.


I liked how Ninjas and Superspies handled martial arts and had some good times playing that game. But yes, Palladium has missing gaps in their rules and becomes frustrating from time to time. But I can find frustration in any game, even Pathfinder.

Thank you for the link Greysector.

EDIT: Rifts Savage Worlds looks promising.

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