Kevoth-Kul

Tarkov's page

655 posts. Alias of TawnyKnight.


Full Name

Tarkov

Classes/Levels

Fighter (Lore Warden) 2/Brawler 1 | HP: 28/28 | AC: 17 | T: 13 | FF: 14 | Fort +7/ Ref +6/ Will +0 (+2 vs Emotion and Fear) | Init +3 / Percept +6 | Martial Flexibility 1/4

About Tarkov

Tarkov
Male human (Kellid) brawler 1/fighter (lore warden) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Class Guide 23)
NG Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 28 (3d10+6)
Fort +7, Ref +6, Will +0 (+2 to saves vs. emotion and fear)
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Offense
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Speed 30 ft.
Melee adamantine greatsword +8 (2d6+6/19-20) or
. . cold iron greatsword +7 (2d6+6/19-20) or
. . heavy blade scabbard +7 (1d6+4) or
. . heavy blade scabbard +7 (1d6+4) or
. . heavy blade scabbard +7 (1d6+4) or
. . heavy blade scabbard +7 (1d6+4) or
. . heavy blade scabbard +7 (1d6+4) or
. . heavy blade scabbard +7 (1d6+4) or
. . greatsword +7 (2d6+6/19-20) or
. . mwk greatsword +8 (2d6+6/19-20) or
. . spiked gauntlet +7 (1d4+4) or
. . spiked gauntlet +7 (1d4+4) or
. . unarmed strike +7 (1d6+4)
Ranged javelin +6 (1d6+4)
Special Attacks martial flexibility 4/day
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Statistics
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Str 18, Dex 16, Con 12, Int 13, Wis 9, Cha 7
Base Atk +3; CMB +7; CMD 20
Feats Combat Expertise, Equipment Trick (heavy Blade Scabbard), Improved Unarmed Strike, Opening Volley[UC], Quick Draw, Technologist, Toughness
Traits seeker, skymetal smith
Skills Acrobatics +7, Climb +6, Craft (armor) +9, Craft (weapons) +9, Knowledge (arcana) +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +5, Perception +6, Stealth -1, Swim +6
Languages Androffan, Common, Hallit, Orc
SQ brawler's cunning, martial training
Combat Gear potion of cure light wounds (2), acid, flash grenade, liquid ice[APG], soft grenade; Other Gear lamellar (leather) armor[UC], adamantine greatsword, cold iron greatsword, greatsword, heavy blade scabbard, heavy blade scabbard, heavy blade scabbard, heavy blade scabbard, heavy blade scabbard, heavy blade scabbard, javelin, mwk greatsword, spiked gauntlet, spiked gauntlet, cloak of resistance +1, animal glue[UE], animal glue[UE], artisan's outfit, bedroll, bell net[UE], chalk (2), flint and steel, grippers, hemp rope (50 ft.), masterwork artisan's tools, masterwork artisan's tools, masterwork backpack[APG], mess kit[UE], peasant's outfit (3), pot, skymetal horse (worth 100 gp, 1 lb), soap, sunrod (4), trail rations (5), waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterproof bag[UE], waterskin, 19 gp, 11 sp, 7 cp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Technologist You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefits of Technologist.
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Goals:

1) Becoming a master smith means a lot to Tarkov, so I would like him to become the groups weapon and armor creator - via the Master Craftsmen feat, and Craft Magic. If viable organically bringing technology into his crafting would be great.
2) I would like Tarkov to form lasting relationships with other characters since, save for Unrush, he has no real friends or family.

Secrets:

1) Tarkov smothered his Mother after her seeming to be in terrible agony after taking another strange substance produced by the Technic League.
2) He is actually the son of Kragreth-Kol, cousin to The Black Sovereign and Lord of the Black Horse Tribe, his mother having been offered up during her time as one of The Black Sovereign's concubines.

People:

1) Unrush, the elderly Kellid pedlar who bought him, but treated him as a son and travelling companion. The pair have travelled between the Kellid tribes and the cities for years mainly selling city forged steel for pelts and tribal magics. A former gladiator Unrush has passed on his fighting skills to Tarkov, but is now too old to keep travelling and plans to settle in Torch.
2) Krageth-Kol is Tarkov's blood father, and the two bear a striking resemblance. Tarkov has visited the Black Horse Tribe, but never encountered its Lord, so it is possible Krageth-Kol knows of the resemblence, but perhaps unlikely he would care about a son he had with a whore. Tarkov has certainly heard of the resemblance, but believes it to be because thye share the same blood through The Black Soverein.
3) Captain Merisk Kauffan is the Technic League overseer of Chesed, and Tarkov believes him to be responsible for giving his Mother the ichor that led to her death.

Memories:

1) Listening to his addled Mother talking dreamily about her days in Silver Mount, her talk of luxury and excess, contrasting with the flophouses and hovels they lived in.
2) Learning to work the forge with Unrush, and breaking down into tears when the old man hugged and praised him.
3) Forging his skymetal horse in Torch's famous flame, and having Unrush admire it before telling him he planned to settle in Torch.

Background:
Tarkov believes himself to be a bastard of the Black Soverign, though he is not proud of the fact and does not advertise it. He was raised as a virtual vagrant by his mother Egeth, and would do anything for the strange addictive ichors produced by the Technic League - who fortunately was never willing to share.
Egeth died when Tark was eleven and he was reluctantly taken in by the owner of the flophouse in Chesed they had been staying in. Quickly sold into slavery, an elderly peddler named Unrush purchased him, but luckily his fellow Kellid was looking for more of a companion on his ceaseless travels than a slave.

Unrush treated Tarkov like a son, teaching him to fight and forge, as they travelled from the cities to the roving tribes, primarily selling weapons to their Kellid kin. A fount of knowledge, Unrush had even been a pit fighter in his distant youth, and in their years of travelling he imparted his skills and knowledge to Tarkov.

Unrush has just brought them to Torch Hill, proudly announcing that he had managed to get Tarkov in to use the town's famous flame. When he returned to show the old man the skymetal horse he had forged Unrush announced that he was too old for life on the road and would be settling in town, suggesting Tarkov could make good coin selling his sword.

Now some weeks later with the vanishing of Torch Hill's flame Tarkov is seeking companions to delve into the mystery, and hopefully find his fortune.

Description:

Tarkov is a hulking brute of a man with a jutting jaw, dark dense hair, and a heavy brow. His stocky build makes him look slow and ponderous, and he tends to move and speak methodically, making it easy to dismiss his as slow, in both senses; but his bulk is all muscle and when roused Tark acts with decisive swiftness.
With stranger's Tarkov is taciturn, and monosyllabic, but those who get to know him discover a thoughtful man who loves to learn and gives his friendship and loyalty easily.