ANDROID CHARACTERS
Androids are defined by their class levels—they do not have
racial Hit Dice. All androids have the following racial traits.
+2 Dexterity, +2 Intelligence, –2 Charisma: Androids
have swift ref lexes and are very intelligent, but they have
difficulty relating to others.
Medium: Androids are Medium creatures, and they
have no bonuses or penalties due to their size.
Normal Speed: Androids have a base speed of 30 feet.
Exceptional Senses: Androids have darkvision to a range of
60 feet and low-light vision. They also gain a +2 racial bonus on
Perception checks.
Constructed (Ex): For the purposes of effects targeting
creatures by type (such asbane weapons and a ranger’s
favored enemy ability), androids count as both humanoids
and constructs. Androids gain a +4 racial bonus on all saving
throws against mindaffecting effects, paralysis, poison,
and stun effects; are not subject to fatigue or exhaustion;
and are immune to disease and sleep effects. Androids
can never gain morale bonuses, and are immune to fear
effects and all emotion-based effects.
Emotionless (Ex): Androids have problems processing
emotions properly, and thus take a –4 penalty on Sense
Motive checks.
Repairing Nanites
Source Inner Sea Races pg. 214
Some androids cannot prompt their nanites to aid them in any endeavor,
but instead find that their nanites stitch their wounds together. The first
time each day that such an android has taken an amount of damage
greater than or equal to twice her Hit Dice, the nanites automatically
activate, without an action. Her circuitry-tattoos glow with light
equivalent to that of a torch for 1 round and she heals a number of hit
points equal to twice her Hit Dice. This racial trait replaces nanite surge.
Languages: Androids begin play speaking Common. Androids with
high Intelligence scores can choose any languages (except secret
languages, such as Druidic).