Agath

Inquisitus's page

3 posts. Alias of CA Jademan.


About Inquisitus

Inquisitus

background:

Arrak comes from one of the more religious tribes in the area, his family, as tradition required, sent their son on a vision quest when he came of age. He returned from the wilds with a new found fervor for freeing his people from the depredations of the Technic League. His calling led him to Brigh, in whose service he started the study of the technology that the League uses to oppress his people. He as tradition required took upon himself a new name as he began his servitude. Thus was Inqisitus reborn into the faith.
He has come to Torch to try to further his devotions and learn more while not under the direct eye of the League.

Inquisitus
Male human (Kellid) inquisitor of Brigh 1 (Pathfinder RPG Advanced Player's Guide 38)
NG Medium humanoid (human)
Init +4; Senses Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee light hammer +2 (1d4+2)
Ranged shortbow +2 (1d6/×3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—fire bolt (1d6 fire)
Inquisitor Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—cure light wounds, shield of faith
. . 0 (at will)—detect magic, disrupt undead, light, resistance
. . Domain Fire
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Statistics
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Str 15, Dex 14, Con 15, Int 12, Wis 18, Cha 15
Base Atk +0; CMB +2; CMD 14
Feats Judgment Surge[UM], Technologist
Traits against the technic league (weapons), reactionary, schooled inquisitor
Skills Acrobatics +0 (-4 to jump), Bluff +6, Craft (clockwork) +5, Disable Device +1, Intimidate +7, Knowledge (nature) +5, Linguistics +2, Perception +8, Sense Motive +9, Survival +8
Languages Common, Hallit, Kelish
SQ monster lore +4, stern gaze +1
Other Gear armored coat[APG], blunt arrows[APG] (20), light hammer, shortbow, artisan's tools, thieves' tools, 32 gp
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Special Abilities
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Fire Bolt 1d6 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Inquisitor Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Judgment Surge (1/day) Gain improved versions of your judgments
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Technologist You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su