Shisumo's Wrath of the Righteous (Inactive)

Game Master Shisumo


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It is said that, "To those of whom much is asked, much is given." It's a comforting thought, until you start diving too deep into it. Given by whom? And why are these the ones who are asked? And ultimately, the most important question of all: when one is given much, what does that mean for the price that you will be asked to pay?


For several weeks, excitement has been building in Kenabres — Armasse is coming! Traditionally an opportunity for scholars and priests to come together to study the lessons of history from wars past, since Aroden’s death, this holy day has become more about training commoners in weaponry, choosing squires, and ordaining new priests. Over time, Armasse has grown to encompass jousting competitions, mock duels, battle reenactments, and other festival events. In Kenabres, the festival (which takes place on 16 Arodus) is eagerly anticipated, for it provides distractions from the horrors of being on the front line of a war that seems as though it has no end. Smiles on faces normally marred by downcast eyes and furrowed brows do wonders for city morale in the weeks leading up to the event.

Armasse is a citywide celebration, but the majority of the event, including its jousting matches and other entertainments, takes place at Clydwell Plaza, just west of the Cathedral of St Clydwell. Clydwell was a champion of Iomedae who sacrificed himself to seal a horde of demons within an inescapable prison. The cathedral is a great stone building with a green copper steeple and stained-glass windows portraying the imprisonment of various horrific demons. In less celebratory times, wounded warriors are taken to the cathedral to be healed, and the priests of the cathedral perform blessings on crusaders about to venture forth. Although the Temple of Iomedae serves the everyday needs of the people, the cathedral is used for important services and gatherings like the one you are all attending now.

The four of you find yourselves standing next to one another amid the press of bodies on the edge of the cathedral's steps. You have managed to get good spots to observe the day's ceremonies, scheduled to begin at noon and now just minutes away.


DM Shisumo wrote:
The four of you find yourselves standing next to one another amid the press of bodies on the edge of the cathedral's steps. You have managed to get good spots to observe the day's ceremonies, scheduled to begin at noon and now just minutes away.

Don't attract attention. Keep tail tucked. Did she come to watch? Hasn't before, not since the rescue. Half-orc problematic. Paladins all around. Badge in hand. Don't look them in the eye.

Wearing a hooded cloak, Belgood watches the event anxiously through the stone bannisters. He stands as far from the half-orc as possible, so as not to draw attention to himself through association.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Always vigilant, Ellena came to the festivities in full gear. She looked around in abject horror when she realized who, or what, was sitting close to her. At the best of times, half orcs were brutal, and evil at the worst. And best not even to comment on the part fiend closeby. She made a point to scan both of them for evil as she settles into an open spot, next to another "hard" looking blonde human, this one with much shorter hair. "Greetings, I'm Ellena. Looking forward to the festivities?"

She was tall with a regal bearing. Her chain mail gleamed in the sunlight, and a huge sword made an occasional rustling sword as it rubbed against the armor. A prominent medallion with Iomedae's symbol was worn proudly on her chest.


As a side note, assume you have all your equipment with you. This is a city on the front lines of a war with demons - standard procedure for everyone who lives and works here is to assume there's going to be some kind of attack at basically any moment.


Male Half-orc Wizard 2 (abjurer)

Rashak was used to keeping his own company, as he was regularly shunned, both because of his heritage and because of the curse that people whispered about behind his back. He gave Belgood an amused glance. It seems that I'm not the strangest creature in town anymore. Well, that's a relief. Ignoring most of the people around him, he settled down to watch the ceremony.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]
Ellena Lovain wrote:

She made a point to scan both of them for evil as she settles into an open spot, next to another "hard" looking blonde human, this one with much shorter hair. "Greetings, I'm Ellena. Looking forward to the festivities?"

The other woman looks at Ellena's face for a long moment, then takes in her well-groomed appearance and especially her Iomedeaen medal. Pursing her lips while she thinks for a moment, she finally responds, offering a hand in greeting. "Lyddy. I always look forward to this. Every year."

Lyddy has the attitude of someone that just doesn't care who is looking and especially not what they might be thinking. Her gear is well-cared for, especially the sword at her side, but her hair is slightly mussed and her expression is generally neutral, possibly bored. She does seem to know a lot of people in the crowd, though - she nods in acknowledgement of several and they respond in kind, including some influential folks.

She speaks up again to Ellena after a minute or two. "What order?"

The other two PCs might be surprised to note that Lyddy pays them no more or less attention than anyone else in the general crowd.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena raises her eye browns slightly. Another warrior!

"Everbright Crusaders. I've only been accepted for about six weeks now. And you?". Ellena was pleased that Iomedae's will had placed her beside another holy warrior.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Lyddy shakes her head. "I have yet to prove myself. Congratulations." There's not much emotion expressed in the sentiment. No enthusiasm, but no jealousy, either.

With a wry smile, she volunteers, "I will prove my mettle as an unattached warrior and they will see then."


Like as not, one of the reasons Lyddy looks forward to this day is because it is among the most common events for paladin orders to announce who has been accepted into their ranks and granted a position as squire (or anointed as a paladin, for the traditions that use such rites).

There is a murmur in the crowd - in the distance, a flare of trumpets announces the approach of the first of the many Orders participating in the day's festivities. Marching up the wide colonnade that connects the Cathedral of St Clydwell to the main square opposite it, the marching paladins are splendid in their polished armor and perfect ranks, each squad lead by a mounted leader dressed in his or her finest and most extravagant mail.

Nearby, the leader of the city, Prelate Hulrun Shappok stands and strides to the podium at the top of the temple stairs. Although the Prelate is a warrior long past his physical prime - he is approaching his 60th year - he still carries with him a sense of great command and penetrating, terrible insight. Many in the city fear the powerful inquisitor and well-known witch-hunter, but far more are willing to accept the hungry pyres in exchange for strong leadership against the demonic hordes.

At the bottom of the stairs, the crowd has parted, and the parade of paladins has come to a crisp, perfect rest before the cathedral. Prelate raises his hand in benediction and


Your head is throbbing and you feel as though your entire body is one massive bruise. Your lungs are filled with choking dust, and when you open your eyes, only blackness meets them. In the shrouding void, you can hear the sounds of other creatures nearby, groaning, coughing and shuffling around.

Rashak and Belgood:
Your eyes are not limited to the presence of mere light, however, and after a few moments blinking away fuzziness and blurred vision, you can make out your surroundings. The ceiling and far walls of a vast cavern hang over and around you. On one side, the wall has collapsed in an enormous mound of rubble; here and there the arms or legs of what seem to be humanoid victims of something - a cave-in? a collapse? your head pounds as you try to think - protrude from between the massive stones. In the back of the cavern, a disturbing shape looms. Nearly the size of a horse, what appears to be an immense black spider crouches silent and still on the ground. Nearby, there are others still alive, however; you recognize the other three people standing near you on the stairs of the cathedral, along with three others you think might also have been in the crowds not far away: an athletic-looking human woman in light leather armor, an elf whose face is covered with massive, horrific and fresh-looking burns, and a human man who looks rather too well-fed and -dressed to be anything other than a merchant. The human woman's leg is clearly broken, and the elf's eyes have been burned from their sockets, but the human man appears uninjured. None of the rest of the people with you show any signs of being able to see.


I am an idiot: Lyddy can also read the above spoiler, and the text should be modified accordingly.


DM Shisumo wrote:
In the shrouding void, you can hear the sounds of other creatures nearby, groaning, coughing and shuffling around.

"... nonoNoNoNO! Not again!"

Belgood scrambles in the debris for a few seconds, as though trying to decide between fleeing and helping the injured. Looking at the badge still clutched in his hand, he turns to the others and knocks frantically on the armor of the two humans to get their attention.

"You and you! You can heal, yes? Good. Come. They need your help!"


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Shaking her head to get her bearings after the sudden change of scene, Lyddy thinks, a waking dream? It feels real. I... What did he say? Heal, yes, I can heal...

Roused from her stupor, she moves with the small fellow to the woman with the broken leg. "My healing gifts are not strong, but I offer them." Assuming no violent opposition, Lyddy will cast Cure Light Wounds on the woman and look for a safe place to move her. Waiting to see if this action goes as described...

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena did not even have a chance to respond to Lyddy before something wrong had happened. Ellena heard much going on in the background as she attempted to shake the cobwebs loose from her head. All she could see was darkness, however.

The paladin pulled a torch. "Can any of you light this torch? Without light, I am useless in this awful darkness."


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Shisumo:
Duh. I did not register that I could see because of my darkvision. Is that what's going on?

"Hold, Ellena. I will come back to you."


Lyddy:
Yeah, that's the reason why. I forgot you had the darkvision at first, and remembered only after it was too late to edit the post.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Was she able to alleviate some of the woman's injuries or was she beyond my meager help?

"Ellena. Put your torch away."

Shisumo:
Since you will know better than I how well this works - Lyddy will draw her sword and use her light ability on it since that will have better range and duration than casting it on her torch. Is that enough or is this a magical darkness effect that her ability doesn't overcome? I will let you describe success or failure.


I'm trying to let everyone post at least one action before we move forward.


Male Half-orc Wizard 2 (abjurer)

Rashak steps forth and tries to help Lyddy drag the woman to safety, while trying to determine what the spider is. Can I make a Knowledge check of some sort?


Everyone except Ellena:
Lyddy and Rashak follow the tiefling over to the human woman, who cocks her head in the darkness as she hears people speaking around her. When Lyddy kneels down and places her hands on the woman's wounds, the injured woman cannot help but hiss slightly in pain; Lyddy's magic soothes some of her hurt, but it's clear that more healing is needed to see her returned to full health, and her broken leg will take treatment beyond simple healing.

You can, however, attempt a DC 15 Heal check to try make her a splint - this is a task that will take at least a few minutes, though, and might not be suitable for your situation at this very moment.

Ellena fishes around in the darkness, trying to find herself a torch, but can do little else in the impenetrable gloom. Nearby, though, the elf man sits up, moaning in pain and touching the burnt ruin that is his face. He frowns in concentration, clearing fighting past the pain, then murmurs an arcane phrase. There is a sudden flare of light, although it is gone in an instant. The elf frowns, grunting again in pain, and says, "Why... why did it not work?" in a tone of confusion and controlled suffering. You note that there is a carved wooden staff near him on the ground.

On the other side, the human merchant flinches away from the light, raising a hand to ward off the momentary glare. "Because your face looks like an overdone roast," the man snaps, staring in the elf's direction through the darkness. "Your eyes are gone, elf. Best get used to it." The elf gasps in horror, but the man ignores the reaction. Instead, he turns toward the spider shape, looking blindly in its direction. "More important, though, what the hell was that?"

Rashak: you can tell it is a giant spider, but you'd need a closer look or some light to try to identify its species - the black-and-white nature of your current vision means recognizing its markings is too difficult from this distance.

Ellena:
You can feel your pack - one strap is still around your arm - so it's not too hard to dig out a torch, but you hear the voice of the other woman, Lyddy, telling you to put it back. Lyddy murmurs what sounds like a spell, and there is a tight hiss of pain from someone else nearby. Then a new voice, closer and deeper, also speaks an arcane phrase, and there is a sudden burst of light a few feet away from you.

The light is gone almost as soon as it appears, but lasts long enough for you to see a few things. There are a total of six other people around you, including Lyddy and the half-orc and tiefling you saw before. The other three include a human woman over which Lyddy, the tiefling and the half-orc are standing, an elf man whose face is a ruined mask of burn scars, and a human man in what looks like fine clothing, such as a merchant might wear. You are lying on the ground in some kind of cavern with rubble all around, and perhaps 20 feet away from you, there is some kind of squat, many-legged shape crouching in the shadows; you cannot see it long enough to tell what it is, but it is as tall as a man and as wide as a horse.

As soon as the light disappears, you hear the same deep voice - it seems to be coming from the direction of the elf with the burns - ask in confusion, "Why... why did it not work?" The voice is filled with pain. In answer, another man's voice, most likely the merchant's from the direction it is coming from, replies, "Because your face looks like an overdone roast. Your eyes are gone, elf. Best get used to it." The elf gasps in horror, but the man goes on, apparently uncaring. "More important, though, what the hell was that?"


"Probably not spider. Probably worse. Best to leave before it notices. Can you walk, elf? Better, can you run?"


Unfortunately, the only visible exit from the cave is on the other side of the "probably not spider."

"I... I cannot see," the elf replies. "I will need to be led, and I do not believe I could safely run."


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

All but Ellena (sorry!):
How far away is the creature? My sight only extends to 30', so I'm not sure I've actually seen it yet. I'm going to assume not.

I assume my attempt at lighting up my sword did not recur due to retcon since I was getting ahead of the storyline.

Lyddy looks at her fellow sighted ones and speaks quietly. "Call me Lyddy. Fate has made us a team today. Can you tell - are we where we began? Are there imminent threats?"

In a slightly louder voice, she speaks calmly, "Ellena, gentlemen, if you can, crawl toward my voice. Light is not an option at the moment. Sir elf, there is a length of wood, a staff, near your left leg. Please bring it with you."

She casts about looking for something with which to splint the broken leg. Placing her hand on the woman's, she says quietly, "The leg is broken beyond my ability to repair, but it will heal with time. If I cannot find something to splint it, movement will be painful. You understand?"

Heal: 1d20 + 5 ⇒ (10) + 5 = 15


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Ninja'd!

Motioning to Belgood to lean in close, Lyddy whispers, "What is your name, little one? And what is probably not a spider?"


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

"What are you getting on about? Not a spider? And why can't we have light?". Clearly miffed by her inability to contribute, Ellena is in a less than pleasant mood. She does crawl to Lyddy's voice, however, trusting in her advice. For the time being, that is.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

"This is more than natural darkness. A torch cannot pierce it and I have nothing better than his spell-light."


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

"Where are we? What matter of fiendishness is this? How can I help the situation?"


Um, you haven't actually tried your light ability yet. Also, what he cast was not light, it was flare, and it did exactly what it was supposed to do.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

"If someone can tell me where to swing my sword, I can take out the spider, or not a spider or whatever it is, if it is a threat to us," Ellena barked. She was obviously not used to not being in control of the situation.


Lydia "Lyddy" Bentsen wrote:
"What is your name, little one? And what is probably not a spider?"

Belgood peers deeper into the darkness, before offering an uncomfortable answer.

"Called b-b-Belgood. Demon-spider-thing blocks the way out, so aim your sword that way."


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]
DM Shisumo wrote:
Um, you haven't actually tried your light ability yet. Also, what he cast was not light, it was flare, and it did exactly what it was supposed to do.

Heh, she doesn't know that. She thinks he cast light and it sputtered and failed. Spellcraft is not her thing.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]
Belgood wrote:
Lydia "Lyddy" Bentsen wrote:
"What is your name, little one? And what is probably not a spider?"

Belgood peers deeper into the darkness, before offering an uncomfortable answer.

"Called b-b-Belgood. Demon-spider-thing blocks the way out, so aim your sword that way."

"B-b-belgood, OK. If it blocks the way out, do you see somewhere else we may go? A bolthole it cannot enter? We have wounded that cannot be expected to outrun anything in the dark."

Have the other two made any effort to join us?


Lydia "Lyddy" Bentsen wrote:
"B-b-belgood, OK."

There is an eye-roll that no amount of darkness can hide.

Lydia "Lyddy" Bentsen wrote:
A bolthole it cannot enter?"

"Will look. Don't anticipate it."

Stealth, Perception: 1d20 + 14 ⇒ (16) + 14 = 301d20 + 6 ⇒ (6) + 6 = 12


Rashak? Do you want to do anything at this point?


Male Half-orc Wizard 2 (abjurer)

"I didn't bargain for this" Rashak mutters to noone in particular as he draws his scimitar and traces a complex set of runes with it. Immediately a shimmering forcefield appears about him, and he relaxes ever so slightly.

Using bonded object to cast Mage Armor.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

"Yeah, well, neither did he," she points at the blinded elf, still keeping her voice low. "Can you guide him over here? We need a place to hide until we can develop a plan. Bububelgood is looking for another exit or a bolthole to hide in."


Heh heh heh...

Belgood:
You slowly approach the massive spider, and are initially unsure of what to make of its continued stillness. There is no way to get past the thing without approaching within a few paces of it. Whether that is safe, though? You can't say. Continuing to approach, it is the smell that registers first: decomposition and decay, and suddenly you realize why the spider is so still. It's dead, probably for more than a day or two. You note its belly carries marks resembling an hourglass, and you are momentarily relieved that you will not have to deal with the giant-sized black widow. The feeling does not last long, though, because you notice that the flesh beneath the hourglass shape is writhing, and from within it midsection, there is the unmistakable sound of something chewing...

Everyone but Ellena:
Both the elf and the human merchant turn their heads toward Lyddy's voice. The elf reacts strongly to the mention of a staff near him; he scrabbles around on the ground almost desperately, and the relief he shows when he lays a hand on it is palpable. Rather than trying to stand with it, though, the blinded arcanist begins crawling over the ground toward Lyddy's voice, apparently unwilling to trust his feet while he is alone and cannot see. On the other side, however, the human man leans back against the rock wall, pushing up it until he has regained his feet. "I'll be damned if I will," he says flatly. "I'm in a cave with people I don't know in the middle of a demonic attack the likes of which I've never seen before. I don't even know who you people are, so I'd appreciate it kindly if you'd stay the hell away from me." At Lyddy and Rashak's feet, the human woman shakes her head disbelievingly.

Ellena:
You begin moving carefully toward the woman's voice in the darkness, and you can hear someone - the elf, probably - doing likewise nearby. He sounds like he's dragging something over the rocks; perhaps it is the staff Lyddy mentioned. On the other side of you, though, you hear the merchant speak again from within the darkness. "I'll be damned if I will," he says flatly. "I'm in a cave with people I don't know in the middle of a demonic attack the likes of which I've never seen before. I don't even know who you people are, so I'd appreciate it kindly if you'd stay the hell away from me."


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Rashak:
You can see Lyddy's eyes narrow and her lips press together into a tight line, but she says nothing to the merchant. She looks at you and shakes her head.


Shisumo:
Can I make a dungeoneering roll? Also, looks like spoiler text is auto-bolded now?
Know(dungeon): 1d20 + 4 ⇒ (13) + 4 = 17


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

Ellena keeps crawling toward Lyddie's voice. "Can anyone cast a spell that creates light? I'm not able to help at all without some source to allow vision," Ellena requests.


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Again keeping her voice low, Lyddy answers, "There is a good lesson in accepting assistance when you need it. Think of a candle flame in a window on a dark night. How far away is that tiny light visible? Everything in this chamber that can hear you will know exactly where you are if we product light. Are you sure you want everything in the darkness to know your location?"

"Besides, our blinded friend tried to bring forth light and it didn't work. It went dark again right away, did it not? Three of us can see and one is scouting a safer position. Patience, holy warrior. We will get you your light."

Her voice is not as condescending as the words might imply. The first paragraph is very factual, but the second is kinder, trying to explain a bit more.


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

"When the spider poisons the whole group, don't say that I did not give fair warning, sister. Chances are that whatever exists in this dark can see and hear us well enough, whether or not there is a flame.

Blinded friend, please attempt to summon light again, if you would be so kind."


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

The reply has a definite tone this time, but she still keeps her voice low. "You're right. If you are going sit here and complain about your fear of the dark so loudly, it doesn't matter if we avoid light or not. Do what you will."


Belgood:
Unfortunately, while you can think of several things it might be (none of which are good), you don't have enough information to really make a guess.

"My spell will not provide true illumination," the elf stage-whispers. "It is a brief flare, nothing more. I do not know whether it is working properly, though; I... I cannot see to assess its effects."


Shisumo:
I'll quietly make my way back over to the group, but will not interrupt their discussion.
Stealth: 1d20 + 14 ⇒ (4) + 14 = 18


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

"I am many things, dear lady, including your better, but afraid is not one of them," Ellena icily responds to Lyddy.

She turns again toward the voice of the apparently blinded male. "I did see a bright flash of light for only a second. Are you saying that was your intent? If you could try again, I could evaluate whether or not it was successful."


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

"Sad how one can let their fear overrule their better judgment, like insulting someone that is trying to help. I'm sure our goddess understands and will forgive, as do I."

Heh. Hiss!


Pal 10 [HP: 146/146] | AC (29)27| T 13 | FF 24 | CMD 28 | Fort+17,Ref+13,Will+14 |Init: +6 | Per -1 | Smite Evil 3/3, LOH 7/7 Immune to Fear and Charm affects | Immune to Disease | Allies within 10' get +4 on saves v. FearandCharm |MythicTier 4

"A wonder you haven't been selected yet. For the life of me, I can't see why..."

Ellena considered saying more before she let out a sigh, thinking about her tenets. I will be temperate in my actions and moderate in my behavior. I will strive to emulate Iomedae's perfection..

She shakes her head and frowns. "Apologies to you. Sometimes my tongue is quicker than is called for."


Oracle 2 [ HP 15/15 (0 NL) | AC 17 T 10 FF 17 | F2 R3 W5 | CMD 13 | Init +0 | Perc +1, Darkvision, Vision 30' | Effects: none]

Keeping her voice down, "No need. You've got sand and fire. They will serve you well." After a moment, she adds, "We can discuss my paladin status when we get out of here. Where did that little fellow get off to?"

Looking toward the half-orc, "What's your name, warrior? Can you see the little guy?"

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