
Ellena Lovain |

Nope. Ellena isn't much on preparation. Her plan is to head back to the furthest progress they made. I'm sure the evil mongrels won't be more prepared now will they, lol?

Lydia "Lyddy" Bentsen |

After Lyddy's spells the day before and a night of rest, is anyone injured this morning?
"We could have failed terribly yesterday without the goddess' intervention. We need to think it through first lest she decide we are not worthy of constant rescue. If any remain, they will be ready. Sneaking up will be more difficult..."

Lydia "Lyddy" Bentsen |

Thank you very much.
"If I were them, defending a known entry point for the enemy and anticipating a return, I would set traps and sentries well ahead of the entry point. We should think what they are likely to do and act accordingly."

Ellena Lovain |

"Other than marching in and drawing their fire, what other planning could we do? We cut down a good chunk of them last time, thanks to the Inheritor's power. Let's do it again."

Lydia "Lyddy" Bentsen |

Nodding to Belgood, Lyddy says, "Please. Perhaps you and Anevia working together like last time. I would rather we got the first shot - or at least knew where their first shot was coming from."
She is thinking that the scouts should start scouting well ahead of the initial point of contact last time. If Ellena wishes to march in like she owns the place, the scouts could sneak along in support so the mongrelfolk think she is alone and reveal themselves. If Ellena wishes - Lyddy won't suggest it.

Ellena Lovain |

"Eh, if you want to scout, go ahead, Belgood. Hopefully there aren't too many more mongrels left to put up much of an organized defense,"

DM Shisumo |

Okay then. Belgood, please give me a Stealth check.
Anevia shrugs, readies her bow and looks over at Belgood. "You mind if I use your scale again? (I can't believe I'm asking to turn into one of the dark folk a second time...)"
Assuming he agrees, Anevia uses the scale to turn into dark creeper, gaining +2 Dex, +1 size bonus to attacks and AC and +4 to Stealth checks, and darkvision 60 feet, but her bow damage drops to 1d4. I'll have one of you roll for her from now on.

Lydia "Lyddy" Bentsen |

Does she need a Stealth check this time? And does the +2 Dex get included in the +4 to stealth? I'm thinking it gives an additional +1. If a check is needed:
Stealth while moving: 1d20 + 7 + 4 + 1 ⇒ (9) + 7 + 4 + 1 = 21 including movement penalty, size bonus, Dex bonus

DM Shisumo |

Perception check 1d20 + 6 ⇒ (12) + 6 = 18
Perception check 1d20 + 8 ⇒ (20) + 8 = 28
As the two scouts make their way along the darkened passage, they note the presence of a new addition to the tunnel: a piece of twine strung between the walls at about ankle height. It is connected to an ancient, rusty iron bucket hanging precariously from a spike hammered into the stone overhead.
No actual Disable Device is required to bypass this "trap" - simply cutting the twine or unhooking the bucket from the spike is enough. Inside the bucket are a handful of small rocks and other bits of old and rusted metal, including nails, a broken dagger tip, and so on.
Belgood and Anevia move past the hastily-fashioned alarm system to the same point they paused last time, just before the door to the traitors' lair. Peeking around the corner, a very similar sight greets them: two mongrels, crouching behind barricades, but these two have crossbows leveled at the opening of the cave mouth. (One of the two barricades appears to have been rebuilt out of a table after Belgood knocked down its predecessor.) They show no signs of spotting the two scouts.

Ellena Lovain |

Who is up right now, DM? Is it Belgood and Anevia as they are scouting?

Lydia "Lyddy" Bentsen |

As you wish...
Anevia draws back, holds her breath and releases a split-second behind Belgood, hoping to strike as he does so the target is not able to duck before her arrow arrives.
Shortbow attack: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d6 + 1 + 2d6 ⇒ (1) + 1 + (5, 6) = 13
Sigh. That's how the dicebot is treating me tonight, all right.

Ellena Lovain |

Elena hears combat begin, and tries her best to wait just a few more seconds, while the scouts do their work.
If we don't have better luck next round, Ellena will charge in and try to get up close.

DM Shisumo |

Although Anevia's shot might have hit an unprotected mongrel, the arrowhead instead buries itself in the wood of the barricade.
Initiatives, please! Everyone but Anevia and Belgood is about 30 feet behind the scouts and therefore about 55 feet from the mongrels - without moving up to where Anevia and Belgood are, you do not have line of sight on the fight. If you beat the mongrels' init, take an action.
Mongrel initiatives: 1d20 + 1 ⇒ (11) + 1 = 12

Lydia "Lyddy" Bentsen |

I expect that Lyddy and the male NPCs will be waiting in the back like before unless Gwerm is feeling confident and wishes to aid Ellena (I will let another player make that decision.)

Ellena Lovain |

After nearly getting him skewered, I think Gwerm should stay in the back, well out of the range of arrows.

Ellena Lovain |

Ellena's plan is to charge the mongrels, creating an opening for the archers, as she draws the evil ones attention. I doubt she will be able to move and attack in at least the first round.

Lydia "Lyddy" Bentsen |

Lyddy and the other two men follow Rashak toward the battle. She has her shield held up to provide the men with cover and her sword is out, but she is essentially navigating by sound. She cannot see the targets yet.

DM Shisumo |

Belgood's shaft follows right behind Anevia's, piercing the mongrel through the chest. He collapses, the crossbow slipping from his fingers.
One down.
As his companion falls, the remaining mongrel sights down on Ellena, firing the bolt straight for her chest. Crossbow shot 1d20 + 3 ⇒ (17) + 3 = 20, damage 1d10 ⇒ 3 The shot instead creases her arm above her elbow, leaving a trail of blood behind.
You guys again.

Ellena Lovain |

Ellena moves forward and swings her Greatsword at the mongrel.
Attack 1d20 + 5 ⇒ (4) + 5 = 9
Damage 2d6 + 4 ⇒ (6, 3) + 4 = 13

Lydia "Lyddy" Bentsen |

Anevia steps toward the barricade and turns her attention to where any expected reinforcements will issue forth. She readies an action to fire at any mongrel bearing a weapon coming out, assuming they plan to join the scrum. Moving just far enough to keep the doorway in Point Blank Shot and sneak attack range.
Anevia Readied Shot: 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21 Includes bonus from size change and PBS
Anevia damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (4, 4) = 12 Includes PBS and sneak attack

Lydia "Lyddy" Bentsen |

Anevia's position won't quite close enough to catch them in a color spray, I think. She should be around 25' and I think the spell's range is 15'. Just wanting to make sure it is what you wanted.

DM Shisumo |

Elena is right in the survivor's face, so I think you're okay.
Elena's sword crashes into the cavern wall as the mongrel ducks underneath the swing. He drops his crossbow and pulls out a club, aiming a blow at the paladin's head.
Club attack 1d20 + 4 ⇒ (10) + 4 = 14, damage 1d6 + 3 ⇒ (1) + 3 = 4
Elena's armor deflects the attack, however, her pauldron catching the club and leaving the warrior's skull undamaged.
You guys.

Ellena Lovain |

Ellena is happy in the throes of battle. She swings again.
Attack 1d20 + 5 ⇒ (12) + 5 = 17
Damage 2d6 + 4 ⇒ (6, 5) + 4 = 15

Lydia "Lyddy" Bentsen |

Lyddy confers quickly with the wizard, suggesting that Horgus and Aravashnial hold position behind Anevia while she continues forward to give Rashak cover.
As she moves forward, she is careful to stay right of the archer's firing lane.
Hope that makes sense.