
Cydrius |

DM: I'd like to pitch a character idea before I go out of my way to flesh it out. Please let me know if there are any issues with it.
Thaddeus "Three Walls" Versade is a disowned man, formerly a member of the Versade family of performers. He was disowned by his father when it was discovered that he was a bastard, the result of an illicit union of his mother and a passing elven merchant, himself partly-drow.
Three Walls is a performer of the street, a man of acting and theater, known for his bombastic performances and colorful theatre masks. His growing reputation as a performer and his talents for magic have caught the eye of the Pathfinder Society.
Mechanically, Three Walls is a Half-Elf bard with the Drow Magic variant racial trait. He will be a bard with a focus on spellcasting and party support.
Traits: Alabaster Outcast, Maestro of the Society, Elven Reflexes
Drawback: Dependant
Feats: Improved Initiative
Ability scores: Str 12, Dex 12, Con 12, Int 12, Wis 10, Cha 17.
Does this seem acceptable to you?

Cydrius |

A question came up while I was pondering my bard's skills:
A common house rule with the bard's Versatile Performance is to allow the bard to retrain skills when he gains it (and when it improves), to avoid the problem of Versatile Performance making skills redundant or becoming useless itself.
Would you allow this form of retraining?
I figured it would be best to ask in advance, because this has a big impact on the bard's skill distribution. (And without the retraining, Versatile Performance is pretty much useless.)

AdamWarnock |

The guide is a free PDF you can find it here: http://paizo.com/products/btpy8txj?Pathfinder-Adventure-Path-Shattered-Star -Players-Guide

Briana Kaddren |
You know, as nice as it is to go ahead and have your character made and written up early, there's something to be said for waiting closer to the end of the recruitment period - much less time waiting for the final results! :3
But it's still fun to see what characters trickle in over the (usually) week-long window :)

GM Zed |

These are the submitted characters so far (noting that, at the moment, not all of these are complete with back stories, etc)
Vestil Tempe, Urtur – Orc Barbarian
GM Viskous, Gefus 'Red' Nildana – Tiefling Bloodrager
Trekkie 90909, Alimar Bruchev – Human Brawler
Mokshai, Terrance Foehammer – Dwarf Warpriest
Lady Ladile, Brianna Kadren – Aasimar Shaman
Adam Warnock, Piper Swift – Aasimar Rogue
CA Jademan, Rik Tik Tik – Ratfolk Alchemist
Jolly Roger, Yui Hirasawa – Wayang Witch
Nate Lange, Teldon Moore – Human Alchemist
Cydrius, Thaddeus Versade - Half Elf Bard
So...10 reasonably advanced submissions (some are complete) and only 2 humans so far!!! 4 ACG classes and 3 people keeping it old school with Core Rulebook classes...

The Flame |

Got my character! Here it is....
Aja, Ifrit Summoner
Saves: Fort +1, Ref +3, Will +1
str 10
dex 16
con 12
int 11
wis 8
cha 17
(I did the bonuses for ablity scores already)
-------------------------------------------------
Equipment:
Light crossbow, 50 bolts, dagger, studded leather armor, 3 gp
--------------------------------------------------------------
Attacks= crossbow +3 (1d8)[/spoiler]
-------------------------------------
Traits= Havoc of the Society, Ruin Raider
------------------------------------------
0:
acid splash
arcane mark
detect magic
read magic
1:
touch of combustion(ifrit spell)
rejuvenate eidolon, lesser
mage armor
Spell like abilities:
Burning Hands 1/day
Summon Monster 6/day

![]() |
Rysky here with Darkdiver Dezco, working on backstory atm. And yes I know this isn't a PFS game but given the backdrop I couldn't resist :3
Appearance. This is the only way I could see myself playing a male dwarf. Quit judging me...
Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Dwarves are humanoids with the dwarf subtype.
Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Lorekeeper: Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Giant Hunter: Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Weapon and Armor Proficiency
A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy (Ex)
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.
If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.
Track (Ex)
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Favored Weapon
At 1st level, a divine tracker becomes proficient with the favored weapon of his deity. If his deity's favored weapon is unarmed strike, he instead gains Improved Unarmed Strike as a bonus feat.
This ability replaces wild empathy.
Ruin Raider
Benefit: You gain a +1 trait bonus on Appraise checks. Additionally, you gain a +4 bonus on Perception checks made to distinguish statue-like creatures (like caryatid columns and gargoyles) from actual sculptures.
Glory of Old (Five Kings Mountains)
In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Grounded
You are well balanced, both physically and mentally. You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.
Oppressive Expectations
You were raised with the belief that your family was special, and that those of your status always succeed at whatever they do. Due to your concern about upholding the family name and your memories of the consequences for disappointing them (such as violence or unsettling disapproval), you are easily frustrated.
Effect: When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.
Stone-Faced
Rocks show more expression than you.
Prerequisite: Dwarf.
Benefit: You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or deliver secret messages. In addition, the DC for Sense Motive checks to get a hunch about you is 25 rather than 20.

nate lange RPG Superstar 2012 Top 32 |

[aside]
psst- Rysky, i think your stats might be off... you might wanna double check your math (i could be wrong, i only glanced at them)
[/aside]
@GM Zed- i never got a response (as far as I can see) about whether you would entertain multiple potential characters from a single player... i totally understand if you don't (since it will only add to the number of characters you have to sort through to decide), but please let us know if you would- i might submit another idea or two in roles that don't have many applicants yet.

Cydrius |

Are there any regional languages to Magnimar that a man might pick up growing up there? I have two extra languages to pick, and I'm not sure what they should be.
Also, another question: The Alabaster Outcast trait allows the character to start with "a single additional nonmagical item worth no more than 200". Would you allow for a light wagon (50 gp) and the light horse meant to pull it(75 gp)?
I picture the character as roaming the city with a wagon converted into a makeshift theatre stage for his performing, which is what is leading me to ask.

GM Viskous |

Cydrius
Shoanti is the language of the barbarians in varisia
Varisia is the language of the gypsy like peoples in varisia
The city builders in varisia are mostly chellish colonists who speak common(Taldan)
In sandpoint there is a family that speaks minkain
Goblin, giant are also common in varisia as the most common humanoid monsters

jooker |

Here is a link to a Google Doc Character Sheet. I find it easier to read, but if I am selected, I will fully upload the character to an alias. Below is his backstory, but it is also in one tab of the gdoc.
As of now, he is a new recruit to the pathfinders. He has done his confirmation and is now heading off to one of his first missions.

GM Zed |

An updated list of submissions to date with a few more anticipated...as always, it looks like choosing a party will be difficult...
Vestil Tempe, Urtur – Orc Barbarian
GM Viskous, Gefus 'Red' Nildana – Tiefling Bloodrager
Trekkie 90909, Alimar Bruchev – Human Brawler
Mokshai, Terrance Foehammer – Dwarf Warpriest
Lady Ladile, Brianna Kadren – Aasimar Shaman
Adam Warnock, Piper Swift – Aasimar Rogue
CA Jademan, Rik Tik Tik – Ratfolk Alchemist
Jolly Roger, Yui Hirasawa – Wayang Witch
Nate Lange, Teldon Moore – Human Alchemist
SodiumTelluride, Nalathi Estrid – Wayang Swashbuckler
The Flame, Aja – Ifrit Summoner
Rysky, Dezco – Dwarf Ranger
Jooker, Rimek - Fetchling Oracle
Nate Lange - if you do have an alternate character you want to propose that isn't a huge problem - if you think a particular role is under-represented and want to suggest a character for that area, no problem...but similar to how I answered earlier in the thread, which character would you actually want to play?

Cydrius |

Hm. DM, you missed a question I asked earlier:
"The Alabaster Outcast trait allows the character to start with "a single additional nonmagical item worth no more than 200". Would you allow for a light wagon (50 gp) and the light horse meant to pull it(75 gp)?
I picture the character as roaming the city with a wagon converted into a makeshift theatre stage for his performing, which is what is leading me to ask."
... also you forgot Three Walls entirely in that list.

Rowe |

Hm. DM, you missed a question I asked earlier:
"The Alabaster Outcast trait allows the character to start with "a single additional nonmagical item worth no more than 200". Would you allow for a light wagon (50 gp) and the light horse meant to pull it(75 gp)?
I picture the character as roaming the city with a wagon converted into a makeshift theatre stage for his performing, which is what is leading me to ask."
... also you forgot me entirely in that list.
Someone's not very well liked :p

GM Zed |

Cydrius - apologies, I saw your languages question had been answered and completely forgot your other question - no problem with your proposal to have a wagon / horse - it fits your character well...
I hadn't put your character in the list as I didn't know how far advanced you were with pulling together the character...I will put him in the list tomorrow...thanks...

nate lange RPG Superstar 2012 Top 32 |

@GM- thanks. i really like to play and i have a lot of ideas for different characters that i would definitely enjoy. Teldon Moore would be a blast (and I'm certainly not having second thoughts about him), but here's another guy I would also enjoy who could fill a different role...
Neutral, Emberkin Aasimar (Varisian decent), Arcanist 1
Str 8; Dex 12; Con 11; Int 18; Wis 12; Cha 14
HP 7; AC 11; Fort +0, Ref +1, Will +3
in terms of what he does, i'd make him a well rounded caster- some blasting and party buffs, a little control, and as much utility as that leaves room for
traits:
ruin raider (campaign)
transmuter of korada (magic)
feats:
skill focus [knowledge(arcana)] (in preparation for getting a bonded item via Eldritch Heritage)
skills:
Appraise +9
Knowledge [arcana] +11
Knowledge [planes] +10
Linguistics +8
Spellcraft +10
Use Magic Device +6
languages: Common, Celestial, Varisian, Shoanti, Draconic, Sylvan, Thassilonian
When his tutelage ended he decided it was time to look for more lucrative work. He knew enough of the ruins, however, to know that he would not last long in them alone, so he accepted a position in the local Pathfinder Lodge where he is enthusiastic to put his abilities to work.
Henzu is immediately recognizable as a Varisian with his dusky skin and lithe features. His celestial heritage is harder to discern since his bright yellow eyes and wispy auburn hair are not entirely unusual among the Varisians. He wears a typical explorer's outfit, brightly colored in reds and oranges, a long scarf that wraps several times around his neck, and a worn but well maintained pack on his back. His cocked smiled gives his face a very boyish look and he is rarely believed when he tells people he is 77 years old.

Grenwil Heidmarch |

donato Contributor |

Howdy!
I put my bid in with Shymarra, half-elf harrower. This is a character I've been itching to build for a while. The plan with her is to start with a level of Magus, specifically the card caster archetype, and then proceed into Warpriest. She would be fighting almost exclusively with her harrow cards which would be thrown as darts. She will be providing mostly divine casting and ranged support, as well as some divination via her harrow deck. Anyone interested in her stats can check out this alias. I hope you'll have me and may the cards be in alignment for everyone else!
I plan to flesh this out a bit more, but this is the gist for now.
Shymarra
Female half-elf magus (card caster) 1
NG humanoid (elf, human)
Init +2 Senses Perception +6; low-light vision
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9
Fort +3, Ref +2, Will +5
Immune sleep
OFFENSE
Speed 30 ft.
Melee short sword –1 (1d6–1/19–20)
Ranged harrow card (Mwk dart) +3 (1d4)
STATISTICS
Str 9, Dex 14, Con 12, Int 12, Wis 16, Cha 10
Base Atk +0; CMB –1; CMD 11
Abilities arcane pool, cantrips, deadly dealer, spell combat
Feats Deadly Dealer, Skill Focus (Perception)
Skills Appraise +2, Knowledge (arcana) +5, Knowledge (religion) +2, Perception +6 (+2 vs statue-like creatures), Profession (harrower) +9
Traits Harrow Chosen, Ruin Raider
Languages Common, Elven, Thasillonian

Ziomarra Callinovo |

Submitting Ziomarra Callinovo, Varisian cartomancer witch.
Ziomarra draws a card...
suit: 1d6 ⇒ 6 ...Crowns
ethics: 1d3 ⇒ 1 ...Lawful
morality: 1d3 ⇒ 3 ...Evil

Cydrius |

Submitting "Three Walls" Versade
Background is up, profile is finished. Precision since the bard is quite flexible: I'm going for a social skillmonkey role and a support caster role, and will be picking up knowledges as well starting with level 2.

Cydrius |

Amy Unwin |

This is Cardboard Tube Knight submitting my character (finally).
Fiona, her mother, runs a bookstore in Magnimar’s Shore District. Books on the legacy of Thassilonian culture were her toys and best friends. Most of her childhood was spent in her room curled up in the company of a dusty old tome or scroll. Even before she knew the words, Amy would stare at them for hours.
Amy grew up as the weird hermit girl. When her mother forced her to go outside and play the only kind of “play” she could manage was exploring the streets for relics (that mostly turned out to be old garbage). The other children became as annoyed with her “relic” hunts as she became with their dismissive attitude about the wonders of the history around them.
Her father, Aeson the Elf, is a scholar in the Pathfinder society—he met her mother when hunting for an old text that he heard she had come by—he taught Amy the Thassilonian language from a young age, along with Elven and Draconic. She joined the Pathfinder Society, in part, to be closer to her father, but also because it was the only thing that would make good use of her skills.
Amy is the record keeper for the Pathfinder lodge in Magnimar, but she’s biding her time until an assignment arises to ask for a reprieve from her duties to purse it. The recent events concerning Karzoug and the falling star (along with the murders up the coast) have led Amy to thinking that Golarion is on the cusp of something wondrous and impossibly horrible and she wants to be right in the middle of it.
Appearance: She stands about 5’7’’ and is slightly curvy with dark hair cropped just to where it covers her ears and neck. She’s got blue eyes and is fair skinned.

GM Zed |

Here is an updated list of character submissions so far…thanks to everyone for the interest in my game and for taking the time to propose characters.
- Urtur – Orc Barbarian, Vestil Tempe
- Gefus 'Red' Nildana – Tiefling Bloodrager, GM Viskous
- Alimar Bruchev – Human Brawler, Trekkie 90909
- Terrance Foehammer – Dwarf Warpriest, Mokshai
- Brianna Kadren – Aasimar Shaman, Lady Ladile
- Piper Swift – Aasimar Rogue, Adam Warnock
- Rik Tik Tik – Ratfolk Alchemist, CA Jademan
- Yui Hirasawa – Wayang Witch,Jolly Roger
- Teldon Moore – Human Alchemist, Nate Lange
- Henzu Genuli – Aasimar Arcanist, Nate Lange (alternate proposal)
- Nalathi Estrid – Wayang Swashbuckler, Sodium Telluride
- Aja – Ifrit Summoner, The Flame
- Dezco – Dwarf Ranger, Rysky
- Grenwell Heidmarch – Half-Elf Investigator, Rowe
- Amy Unwin – Half-Elf Rogue, Cardboard Tube Knight
- ’Three Walls’ – Half-Elf Bard, Cydrius
- Rimek – Fetchling Oracle, Jooker
- Ziomarra Callinovo – Human Witch, Haladir
- Shymarra – Half-Elf Magus, Donato
I have had a good look at the list and, at my first review, I would suggest that the Arcane, Skilled and Martial type roles are well covered…the thing that appears to be in short supply (or at least not immediately obvious without a detailed review of character sheets) is a source of healing…it would be help me if those who are built towards such a role post as to what capability their character has (I am thinking the Warpriest, the Shaman and the Oracle would have some capability?).
Also, just as an observation, we don’t appear to have too many humans!!!!

Amadia Tien-Mu |

Also, just as an observation, we don’t appear to have too many humans!!!!
Hi, I'm human!!
This is my Druid. I'm trying to keep her flexible with a variety of healing, summoning (easy to do when you can spontaneously cast SNA), and battlefield control, so hopefully she should be able to fill any holes. I only just now saw you were looking at dedicated healing, and might consider switching to a cleric, but I might need to retune the backstory quite a bit, and figure out if I feel like playing a dedicated band-aid.
Anyway, this is my submission as now, I'll let you know if I intend on switching her to a Cleric, its unlikely at this stage though.

Briana Kaddren |
Shaman have the Cure X Wounds series of spells available to them, in addition to being able to take the Healing hex as early as 2nd level if they want (functions like the witch hex). There's also healing capability through the Life spirit, which is similar to the Life oracle; a shaman could start with mainlining the Life spirit or they can pick up some of its abilities (or those of a different spirit) via Wandering Spirit starting at 4th level.
Briana is built as a Lore shaman and her current back story reflects that somewhat but I can switch her to be a Life shaman without much effort if needed :)

GM Viskous |

I'd like a real healer for this AP, I've heard it's quite deadly.
I might be off base here, but I bet if a healer spec person applied they'd have a fairly damn good chance of getting in.
I'd swap, but I am already doing a healer for another game, and one at a time for me. I want some smashy action to offset the healing role.

nate lange RPG Superstar 2012 Top 32 |

my alchemist would be able to provide some healing beginning at 2nd level (when he takes the infusions discovery), and i'm perfectly willing to take the White Mage archetype for the my arcanist (i didn't want to take it as the default cause i didn't want to step on any toes, but the reason i didn't post a 1st level exploit was in case we needed more healing). and, actually, i kind of like healing, so here's one more potential character...
NG, Aasimar[scion of humanity] (Garundi descent), Cleric 1
Str 10; Dex 13; Con 12; Int 10; Wis 16; Cha 16
Deity: Sarenrae; Domains: Fire, Healing
traits: Exchange Agent (campaign), Birthmark (faith)
feats: selective channel
skills: diplomacy +9, knowledge [religion] +4, perception(cc) +6
gear: traditional Osirion explorer's outfit (free), chainshirt (100g), longspear (5g), backpack (2g), cleric vestments (5g), vial of holy water (25g), 3 gold pieces

Briana Kaddren |
I'd like a real healer for this AP, I've heard it's quite deadly.
I might be off base here, but I bet if a healer spec person applied they'd have a fairly damn good chance of getting in.
I'd swap, but I am already doing a healer for another game, and one at a time for me. I want some smashy action to offset the healing role.
Yeah, I was mostly offering info for those that haven't had much chance to read up on the Shaman. Clerics and Life oracles are probably the best bet for a main healer, but there are several characters submitted that could serve as a secondary/backup to one.
As I said, if Briana were selected I'm willing to be flexible on stuff like character build but I'm kinda like you in that I usually end up playing healer for my friends and am actually playing a druid and a life oracle in two separate RL campaigns.

AdamWarnock |

AdamWarnock wrote:If the GM doesn't mind having an alternate character, I have an idea for an Iomedaean Cleriche said previously that he doesn't mind multiple submissions as long as they're all characters that you would really like to play.
Haven't made a character that didn't want to play yet. :D