Shamlyn's Rise of the Runelords (Inactive)

Game Master Shamlyn



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Hi,

The coastal town of Sandpoint has faced few trials and dangers over the course of its forty-two year history, but unfortunately, that is all about to change. Unknown to the town’s founders, they chose to build their community over the ruins of an ancient stronghold once used as laboratory and prison, a place where horrific experiments and unholy explorations into what divides man from monster took place. These are the Catacombs of Wrath, one of several such sites used by Runelord Alaznist’s apprentices during Thassilon’s height, a place where arcanists explored and perfected the stolen arts of lifeshaping and fleshwarping. When Thassilon fell, these catacombs went dormant, but the one buried under Sandpoint was not fated to stay that way.

I am starting recruitment for 4 players for a PbP of Rise of the Runelords.

Stats can be generated as follows:

  • 15 point buy
  • 2 traits
  • Max Health at first level
  • Max Gold
  • Any class or race apart from third party
  • No evil

    I require a completed character sheet and a short background saying why you are in Sandpoint. I would also like players who would attempt to make at least one post a day as I will do my best to do so.

    I am aiming to close recruitment and get started as soon as possible but obviously I understand that it takes time to create a character.


  • I would like to volunteer Roondar Anunciata for this.

    I would have to scale down from 25pt buy to 15, and probably change the traits, but I'll work on that if you are interested in him/her.

    The background can be found down here \/

    Spoiler:

    Roondar has always been the runt of the litter, even though he can't even recall having a family to count on.
    Throughout the years he struggled to make ends meet, and there were times that even the colour of his eyes and hair started to lose its shine, because times were hard. When he got into contact with pesh, things went downhill fast. He had nothing, owed everyone and after several years addicted to the pesh, it almost didn't seem worth the effort of attempting to draw the filthy air into his tiny lungs.

    That's when Roondar was found by a friend from his earlier days, Haleen, whom he once considered his sister. She took care of him and even protected him sometimes, but over the years the contact was watered down and lost. Seeing her, looking down at him in the gutter, was an eye-opener.
    To say that she got angry at him would be an understatement. Although her temper often kept her from making friends or keeping a job, she had always been kind to him. It seemed this changed.

    Haleen was instrumental in kicking the pesh addiction and making sure he got job in society. Their friendship rekindled, until recently. She’d been growing strangely morose and depressed. He and Haleen normally kept no secrets, but whatever was bothering her wasn’t something she wanted to share.
    One night, she vanished, leaving only a brief note, begging Rondaar to forget her and to get on with his life, but something about the note felt wrong — something in the way she phrased her words.

    This triggered a feeling he hadn't felt in a long long time: brotherly love. It’s time to step in and protect her! After all she did for him!

    Several months have passed since she disappeared and finally a strange dream, no doubt a gift from Desna, was had that could lead to her.
    Placing Haleen in the vicinity of an town named Sandpoint, it was all Roondar needed to pack his belongings and venture there.

    Roondar can be found talking to himself quite often, most of the times with a very angry voice. He tries to avoid the subject as much as he can, and will joke about it if someones asks him directly.

    The Exchange

    ill roll up a character right now, i just bought the book for RoR, and am interested in seeing it in action, i will refrain from reading the book while the campaign goes on.


    Good Afternoon, Shamlyn;

    Let me throw in Barathes Suul, a Forlorn elf mercenary originally hailing from Taldor.

    Crunch:

    Barathes Suul
    Female Elf Fighter 1
    N Medium Humanoid (elf)
    Init +3; Senses low-light vision; Perception +2
    --------------------
    Defense
    --------------------
    AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
    hp 12 (1d10+2)
    Fort +4, Ref +1, Will +0; +2 vs. enchantments
    Immune magic sleep; Resist elven immunities
    --------------------
    Offense
    --------------------
    Speed 20 ft.
    Melee Cold Iron Shortsword +3 (1d6+2/19-20/x2) and
    Guisarme +3 (2d4+3/x3) and
    Light flail +3 (1d8+2/x2) and
    Throwing axe +3 (1d6+2/x2)
    --------------------
    Statistics
    --------------------
    Str 14, Dex 12, Con 14, Int 12, Wis 10, Cha 10
    Base Atk +1; CMB +3; CMD 14
    Feats Combat Reflexes (2 AoO/round), Quick Draw
    Traits Giant Slayer, Warrior of Old
    Skills
    Knowledge (dungeoneering) +5
    Knowledge (engineering) +5,
    Perception +2,
    Profession (soldier) +4,
    Stealth -4,
    Survival +4,
    Swim -3

    Languages Common, Elven, Goblin

    Combat Gear
    Acid, Alchemist's fire, Oil (3), Sunrod (5); Other Gear Lamellar (steel) armor, Cold Iron Shortsword, Guisarme, Light flail, Throwing axe (3), Backpack (12 @ 21 lbs), Belt pouch (2 @ 0.56 lbs), Canteen, Flint and steel, Lamp, waterproof, Rope, 26 GP, 2 SP, 5 CP
    --------------------
    Special Abilities
    --------------------
    Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
    Elven Immunities +2 save bonus vs Enchantments.
    Elven Immunities - Sleep You are immune to magic sleep effects.
    Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
    Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

    --------------------

    Stavian
    Mule
    N Medium Animal
    Init +1; Senses low-light vision, scent; Perception +5
    --------------------
    Defense
    --------------------
    AC 11, touch 11, flat-footed 10 (+1 Dex)
    hp 13 (2d8+4)
    Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +4, Will +0
    --------------------
    Offense
    --------------------
    Speed 40 ft.
    Melee Hooves x2 (Mule) +2 x2 (1d3+1/x2)
    --------------------
    Statistics
    --------------------
    Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
    Base Atk +1; CMB +2; CMD 13 (17 vs. Trip)
    Feats Endurance, Run
    Skills Acrobatics +1 (+5 to jump with a running start, +5 jump), Perception +5, Survival +0 (+2 to avoid becoming lost when using this), Swim +1 (+5 to resist nonlethal damage from exhaustion)
    Languages
    Other Gear Bedroll, Compass, Ink, black, Inkpen, Journal, Mess kit, Pot, Saddlebags (20 @ 27 lbs), Soap, Torch (5), Trail rations (5), Waterskin, Whetstone,
    --------------------
    Special Abilities
    --------------------
    Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
    Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
    Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
    Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
    Scent (Ex) Detect opponents within 15+ feet by sense of smell.

    Fluff:
    After more than fifty years of pointless conflicts, Barathes finally had her fill of the petty wars between the nobles of Taldor. True, she earned many a coin from the coffers of the spoiled aristocrats, but even the most mercenary mercenary had her limits. Deciding that, unlike so many of her friends and colleagues over the years, she was not dying for those B@#$%ds, she mustered out and caught a ship west.
    She has been plying her trade in Vasiria for a mere decade, but has yet to find a permanent, stable unit to which she could attach. Her last job left her in Riddleport without a new assignment, so she began a leisurely trek down the coastline towards Magnimar - usually a reliable spot for a bit of guard or mercenary work. See arrived in Sandpoint a day or two ahead of the Swallowtail Festival, and, having no real urgency to her schedule, decided to stay to enjoy it.
    Barathes is a bit gruff, a bit standoffish, having lost so many friends to war and old age. She claims that one conflict is as good as another, as long as there is coin, but has been realizing since before she left Taldor how happy it would make her to have something in which she really believed for which to fight.

    Appearance:
    Barathes is a bit on the short side for an elf woman, and bit stockier; 5'8" and 135#. Her tightly-curled, frizzy coppery hair is cropped short along the sides and back, with the longer hair on top pulled back into a thick, clubbed braid. Her face, arms, and long, calloused hands bear a number of faint scars. Her eyes are a deep, goldenrod amber-yellow. A small scar that runs up about half an inch from the middle of the left side of her upper lip tends to jump and move around when she gives her usual half-grin or pained grimace.

    Dark Archive

    Pathfinder Adventure Path Subscriber

    Thought I'd do something a little unusual - I made up a list of the characters I'm currently playing online, and randomly determined which class I'm not playing I would make for this game. Same for race. This gave me a halfling ranger, which I'm thinking about taking the Urban Ranger archetype to also dip into trapfinding as well as melee combat.

    Full disclosure - I'm getting ready to run this game in real life, so I'm familiar with the AP. I think I'd be pretty good at keeping IC and OOC knowledge separate, but if you'd prefer a group of four going into this blind, then I perfectly understand.


    I submit Gudada Purrun, Varisian Traveler, for your consideration.

    I adjusted the character creation for your posted rules. He had to lose a Trait, but he gained 100 GP in exchange. This character was built for Rise of the Runelords, but has sadly not managed to get past the opening scenes.

    He does not include a standard format character sheet. I can add one (manually) if it makes a significant difference for you, but I don't use Hero Lab.


    this is Dustin Ammerman, I'd like to submit Nox the human rogue for eval
    starting gold was 240gp, built with hero builder, i can email you the pdf of him if you'd like.

    Appearance:

    Age: 24
    Gender: Male
    Build: Lean and Muscular (not too bulky despite his height)
    Height: 6'
    Weight: 190lbs
    Hair: Long black hair, held back with a black leather cord
    Eyes: Light blue, almost gray
    Skin: pale tan Caucasian

    Defense:

    AC 18
    touch 14
    flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
    hp 8 (1d8)
    Fort +0, Ref +5, Will +0

    Offense:

    Speed 20 ft.
    Melee:
    Dagger +3 (1d4+1/19-20/x2)
    Dagger +3 (1d4+1/19-20/x2)
    Dagger +3 (1d4+1/19-20/x2)
    Dart +3 (1d4+1/x2)
    Punching dagger +3 (1d4+1/x3)
    Rapier +3 (1d6+1/18-20/x2)
    Sap +3 (1d6+1/x2)
    Ranged:
    Light crossbow +3 (1d8/19-20/x2)
    Dart +3 (1d4+1/x2)
    Special Attacks: sneak attack +1d6

    Statistics:

    Str 12,
    Dex 16,
    Con 11,
    Int 14,
    Wis 10,
    Cha 12

    Base Atk +0; CMB +1; CMD 15

    Feats: Dodge, Weapon Finesse

    Traits: Child of the Streets, Goblin Watcher

    Skills:
    Acrobatics +4 (+0 jump),
    Appraise +7,
    Bluff +5,
    Climb +2,
    Diplomacy +5,
    Disable Device +5,
    Disguise +5,
    Escape Artist +4,
    Fly +0,
    Perception +5 (+6 to locate traps),
    Ride +0,
    Sleight of Hand +5,
    Stealth +4,
    Swim -2,
    Use Magic Device +5

    Languages: Common, Dwarven, Halfling

    SQ trapfinding +1

    gear:

    Lamellar (leather) armor,
    Crossbow bolts (20),
    Dagger x3,
    Dart (10),
    Light crossbow,
    Punching dagger,
    Rapier,
    Sap,
    Backpack (8 @ 27 lbs),
    Belt pouch (2 @ 0.18 lbs),
    Disguise kit (10 uses),
    Grappling hook,
    Wooden Calistria Amulet,
    Loaded dice,
    Rope,
    Thieves' tools,
    Trail rations (5),

    9 GP

    backstory:

    Nox is in Sandpoint to ply his trade at the Swallowtail Festival. He grew up in an Urban environment and has spent most of his life stealing in order to survive.


    Hi Shamlyn. I'm putting Hadzi together as we speak. Should have the Human Ranger all finished sometime tonight.


    Need a cleric?

    Here is Ethan Sower.


    Everything is complete and in the alias' profile. Let me know if you have any questions.


    Presenting Alphonse Zindelo, human enchanter. Fluff is done; just need to finish off gear and familiar statistics for crunch.

    Liberty's Edge

    I didn't specifically mention Sandpoint in my back story, but it is the "big city" compared to the small, scattered farms and hunting cabins that made up his own community. ETHAN SOWER has come to preach the Erastilian creed of honest labor, communal trust, and strong family bonds.


    May I present Restless Cherry Blossom, Elven daughter of Jinin in far Tian Xia.

    Consistently exhibiting the impetuousness characteristic of their ancestors pre-earthfall, the young elf girl first was called Restless Cherry Blossom by the elders of her community as an admonishment. As time passed however, it became painfully apparent to family, friends & neighbors alike that what they hoped was merely an extended immaturity was in fact evidence of a perhaps supernatural atavism.

    When her hair turned from russet gold to a silvery white akin to freshly fallen snow & began moving about as though it were another limb it was no longer merely apparent, it was inescapable. Soon thereafter the Jill arrived, whispering secrets to her in the darkness & the quiet.

    That night she left her childhood behind her & with it the only home she had ever known. Making her way from trade caravan to trade caravan she followed the Path of Aganhei, over the Wall of Heaven, across the Crown of the World, until the day she came to Kalsgard & chance put a name to the presence she felt whispering through the Jill. Calistria

    With the Sacred Sting's name on her lips, Restless Cherry Blossom (now an admonishment of an entirely different order) danced where the whispers led her. Eventually, the whispers brought her South. At first, she thought the Elven enclave in the Mierani Forest was her destination, but it soon became apparent that they had no more use for a strangeling such as she than her Jinin kin. Not long thereafter, the name Sandpoint crossed her ears, and with it Cyrdak Drokkus & his theatre. Though the opportunity to dance has brought her here, the Jill's whispers lead her to believe she may soon bear witness to her mistress' gift...

    Haven't updated her gear/gold, but I believe the sheet is correct for your requirements.

    The Concordance

    May I introduce myself. I am Doyle Von Ignar

    Doyle:
    Doyle Von Ignar
    Male Aasimar Barbarian 1
    CN Medium Outsider (native)
    Init +0; Senses darkvision 60 ft.; Perception +7

    --------------------
    Defense
    --------------------
    AC 12, touch 10, flat-footed 12 (+2 armor)
    hp 14 (1d12+2)
    Fort +4, Ref +0, Will +1
    Resist acid 5, cold 5, electricity 5

    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee Orc double axe +4 (1d8+4/x3)
    Special Attacks rage (6 rounds/day)
    Spell-Like Abilities Daylight (1/day)

    --------------------
    Statistics
    --------------------
    Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 12
    Base Atk +1; CMB +4; CMD 14
    Feats Exotic Weapon Proficiency (Orc double axe)
    Traits Anatomist, Natural-Born Leader
    Skills Acrobatics +1, Appraise +0 (+2 on items valued by weight when using scales), Climb +0, Diplomacy +3, Escape Artist -3, Fly -3, Intimidate +5, Perception +7, Profession (miner) +2, Ride -3, Stealth -3, Survival +5, Swim +0
    Languages Celestial, Common
    SQ fast movement +10

    Other Gear Leather armor, Orc double axe, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, winter, Flint and steel, Merchant's scale, Miner's pick, Silk rope, Tent, small, Torch (5), Trail rations (5), Waterskin, Whetstone, 48 GP, 8 SP, 7 CP

    --------------------
    Special Abilities
    --------------------
    Anatomist +1 to confirm critical hits.
    Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.

    Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.

    Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.

    Darkvision (60 feet) You can see in the dark (black and white vision only).

    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.

    Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.

    Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the
    Leadership feat.

    Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

    --------------------
    When I was 13yrs old I was in a scuffle and I killed him. I was held against my will to spend time with village elders. I was taught everything about my family and why we were considered outsiders. When I was 25 I started working in mines. I delveloped a very strong thrist for ale and mead. About 3 yrs after starting in the mines I was in another brawl while in a local watering hole in Magnimar while I was delievering a supply of ore from the mines. I didn't know it at the time but I killed 2 people in the brawl. One of them happen to be a nobles son. I wound up going to prison again. While in prison I was in alot of fights. I was finally released from prison when I was 50. I've spent the last yrs of life up until this point working back in the mines. I have decided that I need to do something besides working in the mines to keep me away from the ale and meads that usually get me into fights.

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    Davorik grew up in a small farming community three day's travel outside of Sandpoint. Life was simple yet enjoyable with his parents and 2 younger sisters. Davorik hunted occasionally on the plains and in the woods nearby, but never ventured too far from home. It wasn't that he was scared of the wide world, it was more that he never had cause to leave the area that he knew and was fond of. Yes there were some days where wanderlust would take a hold of him for a while, but his work always required him to go home soon.

    It was a good life and one that he enjoyed immensely. That all changed one afternoon when Davorik cam back from a quick foray into the woods for some deer. What he thought was a large bonfire from inside the woods was actually the home of the apothecary in the village. A raiding group of hill giants looted the village and set fire to the store when they did not find the alcohol and food they came for. The grisly fate of the proprietor left Davorik with a sick feeling inside his stomach. He wanted to be there to help and protect the lives of those he grew up with.

    At age 16 Davorik left with permission from his parents to go to Sandpoint and join the militia there in hopes of training himself to counter the raids of giants, goblins, and worse that the countryside had to offer. Four years passed with Davorik learning what he could of weapons armor and tactics so that he could be ready when the time came to defend those whom he cared for. As luck would have it, Davorik has not had to rush to defend his family or his village since he joined the militia. Davorik looks at this as a blessing rather than a waste of time and effort on his part. Only a fool would wish for calamity to befall so they could act the hero. It was better if a hero was never needed. However if an opportunity arose, Davorik would be ready.

    Two weapon sword and board fighter


    I submit Jakob. Let me knkow if you have any questions.

    Backstory:

    Jakob Alexander was born in Magnimar the city of monuments. He was born to Marga and Robza a simple couple who only wanted a child. They wanted him, prayed for him before birth, and hoped for the most for him. This was all before he was born of course. His parents were simple shop owners . His mother had an amazing way with herbs and his father could make any potion you could imagine. Whether it was healing, poison, or explosive he could mix it up and you wanted it for it's intended purpose. Together they made a life providing a service that helped others and it was a grand life for them. They were content and happy. That was until Jakob was born.

    He was nothing like what his parents expected and he was nothing like he should have been. Jakob was always agile of foot and quick of mind but never strong. But I am getting ahead of myself I. I should just start from the beginning and with that I mean his birth. That is when the interesting part of his existence really begins. When Jakob was born he had bronze lustrous skin and silver hair that shone in the light like polished metal. His eyes shone like emeralds polished bright and sparkling in the dimmest of light. He was a glorious sight to see a thing of beauty and of pain. The pain for his father was that he looked nothing like him. You see his parents were both pale white with blonde hair and blue eyes. He was nothing like them. To say it caused a little concern would be an understatement.

    Well actually his father wouldn't believe that he wasn't a bastard. In fact he took the babe and the mother to the Temple of Erastil to find the answer of his mothers infidelity. So his life started as a would be bastard but it got only weirder from there. The clerics were able to prove that he wasn't a bastard and that hhis mother wasn't unfaithful. It turns out that he is what the clerics at the local temple called an Aasamir. In essence he is supposed to be an angel on earth. His ancestory has outsider blood and he is a manifestation of that blood.

    His parents wanted him to enroll in the temple of Erastil to become a cleric or palladin or anything religious. They pushed him to do this for year after year but all he wanted was to do what his parents did. To do good for others through what he knew. And what he knew was what his parents knew Alchemy. He understood what his father did with the potions and the herbs were as easy to him as they were to his mother. So he studied with them keeping his secret form those around describing his differnce as a birth defect.

    The years passed and he watched his parents grow old, but he never seemed to age. When he turned 60 he was no older than humans that were in their 20's. He watched his parents slowly die at a ripe old age. In fact toward the end his father seemed to be able to lock anything and everything with the keys still on the wrong side of the lock. He was forced to learn to pick locks and disable other certain deterants that his father had set. He knew that they loved him and he loved them but he always felt like he never lived up to their expectations even after 70 years of his life.

    He is an angel who doesn't use religious means to live. He is not a cleric and he is deffinitely no palladin. But he can blow your mind and your life because he is an alchemist. Using extracts, potions, and mutageons to help others, himself, and defeat evil.

    He has left Magnimar since his parents died because he wanted an opportunity to make a name for himself. He is taking the opportunity to become his own person, to find himself, to make himself, and to live his life. He has settled Sandpoint to search for his meaning.

    crunch stuff:

    Jakob Geisler
    Female Aasimar Alchemist 1
    NG Medium Outsider (native)
    Init +2; Senses darkvision 60 ft.; Perception +7
    --------------------
    Defense
    --------------------
    AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
    hp 8 (1d8)
    Fort +2, Ref +4, Will +1
    Resist acid 5, cold 5, electricity 5
    --------------------
    Offense
    --------------------
    Speed 20 ft.
    Melee Dagger +0 (1d4/19-20/x2) and
    . . Dagger +0 (1d4/19-20/x2) and
    . . Dagger +0 (1d4/19-20/x2) and
    . . Dagger +0 (1d4/19-20/x2) and
    . . Dagger +0 (1d4/19-20/x2) and
    . . Dagger +0 (1d4/19-20/x2)
    Ranged Bomb +3 (1d6+3 Fire/x2)
    Special Attacks bomb 1d6+3 (6/day) (dc 13)
    Spell-Like Abilities Daylight (1/day)
    Alchemist Spells Prepared (CL 1):
    1 (2/day) Cure Light Wounds, Bomber's Eye
    --------------------
    Statistics
    --------------------
    Str 10, Dex 14, Con 10, Int 16, Wis 12, Cha 12
    Base Atk +0; CMB +0; CMD 12
    Feats Brew Potion, Extra Bombs, Throw Anything
    Traits Caretaker, Scholar of the Ancients
    Skills Acrobatics -1 (-5 jump), Appraise +7, Climb -3, Craft (alchemy) +7 (+8 to create alchemical items), Diplomacy +3, Disable Device +3, Escape Artist -1, Fly -1, Heal +6, Knowledge (arcana) +8, Perception +7, Ride -1, Spellcraft +7, Stealth -1, Swim -3, Use Magic Device +5 Modifiers alchemy +1
    Languages Celestial, Common, Draconic, Elven, Sylvan, Thassilonian
    SQ mutagen (dc 13)
    Combat Gear Acid, Alchemist's fire, Sunrod; Other Gear Studded leather armor, Dagger, Dagger, Dagger, Dagger, Dagger, Dagger, Alchemy crafting kit, Backpack (2 @ 2 lbs), Bedroll, Silk rope, Thieves' tools, 42 GP, 1 SP
    --------------------
    Special Abilities
    --------------------
    Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
    Bomb 1d6+3 (6/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
    Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
    Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
    Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
    Darkvision (60 feet) You can see in the dark (black and white vision only).
    Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
    Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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    Please consider Khalbar Bloodsong, human Shoanti Barbarian on the search for his stolen family.

    Crunch:
    Khalbar Bloodsong
    Human (Shoanti) Barbarian 1
    CG Medium Humanoid (human)
    Init +1; Senses Perception +5
    --------------------
    Defense
    --------------------
    AC 16, touch 11, flat-footed 15 (+4 armor, +1 shield, +1 Dex)
    hp 14 (1d12+2)
    Fort +5, Ref +1, Will +1
    --------------------
    Offense
    --------------------
    Speed 30 ft.
    Melee Dagger +4 (1d4+3/19-20/x2) and
    Greataxe +4 (1d12+4/x3)
    Ranged Longbow +2 (1d8/x3)
    Special Attacks rage (6 rounds/day)
    --------------------
    Statistics
    --------------------
    Str 17, Dex 12, Con 14, Int 9, Wis 12, Cha 10
    Base Atk +1; CMB +4; CMD 15
    Feats Power Attack -1/+2, Weapon Focus (Greataxe)
    Traits Bully, Resilient
    Skills Acrobatics -3, Climb +3, Escape Artist -3, Fly -3, Intimidate +5, Knowledge (nature) +3, Perception +5, Ride -3, Stealth -3, Survival +5, Swim -1
    Languages Common, Shoanti
    SQ fast movement +10
    Combat Gear Oil (3); Other Gear Hide armor, Buckler, Arrows (40), Dagger, Greataxe, Longbow, Backpack (10 @ 33 lbs), Bedroll, Belt pouch (1 @ 0.94 lbs), Crowbar, Flint and steel, Grappling hook, Hooded lantern, Rope, Trail rations (4), Waterskin, 44 GP, 3 SP
    --------------------
    Special Abilities
    --------------------
    Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

    Background:
    In his Shoanti tribe, women were only yours as long as you could keep them. Though he had grown up courting Alia and though she had borne him a son last summer, Khalbar could not keep her. After returning from a great bear hunt with the warriors they found a group of competing Shoanti had raided the camp and stolen the women and children. Many of the warriors were glad to be done with their women, but Khalbar loved his Alia and their son Harm had been the light of his life. His heart was torn asunder. He made the Blood Oath that day to find his family and return them safely to him. When raging he finds him self singing an old Shoanti lovesong that he used to sing to both Alia and Harm, but that singing sound has a terrible meaning now--hence his surname.

    He single-handedly laid waste to the competing tribal camp--his singing rage a terrible thing to behold, only to find that his family had been sold the previous day to traders bound for Magnimar on the Lost Coast.

    Since then Khalbar has been chasing that caravan and searching high and low. He comes to Sandpoint with hope draining him, but a fire burning deep within. This is only a way station to rest and recupurate before resuming the hunt down the coast.


    http://www.dndsheets.net/view.php?id=48754

    Background:

    Hailing from the bustling Absalom, young Kaedric grew up surrounded by epic legends of holy knights and vindicators who had throughout the ages hunted the wicked and brought peace and compassion to the good at heart. His human father Fenric worked as a captain of the guard while his aasimar mother Iyre (pronounced eye-ree) remained a stay at home mom. She was a cripple ever since an accident occurred involving a fallen tree crushing her legs. The Iomedae clergy sought to her needs, and while her limbs were restored, they never regained function.

    As such, his father tasked him at a young age to protect and care for her mother. It was his interactions with his family that taught him the value of hard work, conviction, compassion, responsibility, and other virtues that were then further inspired by his religious education provided by his father and mother. Kaedric never enjoyed reading, his restless and youthful spirit drawn to swordplay and acts of chivalry.

    When he had matured, he fell in love with Esther, a cleric who studied alongside the paladin. They were a perfect compliment as Esther was more of the studious and patient one to temper Kaedric's reckless and zealous nature. Likewise, time spent with Kaedric helped the young woman find confidence in her own power and not just Iomedae's blessing. They spent every moment they could together while upholding their duties to their community, church, and family.

    However, a black veil was cast upon Kaedric's happy life when he and Esther were assigned to aid the seasoned paladin Tyrinth. As part of their graduation, the two lovers were to investigate and clear out a potential hideout for Rovagug cultists. It was a cave with several winding tunnels. They killed many of the cultists, and victory seemed almost assured. It was the height of Kaedric's life: battling evil forces alongside the very holy warriors he venerated, even more so that one was his lover.

    The cultists planned a last ditch effort to defeat the party by capturing Esther and escaping into the winding tunnels. The Kaedric, Tyrinth, and their band of clergy graduates searched every tunnel to find them. Kaedric had the misfortune of finding Esther stripped of her gear and chained to a stone table wherein Rovagug's vile servants invoked an evil ritual using Esther's pure soul as the sacrifice. She was stuck in the heart with a gnarled dagger, the blood dripping upon a magic circle that opened a swirling crimson portal. From it, a succubus arose, Esther's soul swirling helplessly in the demon's aura.

    Kaedric could only tremble, his very spirit crushing under the weight of the cruelty before him. Luckily, Tyrinth had found him via an adjacent tunnel acting as a short cut. Without batting an eye, he slaughtered everyone, leaving Kaedric to mourn for the loss of Esther. He doesn't look back and simply orders for the bodies to be properly buried.

    A few years passed, and during that time Kaedric questioned his faith, his morals, and his overall outlook on the world. After the shock of Esther's death had faded, he sought council with Tyrinth. The veteran, while normally stone faced and unfeeling, sympathized with Kaedric. He told Kaedric that he had some fortune in the wake of Esther's loss: he understood the true price of sacrifice and why such great heroes arise from the darkness.

    Inspired by Tyrinth's monologues, he gathered his things and explained to his elders that he was leaving Absalom for the adventuring life. Kaedric's zealous attitude had matured into one of compassion and gentleness, the only reminder of Esther's good nature that Kaedric ever needed. Rumors of the abandoned arcane laboratories in Sandpoint draw him towards the city, knowing personally that evil strikes first from the shadows.


    Wow fantastic submissions already :D

    I have been having a quick look around the boards and noticed that, especially for an adventure path there are a lot of applicants with only a few been able to be taken. This is an incredible shame so I have decided that if there is enough interest I may be willing to run Two separate games of RotRL.

    I have looked through about half of the characters and I will run through the other half later when I have a little more time.

    Of course I would prefer if no one knew anything about what happens in the story of RotRL but because of the nature of a PbP I will not hold it against anybody who has played so far into the campaign to find it died or who wants to run it in real life.

    I will get back to looking through characters when I get a chance :D


    Roondar knows nothing about it :)

    Herolab character sheet for 15pt buy can be found here on google docs.


    I've DMed it several times through since it first came out, but I'm good at separating in character and out of character knowledge. If you'd prefer I still don't participate, I fully understand.


    Presenting this bard, Alexander Edwin LaCroix (Dawnflower Dervish) for your consideration for ROTRL!


    Presenting another bard, Ornella Csalogany a Varisian Minstrel (Arcane Duelist) for your consideration Shamlyn.


    I have a sorcerer I created that never got.into a game. 'I'll rework her for this camapign and get it submitted


    I have never played or read rise of the rune lords.


    As suggested by my first post, I have seen the first stage of the opening fight, and seen that there is a second stage, but I haven't seen anything past that point.


    Crunch is attached to the profile.

    Background:

    Mungo spent most of his life in the City of Monuments, and was apprenticing to become a tailor when tragedy struck.

    Well, not so much "tragedy" as "crushing boredom." It's just that Mungo found when describing why you decided to go out into the world as a monster hunter, the phrase "I was monstrously bored" tends to be less impressive than "a roc ate my baby."

    But that's what happened. Mungo was on an errand for his master when several misshapen creatures crawled out of the Irespan. They looked like a cross between a spider and a nightmare, and descended upon the people with unnatural speed. He probably would have been spider demon chow if a group of adventurers didn't come out of nowhere and kill the creatures. Mungo saw how the people fawned over these heroes and decided that that was the life for him. He never returned to his master's shop - which really didn't bother his master, since Mungo's cross-stitching was terrible.

    So Mungo spent his life's savings to purchase some weapons and headed out for glory. He quickly found that monster hunting was far harder than it sounded - for one, monsters didn't want to be killed. For another, he was only three feet tall, which meant most monsters considered him less of a threat and more of an appetizer. He spent a few years as a street hunter before he really got good at it.

    At least that's what he called it. "Street hunter" sounds a lot better than "rat catcher."

    But he developed a reputation as a ratter, and spent all of his extra coin learning about monsters - where they lived (in caves), what they did for sport (ate halflings), and how best to kill them (shoot them in the face). His worst foes were the pesky goblins, more nuisance than menace. They were predictable in their insanity, and Mungo learned how best to fight them.

    Then Mungo found a book on the mysterious creatures, monsters that sages could not agree even existed. When he read about the Sandpoint Devil, a creature that looked like a mangy horse that walked upright and belched flame, he had to go find this creature and become known as the hunter that ended the Devil's existence.


    A THF Fighter submitted for your approval. Background and Crunch found in profile. I can post at least once a day and I'm not familiar with the story.


    I am going to give recruitment another day or so to decide any last minute characters are welcome :P

    Thankyou for the great submissions so far!!!


    I am submitting a dwarven cleric, with animal and community as his domains. If selected I will give the full crunch as early as possible. I have never played rune lords before. I can pretty much post a lot a day, depending on how fast we're going.


    By my count, characters who I can find mechanics submitted to date include:

    Arcane: 4 (Alchemist, Summoner, Witch & Wizard)
    Divine: 1 (Cleric)
    Martial: 7 (Barbarian, Fighter, Paladin & Ranger)
    Skill: 4 (Bard & Rogue)

    Heh. Seems a little lop-sided. Potentially, based on builds, the Alchemist, Witch, Paladin and Rangers could all fit into different categories, though, so . . ..

    No, I did NOT really look at the builds, just the classes.

    I also recognize that there's nothing required about how I broke the submissions up.


    With only 4 in the party, if I am selected, would I have a chance to possibly tweak the skills and favored class point. The feats and ability scores would stay the same just looking to make a more well rounded party skill wise if needed to. With only 3 Skill Points not much to change at this point but every little bit helps.


    Submitting Gilly, a halfling Oracle - I'm not sure I have the format right; apologies if it isn't. :) Never played in a PbP before though I've done plenty of Pathfinder.


    Thankyou everyone for your character submissions there has been some great work here. The chosen characters are as follows:

  • Gilly
  • Davorik
  • Mungo Bumbleroot
  • Kaedric Nathal

    Please head over to the discussion thread when you get a chance. :D I will get the game started as soon as possible and at the latest this Saturday.


  • Good luck and have fun, guys!


    Oh darn well keep me in mind if there any drops.

    Good luck all and have fun


    Ah well. Those chosen, congratulations & have fun!

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