About Cara ShalandraelHistory:
Born and raised in the elven homeland of Kyonin, Caraniel is descended from a long line of arcanists. Her parents expected and forced the same path on their daughter. The girl found sedentary mystic study boring for the most part, preferring to see the world and experience the stories of adventurers for herself. Despite her disinterest, the many years of study have given her a lasting intuitive understanding of magic. Eventually she grew tired of her parent's expectations and ran away to discover her own path in life. Knowing that she would be quickly returned to her family if she stayed in Kyonin, she left the country and began wandering the Inner Sea region. In her travels she quickly picked up skills that enabled her to survive her vagabond lifestyle (learning how to use a bow effectively, tracking game, calming wild animals), which in time morphed into a Ranger's basic skill set. Humans were usually the primary danger she experienced in her travels in their lands, so she's learned how to combat them effectively. Her wandering has currently lead her to Taldor, but she's considering making a trek up north soon since she hasn't explored that region yet. Although she has enjoyed living a solitary, nomadic lifestyle, she's begun to yearn for a more adventurous lifestyle with like-minded individuals. Description:
Age: 130
Height: 5'7" Weight: 105 lbs Cara is an attractive Elf woman with a lithe, graceful figure, long blonde hair and dark blue eyes. She's currently clad in studded leather armor, armed with a sword and a longbow. Although she smiles and laughs easily, she can seem standoffish to people she's unaccustomed to. Considered adventurous by some, foolhardy by others, she's usually up for anything. Game Statistics
AC: 19 (10 + 4 armor + 5 Dex)
Combat:
Melee
Ranged
Armor
Skills:
Skill Ranks Per Ranger Level: 6 + 0 Int modifier + 1 Favored Class
• Acrobatics +5 (0 ranks + 5 Dex) • Appraise +0 (0 ranks + 0 Int) • Bluff +1 (0 ranks + 1 Cha) [+2 Humans] • Climb +5 (1 rank + 3 class + 1 Str) • Craft +0 (0 ranks + 0 Int) • Diplomacy +1 (0 ranks + 1 Cha) • Disguise +1 (0 ranks + 1 Cha) • Escape Artist +5 (0 ranks + 5 Dex) • Fly +5 (0 ranks + 5 Dex) • Handle Animal +9 (5 ranks + 3 class + 1 Cha) • Heal +6 (1 rank + 3 class + 2 Wis) • Intimidate +5 (1 rank + 3 class + 1 Cha) • Knowledge (Geography) +5 (1 rank + 3 class + 0 Int + 1 trait) [+2 Cold] • Knowledge (Nature) +8 (5 ranks + 3 class + 0 Int) • Knowledge (Local) +9 (5 ranks + 3 class + 0 Int + 1 trait) [+2 Humans, +4 Fey] • Perception +12 (5 ranks + 3 class + 2 Wis + 2 racial) [+2 Cold, +2 Humans, +4 Fey] • Perform +1 (0 ranks + 1 Cha) • Ride +5 (0 ranks + 5 Dex) • Sense Motive +2 (0 ranks + 2 Wis) [+2 Humans, +4 Fey] • Stealth +13 (5 ranks + 3 class + 5 Dex) [+2 Cold] • Survival +15 (5 ranks + 3 class + 2 Wis + 5 item) [+2 to track, +2 Cold, +2 Humans, +4 Fey] • Swim +5 (1 rank + 3 class + 1 Str) Languages: Common, Elven, Sylvan Feats:
Point-Blank Shot: +1 attack and damage on targets within 30 feet (1st level Feat)
Precise Shot: No penalty for shooting into melee. (2nd level Ranger Combat Style Feat) Rapid Shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot. (3rd level Feat) Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Deadly Aim: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. (5th level Feat) Traits:
Restless Wayfarer: Running away from her home at an early age to discover the world, Cara has led a nomadic life. Some call it wanderlust, but to her the thought of new places and experiences is truly what makes life worth living, and no region catches her imagination like the windswept wilderness of the North. She is used to getting along in unfamiliar lands and interacting with interesting new people. Benefit: You gain a +1 trait bonus on Knowledge (geography) and Knowledge (local) checks, and one of these skills [Knowledge (local)] is a class skill for you. You can also speak one additional language (this does not count toward your number of languages) [Language: Sylvan].[Reign of Winter Trait]
Magical Knack: Cara was raised partly by an Eidolon because her parents often left her in its care. This constant exposure to magic has made its mysteries easy for her to understand, even when she turns her mind to other devotions and tasks. Benefit: Pick a class when you gain this trait (Ranger)—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice. [Basic (Magic) Trait] Ranger Abilities:
Weapon and Armor Proficiency:
Favored Enemy: Humanoid (human) +2, Fey +4
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. Track (Ex):
Wild Empathy (Ex):
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Favored Terrain (Ex): Cold (ice, glaciers, snow, and tundra)
Hunter's Bond (EX): Owl Companion Spells Level 1 Spells Memorized (2 with Wis bonus)
Owl Companion:
Aran Bird (Owl) N Small animal Init +2; Senses low-light vision; Perception +2 -------------------- Defense -------------------- AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size) hp 19 (3d8+6) Fort +4, Ref +5, Will +3 -------------------- Offense -------------------- Speed 10 ft., fly 80 ft. (average) Melee bite +4 (1d4), 2 talons +4 (1d4) Space: 10 ft.; Reach 5ft. -------------------- Statistics -------------------- Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Base Atk +2; CMB +1; CMD 14 Feats Weapon Finesse, Toughness Tricks Attack Any Target, Come, Down, Fetch, Heel, Seek Skills Perception +6, Fly +6, Stealth +6 SQ attack any target, come, down, fetch, heel, seek -------------------- Special Abilities -------------------- Attack Any Target[Trick] The animal will attack any creature on command. Come [Trick] The animal comes to you even if it wouldn't ordinarily do so. Down [Trick] The animal breaks off combat or otherwise backs down Fetch [Trick] The animal goes and gets something Heel [Trick] The animal will follow you. Seek [Trick] The animal looks around for anything alive in area Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Link Handle animal as a free action, push as a move action, +4 to Handle animal checks Share Spells The ranger may cast a spell with a target of “You” on her animal companion instead of on herself. Current Equipment:
Weapons Comp. Longbow (Str 12) [3 lbs] --87 Arrows [13 lbs] {last updated 9-1} --23 Cold Iron Arrows [3.5 lbs] {last updated 9-1} --13 Blunt Arrows [2 lbs] {last updated 9-1} MW Dagger [1 lb] Armor
Gear
Gold: 0? Total Weight carried: 37.5 lbs
Missing Equipment:
Weapons MW Cold Iron Longsword [4 lbs] MW Greatsword [8 lbs] Gear
Current Gold: 861.45gp Total Weight carried: 87 lbs (Medium)
Resources Tracking:
Starting Gold: 300 gp Starting Purchases:
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7/13/2014
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Total Wealth Expenditures: 350.05 gp |