| Full Name |
Davorik Matthiason |
| Race |
Human |
| Classes/Levels |
Two weapon fighter 1 |
| Gender |
Male |
| Size |
Medium |
| Age |
18 |
| Alignment |
LN |
| Deity |
Abadar |
| Location |
Sandpoint |
| Languages |
Human |
| Occupation |
Militiaman |
| Strength |
16 |
| Dexterity |
16 |
| Constitution |
13 |
| Intelligence |
10 |
| Wisdom |
12 |
| Charisma |
10 |
About Davorik
Male Human Fighter (Two-Weapon Fighter) 3
LN Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 20, touch 13, flat-footed 17 (+6 armor, +1 shield, +3 Dex)
hp 28 (3d10+6)
Fort +4, Ref +4, Will +3 (+1 vs. fear)
Defensive Abilities bravery +1, defensive flurry
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Offense
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Speed 20 ft.
Melee light shield bash +3 (1d4+4) and
+1 scimitar +5 (1d6+6/18-20) and
sap +5 (1d6+5) and
warhammer +5 (1d8+5/x3)
Ranged longbow +6 (1d8/x3)
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 13, Cha 10
Base Atk +3; CMB +5; CMD 19
Feats Double Slice, Improved Shield Bash, Power Attack, Two-weapon Fighting, Weapon Focus (scimitar)
Traits eyes and ears of the city, giant slayer, indomitable faith
Skills Acrobatics +0 (-4 jump), Climb +4, Escape Artist +0, Fly +0, Handle Animal +4, Perception +8, Profession (soldier) +5, Ride +4, Stealth +0, Survival +5, Swim +4
Languages Common
Combat Gear Alchemist's fire (2), Sunrod (5); Other Gear Masterwork Breastplate, Masterwork Shield Spikes Light steel shield, +1 Scimitar, Arrows (40), Longbow, Sap, Warhammer, Backpack (empty), Bedroll, Belt pouch (empty), Crowbar, Flint and steel, Hammer, Iron spike (4), Rope, Sack (empty), Saw, Shovel, Trail rations (10), Waterskin, Weapon cord, Whetstone, 9 GP, 8 SP, 14 CP
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Special Abilities
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Bravery +1 (Ex) +1 to Will save vs. Fear
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Weapon cord Attached weapon can be recovered as a swift action.
Davorik is from a small farming community a few days travel east from Sandpoint. As a kid he grew up helping out on the farm and hunting small game to provide some additional meat. It was during one of these small hunting trips a the age of 14 that he saw smoke on the horizon and thought the small community was having a large bonfire for a boar roast. It wasn't till after he got done hunting that he saw the damage to the apothecary and heard what happened to the proprietor. Even at age 14 Davorik wished he could have been there to help fight the hill giants that were the cause of the mayhem. He knew he didn't have the strength nor training though to be of much help though.
This desire stayed with Davorik over the next few years. At the age of 16, with blessings from his parents, he left for the short trip to Sandpoint to join the town guard/militia. Two years of work and training have gone by without him needing to help defend Sandpoint or his family's community. This is a good thing to Davorik as only a fool looks for trouble. Yet, he keeps his sword sharp and armor ready in case they are needed, but does not wish to use them.
Davorik does make trips back home: see his family or have them visit him in Sandpoint if they need to make some purchases of items they can't make themselves. The swallowtail festival is one such occasion that his family would be in town.
If an event were to happen that Davorik would have to choose between family and duty he would probably be forced into resigning and go help his family. However, Davorik hopes that eventuality never occurs as his family is close enough to run to Sandpoint if any major threat is known of in enough time.